Both were maked as temp, but used often.
Now pass uiFontStyle to both, rename UI_draw_string to UI_fontstyle_draw_simple,
since its a variant of UI_fontstyle_draw that skips shadow, align... etc.
Currently, code just checks whether a text-edited button uses a given icon (VIEWZOOM) to decide to apply changes on each typed char.
This patch adds a propper button flag (UI_BUT_TEXTEDIT_UPDATE) and a dedicated RNA flag (PROP_TEXTEDIT_UPDATE) for that.
It's also now usable not only for text buttons, but also for example for num buttons when in 'text edit' mode, etc.
It also fixes an actual bug, which is for text properties, in 'immediate' mode, hitting escape would not restore org value, because `ui_apply_but_TEX()` would set its orgstr to NULL on first call (giving it to `but->rename_orig` instead of copying it).
Note no change in behavior is expected from user POV.
Update for addons using that 'VIEWZOOM' icon 'feature' will follow (if any).
Reviewers: campbellbarton
Reviewed By: campbellbarton
Projects: #user_interface, #bf_blender:_next
Differential Revision: https://developer.blender.org/D938
Original patch by @random (D765) with some minor work done by @campbell
and me.
At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing
We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
Recent flag re-order broke it since bits overlap, but logic here was far too complicated & fragile,
Checked the type of each button when testing which direction to handle events as well as block direction.
Now store the block-flipped state as a flag.
Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
Operators that trigger UI events (but nothing else)
were using 'CANCELLED' making it impossible to tell if an invoke
function failed, or opened a menu.
Issue, after a lot of blood sweat and tears, was found in
ui_but_update_from_old_block, where we restore a button to its old
values when possible. The problem here is that a1 and a2 are not really
meant to store temporary variables, because they tend to get overriden
and palette selection is one of those temporary states.
Instead, we now store the position of each button in the palette in a2
and pointer to the palette in the customdata pointer of each button and
use that to test if it's active. The positions won't change when
clicking so we are guaranteed that the old button won't override the new
one with garbage.
It's still hacky but it is better than testing button types when copying
old values.
This commit merges the code in the pie-menu branch.
As per decisions taken the last few days, there are no pie menus
included and there will be an official add-on including overrides of
some keys with pie menus. However, people will now be able to use the
new code in python.
Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/
Thanks:
Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review
and design comments
Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for
suggestions during the development.
Special Thanks to Sean Olson, for his support, suggestions, testing and
merciless bugging so that I would finish the pie menu code. Without him
we wouldn't be here. Also to the rest of the developers of the original
python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who
did the research and first implementation and whose code I used to get
started.
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend
This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
Yep, at last it's here!
There are a few minor issues remaining but development can go on in
master after discussion at blender institute.
For full list of features see:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting
Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
This is needed for popups to chance state once activated,
currently it makes use of operators `check` callback, after values are modified,
as the file selector does already.
This change introduces a new checkbox to deactivate the sensors, controllers and/or actuators. It is useful during the development phase to avoid delete sensors, controllers or actuators if you want to test something new.
NOC: The wiki page is being updated (the images mostly), but the feature is already in the 2.71 release log.
{F61628}
Reviewers: moguri, dfelinto, campbellbarton, dingto, #user_interface, billrey
Reviewed By: moguri
CC: billrey
Differential Revision: https://developer.blender.org/D16
This is done by adding a new button type, GRIP, similar to other numbuttons
(scroll, slider, ...), which here controls the preview height.
Then, we add a new DNA struct to be able to save that height in Blend files
(note I choose not to use Panel struct for this, because we would then have the
same limitation we used to have with uiLists, only one preview per panel
and no preview outside panel).
This implies a change to template_preview UI RNA/py API (each preview needs an ID),
but this is backward compatible, as by default datablock type will be used if no ID is
given (which means e.g. all material previews with no ID will have same height).
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D342
This is a standard Hue - Saturation - Lightness model
(see for instance entry on wikipedia here: https://en.wikipedia.org/wiki/HSL_and_HSV)
Note though the difference between HSV and HSL saturation, which are not the same.
The advantage of having this color selection scheme is that artists can select
shades and tints of a color easily by using the lightness slider. Also colors
are arranged on (approximated) perceived lightness on the color wheel.
Beware, Old files opened with this preference saved will crash!
Reviewers: sergey, brecht, campbellbarton
Differential Revision: https://developer.blender.org/D385
Enum icon-only buttons were getting their strings set,
then truncated with blenders string shortening methods, then not drawn
because there was no room (since buttons are icon width).
Modify UI code so icon-only buttons don't get names and passing "" to a
button won't have its text set later on.
- use labels rather then menu items (items selected but did nothing)
- each report gets its own icon (icons besides first were ignored)
- use uiPupMenu rather then string based menu.
Adds some padding to the left of the icon, adds more space around the separator
line and make it more visible, and add some spacing at the top and bottom of
the menu. Ref T37794
Reviewed By: dingto, billrey
Differential Revision: https://developer.blender.org/D223
This makes the tabs slightly larger, increases the text size slightly, and adjusts the colors a bit to improve overall contrast. It also makes inactive tabs draw with a full tab shape, improving the readability at a glance, particularly when tabs are very small.
The users most affected will be those on smaller displays, where previously tabs were very difficult to read.
Reviewers: @billrey, @campbellbarton
Differential Revision: https://developer.blender.org/D170
Expose float precision helper in UI_interface.h API, so that numinput can use this helper as numbuttons already do.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D186
- works by defining panel categories, currently restricted to the toolbar.
- no panels define bl_categories yet, so no user visible changes since tabs only show when there are multiple.
- panel pinning is available in rmb menu or alt+lmb.
There is a bunch of internal refactoring going on too:
* No longer use operators to handle these directory and file fields, only makes
things more complicated than they should be.
* Handle autocomplete partial/full match deeper in the UI code
* Directory field still does not keep focus, that's for another time to fix,
you can already do pretty quick keyboard only navigation with the file field.
Reviewed By: elubie
Differential Revision: http://developer.blender.org/D29
commit b8b7180760b7c57f15b9930c29207febcf5fefb3
Author: Bastien Montagne <montagne29@wanadoo.fr>
Date: Thu Nov 21 16:31:16 2013 +0100
Code cleanup: replace "LISTLABEL" button type by an "UI_BUT_LIST_ITEM" button flag.
Summary:
Rationals:
I) I was never that happy to have a full button type just to set custom colors to labels inside listitems!
II) If we use (as planned) TEX buttons instead of labels to allow listitems click-rename, I'd like to be able to use listitems' theme color here as well, much easier witha flag than adding yet another button type!
Note: related to D8
Reviewers: brecht
Differential Revision: http://developer.blender.org/D25