Commit Graph

2759 Commits

Author SHA1 Message Date
2e4d27669b Fix T65042 Eevee: Hair Info Tangent Normal not working correctly 2019-06-04 18:41:19 +02:00
5361fc2c33 GPU: High Definition Color Buffer
For offscreen rendering a high definition color buffer is needed.
Without it there are banding issues when doing multi-sampling viewport
rendering.

Reviewed By: fclem

Maniphest Tasks: T65287

Differential Revision: https://developer.blender.org/D5009
2019-06-04 15:15:59 +02:00
de0cae29cf GPU: Fix Restart index bug
Restart index can have been changed in another context and the static
var can get out of sync. A better solution is to set the restart index
when binding the VAO. It also have less perf impact.

Fix T65364 Corrupted mesh display on macOS
2019-06-03 17:58:28 +02:00
0efe89bdd8 Cleanup: style, use braces in GPU 2019-06-04 00:42:22 +10:00
Tomoaki Kawada
62fe7e9a9d GPU: support default framebuffer with ID not equal to 0 2019-06-02 12:50:50 +02:00
aba4e6810f Cleanup: style, use braces in source/ (include disabled blocks) 2019-05-31 23:22:52 +10:00
d8dbd49a2f Cleanup: style, use braces in source/
Automated using clang-tidy.
2019-05-31 22:55:15 +10:00
b4df509f7b Cleanup: GPUMaterial: Remove unused struct members 2019-05-30 16:13:26 +02:00
296527eab7 Eevee: Fix volumetric shader if nodetree uses a bsdf node 2019-05-30 13:43:34 +02:00
092962cf72 GPU: Enforce Uniform buffer alignment to 16bytes
This seems to be a requirement and remove some errors in
renderdoc.
2019-05-30 13:42:21 +02:00
77f5210f22 GPU: Remove GPU_INDEX_U8
This type of indices is not natively supported on modern GPU and
gives warning on some implementation. The memory savings it
provides is also quite minimal and unlikely to be visible on
nowadays hardware.

This remove some uneeded struct members and makes primitive
restart always enabled by default. This can be broken by addons
if they are not careful enough but many other states have this
problem.

Also leverage GL_PRIMITIVE_RESTART_FIXED_INDEX if
ARB_ES3_compatibility is supported. This removes all API calls
to change restart index depending on indices length.
2019-05-30 13:42:21 +02:00
671827549a 3D View: Support light probe data clipping 2019-05-30 20:02:05 +10:00
2100dba34b Cleanup: GPU: Move program point size to GPU_state 2019-05-28 17:19:42 +02:00
94370e23e9 Fix T64536 Eevee: Reflection texco no longer works 2019-05-28 15:00:56 +02:00
70bb61ba97 Cleanup: Fix warnings in gpu_batch
Passing a const pointer to MEM_freeN/MEM_recallocN lead to

C4090	'function': different 'const' qualifiers

warnings with MSVC
2019-05-27 08:30:53 -06:00
063ebd5836 Cleanup: Fix warnings in bf_gpu
Declaration and implementation got out of sync leading to warnings.
2019-05-27 08:22:38 -06:00
4ad9d93fec Fix T65066 Armature and bone selection is broken on macOS 2019-05-27 13:38:06 +02:00
554af9c689 Cleanup: DRW: Make clipped shader use UBO clip planes 2019-05-27 12:58:14 +02:00
577d3498b4 Cleanup: DRW: Move WorldClipPlanes to builtin uniform 2019-05-27 12:58:14 +02:00
df7f69b873 Eevee: Fix SSS energy disapearing with alpha blended material 2019-05-23 15:32:05 +02:00
8b52619ff8 DRW/Eevee: Fix camera texture coordinates in renders
This patch fix the issue introduced by recent refactor and fixes
computation when using overscans.
2019-05-22 16:09:10 +02:00
60319e25f2 GPU: Refactor GPU_batch_draw_range_ex
Rename it to GPU_batch_draw_advanced and use base instance when possible.

Also add GPU_batch_bind to bind the vao independantly of drawing commands.
2019-05-22 13:29:05 +02:00
45c085a171 DRW: Add DRWView to improve different view handling
This will have multiple benefit.

TODO detail benefits (culling, more explicit, handling of clipping planes)

For now the view usage is wrapped to make changes needed more progressive.
2019-05-22 13:29:04 +02:00
fa542237dd GPU_select_buffer_stride_realign: fix crash when one of the rect's dimensions is 0. 2019-05-21 20:57:03 -03:00
24607a2940 Fix T64758: crash loading certain DDS textures 2019-05-21 13:00:43 +02:00
ee7093689f GPU: Use uint in GPU_batch_uniform_1ui. 2019-05-20 15:45:35 -03:00
0c4ce8e55e Eevee / Workbench: Fix hair normals
Hair normals were not behaving correctly. This corrects their looks and
fix the node shader geometry that was showing the flat normal.
2019-05-17 18:17:23 +02:00
b526221315 Eevee: Remove the Subsurface Render checkbox
This is to simplify the usage of SSS.

Now it automatically detect if there is any SSS material in the view and
allocate the needed buffer if any.
2019-05-17 13:38:42 +02:00
26beaa2d90 Cleanup: Eevee: Use SET_FLAG_FROM_TEST 2019-05-17 13:38:42 +02:00
469f2ec17a Cleanup: unused vars 2019-05-16 21:17:10 +10:00
a9b393c367 Fix T64678: wrong DDS normal map rendering after recent changes 2019-05-16 12:52:04 +02:00
5005210f40 GPU: Add a matrix unproject function that takes an inverted matrix
This is normally already calculated so add a version that takes the
inverted matrix.
2019-05-15 14:16:35 +10:00
987c6da6c0 Eevee: Fix volumetric shaders compilation error 2019-05-14 19:59:07 +02:00
3db428406f Fix T64601 Error division by zero in GPUVertexFormat
The windows compiler use signed int by default for enums so that broke
the bit count I carefully did. Forcing uint fixes it.
2019-05-14 16:31:09 +02:00
0dd5281ab2 GPU: Windows+Intel Selection Fix
On Windows 10 with a post Februari 2019 Intel driver, the box selection
is not working. It only detects the object centers, but not the drawn
triangles of the basic engine.

Reviewed By: fclem

Maniphest Tasks: T62947

Differential Revision: https://developer.blender.org/D4857
2019-05-14 14:55:12 +02:00
bf45a46f81 GPU: Fixup and add assert to GPU_VERT_ATTR_NAMES_BUF_LEN 2019-05-14 13:54:05 +02:00
4887b771f9 Cleanup: sort struct declarations 2019-05-14 20:21:22 +10:00
6a4c5b67ec Cleanup: quiet warning 2019-05-14 20:21:22 +10:00
20421ef952 Cleanup: DRW: Move ModelMatrix declaration to common_view_lib 2019-05-14 10:57:04 +02:00
016fc7f0c2 GPUVertexFormat: Reduce size of structs
With this patch, the size of GPUVertFormat goes from 1240 to 388.
2019-05-14 10:57:04 +02:00
20d9cd3a1f GPU: Add GPU_vertbuf_discard and GPU_BATCH_UNUSED
GPU_vertbuf_discard to clear buffer containers in place.
GPU_BATCH_UNUSED to tag batch that are cleared and not immediatly usable.
2019-05-14 10:57:03 +02:00
e5349f14eb BLI_memblock: Add more options
- Use int instead of uint for safety and less conversions.
- Add free callback
- Add cleared alloc option
2019-05-14 10:57:03 +02:00
2d28df783a GPU: Move Material index to nodetree evaluation
This removes the need to pass the Material* all over the place in the draw
manager. Cleanup comming right after.
2019-05-14 10:57:03 +02:00
b13e0568d3 GPU: Remove ModelViewMatrix and ModelViewMatrixInverse usage 2019-05-14 10:57:03 +02:00
8f71a84496 Cycles/Eevee: add Emission and Alpha inputs to Principled BSDF
This makes it easier to set up materials with emission and transparency.
Importers/exporters and add-ons are recommended to now use these rather than
creating separate transparent BSDF and emission nodes.
2019-05-13 15:56:11 +02:00
7ad802cf3a Cycles/Eevee: unified and improved texture image color space handling
Cycles now uses the color space on the image datablock, and uses OpenColorIO
to convert to scene linear as needed. Byte images do not take extra memory,
they are compressed in scene linear + sRGB transfer function which in common
cases is a no-op.

Eevee and workbench were changed to work similar. Float images are stored as
scene linear. Byte images are compressed as scene linear + sRGB and stored in
a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read
as scene linear, simplifying the code and taking advantage of hardware support.

Further, OpenGL image textures are now all stored with premultiplied alpha.
Eevee texture sampling looks a little different now because interpolation
happens premultiplied and in scene linear space.

Overlays and grease pencil work in sRGB space so those now have an extra
conversion to sRGB after reading from image textures. This is not particularly
elegant but as long as engines use different conventions, one or the other
needs to do conversion.

This change breaks compatibility for cases where multiple image texture nodes
were using the same image with different color space node settings. However it
gives more predictable behavior for baking and texture painting if save, load
and image editing operations have a single color space to handle.

Differential Revision: https://developer.blender.org/D4807
2019-05-13 15:56:10 +02:00
fdddea676d Cleanup: DRW: Renaming of glsl utility macros 2019-05-10 12:14:41 +02:00
f877022956 Fix T64363 Eevee: Texture coordinates node turns material color to pink
Sorry for that :(
2019-05-09 12:46:29 +02:00
60aede44ba Cleanup: DRW: Remove DRW_pass_free 2019-05-09 01:08:17 +02:00
e2d04229c3 DRW: Remove support for NormalMatrix 2019-05-09 00:27:11 +02:00