Commit Graph

1022 Commits

Author SHA1 Message Date
f3074b96d6 Eevee: Make sun power match cycles better.
I made an empirical test with a 100% diffuse sphere and manually tweak the
lighting power of a sun lamp trying to fit cycles and eevee the best I can.

Then I plotted the result and found a rough fit to the equation and that
seems to work pretty well.
2018-11-15 18:16:22 +01:00
d546269de8 Cleanup: Double semicolon at the end of line 2018-11-15 16:32:18 +01:00
c39d5a6c88 Fix T57708: Crash on Eevee rendering with SSR enabled.
Intel does not like dead code.
The driver for `Intel HD Graphics 4000` crashes in these cases.
2018-11-13 15:19:10 -02:00
36a3a40033 Eevee: Fix ESM not working after a certain distance
This was caused by overflow caused by the background and precision during
filtering.
2018-11-12 13:50:22 +01:00
e51dae4af8 Eevee: Fix lamps shadows not updating correctly
This was visible if the lamps was out of frustum.
2018-11-12 13:50:22 +01:00
4f11441913 Eevee: Add partial support for the Light Path Node
This makes it possible to tweak indirect lighting in the shader.

Only a subset of the outputs is supported and the ray depth has not exactly
the same meaning:

Is Camera : Supported.
Is Shadow : Supported.
Is Diffuse : Supported.
Is Glossy : Supported.
Is Singular : Not supported. Same as Is Glossy.
Is Reflection : Not supported. Same as Is Glossy.
Is Transmission : Not supported. Same as Is Glossy.
Ray Length : Not supported. Defaults to 1.0.
Ray Depth : Indicate the current bounce when baking the light cache.
Diffuse Depth : Same as Ray Depth but only when baking diffuse light.
Glossy Depth : Same as Ray Depth but only when baking specular light.
Transparent Depth : Not supported. Defaults to 0.
Transmission Depth : Not supported. Same as Glossy Depth.

Caveat: Is Glossy does not work with Screen Space Reflections but does work
with reflection planes (when used with SSR or not).
We have to render the world twice for that to work.
2018-11-08 19:20:40 +01:00
1250ace641 Eevee: Fix refraction materials
Fix refraction depth not working without ScreenSpace Refraction.
Fix ScreenSpace Refraction masking reflections.
2018-11-08 19:20:40 +01:00
fac2cfdfa7 Eevee: Improve Hashed Alpha transparency by reducing noise size
This only affect renders and static viewport accumulation.
It reduces helps reduce noise when lots of half transparent surfaces
overlaps.
2018-11-07 00:19:14 +01:00
8a204ccdb4 Eevee: Support monochromatic Transparent BSDF correctly
This fits Cycles better even if it is only for grey scale values. This only
work if the blend mode is Alpha Blend or Alpha Hashed.
2018-11-07 00:19:14 +01:00
2a0a7cd73d Eevee: Fix missing UBO bound if using a muted Shader to RGB node with SSS
This is a nasty bug. Because the node does not get properlly tagged as SSS
(sss_id is 0) but is still evaluated (so tagging the GPUMaterial as having
SSS). The sssProfile UBO is still declared and we need to bind something
to it.
2018-11-06 12:05:21 +01:00
fecb09ceff Eevee: Fix crash during Light cache baking
This was caused by some threading conflict.
2018-11-01 21:23:12 +01:00
b2a6e149a6 Eevee: Opti: Irradiance: Remove sqrt and max on backface test
Did not have any impact in my tests and it saves some instructions.
2018-11-01 21:23:12 +01:00
bb3219d2b1 Eevee: Fix pingpong buffer not using 32bit float buffer when rendering 2018-10-31 22:35:42 +01:00
35b888fbda Eevee: Fix compilation issue cause by cleanup 2018-10-31 21:14:32 +01:00
97a1561283 Eevee: Cleanup: Remove TODOs about MSM
Soft shadows are supported in another manner, Multiple Shadow Maps are not
needed anymore.
2018-10-31 19:44:01 +01:00
cde64619ca Eevee: Implement Overscan option
This option make the internal render size larger than the output size in
order to minimize screenspace effects disapearing at the render edges.

The overscan size added around the render is the maximum dimension
multiplied by the overscan percentage.
2018-10-31 18:32:54 +01:00
117bc96ce8 Eevee: Fix dot corruption on intel HD5xx/6xx series
It is caused by some sync issue apparently. Adding glFlush in these
two places fixes it.

Caveat: it might have a small perf impact (did not measure it).

The fix is limited to the affected driver/operating systems.
2018-10-31 12:32:18 +01:00
a248c2001a GPU: Add glFlush and glFinish wrapper 2018-10-31 12:32:18 +01:00
d69fe6325d Eevee: Fix clearcoat materials not recieving AO 2018-10-29 22:40:42 +01:00
8ee575867a Eevee: Fix Sun soft shadows not starting at first sample 2018-10-29 16:26:52 +01:00
26ed545276 Cleanup: style 2018-10-29 10:24:42 +11:00
b8331b79e6 Eevee: Implement jittered soft shadowmap
This new option is located in the shadows options in the render settings.
This approach is simple and just randomize the shadow map position (not
the lamp itself) and just let the temporal supersampling do the average of
all the shadowing. The downside is that is needs quite a large number of
samples to give smooth results and individual sample position can remain
visible.

Enabling this option will make the viewport refresh all shadow maps every
redraw so it has a serious performance impact.

This approach is not physicaly based at all and will not match cycles.

----

The sampling for point lamps (spheres) is not
2018-10-28 21:48:22 +01:00
61e4e3178d Eevee: Fix contact shadow creating to overshadowing
This was because the shadow rays could be generated below the geometric
normal.
2018-10-28 21:48:22 +01:00
70d73ff500 Eevee: SSS: Fix issue with mac and stencil buffer blitting
Adding a workaround in this case: we blit the depth buffer instead of the
stencil buffer and use the copy as the texture. This is slower but at
least it should work.
2018-10-26 10:54:21 +02:00
ed7f6b511f Eevee: Fix lightcache not working for small caches
Was caused by a threading issue. The lightcache was free before the endjob
function pass it to the scene.

Also fix cache reuse if size matches.
2018-10-23 18:04:45 +02:00
8e8d1cab6f Eevee: Fix crash when clicking the lightcache bake button multiple time 2018-10-23 18:04:45 +02:00
ee8e866a0e Eevee: Fix crash when baking
Was caused by the normal pass being enbaled in the renderlayer settings.

Fix T57344
2018-10-23 18:04:45 +02:00
8e3a680ebe Fix Eevee Reflection CubeMap and Irradiance Volume on some Intel gpus
When you pass a struct as a parameter to a function, the qualifier "layout(column_major)" is lost.
2018-10-19 18:23:26 -03:00
e6fe207a52 Eevee: LightProbes: Fix negative padding 2018-10-19 18:13:22 +02:00
cdef1e911b Fix shadows of sun type lights on some Intel gpus
When you pass a struct as a parameter to a function, the qualifier "layout(column_major)" is lost.
2018-10-19 11:12:30 -03:00
9b5183769b Cleanup: compiler warnings 2018-10-19 14:51:55 +11:00
c6eb5651ba Eevee: Fix error when using texture coordinate on world shaders
Compilation errors were happening on OSX with errors of the type:
```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```
2018-10-17 12:18:06 +02:00
9ecf68e8ae Eevee: Fix Missing alpha when rendering with DOF
NOTE: There is a float imprecision near the focus plane
due to the current technique used for DOF. This makes the alpha channel
transparent on nearly in focus objects even when they should not.
This artifact should be fixed when the DOF will use scatter as gather for
low brightness areas.

Fix T57042 : Eevee does not render alpha when DOF is turned on
2018-10-15 16:04:50 +02:00
3f0873fa1e Eevee: Fix blank output if scene complexity is high
Encountered on Nvidia + Linux, it seems that doing everything all at once
can make the driver give up the whole command list and return nothing as
the output of the render.
2018-10-11 13:20:00 +02:00
944e22115d Eevee: Lights: Bump the minimum area light size
This is to avoid visible artifacts with default lamps intensity.
2018-10-09 19:08:25 +02:00
65fee32324 Eevee: Volume: Fix incorrect Light intensity compared to cycles 2018-10-09 19:08:25 +02:00
47e1e7212c Eevee: Fix crash with defered compilation and volumetric shaders 2018-10-09 17:34:04 +02:00
e234ce9b22 Eevee: Add support/Fix Object Info node
Caveat: Random output does not yet work with instance (dupli) objects.
2018-10-09 17:34:04 +02:00
0749808d51 DRW: Fix volume visibility when object draw type is wire or bbox 2018-10-09 12:12:38 +02:00
8c4a7593f2 EEVEE: Fix unpremultiplied alpha in render result
Fix T57102
2018-10-08 17:20:09 +02:00
04064fb186 Cleanup: use DRW_object_is_* for object checks
Also use const qualifier for object's.
2018-10-08 10:43:34 +11:00
9f6978a1ba Eevee: Don't render meshes in hidden wire mode 2018-09-25 22:51:54 +02:00
667add5fc5 Eevee: Implement Wireframe Node
This implementation is a bit hacky but match cycles pretty close.

If pixel size is not enabled, it will use the geom shader to
compute distances between vertices. This will have a cost.

Implementation is a bit hacky in gpu_codegen to make the geom shader works
in an optional manner.
2018-09-20 17:53:47 +02:00
Dalai Felinto
cffae36381 Fix build for MSVC: Remove trailing double semicolon
Not sure why but MSVC is complaining for some of those.

In particular for the struct in BKE_subdiv_ccg.h. Those were the ones
crashing here..
2018-09-20 14:59:55 +00:00
6b433f4eb3 Merge branch 'master' into blender2.8 2018-09-19 18:20:50 +02:00
93780411e9 LookDev: Use theme background instead of world color
This is much less confusing than relying on an hidden parameter (the world
color) that you can only see if you disable the world node tree.
2018-09-18 22:18:49 +02:00
5aa3e33565 LookDev: Use black background color if world is not present 2018-09-18 21:39:53 +02:00
5ae531d813 Cleanup: spelling 2018-09-18 16:35:13 +10:00
731d0d8d0f Eevee: Fix shader linking error with volumetric shaders 2018-09-17 15:08:14 +02:00
3da5b03b8a Eevee: Fix crash when using refraction with alpha clip blend mode 2018-09-17 14:46:22 +02:00