Commit Graph

127 Commits

Author SHA1 Message Date
8718b91af0 added fullscreen command line switch on Win32 -W
written by Florian Eggenberger.

Since Ghost in the bf tree is still used, i patched it here.
2003-05-05 10:53:04 +00:00
16b3cd809a dos2unixed relivant stuff in the interndir.
I'll wait a couple of days and if no complaints do the other dirs as well.

Kent
2003-05-01 19:52:40 +00:00
f740a2a67c modified it so ghost debugging is not done by default but you can
renable it with configure --enable-debug

Kent
2003-04-29 19:15:22 +00:00
7cc9ff34d1 Change the VC7 project to directly call python with the right arguments
to freeze.py (including my new -D hack).
2003-03-26 04:59:28 +00:00
74466d7211 Added a -D option to freeze.py to cause it to not check to see if certain
directories exist. They don't exist for a standard Python 2.3 installation
but they aren't needed either... this is really a hack, I wish someone
who understood the freeze process better could look at this.
2003-03-26 04:58:41 +00:00
3711aade3b On OSX, run ranlib on libfrozen.a after creation 2003-03-24 23:45:11 +00:00
2aad6b3321 Kill 2 undefined function warnings. 2003-03-24 15:05:51 +00:00
dc91e98159 Modified it to use $(NAN_PYTHON_BINARY) instead of just plain old
python.  (otherwise why have the env var?) ;)

Kent
2003-03-21 21:50:47 +00:00
8768fdf08f Update to use <iostream> vs <iostream.h> 2003-03-18 23:21:31 +00:00
f8f1591442 Killed MT_Scalar to float conversion warnings (should be
explicit cast anyway).
2003-03-18 23:20:10 +00:00
465229e4d6 Rest of the VC7 intern projectfiles. 2003-03-18 19:38:36 +00:00
f06ca3e196 First set of VC-7 project files. Also first my first commit in the free
world, what hath hell wrought.
2003-03-18 19:27:13 +00:00
a0c1e2bd3d updated intern project files to suit the lib dir move. 2003-03-12 22:45:34 +00:00
8c5f949cb2 - python include path is now taken from nan_definitions.mk 2003-02-24 19:04:20 +00:00
Hans Lambermont
ad625dd508 - fix 'debug' target
- add ID and copyrights to top level makefile
2003-02-17 16:51:16 +00:00
Hans Lambermont
99a1f599d8 fix clean target 2003-02-09 22:01:05 +00:00
e20e2c0201 - build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
2003-02-09 20:51:14 +00:00
5b8aee77a2 don't use fmod on darwin 2003-02-09 20:15:39 +00:00
6b65e39a44 Revert to the FUTURE_PYTHON_API, this means:
- switching the define on in buildsystems (NaN, auto and msvc are done)
- again import _Blender, which is the C module, from the Python modules
2003-02-06 03:30:25 +00:00
f8ae7db9aa I took out the include since it was causing problems on some platforms
and added targets for clean, debug and test, so we don't need the include.

Kent
2003-02-03 16:29:30 +00:00
ce1ee7193b Makefile
- fix make/shell buglet to make use of --no-print-directory for cleaner logs
- Conform to the nan_subdirs.mk mechanism of building
intern/Makefile
- include nan_subdirs.mk again

This enables people to run make clean and all those other targets from the top
level dir again, 'make source' has been lost for now
2003-02-03 03:56:41 +00:00
d45c5706d7 This small update should fix the build errors in python/freeze.
I added a check if the output directory (../frozen) exists and will create
the directory if it does not exist.
This time I tested it also with the NaN make environment :)

Michel
2003-02-01 12:01:41 +00:00
dd8f2d4ee3 Now the make freeze is done when any of the *.py files in intern/python
is updated.
* modulefinder creates a file src.list which contains all the *.py files
  needed for the python suport in Blender.
* Makefile.am is able to depend on the files listed in src.list.
* makemakefile_ac.py is reverted to the previous version. The old version
  contained my first attempt to get the make freeze trick working. It was
  wrong.

Michel
2003-01-31 20:24:18 +00:00
c6b5dbbf9b Added multitest to the targets that get built for tests for ghost.
Kent
2003-01-30 02:47:29 +00:00
Chris Want
2d9d906cb3 Ignore WM_DELETE_WINDOW on IRIX (somebody smarter than me please
check this for correctness).
2003-01-29 19:49:22 +00:00
Chris Want
a6e4b7bb18 Mousewheel under X11 (patch by Martin Vollrathson) 2003-01-29 04:45:13 +00:00
1bbd7b1392 Modified MSVC intern projectfiles - XCOPY doesn't need the /E option.
Updated README to suit the new 'merged' blender target.

--aphex
2003-01-28 19:39:06 +00:00
0df2cdbc2d Fixed constructor of wheel event.
Limited wheel event ticks to plus and minus one on Mac.
Maarten
PS Any volunteers for X11?
2003-01-27 22:08:51 +00:00
08c376d54c Added GHOST_WheelEvent.h
Maarten
2003-01-27 21:36:07 +00:00
6478b3aa94 Added mouse wheel support for windows.
Both gears (C and C++) projects contain an example.
Maarten
2003-01-27 21:35:26 +00:00
0853bef1e2 - files are now compiled in a different location. So the include path
to Python.h had to be adjusted
2003-01-26 13:12:29 +00:00
3bf8d2aa0c Get the Blender module back using the traditional makefiles, other
build systems (auto, msvc, PB) do not seem to have this problem.

- Change intern/python/freeze/Makefile to freeze outside of the source/ tree
- Change source/blender/bpython/Makefile to not build the frozen stuff anymore
- Change source/blender/bpython/intern/Makefile to use CURRENT_PYTHON_API
   instead of FUTURE_PYTHON_API, damage control
2003-01-26 02:42:22 +00:00
d1ca120fb8 Fixed up the code so it compiles. (Basically added one more arg to
GHOST_CreateWindow)

Kent
2003-01-24 06:00:38 +00:00
16677d1f28 fixed 3 warnings...
One uninitalized var and 2 unused vars.

Kent
2003-01-24 05:52:25 +00:00
ffef850589 Fixed doxygen so it would run again for ghost....
My first time using it so I may have done it wrong but it produces the
docs now and it didn't before so maybe someone else wants to look at it ;)

Kent
2003-01-24 05:32:14 +00:00
5b845badef First light of mouse wheel support.
Only working (soso) on osx.
Maarten
2003-01-23 21:39:29 +00:00
3bdb9b7f39 This commit may need to be reversed, for some of the older compilers but
I'm guessing its safe.

Basically it fixes a warning about typedef usage.
Reading the docs on gcc-3.2 it says that classes that use a typedef
need to have the keyword "typename" infront of them according to the c++
standard.  Currently it only produces a warning but it may be an
error later, so I figured why not fix it.

Kent
2003-01-21 18:31:50 +00:00
3ef0209f80 fixed the missing copy of the header file
Maarten
2003-01-15 14:51:23 +00:00
Francis Laurence
c6a905f7e9 Hello,
*Fixed boolean buglet in the bsp lib. I have not committed any libraries so you'll
have to do this to see the changes in blender.
*Got the bsp test program working again with the new GHOST createWindow
interface.
*(Visual C++) Modfied some of the dsp in the intern library to NOT prompt when
overwirting old libs and header files. This is the /Y option after XCOPY
Cheers
Laurence.
2003-01-12 19:48:53 +00:00
c95d631b83 Removed references to modules that do not exist. The python interface is
broken, but it should give 0 errors when building.

Michel
2003-01-06 17:27:43 +00:00
fa45a02295 on Mac OS X run ranlib on libfrozen.a after creating it 2003-01-06 17:22:57 +00:00
3290b8c1c0 cpifdiff.sh died with an error when $(LCGDIR)/$(LIBNAME)/include/blenkey.h
didn't exist instead of installing it as it should.

-       @../tools/cpifdiff.sh blenkey.h $(LCGDIR)/$(LIBNAME)/include/blenkey.h
+       @../tools/cpifdiff.sh blenkey.h $(LCGDIR)/$(LIBNAME)/include/

sgefant
2003-01-04 21:58:04 +00:00
8dcdf3bf0b - replaced #elif with more correct version:
< #elif _WIN32
---
> #elif defined(_WIN32)
2003-01-04 18:17:50 +00:00
f92d4b8650 libfrozen will be built only once until one of the python files is changed.
Michel
2003-01-04 17:31:11 +00:00
38e5b5899c - on windows alcGetError() has no arguments. On other platforms it does. 2003-01-04 16:46:49 +00:00
76f4ae72f3 - when compiling on windows, override CC=gcc with CC=..../cl_wrapper.pl
and use the Python.h in the lib/windows/python/include directory.
  MSVC++ doesn't like linking with a gcc compiled frozen library.
2003-01-04 16:27:26 +00:00
Hans Lambermont
45b243ac47 Workaround for the header file copying dependency hell 2003-01-04 15:07:25 +00:00
1af0e07f74 Added the following prototype to get rid of another warning:
void pub_priv_test(char *HexPriv, char *HexPub);

Kent
2003-01-03 16:01:12 +00:00
f2aaeb8f5b Two small updates to fix warnings.
The first is renaming fv_data to fv_data2 to get rid of a shadow warning
second is an unused var that was an extra uneeded call to fabs.

Diff included:

Kent
--
mein@cs.umn.edu

Index: BSP_CSGMeshBuilder.cpp
===================================================================
RCS file: /cvsroot/bf-blender/blender/intern/bsp/intern/BSP_CSGMeshBuilder.cpp,v
retrieving revision 1.3
diff -u -r1.3 BSP_CSGMeshBuilder.cpp
--- BSP_CSGMeshBuilder.cpp      25 Nov 2002 09:52:48 -0000      1.3
+++ BSP_CSGMeshBuilder.cpp      3 Jan 2003 15:47:15 -0000
@@ -89,13 +89,13 @@
        }

        if (props.user_face_vertex_data_size) {
-               char * fv_data = NULL;
-               fv_data = new char[4 * props.user_face_vertex_data_size];
+               char * fv_data2 = NULL;
+               fv_data2 = new char[4 * props.user_face_vertex_data_size];

-               face.user_face_vertex_data[0] = fv_data;
-               face.user_face_vertex_data[1] = fv_data + props.user_face_vertex
_data_size;
-               face.user_face_vertex_data[2] = fv_data + 2*props.user_face_vert
ex_data_size;
-               face.user_face_vertex_data[3] = fv_data + 3*props.user_face_vert
ex_data_size;
+               face.user_face_vertex_data[0] = fv_data2;
+               face.user_face_vertex_data[1] = fv_data2 + props.user_face_verte
x_data_size;
+               face.user_face_vertex_data[2] = fv_data2 + 2*props.user_face_ver
tex_data_size;
+               face.user_face_vertex_data[3] = fv_data2 + 3*props.user_face_ver
tex_data_size;
        } else {
                face.user_face_vertex_data[0] = NULL;
                face.user_face_vertex_data[1] = NULL;
[9:47] ~/blender/intern/bsp/intern(mein@captcrab) % cvs diff BSP_MeshFragment.cp
p
Index: BSP_MeshFragment.cpp
===================================================================
RCS file: /cvsroot/bf-blender/blender/intern/bsp/intern/BSP_MeshFragment.cpp,v
retrieving revision 1.3
diff -u -r1.3 BSP_MeshFragment.cpp
--- BSP_MeshFragment.cpp        25 Nov 2002 09:52:48 -0000      1.3
+++ BSP_MeshFragment.cpp        3 Jan 2003 15:47:21 -0000
@@ -106,8 +106,6 @@
                if (BSP_Classification(vert.OpenTag()) == e_unclassified)
                {
                        MT_Scalar sdistance = plane.signedDistance(vert.m_pos);
-                       MT_Scalar fsdistance = fabs(sdistance);
-
                        if (fabs(sdistance) <= BSP_SPLIT_EPSILON) {
                                // this vertex is on
                                vert.SetOpenTag(e_classified_on);
2003-01-03 15:53:46 +00:00
fac23acffe Added fix for invisible size widget on OSX.
It's still behind a define because it does not work with
blender (player and gears work fine).
Maarten
2003-01-01 22:32:35 +00:00