Commit Graph

347 Commits

Author SHA1 Message Date
d7dd2154a1 fix for issue #2 in report: [#26695] Two fail cases with modifiers targeting linked assets
also fix for scene.objects.link() not setting library data as being directly used.
2011-03-31 08:49:52 +00:00
db421408ce Bugfix #26584
- Colormanagement code was gamma correcting non-RGBA buffers in composite.
  (Like vector buffers). 
- Crash on using "use Color Management" button during composites, because
  it was freeing all node images. Added code to stop first jobs before
  freeing. It sends notifier for recomposites after free anyway.
2011-03-24 14:31:58 +00:00
edc5cf1f96 Fix #26573, #26574 and #26551: objects on layers not visible on load or undo
restore, would not get their dependencies updated when they became visible.
It happend with a shrinkwrap modifier in these reports, but could happen with
other modifiers too.

Now we keep track of which layers have ever been updated since load, and tag
objects on them to be recalculated when they become visible.
2011-03-23 14:06:44 +00:00
f64f979a10 Fix wrong CINE_SCOPE_24FPS RNA enum identifier. 2011-03-23 10:33:06 +00:00
3c86933886 Bugreport #26464
Added more clear tooltip to render as B&W file option.
This only works now for PNG, JPEG, TGA and TIFF
2011-03-12 14:14:19 +00:00
a836390426 Todo:
Fixed name and tooltip for new "render output" option. It does draw output,
but just doesn't change your UI layout.
2011-03-10 16:36:16 +00:00
d59e208216 also enable edge-seam unwrapping when running the mark_seam operator. 2011-03-10 06:06:55 +00:00
3ad8fd44c4 request from Jedrzej Slewczuk's:
Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh.
 In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar).
2011-03-10 05:52:16 +00:00
6a32442855 revert r35438, Martin doesn't like having this option tacked on. 2011-03-10 00:38:23 +00:00
1110c80696 add option requested [#25598] projection surface snap issue
for retopo workflow you don't wan't to project the mesh onto its self, added option not to.
2011-03-09 22:45:34 +00:00
9d5c6bbe3d quiet warnings and fix building without python. 2011-03-04 17:01:33 +00:00
Nathan Letwory
a47ca06502 doxygen: blender/makesrna tagged. 2011-02-27 20:20:01 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
7809d7d0c8 fix [#26152] Blender File for Image too Small
disallow 0% rendersize.

also mark new cmake vars as advanced: RPMBUILD, X11_XF86keysym_INCLUDE_PATH
2011-02-21 01:02:30 +00:00
e3cc8f00cc From the todo:
New render output option "No Output", which renders without
forcing an editor to show an image. Nice for people who
prefer to setup composites with background image view.
2011-02-19 16:55:01 +00:00
a155d8895d Moved Auto-Keying "Insert for KeyingSet only" option from UserPrefs to
Scene (Toolsettings, i.e. alongside "layered" option for using NLA
while doing auto-keying)

This option makes all Auto-Keying operations use the active Keying Set
to carry out keyframing operations instead of picking and choosing
their own Keying Sets to use, thus cutting down on the number of
unwanted keys.

Warning: if the older userpref option was enabled in an old
startup.blend, it may be difficult to turn this option off.
2011-02-04 08:33:07 +00:00
Dalai Felinto
d58c31704b BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor Balbio, changes by me.
----------------------------------
While we are more and more moving towards enabling features in the Python API, it's also important to have Logic Bricks working with no scripts.

This option allows you to start the game with the mouse cursor on (it's on Render Buttons). The defalt is still off (no do_version needed here).
2011-01-23 17:25:27 +00:00
86bbab7de5 remove/comment unused defines. 2011-01-15 16:14:57 +00:00
4cc4a73a9e feature request from colin levy, camera lens stamp. 2011-01-13 19:16:35 +00:00
6594b591de Proportional editing:
- Proportional circle size is printed in header
  Allows you to find out if you make it smaller when it's large
- Proportional size is clipped with view3d clip-end now
- Added the size to rna, so you can inspect values via UI and py.
2011-01-08 16:54:38 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
978bc0d8ac fix for py/rna mesh.materials[:] where empty materials exist, would raise a runtime exception.
problem was there was no way to tell the difference between getting an empty item from a collection or the item not being found.
2011-01-05 14:49:08 +00:00
cdc7d0b85f Grease Pencil Todos: "Sketching Sessions"
Due to popular request and usability considerations, this commit
reintroduces functionality similar to 2.4's "Draw Mode" for Grease
Pencil.

In the toolbar under the Draw/Line/Eraser buttons, you can find the
"Use Sketching Sessions" toggle, which enables this feature. This is a
per-scene setting, and defaults to off, so that the current 2.5
behaviour is still the default (i.e. the Grease Pencil operator will
only do a single stroke at a time).

With this option enabled, drawing with Grease Pencil will enter a
semi-modal state where you can draw multiple strokes without needing
to keep holding the DKEY throughout (though you'll still need to do so
to start the strokes, unless you use some toolbar buttons), while
still being able to manipulate the viewport. Header help-text prints
show the appropriate keybindings (i.e. press ESCKEY or ENTER to end
the sketching session).

Notes:
- To aid maintainability of the 3D-View toolbar code, I've taken the
liberty to factor out the groups of widgets which commonly occur in
most of the toolbars into separate functions (namely "Repeat" and
"Grease Pencil"). Perhaps it might make it slightly harder to newbies
to the toolbar code to grasp, though the physics panels are far worse
;)
- I've reshuffled some code in the Grease Pencil code to separate out
the various states of operation again more clearly, though some more
work is still needed there (TODO)
- There can now be only one Grease Pencil operator running at a time
- Redoing Grease Pencil operations where sketching sessions was
enabled still needs work. Namely, a way of delimiting the set of
points recorded into strokes is still needed (TODO)
- Ultimately, it should be possible to switch tools midway through a
session. Currently sessions are limited to only being able to be used
with a single drawing mode (TODO)
- After ending a drawing session, the titlebar contols may not work on
Windows without manually making the main window lose focus and then
regain (i.e. click on some other window in toolbar, then come back).
This may be related to (bug #25480)
2011-01-04 03:14:01 +00:00
03d046ad4f report & fix [#25447] SceneObjects null pointer dereference crash
from Dan Eicher (dna)

noticed sequence swap also wasn't checking for None.
2011-01-02 02:48:45 +00:00
5593436652 Continue from my commit r33952, which disallowed floats to be wrapped as ints.
this missed some cases, now also disallow ints to be wrapped as floats.

This commit also exposed a number of cases where ints/floats were incorrectly wrapped.
Bugs like [#25416] wont slip through the cracks anymore.
2010-12-31 04:12:20 +00:00
7f3c7eee67 Bugfix #25404
Frame Mapping (map old, map new) didn't set the the framelen
variable. Note that this feature is half-working, and on the
to. Might be removed/replaced with something better.
2010-12-29 18:21:57 +00:00
7484d5b743 - Typo fixes
- Visual Location Keying Set was still using the old-style flag
defines
2010-12-28 11:50:10 +00:00
a73e06775f Bug fix: some file browser buttons didn't return filename even though they were supposed to
* It working before was actually a bug that got fixed by ton in r33663.
* Now the property subtype is correct and things work like they should.
2010-12-18 16:52:17 +00:00
f90a2123ee no functional change: only check against OB_RECALC_ALL but don't use for assignment.
Makes adding new flags give ambiguous results and also makes it less easy to tell whats intended.
In some places it looks like OB_RECALC_TIME should be left out too.
2010-12-17 15:51:42 +00:00
902b239aa8 no functional changes: SETLOOPER macro assumed a scene was defined called 'sce' used to loop over, now make this an argument, helps to make it clear what's going on. 2010-12-17 15:37:59 +00:00
73ea636abb clamp colors from 0-1 which are used for display only. 2010-12-14 16:33:04 +00:00
b110c7c8f2 Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now it
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.

This should help performance in python and animation editors, by making 
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
2010-12-05 18:59:23 +00:00
cd97253502 - added GCC warning -Wstrict-prototypes
- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03 12:30:59 +00:00
72279e1c92 fix for RNA ranges exceeding the range of the type (INT_MAX used on short's for eg). 2010-11-21 03:45:35 +00:00
3ae670fc02 fix [#24786] Setting Rotation Units to Radians doesn't affect the UI [33146] 2010-11-18 14:10:09 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
db16310386 - 'matrix_basis' for objects and pose bones, this is an alternative access to directly adjusting the loc/scale/rot.
- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.

 note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
2010-11-15 06:38:07 +00:00
f4f3bdb834 Correct description for Projection property (it doesn't just work on vertice) 2010-11-14 18:31:32 +00:00
5f69c0ec09 string lookup for scene.object_bases, also removed some unused DNA vars. 2010-11-10 00:51:34 +00:00
9347dd04a3 bugfix [#24231] outliner not refreshed correctly
also made world changes only redraw the 3d view if 'Render Only' option is set.
2010-10-13 01:10:56 +00:00
5790deb4df bugfix [#23899] renderlayers are not working properly
was missing button for single layer rendering.

also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
2010-10-12 22:20:10 +00:00
1c3f2354f8 bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken
- converted 3 options in keying sets to use bl_options like panels & operators
- removed function arguments for new keying sets, better adjust these after to avoid duplicating properties in function arguments (they were not used).
2010-09-23 08:15:53 +00:00
Dalai Felinto
ef8a6e5c84 RNA renaming nodetree to node_tree
* previously some were left as nodetree, that is not only inconsistent, but it was also raising one of those RNA property not found errors)
2010-09-22 08:10:46 +00:00
6ed4656604 map old/new rna & ui back 2010-09-19 13:38:45 +00:00
44eb9f5095 missed this one too
scene.add_keying_set() --> scene.keying_sets.new()
also removed the use_ prefix since argument names, since this is mainly for properties.
2010-08-30 14:33:46 +00:00
eab50148e2 - keymap import/export works again (broke with own api changes)
- function renames, move WM functions into collections wm.add_keymap() --> wm.keymaps.new()
  note: new is used for named items in a collection, which return the result.
- Action.get_frame_range() is now a readonly property 'frame_range', floats rather then ints.
2010-08-30 13:50:59 +00:00
81212ec7ef Fix #23470: scene.objects.link() did not update viewport,
patch by Dan Eicher, thanks!
2010-08-25 16:25:55 +00:00
5bd7f0112c Fix/addition for recent RNA collections active index changes -
added scene render layers.active property and updated UI file
2010-08-25 07:03:35 +00:00
22e1ca4134 Fixing KeyingSets breakage from recent RNA renaming madness.
* 'Active' on TimeLine header needs to show choices ALL KeyingSets available (Builtins + Scene-Absolutes), not just the ones in Scene ("Absolute Paths")

* The active KeyingSet setting is needed/used-by for both of these.
2010-08-24 06:52:16 +00:00