Commit Graph

334 Commits

Author SHA1 Message Date
6d9de6a72b fix [#35975] "Select Linked" = "Select All" in Weight Paint mode?
looks like this was broken since bmesh merge.
2013-07-03 09:53:06 +00:00
d0ce73c548 fix [#35939] [Edit - Vertex mode] [Select]-[Mirror] did not returns right result. 2013-07-01 21:56:59 +00:00
77e0709e48 Fix #35551: the topology mirror setting affected shape key and vertex group but
this was confusing as there was no setting visible for it. Now these menus
contain an entry to mirror without and with topology mirror.
2013-06-28 17:13:09 +00:00
bc79e226ee de-duplicate ED_mesh_active_dvert_* functions.
not to devs - please don't just copy static functions around, make them api calls and add to headers.
2013-06-24 04:41:03 +00:00
70fd2320c8 Added polished Vertex Weights Panel (properties sidebar) 2013-06-23 15:37:08 +00:00
1ed8343d6d add axis option to EDBM_verts_mirror_cache_begin 2013-06-19 21:23:00 +00:00
06e1bc6178 internal editmesh api: add an extended version of EDBM_verts_mirror_cache_begin which takes arguments to give some more control. 2013-06-19 18:22:00 +00:00
72abfbfc95 fix automerge + mirror, previously only the selected verts would auto-merge. 2013-06-16 05:13:12 +00:00
666c8b51ca changes to mirror tools
- give feedback on how many mirror verts succeed/fail (for select mirror, shape key mirror, weight mirror)
... when a mirror failed it was confusing and not obvious what was going on.

- slight change to select mirror, now center vertices will remain selected.

- speedup to EDBM_verts_mirror_cache_begin, cache customdata layer offset.
2013-06-05 05:58:51 +00:00
ef4db04da8 code cleanup: lots of calls to BKE_mesh_calc_normals_mapping were not using the mapping functionality.
replace ED_mesh_calc_normals with BKE_mesh_calc_normals().
2013-05-28 14:23:07 +00:00
b9fa4f7df9 workaround for loopselect-slide (with multicut enabled) changing from vertex-select to edge-select.
this is needed to slide, but wasn't so nice for users, now restore the original mode.
2013-05-16 18:33:07 +00:00
14f9f167b2 display options to help with 3d printing.
editmesh debug info,
- overhang (with axis angle options)
- wall thickness (with min/max distance)
- self-intersections.

access below 'Mesh Display' panel.
2013-04-17 09:27:23 +00:00
fa919d23bc move editmesh_bvh.c into blenkernel. 2013-04-16 05:23:34 +00:00
1c3c4f3954 code cleanup: use bool's for vgroup and editmode. 2013-04-05 14:58:30 +00:00
03b07a719f code cleanup: unused functions 2013-04-03 15:04:24 +00:00
6d8e25dfdc code cleanup: split editmesh_tools.c, into inset, bevel (both modal operators) and moved extrude operators into their own file.
also move some selection operators from editmesh_tools.c into editmesh_select.c
2013-04-01 10:18:01 +00:00
b57fc113aa python api: add functionality to remove uv-texture layers. 2013-03-21 20:54:48 +00:00
fa1cd9ce9b python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
	  since being in vertex-paint mode without a vertex color layer is supported.

also minor change to drawing camera limits while picking from previous commit.
2013-03-21 20:15:39 +00:00
f8611bac8f - add knife project to toolbar.
- when running knife project, disable vertex selection since it may select areas between the newly cut regions.
  add EDBM_selectmode_disable() function since loopcut does this too.
- (optimization) avoid looping over all geometry when flushing and no selection exists.
2013-03-20 16:03:34 +00:00
e7c15beaf6 code cleanup: use booleans for mesh and selection code. 2013-03-19 23:17:44 +00:00
8a4a034325 patch [#34634] Select vertices without a group
from Kevin Mackay (yakca)
2013-03-16 16:11:50 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
660be3da39 use gcc warning -Wredundant-decls, exposes some odd/duplicate declarations which have been removed. 2013-03-11 20:27:38 +00:00
1e3a2931ac fix [#33889] Unexpected weights after parenting with Empty Groups
out of range dvert's are now cleared before adding new-empty groups.
2013-01-22 10:51:57 +00:00
b27854bd47 use booleans for bmesh api. 2013-01-14 16:42:43 +00:00
3225131223 speedup for EDBM_uv_vert_map_create(), reduce customdata lookups. also remove redundant check for hidden faces. 2013-01-12 20:01:09 +00:00
0ac66ada2d initial support for 'occlude background geometry' in weight paint mode.
Only support mouse vertex select at the moment.
2012-12-23 01:54:11 +00:00
f1d3a2e130 Fix error compiling in debug build, should test #ifndef NDEBUG instead of 2012-12-12 16:51:05 +00:00
d5c2a1f8f4 remove context argument from EDBM_update_generic() 2012-12-12 15:22:54 +00:00
44b634bcb1 make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.

in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
cf723e5e7c use htype flags as arguments to EDBM_index_arrays_init(), no functional changes. 2012-12-12 05:27:52 +00:00
add5dd3797 add an operator for mesh mode switching,
this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
2012-11-13 05:44:49 +00:00
5fe0bd800f Bugfix (own collection)
Adding new image texture to Meshes didn't initialize UVs to 0-1 default.
This makes initial display of textures on meshes not work.

This fixes my favorite demo case: Open Blender, drop image from desktop on cube.
2012-11-03 14:31:28 +00:00
ffd98941b5 Support for connected style proportional editing in UV editor. Now when connected proportional editing is on, only UVs on the same island will be proportionally moved. The implementation simply rejects UVs whose island does not belong to islands of selected vertices and decrements the total count of transform elements appropriately. Memory usage could be better but it would require some more preprocessing. 2012-10-22 07:29:38 +00:00
c3ca19800c refactor screen foreach functions to accept float[2] arguments rather then int pairs.
overall means less converting between float and int (and short in some cases).
2012-10-10 01:22:19 +00:00
950ac47250 Bugfix [#32789] (Minor) Different types used between func declaration and
definition (EDBM_selectmode_convert())

Cheers to Sebastian Nell (codemanx) for catching this.
2012-10-06 03:56:09 +00:00
db70bfc206 code cleanup: use functions to initialize selection user data structs, use radius-squared for circle select comparisons.
edge_fully_inside_rect() & edge_inside_rect() args were shorts when all callers were passing ints.
2012-10-05 15:44:11 +00:00
5770e44f43 replace most uses of ED_view3d_project_float_noclip() with ED_view3d_project_float_global/object 2012-10-05 03:57:56 +00:00
ad3f01e1d8 fix/workaround [#31811] Subdivision Surface (Apply modifier to editing cage during Editmode) Loop Cut Crash
A correct fix for this bug likely involves changuing how operators are called in the event loop but such changes better not be made just before the release.
2012-09-28 11:02:43 +00:00
8e641348f9 fix own error BLI_rctf_cent_x/y were incorrectly returning int's, also quiet some warnings. 2012-09-18 08:00:19 +00:00
acfff7a65f fixes for weight paint mode:
- sample weight didnt work when the object was transformed.
- sample weight didnt work when vertex selection was enabled.
- 'All faces' option is used by weight paint mode, but there was no UI access.

add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
2012-09-07 05:54:54 +00:00
704c5f09b5 remove makeDerivedMesh from ED_mesh_pick_face(), this was added 44256 (bmesh merge), but is pretty bad (rebuilding entire derived mesh to pick a face), tested with subsurf modifier, sintel mesh - it works ok without it.
Also - other select modes like border-select dont do this, so looks safe to disable.
2012-09-07 00:58:00 +00:00
04418fe8dd code cleanup: header had many incorrect sections for function/file, also rename mouse_mesh() --> EDBM_select_pick() 2012-09-07 00:22:10 +00:00
aca97317af code cleanup: move vertex and face picking functions into meshtools.c 2012-09-06 23:50:28 +00:00
d75a66674d code cleanup: remove deprecated defines and some struct members 2012-09-06 00:33:59 +00:00
fe9b1c644f Fix #32458: changing UV image in image editor not working when the active face
was not selected. Now changed it so that the active face must also have its
UVs shown in the image editor to be used as the source of the image shown.
2012-08-31 15:01:40 +00:00
c8db1e832d minor edits for bmesh api 2012-07-20 09:49:54 +00:00
19e1d05461 Modifications to the view3d.select() operator:
1. Two new boolean options have been added to the operator: "deselect"
   and "toggle".
2. The previous behavior of "extend" (toggling the selection) has
   been moved to the "toggle" option.
3. "extend" now only extends the selection, it never deselects.
4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite
   of extend).
5. The built-in keymap has been changed to use "toggle" where
   "extend" was used before for this operator, to maintain the
   previous behavior in the default keymap.

In short, this works towards making "extend" and "deselect" fully
consistent across all selection tools (adding to and removing from
selection, respectively), but still preserves the old behavior
as well.

(Patch reviewed by Brecht.)
2012-05-24 21:05:27 +00:00
5ff7ede1b5 modal operation for bevel and inset:
This commit adds some first building blocks for the two operators to work modally based on mouse input. To make their function easier, two hotkeys are introduced, Ctrl+B for bevel and I for inset.

TODO:
After discussion with Campbell, we would like to add scale-style line indicators for the operators. This is already done for transform operators but a new interface for mesh operations may have to be written using pieces from that code since, strictly speaking bevel and inset are not exactly "transform" operators.

Also, a better input method for inset is needed and more options exposed. The method implemented right now uses mouse move for thickness and ctrl-mouse move for depth. These are calculated using the distance of the selection center in screen space and the mouse position. While that may work and prevents abrupt changes in values when switching from thickness tweak mode to depth tweak mode, it limits the magnitude of values that can be put into the tool especially in small or large scale. 

Alternatives until a better method is written include:

* use relative offset (works but may give strange results)
* tweak manually after the operation.
2012-05-16 14:30:41 +00:00
950ed69297 code cleanup:
- replace inline face UV center calc.
- use const float[3] for mesh and uv functions.
- remove unused define
2012-04-28 08:29:20 +00:00