Commit Graph

23680 Commits

Author SHA1 Message Date
4d2bc9f907 mindrones reports cmake 2.4 doesnt work anymore, since 2.8 is current, bumping the minimum version requiired 2010-04-11 12:20:30 +00:00
fe9a22a018 py api file rename
- prefix mathutils api.
- 2 blf.c files (annoying for debugging)
- py api docs ignore keying sets as with operators.
2010-04-11 12:05:27 +00:00
4c5fe03c9f Long outstanding panel feature: press ENTER with mouse on header will
open/close it. Will allow quicker inspections without mouse strains.
2010-04-11 11:52:39 +00:00
5c24ce16b2 Cocoa fix [#21866] : force mouse move event to be sent upon cursor position set request 2010-04-11 11:19:30 +00:00
f3f8855dfe Zoom in/out for Composite Node backdrop is (temp?) Vkey and SHIFT+V.
Scrollwheel is being fully swallowed there now...
2010-04-11 10:49:47 +00:00
ee0a217be3 python function to remove drivers.
eg:
 bpy.context.object.driver_remove("location")

ANIM_remove_driver now accepts -1 as an index for removing all drivers from one path.
2010-04-11 09:13:37 +00:00
Dalai Felinto
a8bca52d09 BGE fix #20456 - 2.5: mouse position problem (offseted by 1 vertically)
In Blender 2.49 the win width and height were been calculated including an extra pixel (e.g. a fullscreen editor would be (width + 1) by (height + 1) )
In opposite to that, Blender 2.5 window/editor code were fixed to have the exact width,height size.
So although the BGE canvas code was still the same as 2.49 it was producing a wrong result.

I'm also adding some commentaries in the setViewport code. BGE is setting the viewports 1 pixel larger.
the setViewport command is been used as if one should pass (minx, miny, width, height), while it should be (minx, miny, maxx, maxy). I will take care of that later, if any one has extra comments on that, please let me know.
2010-04-11 01:53:21 +00:00
4d2f5a275d Solidify Modifier
- vertex normals were not being flipped (though faces are)
- rim faces didnt influence edge vertex normals

apply solidify on top of solidify modifier now works correctly
2010-04-10 22:12:10 +00:00
9eb838ce24 bpy.app was writing members more then once. 2010-04-10 19:06:18 +00:00
6e3920e8fa rna/py/reference doc improvements..
- vectors now respect min/max settings.
- keyframing and adding drivers raises an error in an index is set on a non array, keyframing raises an error if it fails.

reference docs...
- added docstrings for remaining python bpy_struct functions
- added fake class for docs, bpy_struct, which is the base class of everything in bpy.types
- improved inherictance references for struct classes, include bpy_struct members.
2010-04-10 18:35:50 +00:00
c939331a6c QTKit (OSX 64bit): Add audio export to Quicktime
Supports default OSX codecs : Linear PCM, Apple Lossless and AAC

Note that AAC codec doesn't support sample rates above 48kHz. If a python/rna guru knows how to easily enforce this limit, he is welcome!

Enjoy making Quicktime movies now with audio!
2010-04-10 09:31:41 +00:00
c3ab6bc509 rna reference docs, list inherited properties and functions at the bottom of each type. 2010-04-09 20:43:58 +00:00
c169c5ddfe dont document parent classes funcs and properties 2010-04-09 20:04:37 +00:00
7e29154751 Reversion of commit that changes order for keymaps. I thought it
would work for all cases, but greasepencil broke! Needs to get
a bit more thinking or design.
2010-04-09 13:16:17 +00:00
9cea4b3658 Fix for previous commit - better to just use NewRender rather than GetRender 2010-04-09 07:47:57 +00:00
4333027a1d Fix [#21529] Operator.report() has inconsistent behaviour with newlines 2010-04-09 07:00:27 +00:00
d776172cf7 Attempted fix for [#21491] rendering from the api does not work
Render was hanging on to old callbacks from interactive wmJob render when used 
as a blocking render from py API.
2010-04-09 04:57:50 +00:00
e695dced72 Fix [#21949] View center seg fault
Operator needed a better poll function
2010-04-09 01:44:24 +00:00
77833847ee Patch from Xavier Thomas: Use vertex arrays for drawing image editor vector scope
too, making it a lot more efficient.

Also fixed issue with scopes height not being stored in file properly.
2010-04-09 00:44:35 +00:00
Dalai Felinto
c1a9d4d7a3 Bugfix: 21586 - UI problems with Tiled Textures (animatable for GE)
The problem was present in Blender 2.49, but it didn't produce any side effect.
glScale was changing the texture matrix and the matrix was never been reset. That messes up with UI drawing.
2010-04-08 20:58:18 +00:00
42db34b126 three things:
- ALT+Scrollwheel zooms backdrop in node editor
- Blender -d debug print will also print every event except mouse moves
  (needed to debug WM, some events are catched by OS)
- Changed order of keymaps... the default maps now are evaluated *after*
  the own custom maps, so you can make overrides or defaults.
2010-04-08 16:36:50 +00:00
39d3ff135f no functional change
- convert solidify edge crease values into chars once rather then for each edge.
- sort vertex was checking the array all the time when it wasnt needed.
2010-04-08 16:08:06 +00:00
d8b2b388a7 bugfix [#21812] Crash with -b -P on blend files saved with older blender versions.
from Elia Sarti
2010-04-08 14:39:16 +00:00
eedce6b322 Bringing back code style to how WM was made.
Check this diff to see difference... mixed styles in 1 file are not OK!
2010-04-08 13:12:53 +00:00
1c031d968b Merge -c 28089 from COLLADA branch into trunk. 2010-04-08 11:57:23 +00:00
23e6ada74f bugfix [#21929] linking in groups into a linked in scene is possible and those groups can't be deleted
- Disallow this and report a warning in the console when it happens.
 - File selector operators now report in the global report console.
 - Cleared some warnings.
2010-04-08 11:46:52 +00:00
df395faf22 Fix 'Region to Loop' not updating mesh selection modes properly 2010-04-08 11:26:10 +00:00
be3abe7b68 Fix for previous FFMPEG commit, needs extra version ifdefs 2010-04-08 06:10:41 +00:00
7693bbf484 Fix [#21890] YUV->RGB: Color clamping 16-235 in all motion pictures (ffmpeg)
Patch by Troy James Sobotka - this uses options in newer FFMPEG versions to 
convert the full 0-255 YUV range of imported imagery to RGB, rather than 
clipping at 16-235.

This functionality is not available yet in an official FFMPEG release 
(current precompiled version in /lib for osx at least is v0.5.1 from 2009) so this 
won't take effect in that situation, but if you've got a newer ffmpeg on your system
it will work.
2010-04-08 03:26:49 +00:00
b2330d44d2 * Texture Mapping Panel could raise an error, missed check for an active texture slot. 2010-04-07 18:08:30 +00:00
11b52ae30a The daily node commit: brought back panning background image.
For now it is on ALT+MiddleMouse. The view2d code eats the shift+mmb,
which is not necessary, but will have to ask Joshua to be sure. 

Probably tomorrow it's shift+mmb as for 2.49.
2010-04-07 17:06:22 +00:00
54b12df3bc Added tongue and neck rigs. The neck rig is quite solid, I think, and is working well in production on Durian. The tongue rig is a bit hacky, but I'm adding it for now since we're using it in Durian.
Also added pupil dilation to the eye rig type, and made the finger rig type work with two-digit fingers.
2010-04-07 14:46:06 +00:00
8bf6e2d09c Auto Keyframing:
Made 'PoseLib', 'Pose Paste', and 'Transforms' use the active KeyingSet instead of a hardcoded one if there is an active KeyingSet and the 'Only Insert for Keying Set' option is enabled in the User Prefs.

Also, made sure that for transforms, the active KeyingSet is provided with the data being modified instead of having them retrieve this from the context (which may miss a few items).

---

While making the changes for pose paste, made pasting poses not destroy the existing properties on the bones if the buffer bones didn't have any properties to replace the old ones with. IMO, this seems a bit too destructive if they don't get replaced, but perhaps in some cases not removing causes some problems with bad poses?
2010-04-07 11:27:59 +00:00
e81c198e9a Disable part of commit #28064, this also clears the path on any file giving
problems with file saving, proper fix will come later.
2010-04-07 10:25:43 +00:00
c66b0a32ca Fix crash in file with image editor that was saved after using scopes. 2010-04-07 10:12:24 +00:00
9bf395e7cd Fix [#21940] Hotkeys conflict in Edit mode between (fill, beauty fill) and (make/clear F-gon)
Removed make/clear f-gon hotkeys, rarely used and people who want them can bind it 
themselves anyway.
2010-04-07 09:35:14 +00:00
9acba540db Fix [#21756] Texture paint "quick edit" sending wrong path on unsaved scenes
* Made it use the temp directory in user preferences when the .blend file hasn't been saved yet
* Made bmain->name (wrapped as bpy.data.filename) contain an empty string when 
there's no .B25.blend and no file saved, rather than "<memory2>".

This is a good candidate for consistent file path api, retrieving temp dirs / project-
specific temp dirs / etc...
2010-04-07 09:07:06 +00:00
45ce1c003d Modes are now toggled on using operators on load if the file was saved in
that mode. This ensures proper initialization happens like creating the
cursor or building an acceleration structure. It also means edit and
particle mode are now saveable.

Not sure yet if this is a good feature, though personally I like being able
to load my exact state again after saving, but maybe entering edit mode is
too slow in some cases? It's easy to make it work only for the sculpt/paint
modes again if wanted.

This fixes bug #21004 about a missing sculpt cursor on load.
2010-04-07 08:27:13 +00:00
f4e312dd1b Revert a crappy line from revision 28060. 2010-04-07 05:48:52 +00:00
50726e7eb3 Fix [#21677] mouse dragging the translated object doesn't release the object
after a while

Drag code was inadvertently changing the eventstate->type, which isn't 
necessary. Patch #21723 by Anthony Edlin fixes this. Thanks!
2010-04-07 05:39:24 +00:00
4fb5e5ce35 more functions to stubs.c 2010-04-07 02:14:46 +00:00
9bb23d93b0 Clarify tooltip for 'Align to View' option for adding objects -
It can only align to 3D view when adding the object from a 3d View (eg. shift A), 
not the top level add menu.
2010-04-07 01:51:32 +00:00
7efe41bc22 Fix [#21257] Renders blank images when audio clip is present.
Only render sequencer when there are non-audio strips on the timeline.
2010-04-07 01:21:10 +00:00
c960dc9401 [#21931] Rotate Edge CW inverted with CCW
Edge rotate directions were seemingly switched (when looking at geometry with face 
normal pointing at view), so flipped them.
2010-04-07 00:54:13 +00:00
58a38bfc08 Fix [#21760] Snap to Origin doesn't work
Removed the 'Snap selected to origin' operator, it was dysfunctional and other operators 
contain better functionality to do the same things.
2010-04-07 00:43:06 +00:00
6996d7b032 Brought back:
Node R-key: read scene layers (from temp buffers)
     SHIFT+R: read full sample layers.
2010-04-06 17:47:21 +00:00
2a1644401e Fix #20365: new render window does not respect Windows taskbar at top of screen. 2010-04-06 17:11:38 +00:00
be6d0ca63b Fix #21166: changing image file path does not update texture preview. I've
made it regenerate previews and icons now for this case. Depsgraph for all
datablocks could solve this much nicer..
2010-04-06 16:53:48 +00:00
7b4536b3a9 Fix #20911: automatic bone weights work poorly when vertex lies
exactly on a bone, tweak epsilons to make this work better.
2010-04-06 16:25:06 +00:00
080c49d176 Fix #21545: geometry node front/back incorrectly depended on camera angle, can
actually be implemented simpler now.
2010-04-06 10:24:57 +00:00