Commit Graph

134 Commits

Author SHA1 Message Date
0096bae8c4 Cleanup: use const args 2016-05-17 03:07:40 +10:00
877f441628 BKE_mesh: add polygon flipping tools.
Those new functions invert the winding of polygons, effectively inverting their normals.

A helper was also added to allow swapping two items in customdata layers.

Being able to invert normals outside of BMesh area is very important in several places,
like IO scripts or customnormals modifiers...

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1814
2016-02-28 15:29:56 +01:00
ea76ec2866 Cleanup: rename CustomData_swap to CustomData_swap_corners.
More in line with our other func names handling sub-item data (mainly, tessfaces' UVs and VCol...).
2016-02-28 15:16:42 +01:00
8172712841 Fix T46508: data_transfer of normals fails in case objects are transformed.
The final stage of the process (copying/interpolating new dst cddata from src cddata)
was simply broken in normal case, where we need to convert from source to destination
object space.

This patch is a bit verbose, but I cannot see how to avoid it really.

To think this code is in master since over 6 months and it only gets reported now... :/
2015-10-16 21:56:42 +02:00
7fab7b63f9 Assert CustomData_from_bmeshpoly is used correctly
Follow up to last commit, since bugs here aren't so obvious.
2015-09-09 16:48:56 +10:00
c6d7562896 Fix T45729: Cycles Bake break when building a special mesh
The issue was caused by CD_SHAPEKEY_INDEX layer being added to edge data,
now we make sure all the layers are nicely re-allocated.
2015-08-25 10:30:46 +02:00
ff3d535bc2 Fix T45471: Blend file: Bad old_addr handling in mesh's customdata writing.
Issue is rather well explained in T45471: our current customdata writing code easily generates several different blocks in blend file with same 'old' address. This is bad, because those addresses are used as 'uid' during reading process (it kind of work in Blender's own reading process, by mere luck mostly, but breaks the file specs).

Solution (suggested by Campbell, thanks) implemented by this patch is to avoid duplicating everything, and instead just overwrite what we needs to skip some cdlayers on write:
* the CustomData's `totlayer` number;
* the CustomData's `layers` array of CustomDataLayer (keeping its original address using the `writestruct_at_address` helper).

New design allows us to get completely rid of the no_free flag stuff in `write_customdata()`.

Note that this implies written data is **not** directly valid from Blend PoV, since its written typemap does not match written layers (this is not an issue because typemap is rebuilt on read anyway - and it's easy to fix this if really needed).

Also, the backward compatibility saving of mface data remains an issue here, see comment in code.

Reviewers: sergey, campbellbarton

Projects: #bf_blender

Maniphest Tasks: T45471

Differential Revision: https://developer.blender.org/D1425
2015-07-21 12:02:11 +02:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
a1a7317f6b Add argument to DM_to_mesh() function to take ownership over the DM
The idea is pretty simple: instead of making temporary copy of all the
related custom data layers just pass the ownership from the DM to the
mesh.

This is really handy in cases when you've got DM which you need to
convert to Mesh datablock and wouldn't need that DM after conversion
anyway.

Foe example, render database conversion, exporters and even Modifier
Apply will benefit from this option.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1127
2015-03-13 17:46:55 +05:00
7c03ef295b CustomData: const correctness 2015-02-23 16:17:16 +11:00
5a372dbd89 Fix error in recent vert/edge-slide commits
`CustomData_bmesh_interp_n` was expecting the 'dest' arg not to have its offset applied.

This was a bit confusing since the source args have it applied,
and in some cases we only have the destination with the offset.
2015-02-23 13:57:06 +11:00
d580c90469 CustomData: const correctness for interp() 2015-02-23 13:54:33 +11:00
2c3e4fbd7e Add Custom Loop Normals to Data Transfer.
Titles says everything, just two notes:
* We have to actually transfer plain *normals*, not 'compressed' clnors,
  so had to add pre/post process to transfer to make the conversions.
* Also added interpolation and advanced copy/mixing to CD_NORMAL, for same reasons.
2015-02-05 14:38:59 +01:00
47e47e6760 Avoid type re-definition for as long C11 is explicitly enabled in compilers 2015-01-12 15:36:18 +05:00
ee4453f083 Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.

This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.

Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).

Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
  usable one in weightpaint mode (it transfers from selected object to active one,
  this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.

Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:32:44 +01:00
3ce594226e Add missing CustomData_duplicate_referenced_layer_n and deduplicate code.
CustomData_duplicate_referenced_layer_n not used in master currently, but need it
in mesh tranfer branch.
2014-11-04 10:06:08 +01:00
21836250c0 Fix T42260: By repeatedly joining meshes, you could end up with thousands of UVLayers
This is only an indirect fix, in fact: this commit adds a public API to check
the maximum number of a given layer type (`CustomData_layertype_layers_max()`),
and uses it to forbid too much layer creation in `CustomData_merge()`.

This only affects UVs/VCol data though, but merge behavior in itself is not a bug
actually, how user managed to get thousands of different UV layer names remain
rather mysterious...
2014-10-21 17:06:42 +02:00
d0bd474375 Custom Data API: redundant pointer-to-pointer arg 2014-09-24 18:50:29 +10:00
03c889683a Cleanup: const correctness, no change to generated code. 2014-09-09 17:17:57 +10:00
34a0532584 Code cleanup: comments and warnings 2014-02-01 02:01:00 +11:00
1ea47c9af9 Code Cleanup: style, spelling and pep8 edits 2013-11-20 03:40:10 +11:00
Dalai Felinto
1ce98989e5 bugfix: [#36786] customdata layers are not merging taken the names into consideration
(which is also "[#36749] Joining objects with more than one uv map depends on list order")

Thanks Bastien Montagne and Brecht van Lommel for reviewing and some advice.
2013-09-21 05:42:34 +00:00
44c7a87ada Update to writefile: do not save TEMPORARY or NO_COPY CD layers!
Neede for next commit (split normals API).
2013-09-10 15:24:31 +00:00
9fb3d3e032 remove redundant includes from cmake and scons. 2013-05-30 02:16:22 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
1e784c54cd bmesh speedup: skip free-realloc while running CustomData_bmesh_merge() when nothing is changed (happens quite often that there is nothing to do). 2013-05-09 10:41:05 +00:00
8ac2fee57a minor speedup for bmesh - add CustomData_bmesh_free_block_data(), use
when the block would be immediately allocated again.
2013-05-08 13:00:25 +00:00
f554c264da speedup for freeing bmeshes, skip calling free on every
vert/edge/face/loop if there are no free functions for the customdata
layers.
2013-05-08 12:59:56 +00:00
df664fa6d5 use bool for customdata functions. 2013-05-08 12:57:18 +00:00
fa1cd9ce9b python api: add functionality to remove vertex color layers.
note: that this intentionally removes check to exit vpaint mode when a vertex color layer is removed,
	  since being in vertex-paint mode without a vertex color layer is supported.

also minor change to drawing camera limits while picking from previous commit.
2013-03-21 20:15:39 +00:00
0c3e570868 remove CustomData_get_active_offset(), use CustomData_get_offset to return the active layer, matching CustomData_get() 2013-01-11 01:41:27 +00:00
c3c3df3aec editmesh texface drawing, reuse customdata offset rather then looking up each UV and vertex color, gives overall ~9.5% drawing speedup in my tests.
was also doing NULL checks on UV's which are never NULL in this case.
2013-01-10 12:07:01 +00:00
ceb9701507 don't store bevel weights or edge crease customdata layers in editmode unless they are needed.
configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-10 04:43:31 +00:00
b0c084c6cc fix [#33797] decimate modifier bug on uv-coordinates when mesh uses vertex color
if vertex colors had no seams - it would interpolate the UV's too, now interpolate per-layer.
2013-01-08 16:39:36 +00:00
e62bc29a9b fix [#33792] Accessing a bmesh object created by from_object crashes blender
Issue was customdata wasnt being initialized for layers in the destination BMesh but not in the source data.
2013-01-08 14:25:17 +00:00
12ed0c64bc make use customdata typeoffset more, add an assert to ensure its to date. 2012-10-31 09:50:24 +00:00
eee64aeccf bmesh-decimate now only does CustomData_has_math for loop layers, add CustomData_has_interp() for vert & edges. 2012-10-20 17:39:56 +00:00
8944dab58a bmesh decimator support for loop & edge customdata. (most importantly UVs and vertex colors). 2012-10-20 17:31:07 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
d75a66674d code cleanup: remove deprecated defines and some struct members 2012-09-06 00:33:59 +00:00
6972e19fd5 code cleanup:
- replace (strcmp(vfont->name, FO_BUILTIN_NAME) == 0)  with  (BKE_vfont_is_builtin(vfont)).
- reduce some double promotions.
2012-08-03 22:12:57 +00:00
a99b9a5c3d Fix #31725: UV map order is ignored when opening in 2.6+ versions
Issue was caused by do_versions being used pdata as reference for active/render/
stencil/clone layer indices instead of fdata.

Added some utility functions used only by do_versions to be sure this indices
are set from fdata for pre-bmesh files.
2012-06-07 09:11:16 +00:00
9dd981a440 style cleanup: block comments 2012-05-16 23:37:23 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
1d743d11dc bmesh - python api
- bm.*.layers.*.verify()
- bm.*.layers.*.is_singleton
- bm.*.layers.*.copy_from(other)


also added api functons
- BM_data_layer_copy(...)
- CustomData_layertype_is_singleton(type)
2012-04-30 18:54:14 +00:00
b7113002db Fix bug [#30863] Array Modifier Start and End Cap cause crash when the Cap Object has vertex group
Another crash with array caps, was caused by not making a deep enough
copy of CD field.

Also fixed the type of the 'mask' parameter, was int where it should
be 64-bit.
2012-04-09 02:14:55 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
4f7bdc59d3 style cleanup: spelling.
also remove large, duplicate comments from sunsky.h
2012-03-09 00:41:09 +00:00