Commit Graph

167 Commits

Author SHA1 Message Date
Adam Nydahl
7353e0563e Eevee: Fix Aliasing in Light Probes
Differential Revision: https://developer.blender.org/D4869
2019-05-27 17:13:09 +02:00
8cfd46a5b0 Wireframe: Make wireframe's Xray slider default to 0
This removes the dither patterns visible in wireframe mode.
This does decrease de depth perception but many users complained
about the visual noise it produces.
2019-05-27 12:58:14 +02:00
a629c74c9c Fix T65081: sculpting workspace no longer has matcap by default 2019-05-24 20:32:02 +02:00
31333fc193 Viewport: Change default studiolight
Differential Revision: https://developer.blender.org/D4939
2019-05-24 20:26:21 +02:00
203f9a49e2 Edit Mesh: Change color behavior
- Make edges darker in vert & face select mode (making more
  contrast to not loose the topology). Downside is less select
  edges visibility in vertex mode. But I'm confident that it's not
  as painfull as it seems.

- Make select faces less saturated to have more color contrast
  between select faces and edges.

- Make unselected faces white to increase contrast with faces and
  edges. The brightening is negligeable for bright surfaces and
  help readability on darker surfaces. Reminder that if the faces
  overlays are too distracting (i.e: uv mapping, or texturing) they
  can be toggled off in the overlay panel.

Reviewers: billreynish, campbellbarton, brecht

Reviewed By: billreynish, campbellbarton, brecht

Subscribers: brecht

Differential Revision: https://developer.blender.org/D4941
2019-05-24 20:21:55 +02:00
dd4a268221 Viewport: add more contrast to default studio light, make it default again
It's closer to the default matcap now, but slightly less metallic and dark. The
reason to use studio lights as default is because the roughness and metallic
parameters of the material then have an effect, and because Texture color mode
does not work for matcaps.
2019-05-24 13:37:02 +02:00
11e87510ef Fix too dense timeline grid spacing
The default spacing changed when this started using the user preferences,
this makes it work more similar to before that.
2019-05-23 11:27:27 +02:00
8fdbd1377e Sequencer: ensure Strip is the default active panel 2019-05-22 19:52:41 +02:00
49efb7bdbe Camera: change default f-stop from 5.6 to 2.8
This gives a more noticeable effect by default. Also fixes startup.blend not
having focus distance initialized correctly.
2019-05-20 16:35:34 +02:00
d2e139e44e Color Management: update configuration, remove legacy transforms
* Replace Log view transform with Filmic Log.
* Remove Rec.709, DCI-P3 displays that were incomplete and outdated.
* Remove outdated RRT and Film transforms, replaced by Filmic.
* Remove camera responsive curves that don't work with HDR colors.
* Rename Default view transform to Standard.

We're breaking compatibility now for 2.80, so that we can add future
improvements on a clean config.

Part of the code was contributed by George Vogiatzis in D4782.

Differential Revision: https://developer.blender.org/D4900
2019-05-20 16:35:34 +02:00
3d4c4fd3a7 Viewport: change default 3D viewport lighting from Studio to Matcap 2019-05-20 15:14:40 +02:00
255615867c Fix inconsistent toolbar and sidebar sizes in default workspaces 2019-05-19 13:21:24 +02:00
7decb9ad08 Cleanup: rename BLI_appdir_fonts_* -> font
Plural name doesn't fit with textures, sounds & other paths
that may be added.

Also quiet unused warning.
2019-05-19 14:50:02 +10:00
5f2578f32f UI: Default Directory for Windows Fonts
This patch gives new Windows users a better default preference for fonts folder

Differential Revision: https://developer.blender.org/D4725

Reviewed by Campbell Barton and Brecht Van Lommel
2019-05-18 16:40:33 -07:00
cd78a08a19 Fix compilation error in release mode
Caused by recent fix.
For some reason compiled fine in debug mode, but not in release.
2019-05-17 15:35:57 +02:00
fccb42c41f Fix T63981: Factory default memory cache limit is 4096 MB (32bit builds)
very straightforward: initialize default to the same hard limit as the
RNA properties.

Annoying part is that it's not trivial to make RNA to use same BLI functions,
so leaving that behind for now.
2019-05-17 15:02:12 +02:00
db5120603f Refactor: Simplify ID Property freeing
This also makes `IDP_CopyProperty` the "opposite"
of `IDP_FreeProperty`, which is what I'd expect.

Two refactoring steps:
* rename IDP_FreeProperty to IDP_FreePropertyContent
* new IDP_FreeProperty function that actually frees the property

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4872
2019-05-16 14:11:11 +02:00
c358da6b21 Defaults: change default settings in a few editors
* Timeline has summary collapsed to show only one row of keyframes.
* Cavity default is screen space curvature (faster).
* Scripting workspace text editor uses syntax highlight and line numbers.
* Marker lines enabled by default in all animation editors.
* Movie clip editor pivot point default to median.

Ref T63986.
2019-05-08 18:19:26 +02:00
a677cdab56 Defaults: disable developer extras
Was enabled by accident when updating startup.blend.
2019-05-03 12:19:18 +10:00
928becec60 UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).

Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.

- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
  select different brushes.
- Make UV sculpt use paint paint tool slots
  (using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
  S/P/G keys to switch tools.
2019-05-01 20:32:38 +10:00
a03e16224b Missed last commit (workspace template checks) 2019-04-29 23:48:39 +10:00
17a4decfea UI: top-bar reorganization
This hides the top-bar by default for everything
besides paint/sculpt workspaces.

- Use the top-bar mainly for active tool settings &
  popovers panel options.
  (transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
  in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).

D4721 with minor changes.

Further work is needed for the top-bar and image-editor.
2019-04-29 23:35:13 +10:00
c043ab1cf3 Fix T63233: Set default blur kernel radius to 2.
Reviewers: jbakker

Differential Revision: https://developer.blender.org/D4722
2019-04-23 12:31:37 +02:00
f2dc78f13f App Template: match screen names to workspaces
Doing this makes versioning workspace screens simpler.

This was already done for the default startup file.
2019-04-23 08:52:14 +10:00
faabf92a7e Cleanup: comments (long lines) in blenloader 2019-04-22 06:30:08 +10:00
f8b2268f4f Fix error renaming Lamp to Light
Introduced in batch rename 3051e2f4ae.
2019-04-22 06:24:07 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
66932a2c81 Add-ons: disable 3ds add-on in all existing preferences.
Silences warning when running with --debug. If/when this add-on is ported,
users that need it can enable it again.
2019-03-18 11:10:28 +01:00
d23452897b Remove 3DS add-on from factory startup. 2019-03-17 09:43:32 +01:00
8f817de0cb Cleanup: use plural names for Main lists
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.

Names now mostly follow RNA.

Some exceptions:

- Use 'nodetrees' instead of 'nodegroups'
  since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
  since 'gpencil' is a common abbreviation in the C code.

Other exceptions:

- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
2019-03-08 09:50:00 +11:00
1079742db9 Cleanup: rename lamp -> light 2019-02-27 12:26:49 +11:00
918941483f Cleanup: Main struct member names
Rename latt to lattice and don't use plural names.
2019-02-27 11:14:41 +11:00
3051e2f4ae DNA: rename Lamp -> Light
- BKE_lamp -> BKE_light
- Main.lamp -> light
2019-02-27 11:03:16 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
4c6e7be44b Fix new EEVEE bloom / motion blur defaults not being applied to startup.blend. 2019-02-05 17:19:10 +01:00
9a63fa21eb Color management: change view transform for color pickers and display modes.
* Use simple default view transform for color pickers, as Filmic does not work
  well for all types of colors. We better handle this with an option and tagging
  of colors as emissive or albedo like.
* For solid/workbench we also no longer use Filmic, as there is not enough contrast
  and it's not really needed since this is not physically based lighting.
* For lookdev always take into account the view transform and look. Other view
  settings like exposure are only taken into account if scene lighting is used,
  since these are often dependent on scene light intensity.

Fixes T61022, T57649, T59363.
2019-02-01 20:56:42 +01:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
a1ae04d15a Versioning: add renaming utility function
Avoids accidents creating duplicate names.

Also ensure screens are sorted on rename.
2019-01-30 09:41:28 +11:00
c305759762 Fix duplicate brushes being added to startup
All builtin templates have this brush.
2019-01-29 16:27:00 +11:00
1ddf93a706 Defaults: don't use Filmic view transform in Video Editing template.
It's too slow for now, could be considered if it's optimized more.
2019-01-22 20:00:13 +01:00
ad707115d5 Preferences: add new Viewport, Animation, Navigation, Save & Load sections.
This further changes the preferences organization, to avoid grouping unrelated
settings together. With more sections we can also expand more panels by default,
making it possible to quickly go through sections and see the settings of each.

Panels with less used settings are still collapsed by default, to keep all panel
headers visible without scrolling.

Differential Revision: https://developer.blender.org/D4216
2019-01-17 11:44:33 +01:00
944d6f11cb Revert "Preferences: enable interface translation by default, not just tooltips."
This reverts commit c1762b1a08, as this was
intentional since interface translations are often incomplete or use unusual
terms.
2019-01-17 11:28:56 +01:00
c1762b1a08 Preferences: enable interface translation by default, not just tooltips.
Translation as a whole is still disabled by default as before.
2019-01-16 19:25:17 +01:00
69dcdf5e12 Fix broken weight painting colorband in default preferences. 2019-01-16 19:25:17 +01:00
2e3e94c796 3D View: don't override animation template view color
D4198 by @charlie w/ edits.
2019-01-14 18:12:13 +11:00
a33f3cf9b2 startup: view background color wasn't default 2019-01-11 13:15:38 +11:00
4431c5825b Missed last commit 2019-01-04 08:37:17 +11:00
323543ae2e Fix accidental changes to default preferences in recent startup.blend commit. 2019-01-03 12:15:29 +01:00
65bc931306 Cleanup: argument wrapping indentation 2018-12-20 08:03:48 +11:00