Commit Graph

2412 Commits

Author SHA1 Message Date
Martin Poirier c07acfb4fd Transform fun
extracting params in split transform operators.

work in progress still, but lots of fun with operator replay (F6)
2009-03-06 15:50:15 +00:00
Joseph Eagar f2371cbbae tesselator works. . .FINALLYscons/scons.py BF_QUICK=bf_editors_mesh,bf_bmesh,bf_blenlib,bf_transform,bf_editors_transform also made transform code execute it after transform end. tesselator uses original algorithm, yay 2009-03-06 06:06:14 +00:00
Andrea Weikert 0f040e2f26 2.5 filebrowser
- WIP commit
- bookmarks toggling (region collapsing needs to be done still)
- switching between display types in header (long filenames needs to be done still)
2009-03-03 13:15:40 +00:00
Joseph Eagar 30313645b0 Split dissolve_disk into dissolve_vert and dissolve_disk as agreed.
also made dissolve vert bmop use the error api, and put in some code 
to report it to the user in the xkey ui code.

Need to make a file in editors/mesh for client code utility functions for 
bmesh, like e.g. reporting bmesh errors to the user, handling conversion 
more automatically, etc.
2009-03-01 06:36:16 +00:00
Brecht Van Lommel 6cc89b9d4e 2.5: Text Editor back.
There was very little structure in this code, using many globals
and duplicated code. Now it should be better structured. Most
things should work, the main parts that are not back yet are the
python plugins and markers. Notes:

* Blenfont is used for drawing the text, nicely anti-aliased.
* A monospace truetype font was added, since that is needed for
  the text editor. It's Bitstream Vera Sans Mono. This is the
  default gnome terminal font, but it doesn't fit entirely well
  with the other font I think, can be changed easily of course.

* Clipboard copy/cut/paste now always uses the system clipboard,
  the code for the own cut buffer was removed.
* The interface buttons should support copy/cut/paste again now
  as well.
* WM_clipboard_text_get/WM_clipboard_text_set were added to the
  windowmanager code.

* Find panel is now a kind of second header, instead of a panel.
  This needs especially a way to start editing the text field
  immediately on open still.

* Operators are independent of the actual space when possible,
  was a bit of puzzling but got it solved nice with notifiers,
  and some lazy init for syntax highlight in the drawing code.
* RNA was created for the text editor space and used for buttons.

* Operators:
    * New, Open, Reload, Save, Save As, Make Internal
    * Run Script, Refresh Pyconstraints
    * Copy, Cut, Paste
    * Convert Whitespace, Uncomment, Comment, Indent, Unindent
    * Line Break, Insert
    * Next Marker, Previous Marker, Clear All Markers, Mark All
    * Select Line, Select All
    * Jump, Move, Move Select, Delete, Toggle Overwrite
	* Scroll, Scroll Bar, Set Cursor, Line Number
    * Find and Replace, Find, Replace, Find Set Selected,
	  Replace Set Selected
    * To 3D Object
    * Resolve Conflict
2009-02-28 23:33:35 +00:00
Joseph Eagar 99919b1714 merge with trunk. also tried to fix tesselator code; new code should've worked, but there's still some problems, possibly not in the tesselator code entirely. also still have reverted tools/Blender.py since scons still isn't fixed, heh. 2009-02-28 12:49:18 +00:00
Campbell Barton 66c2f1c2a3 added defAutoButR() and blockSetFlag() and some flags for the experimental python UI, which just wraps C the functions. 2009-02-27 10:22:40 +00:00
Brecht Van Lommel 9ac7c8e91a 2.5: Particle edit mode more functional now. Transform, brush
editing, paint cursor, radial control, mouse/border/circle/lasso
select, mirroring, bad level calls fixed, etc.
2009-02-25 19:29:58 +00:00
Ton Roosendaal c3078c94fb 2.5
SHIFT+A add armature didn't add a bone yet. :)
2009-02-25 14:50:40 +00:00
Joshua Leung 57cf62745f DopeSheet/Graph Editors: Restored Copy/Paste operators
The channel-matching code when pasting still needs improvements to work really nicely...
2009-02-24 11:18:24 +00:00
Joshua Leung 874f8008a2 Animation Editors: Bugfixes for channel selection tools
* Ctrl-Shift select for Action Groups works again
* Clicking on a channel's data will select it, and also make it the active one in the list now
* Selecting keyframes in F-Curves will select the F-Curve channel too now (+ make it active)
2009-02-22 04:13:29 +00:00
Ton Roosendaal f2f734c9a5 2.5
View3D: background image buttons back. Again nice
to use blend or size or other sliders for live
updates. :)

Note that 'load' doesnt work yet, the operator for
image load only does space-image now.

Also note that with a built-in 4-split option, we
can also encode a way to show 3 different pics.
2009-02-21 19:17:31 +00:00
Joshua Leung 59b44cda51 Graph Editor: NKEY panel - added code to retrieve 'active F-Curve'
Currently, this is just used to print the 'name' of the active F-Curve in a panel for verification purposes. This is the recommended way of getting this info.
2009-02-21 11:22:06 +00:00
Brecht Van Lommel ebd2b1212d 2.5: Particle Edit, work in progress commit.
* Still incomplete and some operators don't work, refresh issues, etc.
* Made Hide/Reveal operators consistent for various modes.
2009-02-20 20:39:27 +00:00
Joshua Leung 72e99d9182 KeyingSets: Added two operators which wrap the internal (blenkernel) KeyingSets API functions
These operators - ANIM_OT_keyingset_add_new() and ANIM_OT_keyingset_add_destination() - are designed for use from PyAPI or through some other means, and as such, have not been assigned any hotkeys. 
They should only be used when all the relevant settings can be supplied to them, which in ideal circumstances would be through some script used by a rigger to define all the necessary Keying Sets for their rig for example.

Whether we will be building many of the utilities for the PyAPI like this remains to be seen. 

Note: the second one doesn't work yet, as there are problems with accessing certain operator props.
2009-02-20 05:42:09 +00:00
Brecht Van Lommel 8e41a21607 2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
  pressure, repeating paint operations, etc should all work.
  Drawing cursor needs a bit of work, only gets shown when enabling
  texture paint mode now.

* Move sculpt, image paint, and vertex/weight paint into a single
  sculpt_paint module. Doesn't make much difference now, but nice
  to have it together for better integration and consistency in
  the future.
2009-02-19 23:53:40 +00:00
Ton Roosendaal 2cb5af58a6 2.5
- Mesh Rip back (Vkey). For those who keep wondering how
  it works: just put mouse cursor somewhere close to the
  selection, press V and mouse mouse away from it. Feels
  like real rip!

- Made extrude sorta work, no menu/options yet though.
  But it does transform!

- Added an short event->mval[2] with region coords, 
  easier coding for the guys :)

- Fill operator standard delivers 'beauty' now
2009-02-19 19:03:53 +00:00
Matt Ebb f5de61816b * Cleaned up naming of icon ID constants. This helps fix bad icons in the graph editor among others. 2009-02-18 05:54:37 +00:00
Matt Ebb ba59754a1d * More icon updates 2009-02-18 04:36:07 +00:00
Brecht Van Lommel 38410b63a6 2.5: Text edit mode operators back. Took me a while getting
them nicely repeatable, and splitting up the big edit_text
operator into individual operator so it's all nicely scriptable,
documented, configurable, etc..

* Insert Text, Line Break, Insert Lorem
* Toggle Case, Set Case, Toggle Style, Set Style, Set Material
* Copy Text, Cut Text, Paste Text, Paste File, Paste Buffer
* Move, Move Select, Delete
* Change Spacing, Change Character

Notes

* Text (datablock) to Object doesn't work yet, will need to
  implement text editor context for that.
* Some shortcut keys don't work because screen/wm overrides them,
  ctrl+x, ctrl+left/right. That override goes top down which works
  well for some cases, but here we need to override in the other
  direction.
* There's no unicode support in RNA, or the user interface code
  for that matter, but text strings can contain these characters.
  At the moment it stores a UTF-8 string in char arrays, which is
  supposed to be nicely compatible with ascii. Seems reasonable to
  add support for UTF-8 in the interface code, python bindings, ..
  eventually?
2009-02-17 19:55:20 +00:00
Joshua Leung 7f4fa8971a 2.5: Restoring Auto-Keyframing for Transforms
Auto-Keyframing does not work anywhere else yet, and probably won't for a while.
2009-02-16 03:01:56 +00:00
Joshua Leung 844db37559 Graph Editor: F-Curve Colouring
Now F-Curve channels in channels region are drawn with the same colour as their respective curve is drawn in the curves area. I've had to make a compromise to store such colour info in F-Curves themselves, which is not terribly ideal if the F-Curve gets reused in some way. However, for now, this will do (special tweaks can be made to make this work better though).

I've also added a colour-determination mode per curve which should in future allow more control over this. By default, all curves still use the old 'rainbow' style. The available types area:
* Old Rainbow - Colour is determined 'automatically' using a magic method which uses curve position + total curves to generate a colour.
* Auto RGB - Color is determined using the 'array index' stored in F-Curve for data-access. An unresolved issue with this is that all the curves with this will end up with exactly the same colour, leading to confusion (i.e. all location.x and scale.x properties could potentially all be the same red colour).
* Custom colour - self explanatory

Currently, there's a minor bug when loading old files where the colours don't get initialised yet. For now, just clicking in the Graph Editor after file-load will solve any of these problems.
Ton: it looks like area->refresh() isn't getting called after file read.
2009-02-15 10:58:24 +00:00
Ton Roosendaal 891a2022c5 2.5
View3D: snap menu (SHIFT+S) back.

All options are own operators, a (temp?) menu collects them all.
Note that the operators have a full name, for the menu it seems
too much; still I'd prefer a way to name operators in a way
it fits everywhere. That will make a unified translation system
possible for example.

Also: this code was needed to get 'center view' (numpad dot) in
editmode to work.

Last note; it uses old transform code to gather vertex info.
This is fully local to this C file, and quite simple to replace 
in future with new transform.
2009-02-14 13:07:09 +00:00
Brecht Van Lommel 47b9a44063 2.5: Curve edit mode add vertex and add menus now work. Also
fixed an issue where sublevel menus did not get right operator
context.
2009-02-13 17:37:01 +00:00
Joshua Leung 8817fb93c4 Keying Sets: Insert/Delete Keyframe Operator Buttons
* Insert/Delete keyframe buttons in the TimeLine work again. These now use two new operators which only insert keyframes for the active Keying Set. 
* Renamed the old insert/delete keyframe operators. These now have the "*_old" postfix on their names. What happens with these temp operators is yet to be seen.
* Added insert/delete keyframe buttons beside the operator buttons for Keying Sets in the Outliner->Datablocks view
2009-02-13 09:46:08 +00:00
Joshua Leung c8f04eba48 Animato: Various improvements
* Scene and World AnimDatas are now included in animation editors
 
* Keyframes for integer-value settings now get the FCURVE_INT_VALUES flag set for their F-Curves, which restricts those curves to only having integer-values. F-Curve displays have been altered accordingly, but some editing tools may still need tweaks to work with this.

* Fixed notifiers for Insert Keyframe -> Active Keying Set.
2009-02-13 06:33:07 +00:00
Joshua Leung cec4a29977 Keying Sets: Wrapped KeyingSets in RNA
* The settings of KeyingSets can now be viewed/modified through RNA. 
* Shuffled RNA wrapping for AnimData over to its own file 
* Moved insert-key flags to DNA_anim_types.h, as they're now used for KeyingSets.
2009-02-13 01:51:33 +00:00
Brecht Van Lommel 763a98f4c0 2.5: Most curve/surface editmode operators back:
* Hide, Reveal
* Separate, Duplicate, Delete
* Set Weight, Set Radius, Set Spline Type, Set Handle Type, Set Smooth
* Tilt, Clear Tilt
* Smooth, Smooth Radius
* De(select) First, De(select) Last, De(select) All, Select Inverse,
  Select Linked, Select Control Point Row, Select Next, Select Previous,
  Select More, Select Less, Select Random, Select Every Nth
* Switch Direction, Subdivide, Make Segment, Spin, Extrude, Toggle Cyclic
* Specials Menu

Not working correct yet:

* Add Vertex (ctrl click)
* Add Menu
2009-02-12 22:12:21 +00:00
Joshua Leung 9733eebd60 KeyingSets: More work on preparing the UI
KeyingSets can now be added/removed. Next up, the code for the operators to add items to Keying Sets.
2009-02-12 01:11:29 +00:00
Ton Roosendaal 2e79e4e975 2.5
Smaller jobs, all in one commit!

- Moved object_do_update out of view3d drawing, into
  the event system (currently after notifiers).
  Depsgraph calls for setting update flags will have to
  keep track of each Screen's needs, so a UI showing only
  a Sequencer doesn't do objects.

- Added button in "Properties region" in 3D window to set
  or disable 4-split, including the 3 options it has.
  (lock, box, clip)

- Restored legacy code for UI, to make things work like
  bone rename, autocomplete. 

- Node editor now shows Curves widgets again

- Bugfix: composite job increased Viewer user id count

- Bugfix: Node editor, not "Enable nodes" still called
  a Job, which didn't do anything

- Various code cleaning, unused vars and prototypes.
2009-02-11 16:54:55 +00:00
Joshua Leung 7d3c88772b Keying Sets: Initial commit of skeleton code
When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose.

Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu).

Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
2009-02-11 12:19:42 +00:00
Brecht Van Lommel b77da4893d 2.5: Image window operators, quite a few of these still have
missing parts and are work in progress.

Set 3D Cursor
Set Tile
Sample Color
New
Open
Replace
Reload
Save (As)
Save Sequence
Pack
Unpack
Record Composite

The file select operators have context issues still. They need
to get the image space in the context on exec() but it's not
there currently, not sure how to solve that yet.

Also added name parameter to uiMenuItemEnumO, and fixed "mute"
argument in ED_update_for_newframe calls in fluidsim bake.
2009-02-10 23:17:58 +00:00
Ton Roosendaal 25440893dd 2.5
*** Proof of concept! ****

3D window Panels back, in own designated region for now.
Activate or hide it with Nkey.

Note that Background Image doesn't work yet,  Transform
Orientations probably need tests by Martin, Sculpt options
have to be recoded there by Nicholas.

The UI design sessions will of course review all of this!
We'll have to solve a lot of related topics;
- navigation (where) and context (what)
- non-overlapping layouts vs floating panels/bars
- properties vs tools (toolbars)
- drop panels and make nice (semi-automated) list views?

I've also done experiments with making the main 3d view
stay 'behind' the buttons region. That makes popping buttons
in and out less distracting, but also makes it obscuring
the view... it's not in this commit, it didn't work proper :)
To get that work it has to be handled by the internal
compositor, then it even can have fancy transparency in back.

Anyhoo, time enough to play with this a while. Especially for
Image window (paint) it can work well too.
2009-02-10 15:38:00 +00:00
Matt Ebb d262cde5f8 * Some more icon file updates (thanks jendrzych), and associated UI tweaks. 2009-02-10 02:39:19 +00:00
Brecht Van Lommel 283926aa2d 2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators:

* UV mapping operators (U key menu): cube, sphere, cylinder, etc.
* Hide/Show operators.

And solves most XXX's, including:

* Fix bad includes and calls into space image.
* Aspect ratio correction.
* Create UVs if they don't exist yet on unwrap.
* Assign image to UVs.
* Drawing proportional edit circle.
2009-02-09 20:58:31 +00:00
Joshua Leung 59736af8fc Animato: Added 'experimental' grouping schemes for F-Curves
When inserting keyframes on previous un-animated Objects/bones, F-Curves will be added into Action Groups into either "Object Transform" or <PoseChannel Name>. Ob->Material settings are not grouped for now to illustrate what's possible.

Old files are currently not patched to use do this, as it's still not clear whether this will be ideal.
2009-02-09 10:04:11 +00:00
Matt Ebb 85231e5fd4 * Some more 2.5 theme updates 2009-02-09 02:54:40 +00:00
Ton Roosendaal eb929804d2 2.5
Added CTRL+W save Blender file.

It's the first user of the uiPupMenuSaveOver() function,
which I've recoded to accept an operator pointer.
This is required because the operator property 'filename'
has to be set to work. Other 'save over' users will
require running operators too I guess.
2009-02-08 19:15:59 +00:00
Ton Roosendaal 8c5c7ebb0b 2.5
Scene browse button now works.
Note that animsys currently executes animation for the entire
database, so multiple scenes in multiple windows don't work yet.

Various fixes:

- crash on invoking filewindow when mouse outside (active) window
- removed obsolete error prints (set screen error, copy data error)
- displist fix for loading files with curve/nurbs, the select-outline
  then didnt draw immediately.
- outliner allows scene activating
2009-02-08 12:16:35 +00:00
Ton Roosendaal 2f0f8c8bae 2.5
- Screen browse button back

- Several fixes in using screens in more windows.
  Still has loose ends, but things are definitely more stable!
2009-02-07 19:37:29 +00:00
Brecht Van Lommel 591ab657d6 2.5: UV Editor, more operators.
Border Select
Circle Select
Pin
Select Pinned
Unwrap
Minimize Stretch
Pack Islands
Average Islands Scale
Snap Cursor
Snap Selection
2009-02-07 01:27:46 +00:00
Brecht Van Lommel 84e2de8ca7 2.5: ID datablock button back, previously known as std_libbuttons. The
way this worked in 2.4x wasn't really clean, with events going all over
the place and using dubious variables such as G.but->lockpoin or
G.sima->menunr. It works as follows now, for example:

xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID**)&sima->image, ID_IM, &sima->pin, xco, yco,
	sima_idpoin_handle, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|UI_ID_ALONE|UI_ID_PIN);

The last two parameters are a callback function, and a list of events
or functionalities that are supported. The callback function will then
get the ID pointer + event to handle.
2009-02-06 16:40:14 +00:00
Joshua Leung 0355dcc618 2.5 - Armatures Code
* Brought back recalculate bone roll (Ctrl N). This should be quite a straightforward example of a cleaned-up + ported armature tool. 

* Cleaned up a few warnings
2009-02-06 10:48:00 +00:00
Ton Roosendaal 1b27cd70e5 2.5
Render back! And not only back, even full threaded now. :)
Current state is unfinished, but too much fun to not to
commit for review and test!

WARNING: because render is in a threaded job, it will
use data as can be edited in the UI. That'll crash in many
cases of course... the idea is to limit UI usage to viewing
stuff, especially for the Image Window to inspect layers
or zoom in/out.

What works now;
- F12 render (no anim)
- ESC from render
- ESC pushes back temporary Image Window
- Render to ImageWindow or full-screen.
- Executing composites, and edit composites after render.

Note that the UI is 100% responsive in a render, you can 
switch screens, slide area dividers around, or even load
a new file during render. :) It's quite stable even.

I'll collect all crash reports especially to get a good 
picture of where the protection is required at least.

Also added: XKey "Delete Objects", to get things crash...
unfortunately it didn't for me.
2009-02-04 17:40:50 +00:00
Brecht Van Lommel df7e766032 UI
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler,
  no need to build a string). Also made transform orientation and
  subdiv type enums instead of ints for this.
* Added an icon argument to many of the uiMenu calls, and added a
  uiMenuItemIntO.
* Move auto rna button creation out of outliner code, now is
  uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a
  whole block.
* Implemented uiPupBlock(O). Pressing F6 gives a menu with the
  properties of the last operator to test. I tried to make a redo
  last operator out of this but couldn't get the context correct
  for the operator to repeat in. Further the popup block also has
  some issues getting closed while editing buttons.
* Fix uiAfterFunc memory leak on Ctrl+Q quit.
* Fix handling of RNA number button dragging and sliding for RNA
  buttons with range -inf/inf.
2009-02-04 11:52:16 +00:00
Ton Roosendaal 9c2e4571cc 2.5
Committed two posemode operators. Hide/Unhide.

For people who want to check on adding operators, only 
check the changes in armature directory, rest is to 
get things to work, and a small bugfix :)
2009-02-01 19:53:24 +00:00
Ton Roosendaal a00aa16d7e 2.5
Hrmf, I try to make a local operator-only commit possible, but I
keep finding other small todos :)

- added two more standard poll callbacks for pose and armature
- fixed operator naming in editmesh_mods.c
2009-02-01 18:07:02 +00:00
Ton Roosendaal df68580aeb 2.5
Preparing for volunteer to work on operatorifying armature code.
Just new C file and calls to assign operators and keymaps.
2009-02-01 17:33:10 +00:00
Ton Roosendaal 51ded6696a 2.5
Big commit, but mainly adminstration.

- Enabled ot->flag OPTYPE_UNDO to work.
- Removed all redundant ED_undo_pushes, but I'd
  recommend everyone to check it while testing. :)
- Added view manipulations as OPTYPE_REGISTER,
  although this will flood the redo stack a bit...
  Nevertheless; for a "redo last action" panel we
  can simply check if both flags are set for redo.

- Bugfix in editmode undo: selectmode was cleared,
  so you couldn't select after undo
- Bugfix in mixing tweaks and keymaps... solution
  works but is weak, need to think over a while.
2009-01-31 19:40:40 +00:00
Nicholas Bishop 6d2a30ece8 Update the view3d depth buffer cache after rotating, moving, or scaling the view (for sculptmode) 2009-01-30 18:27:25 +00:00