Commit Graph

711 Commits

Author SHA1 Message Date
Nathan Letwory
60b22c5d12 doxygen: blender/windowmanager tagged. 2011-02-25 14:04:21 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
36c6c13a55 missed updating this when modifying addons module. 2011-02-22 09:14:29 +00:00
d7bee4ce2c bugfix [#26156] Opening .blend files through OS ignores "Load UI" flag 2011-02-21 02:40:48 +00:00
ba0d167d2a more vars made static 2011-02-14 18:20:10 +00:00
8ea0b4685c misc small changes:
- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects
- printing python collection now prints its type (when available)
- renamed shadowed vars in bpy_rna.c.
- when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
2011-02-14 03:15:55 +00:00
650916941e fix for string copy error in own recent commit 2011-02-14 01:31:44 +00:00
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
55f68c3657 fix for more warnings.
- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
2011-02-12 16:54:24 +00:00
b17bbf9d95 fix for 2 segfaults running in background mode.
- operators which reload G.main would crash blender if called from python and then accessed bpy.data.*
- WM_read_homefile_exec was setting the contexts Scene to NULL as a signal for the event system, this didnt work in background mode, crashing when property update functions expected scene to be set.
2011-02-01 02:54:29 +00:00
161cbed9b5 new command line option '--factory-startup' to skip reading startup.blend. useful for testing with a predictable environment.
also commented python benchmark prints on exit, can enable when profiling later.
2011-01-19 09:13:24 +00:00
63018144ba remove redundant assignments & unused vars.
also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
2011-01-12 03:41:12 +00:00
00b8c9e7ea rename BKE_assert() --> BLI_assert(). 2011-01-09 15:12:08 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
a132674634 patch [#25490] Fix for [#22096] Blender tries to open non-blend file
from Alexander Kuznetsov (alexk) with edits.

From the report:
Blender assumed that all files are .blend as retval = 0;

Now retval is initialized as file cannot be open (-1) for gzopen fail and directory case
retval = -2; is defined for not supported formats
This must be assigned before #ifdef WITH_PYTHON because this part can be missing
Finally retval = 0; if it is a .blend file

---
also made other edits.

- exotic.c's blend header checking was sloppy, didn't check data was actually read, only checked first 4 bytes and had a check for "blend.gz" extension which is unnecessary.
- use defines to help readability for BKE_read_exotic & BKE_read_file return values.
- no need to check for a NULL pointer before calling BKE_reportf(). (will just print to the console)
- print better reports when the file fails to load.
2011-01-07 06:50:29 +00:00
a45183125a Patch: [#22524] Update Windows Recent Documents on Open/Save
Slightly modified to better fit in architecture (moved to related GHOST SystemPaths)
Thanks to Harley Acheson for the research and for providing the original patch.

Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still.
2011-01-05 14:56:10 +00:00
96b646c68d edits for BPY_extern.h functions, no functional changes
- remove unused code.
- BPY_run_python_script() split in 2, BPY_filepath_exec, BPY_text_exec
- renamed funcs.
2011-01-05 02:08:54 +00:00
8a2a7687f4 Bugfix #25457
After loading file, the Undo-push happened too early, causing an
undo for the first action to show animated setups wrong.

(material.c: removed old crap)
2011-01-03 12:48:16 +00:00
1a8cc0a8f0 Small fixes:
- OpenGL still render failed when output format was set to Movie.
  Now it just doesn't save a file and renders anyway.
- Bone heat weight was missing 'wait cursor'.
- Waitcursor for Mac Cocoa is back! Made all OS's use the same
  nice hourglass cursor.

(Note: this violates Mac UI guidelines, we should rely on the 
spinning wheel of death instead. Highly disputable that.)
2010-12-27 18:54:43 +00:00
eecfc0fbb2 bugfix [#25208] randomize transform doesn't work on objects with keyframes
Surprising this wasnt noticed in a much more obvious case:
 - Key Location, Move, Rotate, Undo-Rotate >> Resets to keyed location as well.

This was happening because DAG_on_load_update() was called on read_undosave(), flagging 'ob->adt->recalc |= ADT_RECALC_ANIM;'

Fix by adding an option to DAG_on_load_update(), not to recalculate time flags.
2010-12-16 19:26:54 +00:00
fa4bbbb249 Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-12-04 13:00:28 +00:00
0271ad6322 Give functions that use printf style formatting GCC format attributes so if incorrect formatting is used the compiler will warn of this.
found & fixed 2x incorrect formatting args.
2010-12-04 11:44:56 +00:00
ceebc3598f From the todo:
Save or load .blend file shows cursor 'wait' again. Is clear to indicate
a totally blocking operation.
2010-11-29 13:14:51 +00:00
02cc80691d python access to driver namespace, rather then have a textblock defined for drivers allow scripts to add functions directly.
- bpy.app.driver_namespace, read-only dictionary, edit in-place.
- reset on file load and new file.
- on errors the namespace used to be reset, this should not be needed.

simple example.

  def driverFunc(val):
    return val * val
  bpy.app.driver_namespace['driverFunc'] = driverFunc

... now all drivers can access this function.
2010-11-27 02:39:51 +00:00
39de1914ab bugfix [#24796] Drivers are ineffective on Text & Curve obj. geometry parameters
also added note that adjusting bone radius changes the parent bone for connected child bones, and fix typo on failing to read startup.blend (both pointed out by MikeS on IRC)
2010-11-19 07:31:24 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
8df02539ba Bugfix #24570
When using a startup.blend without user prefs (themes etc) saved, Blender
crashed. Added a provision to then fall back to the compiled in startup, 
including a print in console.
2010-11-10 16:49:42 +00:00
4c12298832 Bugfix #20812 (and probably others)
Issue: in user preferences window, using file selecting caused the
the userpref window to be saved, and not closing.

Reason: design error (by me) in using screen->full tag for denoting
a temporarily screen (like file window). Fixed by using a new 
screen->temp variable for it.

System remained unstable though, noticed another issue with freeing
temp screens in wrong places. Seems nice stable now! Will check on
the wiki for relarted issues now.
2010-11-09 14:54:59 +00:00
e179c92a27 tedious string copying changes
- use sizeof() in more places.
- fixed some off by 1 bugs copying strings. setting curve font family for instance was 1 char too short.
- replace strncpy and strcpy with BLI_strncpy
2010-11-05 07:35:21 +00:00
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
bfb8560a59 Partial fix for bug #24341, "Problems running blender headless"
* Fixed the random file popping up.
* Don't write to the history file in background mode, because ghost won't give us the right directory in that case
2010-10-20 23:13:12 +00:00
4d37cf90b9 remove G.sce, use G.main->name instead.
Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).

Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-18 06:41:16 +00:00
Nathan Letwory
53ced0be29 Now sound init param removal revert should be fine (apparently my cmake project files missed rebuild hint for these, fortunately SCons did its job well). 2010-10-16 15:00:04 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
f8d7451c73 remove unused args or tag as unused for image and screen editors, uiItemEnumR_string was ignoring name and icon args. 2010-10-14 12:24:08 +00:00
6ebe7b8c5d [#24226] small inconsistency in user preferences
also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
2010-10-11 22:05:45 +00:00
ab8aa13b82 bugfix [#24087] Blender can not install add-ons unless running with root priviledges
now addon path is created using the same path functions and selecting where to save the startup.blend

also made some minor changes to path handling funcs.
2010-10-03 20:00:22 +00:00
96565073d3 Fix #24098: new file and load factory settings sharing same hotkey.
Made these separate operators now, less confusing.
2010-10-02 13:45:26 +00:00
945ae25409 fix for some errors when saving blend files.
- when comparing with libraries, relative paths were used which could easily fail.
- testing libraries was done before adding the .blend extension.
2010-09-17 08:53:39 +00:00
18702a9eef bugfix [#23001] Addons do not unregister properly in Blender 2.5.3
Now reloading the user defaults also unloads/loads addons, resetting the state to the one set in the user preferences.

moved addon functions into bpy.utils
- bpy.utils.addon_enable(name, default_set=True)
- bpy.utils.addon_disable(name, default_set=True)
- bpy.utils.addon_reset_all(name, default_set=True)

the user preference operators now just wrap these.
2010-09-13 04:52:56 +00:00
1fdfcf47a0 building without python was broken 2010-09-12 12:09:31 +00:00
259b4c12e3 bugfix [#23674] Fix for texture path corruptions (bug 23337)
from Mathew Burrack (mburrack) 
...also applied a fix so this flag wont be written but including this patch for older startup.blend's.

--- from the tracker
I've created a patch for the texture path corruption bug, 23337. Basically, G_FILE_RELATIVE_REMAP was improperly getting
saved out to the startup.blend file, causing issues when the autosave timer went off. The proper fix is to mask out
that flag so it doesn't get written out to .blend files itself, but since that doesn't fix any pre-existing startup.blend
files, I just mask it out when startup.blend is read in instead.

I've tested it locally and so far, it seems to fix all the issues I've had with texture image paths getting corrupted.
I haven't figured out how to properly test the remap-on-save option in the save as dialog, though, so I don't know if
I accidentally broke that or not (although I don't see how I could have).
2010-09-06 12:54:54 +00:00
ea3be03743 ED_view3d_draw_offscreen_imbuf_simple and ED_view3d_draw_offscreen_imbuf now accept the imbuf flag so they can get the float buffer from opengl directly. 2010-08-26 23:30:15 +00:00
ac8d04092d When loading a default file, the default path could't always be initialized.
G.main->name (also bpy.data.filepath) was being set to an uninitialized string.

Not much we can do about this so set G.main->name an empty string if no file is loaded.
2010-08-26 15:18:10 +00:00
b54d16858f bugfix [#23456] context.main.filepath lost after undo
G.sce was being restored after undo but not G.main->name
 also changed reading a new file so G.main->name gets set to the startup.blend even if its not on the disk, not ideal but would set to <memory2> otherwise.
2010-08-25 04:03:38 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
bf5f5bd3bd Fix #20863: when loading a file without UI, with multiple windows open,
the other windows would not preserve the screens correctly, code for
reading 2.4x files was running when it didn't need to.
2010-07-23 16:50:25 +00:00
ff83a98a07 Add a "copy" option to the save_as_mainfile operator. It saves the current
state but does not make the saved file active, so further save won't use 
this filepath.
2010-07-19 15:39:12 +00:00