Commit Graph

171 Commits

Author SHA1 Message Date
6341919354 code cleanup: make wmEvent's 'const' in interface code (reduces manual checking that they are not modified). 2013-02-01 01:01:20 +00:00
2b80a7d5da use define for text offset & seletion.
and no need to calloc memory for string selection.
2013-01-17 18:59:19 +00:00
be519ad7ff Further trackpad work:
When trackpad swipes don't convert to ScrollWheel steps anymore, several hardcoded
wheel events need to support swipe too.

This adds swipe support to:
- Menu item scroll
- Search item scroll
- ALT + number/slider/swatch values

The amount of old style scroll "clicks" is calculated based on how trackad is
being mapped to move a mouse pointer. Move it one widget unit = 1 click.

The swatch option applies trackpad swipe motion in analog way.
2013-01-01 16:42:35 +00:00
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
1ab6306177 minor edits
- add BLENDER_QUIT_FILE define.
- use const for passing rcti's in widget drawing.
2012-12-13 02:40:49 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
dfa662f53a use const char for display device 2012-12-11 14:20:29 +00:00
cf6994b910 code cleanup: spelling,
also initialize bmesh-bevel settings struct to zero to avoid possible uninitialized memory later.
2012-11-12 07:33:01 +00:00
96cb05f028 add comments for uiBut a1 and a2 values. 2012-11-06 04:56:30 +00:00
54c0ba84d4 Fix #31482: menu with scrollers when window is too small, didn't auto scroll
when using the arrow keys or mouse wheel to activate the next item.
2012-10-31 12:56:04 +00:00
2821f822c5 * New string property subtype: PASSWORD
When this new subtypes is used, then string of property is hidden using
asterisks, e.g.: mysecretpassword -> ****************

This code was reviewed and modified by Brecht. Thanks very much:
 - https://codereview.appspot.com/6713044/

This new subtype of string property is intended mostly for Add-on developers
writing Add-on which communicates with some server (http, sql, ftp, verse,
etc.). When this server requires user authentication and user has to type
username and password, then current API didn't allow to type 'hidden' password,
e.g. when you want to demonstrate this script, then everybody can see this
security password. Some examples of Add-on which could use this new subtype:
 - On-line database of textures
 - Integration of render farm
 - Integration of Verse

Security Notes:
 - You can copy paste hiddent string of property from text input using (Ctrl-C, Ctrl-V),
but you can do this in other GUI toolkits too (this behavior it is widely used).
 - Text of string property is stored in plain text, but it is widely used in other
GUI toolkits (Qt, Gtk, etc.).

Simple examples:
 - https://dl.dropbox.com/u/369894/draw_op_passwd.py
 - https://dl.dropbox.com/u/369894/blender-password.png
2012-10-26 12:58:54 +00:00
79b4c0e600 UI: buttons that open menus now align to the menu rather than looking disconnected.
Also fixed some cases where the menu was offset 1 or 2 pixels wrong, though not
quite all of them, still off by 1 pixel sometimes.

http://www.pasteall.org/pic/show.php?id=38478
2012-10-04 20:12:05 +00:00
753b627cb6 avoid a sqrtf call in ui_hsvcircle_vals_from_pos() for values outside the circle. 2012-10-04 09:33:14 +00:00
bb4537eb53 revert own commit r50501 (have a better way to implement this same feature) 2012-09-22 07:22:42 +00:00
4ea7193ccf code cleanup: marker transform was doing some redundant/misleading assignments & checks, remove unused cruft.
also remove some other redundant checks.
2012-09-19 01:34:10 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
319831d7b8 code cleanup: use an enum for uiBut->pointype (more useful debug display of members),
and rename COL -> COLOR --- less confusing since the layout engine has row/col's.
2012-09-11 23:10:23 +00:00
c276ef6a26 change to auto-opening menus so the first menu item in popup menu wont auto open.
This way we can do predictable key-shortcut-chaining. Eg.

Shift+A, M, O --- adds a metaball cone.

In editmode
Ctrl+V, X, A --- Assign new vertex group.
2012-09-10 10:50:08 +00:00
ccaf475422 code cleanup: use typedef'd enum for block bounds types. 2012-09-10 07:03:30 +00:00
1a22503cba code cleanup:
use an enum typedef for button types. it was quite annoying debugging UI code since the defines are bit-shifted. GDB would show but->type as 13824 and blender define was (27 << 9).

Now but->type shows as a humanly readable names.
2012-09-10 06:05:19 +00:00
521c085af8 fix [#29072] Color pickers don't close properly when moving the mouse away
instead of checking if the mouse is over another button to exit the popup.
Just check if the mouse is outside the rect-union between the button and the popup.
2012-09-09 01:44:55 +00:00
95f7264014 code cleanup: split out defines in BKE_utildefines.h into BLO_blend_defs.h and ui defines in interface_intern.h 2012-09-03 10:12:25 +00:00
2ec75c3104 code cleanup: comments and some minor edits to interface code. 2012-08-25 20:49:51 +00:00
63f143a3cc use rctf struct for UI buttons and blocks, easier to read and means we can use BLI_rctf functions. 2012-08-18 16:53:46 +00:00
dac761057d fix for crash showing tooltip for NODE_OT_add_search() 2012-08-17 11:31:54 +00:00
46bec42333 option to clear all keys from a button, so you dont have to hunt about for the keys inserted. 2012-07-17 15:16:44 +00:00
9b8a97c039 hue color display still was shifted, turned out the resolution was a bit too low. 2012-06-21 19:45:36 +00:00
Lukas Toenne
32fe2d71fc Theme color for frame nodes. The alpha value from this theme color is also used when drawing frames with a custom color (which is just RGB). 2012-06-01 14:42:21 +00:00
28002edb6b Finish changes in up/down arrows for menus
Restored single triangle for special menus, which still isn't perfect but
probably makes more sense.

Added drawflag bit flags to button, which is currently used to declare, that
button need to have up/down arrows. This is needed because it's tricky to
distinguish if button should have such arrows. For example, ID search buttons
is a simple block button which doesn't directly mean it'll have pop-up menu
and not all buttons which cases pop-up menu to display need to have such
arrows.

So currently only ID selector button is forcing up/down arrows to be displayed,
all the rest buttons now behaves in the same way as it used to be before.
2012-05-23 14:24:40 +00:00
599d213115 style cleanup: line length and ensure some macros error when not ending with ';' 2012-05-17 07:59:25 +00:00
81255ca8ce style cleanup: gpencil & metaball 2012-05-08 18:29:02 +00:00
c0e702694f patch [#30620] Wiki Quick Hack: Make Tooltip Text Colour Themeable
from luke frisken (lfrisken), with some edits.

some tooltip colors weren't visible with different backgrounds, now the base tooltip color is used and tinted for python/alert/shortcuts etc. the tint colors are still hard coded.
2012-03-22 20:24:11 +00:00
7ba8c9e3bf patch [#30595] Wiki Quick Hacks: Make Tooltip Background Colour Themeable
from luke frisken (lfrisken)
2012-03-19 22:29:16 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
83b1f21cf9 fix for memory leak displaying shortcuts to buttons which use allocated string, also de-duplocate this code which had this error in 2 places.
noticed while testing 1023 length paths.
2012-01-21 22:42:09 +00:00
f08a8c5b15 modify number button copy/paste to work as if you enter the button, select text, type into another button the same value.
This means you can copy/paste units and python expressions.
2012-01-20 22:32:47 +00:00
a87c5eb52c use color conversions functions in more places.
also add rgba_float_to_uchar, rgba_uchar_to_float
2012-01-19 10:04:51 +00:00
e5da7be972 fix for own error making button outlines darker. 2012-01-14 07:46:21 +00:00
5fa014ff02 Fix #29569: region expander widget drawing poorly antialiased. 2011-12-16 22:00:53 +00:00
7217518179 UI:
* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
2011-11-19 20:57:53 +00:00
5caf6e9070 presets now work from non-redo popups,
ended up having to add a new pointer into the uiBlock (which I'd rather have avoided), but setting the uiLayoutSetContextPointer(..) was complicated to properly use for submenus and popus.
2011-11-10 03:44:50 +00:00
cd191b7d17 UI/Nodes: templates to edit nodes from the properties editor using a tree view,
to be used by cycles. For testing there's a panel in the node editor if you set
debug to 777, didn't enable it because I'm not sure it's very useful there.
2011-11-07 22:28:49 +00:00
27d42c63d9 Camera tracking integration
===========================

Commiting camera tracking integration gsoc project into trunk.

This commit includes:

- Bundled version of libmv library (with some changes against official repo,
  re-sync with libmv repo a bit later)
- New datatype ID called MovieClip which is optimized to work with movie
  clips (both of movie files and image sequences) and doing camera/motion
  tracking operations.
- New editor called Clip Editor which is currently used for motion/tracking
  stuff only, but which can be easily extended to work with masks too.

  This editor supports:
  * Loading movie files/image sequences
  * Build proxies with different size for loaded movie clip, also supports
    building undistorted proxies to increase speed of playback in
    undistorted mode.
  * Manual lens distortion mode calibration using grid and grease pencil
  * Supervised 2D tracking using two different algorithms KLT and SAD.
  * Basic algorithm for feature detection
  * Camera motion solving. scene orientation

- New constraints to "link" scene objects with solved motions from clip:

  * Follow Track (make object follow 2D motion of track with given name
    or parent object to reconstructed 3D position of track)
  * Camera Solver to make camera moving in the same way as reconstructed camera

This commit NOT includes changes from tomato branch:

- New nodes (they'll be commited as separated patch)
- Automatic image offset guessing for image input node and image editor
  (need to do more tests and gather more feedback)
- Code cleanup in libmv-capi. It's not so critical cleanup, just increasing
  readability and understanadability of code. Better to make this chaneg when
  Keir will finish his current patch.

More details about this project can be found on this page:
    http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011

Further development of small features would be done in trunk, bigger/experimental
features would first be implemented in tomato branch.
2011-11-07 12:55:18 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
8e2bc6cdbc Context menu 'Edit Source' operator no longer needs to be enabled as a build option, improved this so the python file:line lookups are only done when the operator runs (previously this was done for every button, every draw when the build option was enabled).
Perhaps this should be hidden when not running with --debug, easy to change.
2011-10-23 04:13:56 +00:00
7aca04ad0a minor changes to test editing
- use BLI_strncpy_utf8 for utf8 buttons when pasting.
- reuse code for ui_textedit_type_ascii / ui_textedit_type_utf8.
- use memmove rather then for() loops in string editing.
- merge jump/all arguments in interface_handlers.c into one enum arg.
2011-10-20 07:12:14 +00:00
445279524a debug build option WITH_PYTHON_UI_INFO, so you can right click and edit the python source for UI layout directly. 2011-10-20 00:48:00 +00:00
f8317ed450 fix UI jump in normal buttons for buttons which didnt start out normalized. 2011-10-15 09:43:42 +00:00