Commit Graph

209 Commits

Author SHA1 Message Date
73b55a5508 Cleanup: style, use braces for draw 2019-03-28 01:14:03 +11:00
2b42b8b779 BLI Math: Add and use new projmat_dimensions utility. 2019-03-21 22:23:49 -03:00
cc1b193ddf Revert "Fix T62621 object scale changes tangent node output in Eevee"
This reverts commit 86646dab7c.
2019-03-22 00:13:18 +01:00
e7fd6c8f30 Cleanup: comment blocks 2019-03-19 15:17:46 +11:00
86646dab7c Fix T62621 object scale changes tangent node output in Eevee
Normal Matrices were not normalized, leading to non-normalized vector
rotations results.
2019-03-15 22:33:03 +01:00
af72fc7555 DRW: Fix State tracking being off when calling GPU_framebuffer_clear
State tracking works in pretty much all cases but calling the clear command
does change the write mask outside the draw manager. For now we just reset
the write mask before each pass.

Fix T62203 The selected bone is not highlighted inside the other bone.
2019-03-06 03:38:56 +01:00
85b667716a Cleanup: style 2019-03-06 10:51:11 +11:00
81283b1c81 DRW: Fix rasterizer discard messing with clear commands
Fixes T62179 Viewport Ghosting on rigs
2019-03-05 17:24:39 +01:00
798d2cadc3 DRW: Remove unecessary state changes
The TODO is old and the issue does not seems to appear anymore.

If bugs emerge from this commit it's most likely to be a bad usage of the
API.
2019-03-04 01:30:02 +01:00
9d309b7978 Cleanup: quiet undeclared variable warning
Also move view_ubo into G_draw.
2019-02-23 19:20:20 +11:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
a131514d0f Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
2019-02-05 15:02:15 +01:00
afcbf7cf13 Cleanup: use G_FLAG_*/G_FILE_* for G.f/fileflags
Was confusing eg: G_AUTOPACK belonged to G.fileflags, G_PICKSEL to G.f.
2019-02-02 13:49:13 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
f20dbc293f Cleanup: blank lines over doxy headers 2019-01-26 21:43:24 +11:00
19b5f5493c Cleanup: draw manager headers 2019-01-26 20:08:52 +11:00
a4fe338dd8 Cleanup: add missing braces to draw manager 2019-01-25 07:12:13 +11:00
dc3b5024be Cleanup: add BEGIN/END to GPL headers 2019-01-23 11:32:43 +11:00
14b5668c60 DRW: Fix corner indices order in clipping plane setup
Fix T60667: Eevee: reflection plane bug in rendered view.
2019-01-21 15:21:17 +01:00
9bc47ed0f6 Fix clipping shaders with some AMD/Intel drivers
Caused:
    error: unsized array index must be constant

Use hard coded number of clipping planes, copying the 4th to 5 & 6
when only 4 are used.
2019-01-21 23:55:53 +11:00
ff10ba8c26 Cleanup: rename terms count/num to len 2019-01-21 11:24:19 +11:00
d5b4d71ee7 DRW: Increase frustum culling precision
Use normal_quad_v3 instead of normal_tri_v3 and compute the mean of all
corner distance during frustum plane extraction.

Fix T58243 Flickering of viewport when rotating and zooming
2019-01-18 10:23:05 +01:00
e3b3b32076 DRW: Use name buffer to request uniform location before drawing.
This is in order to avoid GL call during the "cache creation" phase and
support multithreading.
2019-01-17 19:48:00 +01:00
9200dc0eb1 Cleanup: preprocessor indentation 2019-01-03 15:52:07 +11:00
1ac311cedc Fix/cleanup another bunch of UI messages issues.
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-24 12:32:43 +01:00
8ded149bfc DRW: Polygon Offset: Also offset lines and points 2018-12-18 02:19:52 +01:00
7d4d9e9dbd Cleanup: style 2018-12-13 12:30:38 +11:00
1b8e1bb635 DRW: Add polygon offset mode. 2018-12-11 18:18:36 +01:00
8c8e9b5586 DRW: Deprecate / Remove DRW_STATE_STIPPLE_*
This was unused and used the old drawing paradygm
2018-12-10 23:17:20 +01:00
88d36e6456 DRW: Add Provoking vertex state. 2018-12-07 05:33:17 +01:00
8af53dbeab Workbench: Fix volumetric blending leading to corrupted render results
Use simpler premultiplied blending.
2018-11-07 00:19:14 +01:00
819e6745b0 DRW: Use GPU module wrapper for line width 2018-11-02 15:45:13 +01:00
e234ce9b22 Eevee: Add support/Fix Object Info node
Caveat: Random output does not yet work with instance (dupli) objects.
2018-10-09 17:34:04 +02:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
4b89bf88c7 Revert "DRW: Remove unecessary GL calls"
This reverts commit f8c857ad72.
2018-08-27 18:02:48 +02:00
f8c857ad72 DRW: Remove unecessary GL calls 2018-08-26 23:54:47 +02:00
cb65542d2c DRW: Fix incorrect default stencil value 2018-08-14 21:38:13 +02:00
f55863acd4 DRW: Augment Debug messages 2018-08-03 09:49:31 +02:00
acdb136dce DRW: Add UBO binding checking routine. 2018-08-02 18:33:49 +02:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
392ed710d6 Cleanup: rename 'ct' to 'len' for size vars 2018-07-08 12:50:00 +02:00
39678442e1 Cleanup: typos 2018-07-03 09:22:02 +02:00
95894421cb Workbench: Xray: Optimize and fix implementation.
There was a method explained in the Weighted Blended Order-Independent
Transparency paper to support hardware that does not support per render
target blending function.

So now only 2 geometry passes are required instead of 3 (one being the
outline/depth fill pass).

This also fix how the blending is done. There was some premult confusion
in the implementation.
2018-06-10 20:06:26 +02:00
101c277e3d Workbench: Shadows: Fix cap being clipped by far plane.
This was the last remaining problem with shadow volumes (that I know of).

Only extrude until we hit the far plane.
2018-06-04 17:33:34 +02:00
72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00
f43e3d0b6b DRW: Fix DRW_shgroup_call_procedural_* vertex count. 2018-05-31 19:09:20 +02:00
1f693aefca Cleanup: style/whitespace
Also use 'uint'.
2018-05-30 19:49:33 +02:00
93de6ca2db DRW: Instance selection id: use Batch buffers instead of DRWInstanceData
This is motivated by the refactor of DRWInstanceData to be actual non
contiguous mempools.
2018-05-30 12:25:20 +02:00
ec6da3d72e DRW: Add new per drawcall option to bypass culling. 2018-05-30 12:25:20 +02:00