Commit Graph

22534 Commits

Author SHA1 Message Date
b6c643c19f Update MSVC project files. 2010-02-03 21:14:50 +00:00
9916e0193c New Transform 3D view recalculate scheme.
Only recalculate changes when absolutely necessary (mouse move triggers a soft recalc that will only happen before the next redraw other events trigger hard recalcs). The problem was that mouse moves are reported as lots of events (with small dx,dy) between each redraw which would trigger often heavy recalculations every time while only the last one was really important (the one before the redraw).

This makes snap project (retopo) much more manageable but induces a very small lag equal to one refresh cycle. Confirming transform does a hard refresh, so the final result is always consistent with mouse position.
2010-02-03 21:01:41 +00:00
845136ea13 Wrong argument for internal snap call. 2010-02-03 20:49:05 +00:00
152708df68 Pre Draw callback for 3D view. 2010-02-03 20:45:35 +00:00
a7edd5cac5 [#20957] Python API: unlink an object while in edit mode may crash Blender
disallow unlinking objects if there not in object mode.
2010-02-03 19:25:43 +00:00
f590151725 avoid nan tangents which happen with cubes that have generated UVs 2010-02-03 19:16:18 +00:00
6bdfa43431 -fpe command line argument. Tying it to -d is just hell. 2010-02-03 17:48:39 +00:00
61457571af use fpe_handler on linux when running with -d, this runs a function rarther then quitting, use for setting breakpoints to find where nan/inf occur. 2010-02-03 15:50:08 +00:00
fb728addd2 Eh... stupid me. Left a duplicate main function in the rig type.
(Tail between legs, walks away shamefully.)
2010-02-03 15:44:19 +00:00
11ce6eb4d4 Added a new rig type "shape_key_transforms" that drives shape keys based on the local transforms of a single bone. Quite useful in a variety of situations.
Required options:
    mesh:  name of mesh object(s) to add/get shapekeys to/from
           (if multiple objects, make a comma-separated list)
Optional options:
    loc_<x/y/z>:       name of the shape key to tie to translation of the bone
    loc_<x/y/z>_fac:   default multiplier of the bone influence on the shape key
    rot_<x/y/z>:       name of the shape key to tie to rotation of the bone
    rot_<x/y/z>_fac:   default multiplier of the bone influence on the shape key
    scale_<x/y/z>:     name of the shape key to tie to scale of the bone
    scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key
2010-02-03 15:40:56 +00:00
1f3e277121 bugfix [#20709] Strange rendering artifacts in raytraced refraction 2010-02-03 13:54:09 +00:00
116a52ee21 bugfix [#20943] Solidify Modifier working incorrectly
old code was merged chich use the angle degrees.
2010-02-03 12:01:57 +00:00
0cb790ac8e Bugfix #20586: Selecting "Straight Line" from Grease Pencil crashes in UV image editor
This commit adds a check that should prevent crashes of the kind that were occurring in the report description from happening. 

However, I couldn't verify yet whether this really works, since it appears the bug has temporarily disappeared in recent svn. Just in case, I've committed this fix, and we can revert/improve if the bug returns.
2010-02-03 11:53:57 +00:00
40903efe85 Missed a few places in previous constraints commit 2010-02-03 11:43:26 +00:00
e5bfbcca02 Bugfix #20902: In PoseMode, ObjectMode constraints can't be deleted or moved up/down 2010-02-03 11:36:09 +00:00
74190f255b Spline IK: Small tweak improving (but not completely solving) the situation for bug #20708
The best workaround for problems with SplineIK applied to a chain of BBones so far is to disable 'Chain Offset'. Hopefully this workaround will soon become irrelevant.
2010-02-03 11:09:47 +00:00
ba4cf7bf0c fix for shape key value not updating. 2010-02-03 10:27:31 +00:00
2745609ffd [#20905] Blender 2.5 - Crash on drag an drop
Only allow dnd' adding objects in object mode.
2010-02-03 10:16:12 +00:00
ffc1bdca3b bugfix [#20909] (2.5) crash when clicking the arrow-restore button in keymap editor 2010-02-03 10:00:43 +00:00
3289eff6d9 bugfix [#20944] bad use of wm.invoke_popup(self) is crashing Blender 2010-02-03 09:39:46 +00:00
53596fc6b8 Bugfix #20940: Offset always resets to 1 in follow path constraint
Made the 'Offset Factor' setting use a separate variable from the 'Offset' setting in the DNA stuff. While we could get away with this sort of thing in the past, it turns out that with the Datablocks viewer these days, settings sharing an internal var but with different ranges/behaviour doesn't work well anymore, since later instances override earlier ones.
2010-02-03 09:05:31 +00:00
742ef3b4cc Bugfix #20935: Evaluation Time For Curves No Longer Accepts Input Over 1.0
Reverting the part of an earlier commit to show the Evaluation time in the Path panel that made the Evaluation Time setting a factor. This setting should not be a factor, since it gets divided by 'Path Length' to normalise it to the 0-1 range needed. When this setting isn't animated, the evaluation time setting is automatically set to the current frame number, so that when divided by Path Length, child objects still follow the curve.
2010-02-03 06:30:16 +00:00
2c5ef58b8b Bugfix #20942: Unassigned Vertex Groups crash Blender on sort
This commit fixes the crash, but it seems that the sorting doesn't work correctly with or without any vertices assigned.
2010-02-03 02:31:29 +00:00
0ff879af73 Spline IK Bugfix:
Spline IK now takes curve-object transforms into account when the 'Chain Offset' option is not enabled, since the intention of that feature is to allow a chain of bones following the shape of a curve to be placed anywhere in the scene.
2010-02-03 01:08:37 +00:00
96b9f42c39 Animation Data Types - RNA Fixes:
* Fixed bug with Graph Editor that meant that after switching modes, driver F-Curves would often still be shown black until the curves were edited

* Added notifiers and missing flags for F-Curves and Actions
2010-02-03 00:54:26 +00:00
fc123a40d3 patch [#20889] Support "unit"s for FloatProperty
from Martin Bürbaum (pontiac)
(with own minor changes)
2010-02-02 23:03:56 +00:00
95bfbd470e vertex group sort operator, access from the vgroup panel, sintels mesh has 144 vertex groups which got quite tedious to look through. 2010-02-02 21:43:26 +00:00
1ee7b2fae4 Bugfix #19970: auto-clamped / auto working strangly in f-curve editor
Thanks to a great doc from Bassam (slikdigit) on the different types of handles (which should probably become/be part of future 2.5 docs), I've revised the code again so that this works well again.

The doc:
http://docs.google.com/View?id=dvgkxj6_1d8cpfw79
2010-02-02 21:16:28 +00:00
66aa2e0127 PET Connectivity calculation. Adding threshold to take care of possible imprecisions. 2010-02-02 19:51:56 +00:00
717581df93 [#20934] fbx export with armature results in 0bytes writen REV:26548 2010-02-02 18:56:06 +00:00
820517ba91 Fix semi-exit of particle edit mode after adding/removing hairs, when
child particles were enabled, should only free edit in case the parent
particle amount changes.
2010-02-02 18:54:23 +00:00
104f46afdd linking in mesh data with animation crashed blender. also fixed some warnings. 2010-02-02 18:24:10 +00:00
21f1625fd5 Updates to mouth rig. Old method didn't work well in combination with shape keys. This new method (effectively just weighting directly to the lip control bones) is much simpler, but also requires more manual weight painting to get it to look right. 2010-02-02 17:57:12 +00:00
c8b69b07c4 Fix #20926: 2d image paint was missing clone image, clone alpha, and wrap
option in the UI, also fixes missing refresh when changing these and wrong
order in keymap for clone grabbing operator.
2010-02-02 17:41:32 +00:00
d121c0153b Fix #20932: add surface operator did not pop up type menu when invoked. 2010-02-02 17:38:56 +00:00
942e1fc6a8 Give border render coordinates a sane default, so enabling border in the
render properties shows the render border in the 3d view.
2010-02-02 17:28:53 +00:00
d20397661f Fix for a recent bugfix removing the wm* opengl function replacements,
broke drawing duplis.
2010-02-02 16:31:29 +00:00
f80617ab37 render simplify option to disable triangulation.
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg.
this check could be tuned for better performance but for now skipping it is useful for test renders.
2010-02-02 15:51:44 +00:00
11e011b409 error mirrorring weight group, wasnt checking if the mirror vert was the same 2010-02-02 15:18:37 +00:00
396770a63a - lamp bias of 0.0 was allowed when it should not be.
- enable floating point exceptions in debug mode on linux, makes nan's easy to track.
2010-02-02 14:50:43 +00:00
25183b8747 adding back quotes, looks like well need to strip them some other way 2010-02-02 13:58:42 +00:00
2047929e2d Bug in cmake broke vc build. Fixed by Jerome Lelong on ML. 2010-02-02 13:54:01 +00:00
67c9fa4ba1 Updated OpenCollada section of cmake windows config. 2010-02-02 13:05:21 +00:00
755569b020 errors in arg parsing from yesterdays commit 2010-02-02 12:10:13 +00:00
02dc4e9748 shape key transfer
- use the shape key basis for applying relative vertex locations
2010-02-02 12:04:03 +00:00
1b17112cbd editing the basis shape now updates others when relative is enabled. 2010-02-02 11:10:02 +00:00
ecaa50ed7b PROP_ANIMATEABLE -> PROP_ANIMATABLE (more common spelling) 2010-02-02 00:02:55 +00:00
53d425ef96 obj export broke since api updates to mathutils 2010-02-01 23:52:46 +00:00
039d087171 subtype support for properties in bpy.props. 2010-02-01 22:04:33 +00:00
26cfe812f8 Proportional Edit Connected: Use connectivity distance for falloff (connectivity distance now also calculated across inner face edges). 2010-02-01 21:31:32 +00:00