In some cases we need to use this array afterwards,
so this gives control over which objects are used for picking.
Also use an index argument as return argument
so callers that need to know the index in the array
don't need to calculate it afterwards.
- Poly build now uses a new gizmo for pre-selection
which has the same behavior as loop-cut.
This replaces hack where mouse-move set the active element
which was no longer working properly because of missing
depsgraph updates.
- Multi-object support for poly-build.
- Support for deformed cage.
- Fix error where changing active object wasn't properly
refreshing the preselect gizmo (for loopcut too).
Currently holding Alt to select non-boundary element's isn't working.
When using the 'normal' orientation, the normal would be ignored
if the plane couldn't be calculated.
Now use only the normal if the plane is zero length,
this was already done, just not in all cases.
With the removal of blender internal, the texture preview had to be
rewritten. Now we evaluate and write the texture directly to the
preview buffer instead of going through the renderer.
Differential Revision: https://developer.blender.org/D3670
D3375 by @Al
I did a few changes before the commit:
* Initialize flot arrays with {0} instead of memset(foo, 0, sizeof(foo)).
* Use add_v4_v4 instead of for loop.
* Rename uv_map_rotation_matrix_w_offset > uv_map_rotation_matrix_ex.
bjects: orthographic support for UV project
In a real world it is very weird to disable AA on a mask,
it will give ugly looking result. For some fast preview
passes (like in the node preview) the system can decide
to disable AA without asking user to do anything.
One thing we can consider doing is to remove Feather
option as well. If real compo becomes measurably slower
in cases when mask has no real feather, we can disable
feather internally, without user input. Disabling
feather in the interface is like making things faster
but giving a wrong result, which doesn't sound that
helpful either.
Reviewers: brecht
Reviewed By: brecht
Subscribers: hype, sebastian_k
Differential Revision: https://developer.blender.org/D3677
The pie menus were a legacy of old grease pencil and now need a full redesign or maybe a new add-on.
While we decide the way to go, the pie menus are disabled.
Displaying the labels tip immediately feels too intrusive,
make this work more like regular tooltips, displaying more quickly.
Tooltips can now uses multiple passes, each pass with it's own delay
for the next pass to show.
- Only show label-tips when tools are icon-only.
- Don't show shortcuts in label-tips.
- Position both tool label & full tips around the button bounds.
Use kdtree for doubles (old standing TODO for this operator).
Small changes from reviewer (Dalai Felinto):
* Code style ({ is in a new line only if it is a two-line if).
* Skip objetcs loops when we know for sure nothing is selected (or all is)
https://developer.blender.org/D3441