Commit Graph

211 Commits

Author SHA1 Message Date
54c4ed469a 2.5
Cleanup in area/region management

- more intelligence in area management for adding handlers and setting
  data correct. Space/Region type callbacks only have to do own things.

- added option for adding default handlers to areas/regions. (flag in
  type definition)

- ensured that region-types store the minsizes for regions.

- added boundbox check for handlers; note that it accepts pointer to
  boundbox, because handlers don't get reset on area-resizing or
  view changes. Example: view2d handlers use mask rect.

- handlers get now added on correct context levels (example frame change
  also worked in header)

- removed ->refresh() callback. Context refreshing is Listener.
  
- the ->init() is being called on all WM level actions, also after a
  file read, moving areas, re-opening areas etc. 

- fixed bug: crash on exit was caused by cleaning up Screen too late.

- UI_view2d_size_update() removed from draw callback, is init()

- regions now store (winx, winy) subwindow size.
2008-12-10 13:56:54 +00:00
a8726cd9c3 View2D - Bugfixes
Fixed a few typos in View2D code, which included the zoom-locking flags not being checked for correctly by the zoom operators. 

This commit does NOT fix the problems with the Outliner 'cur' rect expanding/contracting as the view changes size. I still haven't found the cause of this, but it might be related to the off-by-1 errors with UI-widgets that brecht noted in TimeLine header...
2008-12-10 09:07:15 +00:00
4a9ee46c14 UI: don't use operators anymore for handling user interface events, but rather
a special UI handler which makes the code clearer. This UI handler is attached
to the region along with other handlers, and also gets a callback when all
handlers for the region are removed to ensure things are properly cleaned up.
This should fix XXX's in the UI code related to events and context switching.

Most of the changes are in interface_handlers.c, which was renamed from
interface_ops.c, to convert operators to the UI handler. UI code notes:
* uiBeginBlock/uiEndBlock/uiFreeBlocks now takes a context argument, this is
  required to properly cancel things like timers or tooltips when the region
  gets removed.
* UI_add_region_handlers will add the region level UI handlers, to be used
  when adding keymap handlers etc. This replaces the UI keymap.
* When the UI code starts a modal interaction (number sliding, text editing,
  opening a menu, ..), it will add an UI handler at the window level which
  will block events.

Windowmanager changes:
* Added an UI handler next to the existing keymap and operator modal handlers.
  It has an event handling and remove callback, and like operator modal handlers
  will remember the area and region if it is registered at the window level.
* Removed the MESSAGE event.
* Operator cancel and UI handler remove callbacks now get the
  window/area/region restored in the context, like the operator modal and UI
  handler event callbacks.
* Regions now receive MOUSEMOVE events for the mouse going outside of the
  region. This was already happening for areas, but UI buttons are at the region
  level so we need it there.

Issues:
* Tooltips and menus stay open when switching to another window, and button
  highlight doesn't work without moving the mouse first when Blender starts up.
  I tried using some events like Q_FIRSTTIME, WINTHAW, but those don't seem to
  arrive..
* Timeline header buttons seem to be moving one pixel or so sometimes when
  interacting with them.
* Seems not due to this commit, but UI and keymap handlers are leaking. It
  seems that handlers are being added to regions in all screens, also in regions
  of areas that are not visible, but these handlers are not removed. Probably
  there should only be handlers in visible regions?
2008-12-10 04:36:33 +00:00
b205ec4f18 2.5
Area Manager: revised how an area subdivision gets managed. Originally
the 'spacedata' would store regiondata too, but this already became
impractical (like having view2d data in region is useful). So I left
that part how it is. See new diagram:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This means that regions in an Area define location/size or constraints
for how they get arranged. The "RegionType" which is linked to this 
defines its functionality. 

For fun, test, and code validation: two temporary hotkeys added.
SKEY: splits current region horizontally
SHIFT+S: splits vertically

Note - in outliner - that "context" sticks to the Area as whole, the region
here only defines view. That's the purpose. :) For two outliners with different
context you open 2 areas.
Also note that dragging screen-edges shows the region-alignment type (split
with percentage).
2008-12-09 15:59:43 +00:00
13c634c7ba 2.5 - Swapped order for adding View2D keymaps in TimeLine so that they can still work. 2008-12-09 06:23:40 +00:00
02e23c16dd 2.5
Part one of wrapping up area/region management.
Read design doc here:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/AreaManager

This commit:
- brings keymap storage to WM, based on names/types. This structure
  allows rna-ifying it too, so you can browse keymaps etc.
- creating areas and regions works slightly different now, wich
  regiontypes stored in areatype.

Todo:
- better callbacks and structure for defining which handlers need to
  be added.
- using region types to validate regions
- proper implementation of local region data
- code method for customizing keymaps. Current idea is that you have
  to indicate an entire keymap to be custom, to prevent too complicated
  merging problems of default and custom maps (like order, multiple keys
  for same operator, disabling options, etc).
2008-12-08 15:02:57 +00:00
11e15bf689 View2D: Tweaks to make handles work better with no-clamping of bubble 2008-12-08 00:48:27 +00:00
af52f24fe4 fixing compile error 2008-12-08 00:40:27 +00:00
a09835a8f4 View2D: Modal Ctrl-MMB-drag Zoom Restored
Added back the Ctrl-MMB-drag zoom.
* It uses RNA-props for delta amounts to be added to the cur rect, as opposed to storing a transform factor like the others.
* Made the operator another repeatable one
* The user-pref Continue/Dolly/Scale options are still respected. Currently, this is not stored as an RNA-prop for repeated behaviour, as it is not necessary for this operator to function correctly (and also, this data would fall under 'context' info more)

Removed clamping of scroller 'bubble' to bounds of scroller, as it produced a confusing display when using handles to zoom view.
2008-12-07 23:54:41 +00:00
63b8fca5b3 View2D: Minor tweaks to scrollbar drawing
Handles on ends of bubble are now drawn as rects. When that axis is zoomable, the handles are darker than when they are not.
2008-12-07 22:19:41 +00:00
ed015907df View2D: Scroller Manipulations
Implemented operator to work with scrollers. This should work reasonably well, but as always, more testing is needed.
* LMB-drag can now be used to initiate manipulations of scrollbars (so they can be dragged as per normal)
* By clicking on the 'dark regions' on the ends of the scroll bubble, it is possible to zoom the view (in a way similar to Sony Vegas scrollbars)

Tidied up code of other operators
* Re-labelled the current zoom operators, as there is still a modal click-drag zoom tool to be ported still
* Marked all of the existing view manipulation operators as redoable. Scrollers manipulator is not allowed to be redoable. 

Assorted changes:
* Added more flags for Outliner on reading old files, to prevent more weird things happening as code expects certain flags these days
2008-12-07 12:15:04 +00:00
b7fc71a3e2 View2D: Renamed a few API methods to follow standard naming conventions, and added define to use when an argument to these methods is irrelevant. 2008-12-07 06:21:06 +00:00
d2bfb9ae1d View2D: TimeCode display when displaying 'Seconds' not 'Frames'
When time grids are drawn in 'seconds' not 'frames' (use the TKEY to toggle this in Timeline for testing), times are now printed in a timecode format similar to SMPTE. It deviates from SMPTE in several respects, otherwise the timecodes will collide with the current grid spacings (Note: this will be subject to review in future). 

* Hours will only be shown when they are needed. This shouldn't cause too many problems, since it is highly unlikely to get sequences, etc. that long.
* Frames are only shown when zoomed in close enough. When they are shown, display of minutes is generally ommitted unless significant. 
* I've used the semicolon (;) character as the delimeter between frames and seconds. This seems to be the convention in Final Cut Pro, Vegas, and Quicktime...

---

Also in this commit:
* added UI_view2d_status_enforce() call to the end of UI_view2d_totRect_set(), so that the caller will not have to worry about doing so.

* swapped the order of V2D_GRID_(NO)CLAMP defines so to be more consistent with older versions of Blender. Default (0) is now no-clamping.
2008-12-07 03:42:25 +00:00
45cc5197e3 View2D - Bugfix for grid calculation for 'frames'
Grid calculations for frames and seconds were mixed up, meaning that grid was often off.
2008-12-06 10:25:51 +00:00
afb45ae7cf View2D: Code cleanup - UI_view2d_status_enforce()
This commit *should* bring UI_view2d_status_enforce() (formerly known in pre 2.5 as test_view2d) under control again. 
I've attempted to reduce the amount of duplicated code here, so hopefully there won't be any nasty bugs that will show up in some of the other views when they are ported.

Summary of changes:
* Restored V2D_KEEPZOOM flag which I had previously removed, having misunderstood its function.
* Fixed bugs with resizing Outliner window
* Outliner width is now columns + 1 again. Documented reasons for this (otherwise, stuff gets covered by scrollbars, but we cannot see it)
2008-12-06 09:25:42 +00:00
Nathan Letwory
8a04f039ad * seems like cur and tot were mixed up, thus preventing panning from working 2008-12-05 18:41:28 +00:00
5e60414961 View2D API: Cleaning up API + New Methods
* Cleaned up flags defined for View2D, and added some for defining the alignment of the view's data in the 'tot' rect (i.e. which quadrant(s) the view data is allowed to reside in). 

* These flags are used in the new UI_view2d_totRect_set() function, which sets the new size of the 'tot' rect (i.e. the maximum viewable area). Currently, is only used for Outliner, but channel-lists also require this.

* Added API method to reset 'cur' (current viewing region) to 'default' viewing region - UI_view2d_curRect_reset(). Currently, 'keepzoom' is not respected. I'll check on whether this is needed when I recode UI_view2d_status_enforce(), which is badly in need of a cleanup.
2008-12-05 02:03:37 +00:00
Nathan Letwory
b087c8adf2 * rename some view2d defines to be clearer and more in line with the rest of view2d defines. 2008-12-04 20:28:59 +00:00
cb92e781f4 View2D: Scrollbars will now pan the view when MMB-dragged on 2008-12-04 09:33:12 +00:00
6fe9a03456 View2D: Scrollbar tweaks
* Added back vertical scale markings for vertical scrollbars. Currently untested (until IPO Editor can be put back in). Also, there was a special exception for the Sequencer, which will need to be checked when the time comes too.

* Fixed the display of frame numbers in scrollbars. Was caused by error in using an int, where a float was required (this is one place MSVC gives better warnings than GCC). 

* Outliner horizontal scrollbar now displays a more useful range. The previous range was based on screen width, not width of content. 

* Outliner horizontal scrollbar now draws with bevel-highlight line again. Was missed out in a previous commit.

* Added simple toggle Frames/Seconds operator to TimeLine to test if the View2D code is working right for this. This uses the same hotkey (TKEY) as it's counterpart (with a menu for input) did in previous incarnations of Blender.
2008-12-04 05:37:55 +00:00
efe8ad86e3 View2D: Units on Scrollers (XAxis only)
Added back units on scrollbars for anim editors (i.e. Timeline). Vertical scrollbars have yet to be done, but there's no way to test yet.

Using markers and current frame indicator (and value) as guides, it is clear that there is still some inaccuracy with the drawing of the grid or the frames/markers are drawn wrong! Will investigate further.
2008-12-04 02:01:42 +00:00
853f2b0647 Tweaked tooltip box drawing so that ends of tooltips don't fall of the end of the box 2008-12-03 23:21:01 +00:00
48cd47ab58 2.5 - compile fixes for Elubie's commit 2008-12-03 22:35:38 +00:00
6241b8a57f RNA
* rna for DNA_key_types.h, also linked to key member of Lattice, others need to be checked.
2008-12-03 21:18:10 +00:00
Nathan Letwory
e58fab0d49 * make function to map mouse into region coords 2008-12-03 20:57:23 +00:00
Nathan Letwory
d141a485b0 * check mouse coords in right space. 2008-12-03 20:45:26 +00:00
757fe56314 2.5
Another view2d fix: buttons now get clipped for region and mask, so
sliders will work fine, but also buttons overlapping region edges.
2008-12-03 18:14:52 +00:00
edc06b0b5b A couple of small fixes to clear up some warnings.
BOP_Merge2.cpp 
	had same variable name at different scopes so I renamed a couple.
resources.c 
	added include that was missing.  (This maybe was going to move? the old one
	was commented out)
ed_markers.c
	initalized a var that needed it.

Kent
2008-12-03 17:36:30 +00:00
4e6b6dd3f9 2.5
- Tooltips now respect view2d view (rna viewer).
- Bugfix in viewd.c UI_view2d_view_to_region() (typo)
2008-12-03 17:11:50 +00:00
880710cfb0 2.5
Fix crashing in pop-up menus when click.
There's something wrong still in handling menu itself, need Brecht
too look at that... probably a wrong return value somewhere.
2008-12-03 15:49:41 +00:00
444e1d198e 2.5
Fix: the main button handler was swallowing all events. Now every button
type returns 'handled' only if it did something, so other events get nicely
processed.

This will enable MMB pan in dataviewer.
2008-12-03 14:22:42 +00:00
167ac3606b 2.5
- Made view2d manipulations redraw on area level
- simplified call to send Notifiers:

  WM_event_add_notifier(bContext *C, int type, int value, void *data)

  This brings back more control to WM, no context messing within
  operators. :) Handlers that execute operators will be responsible
  for delivering correct contextes.

  In general: should lead to making context not exposed, but only 
  readable via some callbacks.
2008-12-03 13:44:16 +00:00
d8ed4c389c 2.5 fixes
- View2d bug: it was taking sliders into account for setting the 
  window matrix, which it shouldn't (glViewport does). This caused
  error offset in drawing, like for current-frame scrolling.

- Current frame scrolling in TimeWindow back on window level.
  (used to crash, but that was fixed in WM)

- Made UI_view2d_region_to_view accept ints, no shorts

- removed debug function in interface_ops.c
2008-12-03 13:14:01 +00:00
92cbb4b033 View2D - assorted wip changes (nothing to see here) 2008-12-03 09:06:30 +00:00
d27c9f9d76 2.5
- after closing button (having used it), it sends empty mousemove for 
  invoking new modal handler on same button. Don't know better solution
  for now, at least this way WM handles everything. :)

- experiment: moved button handlers to area level, that way it respects
  handlers on higher hierarchical level, like moving area edges.
  Als interesting is that you can have a button active (texteditor) and
  use a similar button in other area.
  This can also be done on region level even.

On todo: proper notifier events for redraw! Don't want all areas to draw
on simple refreshes
2008-12-02 18:49:58 +00:00
54908979c5 Lots of stuff; couldn't commit in parts because of refactor work.
* Changes in interface/ module

This commit brings back the way how buttons/menus work under control
of WM event system. The previous implementation extended usage of
handlers and operators in an interesting but confusing way. Better to
try it first according the design specs. :)

Most obviously:
- modal-handler operators are not stored anymore in regions/areas/windows.
  such modal handlers own their operator, and should remove it themselves.
- removed code to move handlers from one queue to another.
  (needs review with brecht!)
- WM fix: the API call to remove a modal handler got removed. This was a
  dangerous thing anyway, and you should leave that to the event system.
  Now, if a handler modal() call gets a cancel/finish return, it frees 
  itself in event system. WM_event_remove_modal_handler was a confusing 
  call anyway!

Todo:

- allow button-activate to refresh after using button 
- re-enable arrow keys for menus
  (do both after commit)

- review return values of operator callbacks in interface_ops.c

* Fixes in WM system

- Freeing areas/regions/windows, also on quit, now correctly closes 
  running modal handlers
- On starting a modal handler, the handler now stores previous area
  and region context, so they send proper notifiers etc.

* Other fixes

- Area-split operator had bug, wrong minimal size checking. This
  solves error when trying to split a very narrow area.
- removed DNA_USHORT_FIX from screen_types.h, gave warning
- operators didn't get ID name copied when activated, needed for
  later re-use or saving.
2008-12-02 14:22:52 +00:00
628d7013e2 View2D - Some more tweaks...
* Improved scrollbar drawing a bit more - only cosmetic lines
* Added new view2d view-matrix api method to only use 'cur' coordinates on one axis, for use when drawing markers, etc. that need to be glued to a certain time but stay fixed in space in another dimension. This should improve the sitation for drawing markers
* To aid testing, adding markers now sets the marker to have frame number as it's "name". This will need to be removed later...
2008-12-02 09:43:23 +00:00
1a354bd310 View2D - Zoom + More Scrollbar work
* Added basic (non-modal) zoom operators that use a uniform scale factor, with zoom centered using the view center as scaling point. Use Scrollwheel up/down and Pad +/- to use this.

* Added back the 'button'/bubble for the scrollbars. I've added dark lines on either end of it for some later work on zooming widgets.
This is not the final form they'll take. I still need to decide how to handle those scrollbars which act as grid-markers too (showing timescale, etc.), before trying to integrate that with some fancy scrollbar drawing (rounded, etc.)

Assorted changes:
* Moved vertical scrollbar for Outliner to right hand side
* Made Timeline use standard scrollbars, and turned on various clamping options
* Fixed ortho-matrix corrections for scrollbars, and added pixel offsets
* Made Timeline markers sit more snugly on the scrollbar. They were a bit far out...
* Fixed memory leak with view2d keymaps not being freed when Blender exited
2008-12-01 11:37:05 +00:00
3ff7c28e7b * Added checkmarks to 'table buttons' as used in RNA viewer. Helps to distinguish them
a bit better.
2008-12-01 06:53:00 +00:00
70fd53b469 View2D - Another WIP commit
* Start of basic scrollbar drawing. This will be improved. Only Outliner shows these for now, as although the Timeline should show them, the old files didn't have them turned on. 

* Tidied up the view-panning operator
- Fixed naming convention
- Added user-adjustable properties (deltax, deltay in screenspace)

* Added ctrl-scrollwheel (horizontal) and shift-scrollwheel (vertical) scroll operators. These use the view-panning code too. 
Unfortunately, I haven't been able to figure out why the WHEELMOUSEDOWN events don't seem to be triggering the operators!
2008-12-01 00:20:19 +00:00
43b26b72ab View2D - Initial commit of Pan-View Operator
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception).
Added version patch code for outliner and timeline only for now. Headers are also likely to need this.

* Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too. 

* Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before. 
- It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed. 
- I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
2008-11-30 06:15:33 +00:00
2b7e390967 RNA
* Fix sensor data pointer code, also made sensor type non editable,
  would need to do more work than just setting the type.
* Fix a fairly obscure bug related to inheritance and sorting.
* Complete DNA_ID.h wrapping, just a few extra properties and the
  Library struct, most of this is internal.
2008-11-29 19:08:46 +00:00
c8098f953d View2D - Commented and finished off cleaning up code added so far 2008-11-28 04:01:35 +00:00
03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00
0f9b0688e2 Bringing back icons:
- Step 1/3: move relevant files to branch
2008-11-25 18:27:41 +00:00
f7de8cee28 More testing with new system:
- Added markers (partially) back, ed_markers.c (temporary in spacetime,
  where to put general stuff like this?), and added ED_markers.h for api.

- Mkey in timewindow shows marker (no icon, doesnt work yet).
  (Adding operators gets easy :)

- Noted some conflict for operator storage... with markers being used all
  over, added it to the screen level.

- More todos: view2d is stored in space, for time, etc. With regions we
  could move this over, but better todo as post 2.5 project. Multiple 2d
  views in area would be cool though.
2008-11-24 18:59:59 +00:00
2a8484bc24 RNA
* Disable editable pointers for now, difficult to support well.
* Swap parameters in RNA_access.h functions to make it more
  consistent.
* Rename rna members for operators to wmOperatorType.srna, and
  wmOperator.ptr, to make the distincton a bit clearer.
• Removed the RNA_int_default and similar functions, they're too
  confusing. RNA_property_is_set can still be used to achieve
  the same goal.
* Add functions to create RNA pointers.

Some example code for RNA data access and operator properties:
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNAExampleCode
2008-11-24 15:51:55 +00:00
b863bf98e5 RNA
* Wrap most user editable data in DNA_mesh_types.h and DNA_meshdata_types.h.
  Still needs to be improved in some areas though, especially how to deal
  with data layers (expose per element or as array, or both?), and data in
  face corners (bmesh type data structures are more logical here).

Tweaks to RNA defining to make some cases easier:
* Added range callback function for int/float.
* Added 'skip' callback for listbase and array iterators to skip items in
  the collection.
* Extra error print when calling wrong define_property_*_sdna functions.
* Also made button code respect non_editable flag, is quick change though,
  need to add support for properly graying out etc.
2008-11-24 12:12:24 +00:00
41ac50b3d3 Work on gesture, some more cleaning.
- Added standard "tweak" gesture operator, which can be set per region, to
  generate EVT_TWEAK events. You can configure tweaks for any mouse button
  and have handlers for such events check for modifiers etc.
  It even stores tweak direction (8 directions). Might be fun to experiment 
  with tweak gestures N, S, etc. :) 
  In general it can be used to replace the current tweak code in 2.48 
  (std_rmouse_transform). 
  
  Test added: on screen level it now adds LMB tweaks, if tweak-South it splits
  the area. Will be removed of course. 

- Added to Border operator a property to store event used to end border with.

- Moved the "AZone" triangle drawing to the right context (area). It was on
  screen level, not respecting area-redraws. Also cleaned up drawing for it,
  and moved the "swap buffers indicator" square to look nicer. Those squares
  are only for test!

- event-match function had bad code for checking for event-value. Made a 
  "KM_ANY" define so keymaps can be defined ignoring event values.

- Gesture todo: lasso, "real gesture" (like blender now has)
2008-11-24 10:45:36 +00:00
ecde558252 Started work on an updated UI theme 2008-11-19 03:15:52 +00:00