Commit Graph

96 Commits

Author SHA1 Message Date
4525049aa0 Cleanup: Clang-tidy, modernize-concat-nested-namespaces 2020-11-07 18:48:13 +05:30
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
23f1dea440 Cleanup: spelling 2020-09-09 13:30:05 +10:00
7a602fb525 Cleanup: spelling 2020-08-19 14:04:36 +10:00
94eaaf097c Cleanup: Depsgraph, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/depsgraph` module.

No functional changes.
2020-08-07 13:38:06 +02:00
cb5bfb32ba Depsgraph: introduce blender::deg namespace
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8150
2020-06-29 15:21:30 +02:00
d8a3f3595a Task: Use TBB as Task Scheduler
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor.

Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance.
* Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend.
* AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend.

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D7475
2020-04-30 08:09:21 +02:00
c1e6865ee3 Cleanup: remove unnecessary includes 2020-04-28 18:08:00 +02:00
7dfa1b18c1 Depsgraph: use BLI::Set for entry_tags
Reviewers: sergey

Differential Revision: https://developer.blender.org/D7555
2020-04-28 17:40:23 +02:00
2d6ad88466 CleanUp: Renamed BLI_task_pool_userdata to BLI_task_pool_user_data
In preparation for {D7475}
2020-04-21 15:37:36 +02:00
78f56d5582 TaskScheduler: Minor Preparations for TBB
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636}
Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0}

Differential Revision: https://developer.blender.org/D7385
2020-04-09 19:18:14 +02:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
e9220d5cd0 Depsgraph: Fix crash deleting Viewer image from Outliner
Was happening when having compositor open with Viewer node attached
directly to Render Layers output.

There were two things involved here:

1. The code which was storing CoW-ed versions of IDs was checking all
   IDs for whether they are expanded or not. This was causing access
   of freed memory for deleted IDs which do not need CoW (such as IM).

   Simple fix: store ID type as a scalar and use early check before
   doing more elaborate check based on accessing fields of id_cow.

2. The code which was ensuring view layer pointer is doing CoW for
   scene. This isn't an issue on its own, but scene might have an
   embedded ID such as compositor which was actually traversed by the
   ID remap routines. This was causing remapping procedure to go into
   non-updated copy of compositor, accessing freed Viewer image ID.

   Solved by not recursing into embedded IDs for datablocks as those
   are supposed to have own copy-on-write operations which takes care
   of re-mapping.

Reported my Bastien, and also pair-coded with him.
2020-03-11 17:38:42 +01:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
6b28b77730 Depsgraph: Report FPS when running with --debug-depsgraph-time
The FPS here is measured based on a timestamp from when depsgraph
was previously evaluated.

Allows to ease investigating performance improvements/regressions
which are not related on animation system but on modifications on
a single frame (such as transforming vertex in edit mode).
2020-01-24 15:19:29 +01:00
c89e103348 Depsgrapg: Refactor, move Relation to own file 2020-01-24 12:44:16 +01:00
cea67064da Fix T62311: Metaball animation playback crash
This commit restores old metaball workaround which was forcing their
update from a single thread.

The root of the issue comes to the fact that metaball evaluation needs
to access metaballs from duplilists, so they are properly polygonized
with corresponding motherball which is outside of duplilist.

In a more ideal world this will be implemented in a way that will not
require iterating over all duplilists, but only through the ones which
actually contain metaballs for the given motherball. In practice this
ends up in a huge refactor in both relations builder (which meeds to
see whether there are metaballs in duplilists without actually
creating duplilist as it can not be done prior scene is evaluated)
and in metaballs area which need to use new relations information.
Additionally, metaball evaluation must become thread-safe, which is
currently not a case with dupli-object matrices. There might be issues
deeper in polygonization code which I am not aware of.

Having this forced single-thread evaluation is same as Blender 2.79
was doing.

Think it's better to have slower but simpler solution than to invest
time in refactoring area which requires deeper design changes.

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D6539
2020-01-08 14:38:54 +01:00
bcfa1c3051 Depsgraph: Revert unwillingly staged change from previous commit
One of those days, sorry for the spam.
2020-01-07 12:26:17 +01:00
b6b5924e69 Depsgraph: Cleanup spelling
For some reason got sneaked into previous commit.
2020-01-07 12:25:16 +01:00
5be0b2bc4e Depsgraph: Refactor, make evaluation stages easier to extend
Currently should be no functional changes, but allows to extend it
for experiments or for real fixes.
2020-01-07 12:19:57 +01:00
8534fb1b01 Depsgraph: Cleanup, move private functions to anonymous namespace
Allows to have shorter definition lines.
2020-01-07 12:19:57 +01:00
c9d6eb4fb4 Depsgraph: Cleanup, promote is_evaluating query
This way it might be used for sanity checks in RNA API as well.
2019-10-11 10:42:45 +02:00
f9b7f3e930 Depsgraph: Don't use push-from-thread when scheduling graph
This isn't guaranteed that graph is scheduled from main thread,
so it is actually a miracle how it all worked.
2019-10-11 10:42:45 +02:00
054ab92f8b Depsgraph: Avoid threading for trivial operations
Found this while looking into T70463, solves the high spinning times
mentioned in T70463#791026.

Sounds logical that iterating over an array to modify a single property
is faster than doing it in threads. But strangely, doing it for both
nodes and its components is still faster in threads here.

Gives extra speedup with a file mentioned in the report.

Reviewed By: brecht, mont29

Differential Revision: https://developer.blender.org/D6017
2019-10-08 16:06:46 +02:00
ad876e728c Depsgraph: Cleanup, spelling in comment 2019-10-08 11:12:30 +02:00
5f405728bb BLI_task: Cleanup: rename some structs to make them more generic.
TLS and Settings can be used by other types of parallel 'for loops', so
removing 'Range' from their names.

No functional changes expected here.
2019-07-30 14:56:47 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
4d2672ca7f Cleanup: C++ style of structure definition 2019-03-18 12:47:18 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
3b57a0d854 Cleanup: remove original author
Missed when removing contributors.
2019-02-02 02:32:20 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
7b08c62841 Fix build errors on Visual Studio after recent changes.
SYNCHRONIZE is a Windows macro.
2019-01-31 19:59:13 +01:00
c1da8e3b28 Depsgraph: Comb code to a better state all over
Some summary of changes:

- Don't use DEG prefix for types and enumerator values:
  the code is already inside DEG namespace.

- Put code where it locally belongs to: avoid having one
  single header file with all sort of definitions in it.

- Take advantage of modern C++11 enabled by default.
2019-01-31 14:31:41 +01:00
b97cd0e690 Depsgraph: execute all COPY_ON_WRITE nodes first as a separate stage.
COW nodes in the graph are mostly connected via a relation type
that doesn't propagate the update flags. Unfortunately, due to
the scheduling implementation that means the relations don't
actually guarantee execution order for indirect dependencies.
Relations also don't guarantee order in case of cycles.

As mentioned in IRC, the simplest way to fix possible problems
is to execute all COW nodes as a separate execution stage. This
seems to fix crashes with Data Transfer modifier in a cycle.

Staging works by simply delaying actual scheduling of tasks for
non-COW nodes until the second run of schedule_graph.

Reviewers: sergey

Differential Revision: https://developer.blender.org/D4027
2018-12-04 14:08:50 +03:00
1983a52e04 Depsgraph: assert that mesh_get_eval_final/deform aren't used in eval.
Using those functions during multithreaded evaluation is a sure
way to have a race condition and crash.
2018-12-03 17:01:02 +03:00
ab73935dbb Cleanup, indentation 2018-11-09 09:46:12 +01:00
a7c96a7aa6 Cleanup: Spelling 2018-09-24 15:55:02 +02:00
afb4da6650 Despgraph: Keep track of per-component visibility
The idea of those flags is to avoid evaluation of operations
which are not needed to bring visible objects to an up to date
state.

Previously, dependency graph attempted to do combine those
into an ID level flag. In practice it proved to be rather
tricky, since there could be dependency cycles on ID level
which will not exist on component level.
2018-09-19 16:10:12 +02:00
d57cb8fa22 Depsgraph: Use more meaningful name for flags storage 2018-09-03 15:20:06 +02:00
f97d61c4bd Depsgraph: Bring back visibility checks based on collection restrict flags
The title says it all actually, the idea is to speedup the following case:

- Visible duplicator of a restricted collection (reported as T56512),

One of the questionable change is that none of the view layer bases is
ignored now. This ensures corresponding objects will have copy-on-write
component evaluated, making it possible to access those pointers. The
evaluation of those objects is skipped.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3641
2018-08-23 16:40:35 +02:00
f56a9fbad5 Depsgraph: Remove the "disable-copy-on-write" option completely
After discussion with Sergey and Dalai, we have decided to remove
this option completely. We're getting to the point where it is almost
impossible to really use 2.8 without COW, and keeping the old option
running ends up diverting dev resources away towards tracking down
and fixing problems with a parallel system that will be going away.
2018-05-31 13:43:00 +02:00
617534327a Cleanup: style, duplicate includes 2018-04-28 09:02:22 +02:00
29631ff013 Depsgraph: Ensure we only expand scene datablock on evaluation
Previously it could have happened on every request to evaluated scene
or view layer.

This commit also removes expansion of view layer and scene from iterator.
Iterator is not to be used before depsgraph is evaluated.
2018-04-25 16:34:55 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
a1e2415ed5 Depsgraph: don't pass evaluation context to update functions.
The depsgraph now contains all the state needed to evaluate it.

Differential Revision: https://developer.blender.org/D3147
2018-04-13 14:17:37 +02:00
Dalai Felinto
26b9c502ed Merge remote-tracking branch 'origin/master' into blender2.8
Fix for T54437: Sequencer preview uses last updated scene

The fix started in master, moving EvaluationContext initialization
before we leave `deg_evaluate_on_refresh()`.

Upon merging master we can fix the actual issue which was to set
the EvaluationContext depsgraph even if the depsgraph was already updated.
2018-03-29 10:36:34 -03:00
Dalai Felinto
9f60c850f9 Depsgraph: initialize EvaluationContext even if nothing to update
This is required to T54437 (sequencer preview uses last updated scene).
Although the fix itself needs to be in 2.8, for the 2.8 specific
initialization code.
2018-03-29 09:56:09 -03:00
18e2a5df1a Merge branch 'master' into blender2.8 2018-03-22 16:41:37 +01:00
69b327d8dc Depsgraph: Report new depsgraph evaluation time
Timing is printed to the console when running with --debug-depsgraph-time.
2018-03-22 16:40:32 +01:00