Commit Graph

617 Commits

Author SHA1 Message Date
30ac7799c8 bugfix [#24702] 3Dmanipulator does not display if view's layers are not synchronize to scene's layers. 2010-11-14 07:49:07 +00:00
98e98bf5d2 Bugfix #24621: NLA strips move insensitively across tracks
This was a 2-part bug:
1) "Track index" (i.e. "index of NLA track within NLA Stack") was calculated incorrectly when the transform data is created. A typo meant that this was actually "index of strip within original track" 

2) Strips were flying around madly vertically (especially for downward movements, and with extreme difficulty for upwards) as the track index was being updated incorrectly. I suspect at the time I was misreading it as trackIndex = ... vs trackIndex += ..., though it obviously looked wrong looking at it now!
2010-11-11 10:27:24 +00:00
91c1b80a5f bugfix [#23710] 'repeat last' button doesnt' work with extrude along axes other than Z 2010-11-10 07:10:23 +00:00
854b6cd327 fix for the crash reported in [#24625] Duplifaces not generated using spacebar to activate 2010-11-10 05:46:17 +00:00
20b16e4074 de-duplicate unique naming logic, was used in 7 different places, convert into a function call. 2010-11-07 08:49:07 +00:00
7569a25a4f centralize function for calculating pixel size. (no functional changes) 2010-11-05 05:26:34 +00:00
e32a81cba2 workaround/fix [#24451] Motion path not automatic recalculating + locking obj moving
Comment from source...
			/* re-calculating the frame positions means we loose our original transform if its not auto-keyed [#24451]
			 * this hack re-applies it, which is annoying, only alternatives are...
			 * - dont recalc paths.
			 * - have an object_handle_update() which gives is the new transform without touching the objects.
			 * - only recalc paths on auto-keying.
			 * - ED_objects_recalculate_paths could backup/restore transforms.
			 * - re-apply the transform which is simplest in this case. (2 lines below)
			 */

Martin, if you think this workaround is unacceptable, then automatic recalculating of paths after transform should probably be disabled since it looses data on non transform un-keyed values.
2010-11-03 23:49:56 +00:00
81fe9d2d04 workaround [#24392] 2d Image paint editor: no clone/smear/soften tools etc
the brush system matches the brush mode with the object mode, but this doesn't work for 2D image view paint.
since the poll() function doesnt have access to the context, for now just check if no paint modes are active, default to texture paint.
2010-11-03 21:23:02 +00:00
de8e066a1c bugfix [#24505] Python command bpy.ops.transform.rotate(...) does not follow axis=(...) attribute
the axis was being constantly re-initialized from the view.
2010-11-03 04:38:07 +00:00
6b767b8018 fix [#24499] Consistency Issue with LassoSelect/ExtendOption
Added extend option to lasso. 

also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.

small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.


Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-03 01:56:02 +00:00
369a5cc29e fix for compiling with the c90 standard, support for non-static variable initializers is a c99 feature. 2010-11-02 13:12:30 +00:00
ca3ade6ac4 Patch [#24497] Fix for [#24484] Right Ctrl for snapping by Alexander Kuznetsov. Thank you!
This fixes [#24484] Right Hand Ctrl key none functional for snapping?
2010-11-02 09:04:57 +00:00
e40b4d80c6 improvement to axis/angle gimble conversion added last commit. fixed flipping problems and enabled for pose bones. 2010-11-01 11:50:15 +00:00
08fbe28464 bugfix [#24480] Axis Angle + manipulators: bad behaviour 2010-11-01 10:29:05 +00:00
daa4feaaea bugfix [#24477] Can easily create bones with duplicate names
- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01 07:19:41 +00:00
3367ef8b65 initialize structs to zero rather then using memset(). 2010-10-31 15:39:37 +00:00
1424a171a4 bugfix [#21097] Rotating multiple bones with non-local location behaves incorrectly.
- rotation and bone scaling with Durian feature 'Local Location' would fail to correctly translate the bone
because a different matrix is needed for translation and rotation.
2010-10-24 06:16:44 +00:00
c6976e7351 use explicit file paths for CMake rather then globing, This is recommended by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html

Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-23 04:05:55 +00:00
59d1740671 bugfix [#24331] EdgeSlide not as flawless as 2.49's
ensure minimum mouse distance for sliding edge verts else it becomes unusable.
2010-10-21 13:33:51 +00:00
26249043e6 bugfix [#24324] Wrong center for scaling Bezier Curve's handles
slight change to how transform calculates the center of each bezier handle selection.
- selecting both handles but not the knot now uses the mid point between the 2, before it used the handle.
- selecting 1 handle of a curve was still setting td->center to be the knot, now use the handles location only if its selected.
2010-10-19 14:11:46 +00:00
03d4121a55 Cancelling rotation on axis/angle object rotation didnt restore the original rotation.
also commented drotAxis/Angle since its not used yet.
2010-10-19 11:15:08 +00:00
5738f3b0b4 bugfix [#24322] Rotating objects with Axis+Angle mode fails. 2010-10-19 10:32:02 +00:00
9650667b3d [#21475] Moving a Transform strip upwards moves its animation sidewards
* F-Curve translation is now calculated from the difference of the strips original & resulting start time, instead of using the transform data directly.
2010-10-18 10:52:57 +00:00
013ffe9041 Bugfix #24296: AutoIK interactive chain length adjustment feature is missing
In 2.49, you could adjust the maximum length of Auto-IK Chains by using scrollwheel up/down or page up/down while moving Auto-IK bones. Now this is possible again with those hotkeys, but you need to hold SHIFT to get this to work, otherwise we get a conflict with the hotkeys for proportional edit nowadays.

Was broken when transform tools switched from using hardcoded key mappings to using a modal keymap.
2010-10-17 11:20:12 +00:00
6f1783470e Partial fix for #22409: Locked axis + auto IK = bad
The "root" bone in an Auto-IK chain was never added properly if it didn't have a parent that it was connected to. This meant that if it had axis-locking (using transform locks), these would not get converted to temporary IK-locks. This also affects 2.49

The second part of the bug report though, is something more ingrained in the IK-solver internals (numeric error, which means that even locked axes aren't exactly untouched).
2010-10-17 10:46:06 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
572faf9e7a Partial fix for [#22867] retopo bug
* More logical to restrict snapping to all visible objects instead of just selectable objects
* Rest of bug added to todo-list
2010-10-15 09:23:18 +00:00
d3fcc2d0b4 bugfix [#24256] Wrong bone subdivision number in tweak panel.
there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
2010-10-15 03:24:47 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
3a0e563feb bugfix [#23191] Ctrl-LMB quick extrude problem with non-perpendicular edges/faces.
also remove is_mat4_flipped() from transform_manipulator.c.
2010-10-12 03:23:44 +00:00
bf4075236f bugfix [#23412] Weightpaint and rotate around bones
fixed by allowing an unselected armature to have its pose bones used in weightpaint mode.
2010-10-10 23:11:34 +00:00
97576cd51b Fix for [#22250] Retopo projects to the wrong object when multiple objects are behind.
* Scaling of objects wasn't properly taken into account when projecting the verts.
2010-10-07 10:57:21 +00:00
8a4fe62843 misc fixes found with clang's static checker. 2010-10-07 10:04:07 +00:00
eef0ffe9be Unhide confirm on release property (otherwise, it's not easily modifiable in the keymap editor). 2010-10-05 22:32:29 +00:00
568cb06616 rename Command key to OSKey, Window manager already called it the OSKey but internally it was mixed. 2010-10-05 19:10:15 +00:00
30bd26d435 [#24028] Minor fixes to BLI_math_vector
+ minor warning fixes.
2010-09-28 11:48:13 +00:00
8df244f20d images bigger then 32k no longer crash blender, use unsigned int for image size rather then short.
also check if jpeg fails to allocate an imbuf.
2010-09-28 10:03:56 +00:00
690397efb2 bugfix [#23908] Irratic manipulator scale at far out distances 2010-09-28 04:25:16 +00:00
4a8c1e3a22 Fix for [#22289] Cancelling transform fails to revert change in f-curve handle type 2010-09-24 09:54:28 +00:00
df71f8828c Fix for [#22323] Graph Editor: crashe when transforming keys after pivot is set to "Individual Centers" 2010-09-24 09:18:28 +00:00
3921f0528c Fix for [#22662] Transforming handles in the graph editor is broken. 2010-09-23 23:45:14 +00:00
aa7db99a38 bugfix [#23832] Moving a pose bone doesnt update the transform button props realtime. 2010-09-22 14:34:02 +00:00
22317d7a29 Fix for [#23818] Edge slide not resetting properly when displaying edge lengths
* Temp selections weren't cleared on ending edge slide.
2010-09-21 15:16:58 +00:00
3f18d7bb9b bugfix [#23927] Crash proportional editing: connected
crash when using too much stack memory, each recursive call for the sorting function would allocate 200 bytes in TransData per call (64bit os), now pass this as an argument.
2010-09-21 12:27:09 +00:00
Nathan Letwory
f61f7dbb55 Silence a compiler warning. 2010-09-20 13:19:37 +00:00
d88ba47eb9 bugfix [#23909] Calculating Depth
- depth was incorrect, changes since 2.4x.
- minor edit to transform manipulator, no functional change.
2010-09-20 03:28:02 +00:00
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
f788c68b9c bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight
+ moved bone envalope scale into transform menu, pose menu is getting huge.
2010-09-16 07:14:48 +00:00
e75f037fac This fixes: [#23672] If frame offset is too high the strip jumps forward
when you try to move it.
2010-09-04 20:55:31 +00:00