Commit Graph

3444 Commits

Author SHA1 Message Date
0c1934f3c2 Multi-Objects: MESH_OT_select_similar worldspace completion
This makes the operator to work 100% with worldspace similarity:
* SIMFACE_PERIMETER
* SIMFACE_AREA
* SIMEDGE_FACE_ANGLE

Note from revisor (Dalai Felinto):

I'm not sure we want to pass Object * to the bmesh api, though I
personally don't see why not. Either way I group the patches together so
we can more easily roll them back if needs be.

Maniphest Tasks: T56948
Differential Revision: D3908, D3899, D3896
2018-11-09 17:19:04 -02:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
e31625a697 Fix 'Set and Use 3D Cursor' normal editing command.
Was missing a return of OPERATOR_RUNNING_MODAL for that subcommand.
2018-11-07 07:43:19 -05:00
4e9911663a Multi-Objects: CURVE_OT_select_similar
Implemented the following methods:
* SIMCURHAND_TYPE
* SIMCURHAND_RADIUS
* SIMCURHAND_WEIGHT
* SIMCURHAND_DIRECTION

Limits:
* DIRECTION does not support surfaces, because `BKE_nurb_bpoint_calc_normal`
  does not work with Nurbs of type `CU_CARDINAL`. This also didn't work prior
  to this patch, so we wait until surfaces are properly supported in EditMode.

* Also DIRECTION should take scaling into consideration. We need our own
  versions of BKE_nurb_bpoint_calc_normal/bezt.

* Threshold default is too large. Not sure if it's better to change the default
  or scale the threshold in code.

Differential Revision: https://developer.blender.org/D3846

Changes from committer (Dalai Felinto):
 * Moved nurb_bpoint_direction_worldspace_get/bezt to functions.
 * Comments hinting at the mode (direction) that require scaling to be
   taken into account - to be addressed by patch creator in a future
   patch.
2018-11-06 22:56:33 -02:00
900c562b71 Cleanup: rename fast-heap -> heap-simple
In general prefer API names don't start with adjectives
since it causes grouping of unrelated API's for completion.
2018-11-06 13:06:49 +11:00
d805a4a5ef Cleanup: move fast heap into own source & header 2018-11-06 12:52:34 +11:00
fee6ab18e7 BLI_heap: implement a limited but faster version of heap.
If the user only needs insertion and removal from top, there is
no need to allocate and manage separate HeapNode objects: the
data can be stored directly in the main tree array.

This measured a 24% FPS increase on a ~50% heap-heavy workload.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3898
2018-11-05 20:49:17 +03:00
d3c815bd08 BLI_heap: add an API function to directly read the top node value.
It is very commonly needed in loop conditions to check if
the items in the heap are good enough to continue.
2018-11-04 13:29:17 +03:00
c07d486dcd Fix gizmo extrude adjust & normal axis w/o faces
- Extruding edges/vertices on normals gave bad/strange results.
- The adjust gizmo used the orientation axis instead of the
  last-orientation (which could get out of sync).
2018-11-01 07:56:44 +11:00
a41f85d324 Fix error w/ poly-build clearing the edit-object 2018-10-24 16:26:33 +11:00
901ccfab52 Fix T57366: Mesh.from_pydata invalid loose-edge state 2018-10-24 11:37:44 +11:00
bb3d999571 Fix T57190: loopcut crash w/o overlays 2018-10-23 15:16:49 +11:00
0f4064c66f Fix T57028: Connect Vertex not working with more than 2 selected
vertices

rB944054fbb61e introduced a sanity check which is not needed and
prevents the operator to run successfully with more than 2 selected
vertices

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D3763
2018-10-22 14:09:43 +02:00
30b1e37e94 Fix T57295: Edit-mesh modes got out of sync 2018-10-19 15:48:39 +11:00
9b5183769b Cleanup: compiler warnings 2018-10-19 14:51:55 +11:00
40f679ccb9 Cleanup: move gizmo sort functions into an API 2018-10-18 11:50:22 +11:00
3f3eae675a Cleanup: naming
'mp' was a reference to 'manipulator'
2018-10-16 22:09:27 +11:00
86635402d5 Mesh: remove derivedFinal from various places 2018-10-12 19:29:40 +11:00
66738d4aa0 Merge branch 'master' into blender2.8 2018-10-11 09:08:30 +11:00
f36f029321 Cleanup: style 2018-10-05 15:01:58 +10:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
9596dfc261 Extrude: add normal flip to mesh.extrude_context
Was giving errors on each access.
2018-10-03 08:34:50 +10:00
4c22807e69 Cleanup: style 2018-10-03 08:10:48 +10:00
c03ceb0f61 Gizmo: scale xyz axis to 1.0
The normal and xyz no longer overlap so can be the same size.
2018-10-02 19:05:15 +10:00
d2519c2aa1 Gizmo: option to switch between normal/xyz widgets 2018-10-02 18:17:25 +10:00
6b51e15973 Cleanup: split extrude gizmo into own file 2018-10-02 17:34:27 +10:00
c14949e9ed Gizmo: move spin tool axis option into gizmo-group
Having this setting here wasn't correct (the operator ignores it).
2018-10-02 17:09:53 +10:00
dce12293d0 WM: generalize tool property initialization
Prepare for storing different kinds of properties in tools.
2018-10-02 15:39:20 +10:00
1e526de9bd Merge branch 'master' into blender2.8 2018-10-02 11:19:11 +10:00
bf37c93533 Correct tooltip 2018-10-02 11:17:31 +10:00
c06333d77b Object Join: use 'selected_editable_objects'
Was using 'selected_editable_bases', which used to save a lookup.
This is no longer the case and complicates access from Python
which cant yet easily access Bases.
2018-10-01 16:45:57 +10:00
Dalai Felinto
ffb424c85f Multi-Objects: MESH_OT_sort_elements
Based on D3330 by Falk David
2018-09-28 12:31:25 -03:00
Dalai Felinto
0f03750f4f Cleanup: Remove bmo_similar.c and small renaming 2018-09-28 10:32:04 -03:00
Dalai Felinto
75b2091d42 Multi-Objects: Select similar vertex: SIMVERT_VGROUP
I'm storing the name of the vertex groups in a gset. This way
we can select vertex groups with the same name across different
objects.

Also this is the last select similar mode that needs porting o/
2018-09-28 10:25:23 -03:00
Sebastian Parborg
a16e5b8efa Cleanup: remove unused DerivedMesh code.
Differential Revision: https://developer.blender.org/D3736
2018-09-27 20:19:28 +02:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
0f6b2504f8 Cleanup: fix harmless compiler warnings. 2018-09-27 15:33:44 +02:00
5afe91c504 Fix missing free 2018-09-27 16:35:43 +10:00
e2b6a59317 Merge branch 'master' into blender2.8 2018-09-27 11:53:08 +10:00
09c7bfe42b Spin Tool: hide options unrelated to duplication 2018-09-27 11:52:21 +10:00
d1bac6f70d Spin Tool: match dial orientation to active gizmo 2018-09-26 16:31:31 +10:00
f5c4cc877e Spin Tool: option (disabled) for gizmos to follow selection
Disable since this causes multiple axis to overlap too often.
It's also glitchy since we don't have a good way to detect
changes to selection.
2018-09-26 14:36:23 +10:00
bd79ea03cb Correct error in last commit
Didn't account for non-identity orientation.
2018-09-26 13:30:15 +10:00
12cfa13470 Spin Tool: correct the initial redo dial rotation 2018-09-26 13:08:02 +10:00
07747bcd67 Merge branch 'master' into blender2.8 2018-09-26 10:30:34 +10:00
Dalai Felinto
c29d18c4c8 Multi-Objects: Selects similar face SIMFACE_COPLANAR
Unlike 2.79 I am not using the comparison type to get coplanar planes that are above/below the plane.
That seems arbritary at best, and a bit of a challenge to get it right.

Also, I'm doing some shenanigans to use a single tree to store the face direction and the distance.
Here in my tests it is working fine though.
2018-09-25 21:10:46 -03:00
34d98cfe61 BMesh: spin option to merge first/last
For 360d revolutions this is almost always whats intended,
enable by default.
2018-09-26 09:55:17 +10:00