Commit Graph

52385 Commits

Author SHA1 Message Date
Thomas Dinges 78e137efda Motion Tracking: Grammar fixes. 2014-02-12 15:32:26 +01:00
Thomas Dinges 412e06a2fa UI / 3D View Tool Shelf: Avoid redundant "Grease Pencil" label, now that GP has its own tab. 2014-02-12 15:32:25 +01:00
Brecht Van Lommel efc6735a8b Fix T38610: lattice U/V/W should not be animatable, is not supported. 2014-02-12 14:50:48 +01:00
Campbell Barton f674e93375 Code cleanup: ndof view3d operators use of ViewOpsData 2014-02-12 21:05:25 +11:00
Campbell Barton dff15175a9 View3d: fix for ndof with quadview+box, missing sync.
also de-duplicate 3x pan-functions.
2014-02-12 21:05:25 +11:00
Campbell Barton be3a029d4c NDOF: print events when debugging is enabled 2014-02-12 21:05:25 +11:00
Campbell Barton f2af54afd0 NDOF/X11: skip getting the time when no ndof events are processed 2014-02-12 21:05:24 +11:00
Campbell Barton b9bf935cc3 NDOF/X11: fix for glitch using ndof outside the view and entering again 2014-02-12 21:05:24 +11:00
Campbell Barton bc41d255cb NDOF: minor color picker improvements
- swap Z/Y axis so Z changes hue and X/Y change location.
  this way you can use ndof like a joystick and Z rotation like a dial
  for the hue.

- change sensitivity when shift is held to be 1/5th
2014-02-12 21:05:24 +11:00
Campbell Barton e2089e1406 NDOF: fix for negative colors and flickering hue when picking with HSVCUBE 2014-02-12 21:05:24 +11:00
Campbell Barton 7bc577e9f7 View3d Walk: enable rotation for ndof by default 2014-02-12 21:05:24 +11:00
Campbell Barton bd89528a5e Code cleanup: replace WM_OT_ndof_sensitivity_change -> WM_OT_context_scale_float
also increase maximum sensitivity
2014-02-12 21:05:24 +11:00
Tamito Kajiyama 054094f582 Freestyle: Fix for chaining operators not concatenating edges with Freestyle edge marks and at material boundaries.
Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
2014-02-12 18:17:21 +09:00
Sergey Sharybin 2dd2bcf2de Fix/workarond for scenes rendered for sequencer preview
This is really a workaround which brings back direct display
list creation from drawing code. This is rather nasty to do
but proper solution would require some major sequencer redesign.
2014-02-12 14:06:13 +06:00
Campbell Barton 5b0f03323b View3d: enabling quadview box would copy view offset, sync to avoid jump 2014-02-12 14:16:03 +11:00
Campbell Barton 38ead88dee View3d: fix for quadview box only syncing some view axis 2014-02-12 14:16:03 +11:00
Campbell Barton 7731a940d1 View3d: add utility function to get the quat from a view axis 2014-02-12 14:16:02 +11:00
Thomas Dinges 9c8bf7302d Cycles: Avoid unnecessary dot products in Mesh/Hair export code. 2014-02-12 03:27:41 +01:00
Campbell Barton 5c8d5c70cf View3d: ensure locked views are on an axis - behavior wasn't well defined. 2014-02-12 11:26:02 +11:00
Campbell Barton bfd0b582ca fix/workaround for v3d object mode selector flipping direction
Allow menu functions to define their own direction, this way
menu_item_enum_opname_menu can keep menu flipping from 2.69.
2014-02-12 10:29:15 +11:00
Campbell Barton 18a8d88923 Transform: better logic to calculate manipulator normal orientation.
Use Z axis for the edge direction for edges and vertex pairs.

Issue raised in T38592, now edge select and vert-pairs share logic
for calculating orientation and the active vertex determines direction.
2014-02-12 08:48:33 +11:00
Shinsuke Irie 38e58612ef Revert own previous commit rBe2f9afbaabbd.
The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
2014-02-12 05:46:26 +09:00
Brecht Van Lommel 78f23ce9fc Cycles: mix hair minimum width code with SSE intersection code
Gives 6.5% speedup for hair.blend from testsuite.

This commit was previously reverted, but should work ok now. Patch by Sv. Lockal.
2014-02-11 18:49:38 +01:00
Brecht Van Lommel afadaaf8e0 Code cleanup: fix a few visual studio compiler warnings. 2014-02-11 18:49:32 +01:00
Thomas Dinges 842a66b07c Cycles: Code refactor for Clamping/Inf Rejection, combined into 1 function. Also avoid some conditionals.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D310
2014-02-11 17:44:41 +01:00
Campbell Barton 0e97550fb3 Mesh Data: disable two-sided for new meshes (see: T37518) 2014-02-12 02:46:43 +11:00
Campbell Barton 7e300ed3a1 UI: change to give sliders more text space, messes with alignment 2014-02-12 02:46:43 +11:00
Campbell Barton f90a913695 Fix for fix with render layer menu 2014-02-12 02:46:42 +11:00
Brecht Van Lommel c287624f50 Fix T38597: cycles status bar missing some updates. 2014-02-11 16:26:08 +01:00
Brecht Van Lommel e91ddf02a8 Fix T38547: crash in skeleton sketching. 2014-02-11 16:14:20 +01:00
Brecht Van Lommel 5af3b02f72 Fix T38578: blender internal texture nodes + volume render error. 2014-02-11 16:10:29 +01:00
Brecht Van Lommel d2b15b0a8c Fix T38590: some material operators incorrectly appeared in the spacebar search menu. 2014-02-11 15:21:17 +01:00
Sv. Lockal bd44dcb632 Better fix for T38501: blender crashes right after adding image texture to
material in cycles

Buggy MSVC 2008 in 32-bit mode ignores stack align attribute for float3.
Now it uses reference to __m128, which is always aligned.
2014-02-11 17:48:23 +04:00
Sergey Sharybin 0a50757a59 Fix null-pointer dereference in previous sequencer commit 2014-02-11 19:29:17 +06:00
Thomas Dinges 5a35034fb3 Fix Cycles Light Passes being always enabled, own regression in Clamp commit yesterday.
KernelIntegrator just doesn't have valid data at this point, so we need to go one level deeper.
2014-02-11 14:14:43 +01:00
Campbell Barton 4bf4c4111e Own recent removal of string encoded menus missed render layers/passes 2014-02-12 00:08:54 +11:00
Sergey Sharybin c0a13322cd Fix T38553: Crash load new level; array modifier using curve length
Since threaded object update we've disabled in-place
curve evaluation (in cases when applying curve modifier
with target curve non-evaluated yet).

This requires game engine to take care of DAG and object
evaluation (currently it's designed to export only objects
it able to render).

This workaround will make sure that curve_cache for curves
is up-to-date.
2014-02-11 18:25:53 +06:00
Thomas Dinges 0203c5f2a2 Cycles: Clamp Direct now affects the Background too.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D306
2014-02-11 12:18:47 +01:00
Antonis Ryakiotakis 1dfd82d2bc Fix T38574 uv sculpting cursor could be visible during render preview in
image editor.
2014-02-11 12:40:50 +02:00
Sebastian Koenig 10a0b1b8c3 Bring back stabilization and GP panels to MCE 2014-02-11 16:16:11 +06:00
Sergey Sharybin 23fe23f951 Fix T38557: VSE clips with Alpha Over against a transparent background fail to reflect opacity changes 2014-02-11 16:03:56 +06:00
Shinsuke Irie e2f9afbaab Blender Internal: Modify material property "Cast Buffer Shadows" to affect ray shadows also, and rename it to "Cast Shadows".
This allows us to make materials that don't cast ray shadows.
Turning off this property can reduce the rendering time slightly.

Note: RNA path is changed to "use_cast_shadows" as well. The older
path "use_cast_buffer_shadows" still can be used as its alias, but
it will be removed after updating some addons.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D272
2014-02-11 17:06:21 +09:00
Brecht Van Lommel 2038eb10d0 Fix T38537: issue with OS X full screen startup.blend after recent changes.
Also fixed the redrawing while entering and exiting fullscreen, it would show
a distracting white window contents during the animation.
2014-02-10 23:09:23 +01:00
Thomas Dinges e29a45b396 Cycles: Separation of Indirect and Direct clamping.
Indirect and Direct samples can now be clamped individually. This way we can clamp the indirect samples (fireflies), while keeping the direct highlights.
Example render: http://www.pasteall.org/pic/show.php?id=66586

WARNING: This breaks backwards compatibility. If you had Clamping enabled in an old file, you must re-enable either Direct/Indirect clamping or both again.

Reviewed by: brecht
Differential Revision: https://developer.blender.org/D303
2014-02-10 21:46:02 +01:00
Jonathan Williamson e920206a90 Add Tabs to Paint Modes
This adds tabs for Tools, Options, and Grease Pencil to Sculpt, Texture Paint, Vertex Paint, and Weight Paint. These tabs and their panel allocations were discussed in T38346.

Close T38346
2014-02-10 11:48:24 -06:00
Brecht Van Lommel a0c54d71d8 Fix part of T38304: cycles render problem with zero length curve segments.
Now these are removed from the curve.
2014-02-10 18:33:27 +01:00
Campbell Barton c046cb80ed UI: allow clicking to close menus and popups (but not submenus). 2014-02-11 04:23:44 +11:00
Campbell Barton d2b5f0f6c2 UI: fix own error, dont add slider pad when neither sides align 2014-02-11 03:38:48 +11:00
jens verwiebe c9f7ebce80 OSX/scons: adapt forgotten CCVERSION conditional, sorry 2014-02-10 15:56:37 +01:00
jens verwiebe 151d93d2bf OSX/scons; Adapt ftemplate-depth=1024 condition to new compiler versioning 2014-02-10 15:05:19 +01:00