Commit Graph

39994 Commits

Author SHA1 Message Date
50148a0f53 edit on r57996, no need to use for loop. 2013-07-04 20:07:00 +00:00
077f2b77b9 missed change needed in r58003, wasn't selecting source group properly. 2013-07-04 19:45:11 +00:00
cee5bd4623 changes to weight paint transfer
- Use the active group of the active (target) object (not the active group of the other, unselected object)
- Ensure the active group doesnt change from the one that was set originally.
- defgroup_find_name was doing redundant lookup on its self.
2013-07-04 19:34:49 +00:00
5ad4550f22 Fix #36010: missing 3D view header redraw when assigning shortcut key to
mesh automerge.
2013-07-04 19:29:04 +00:00
6fb6087c68 correct bad use of bool for cursor arg. 2013-07-04 18:58:00 +00:00
6db8fd72f0 Fix #35957: blender internal viewport render did not do correct color management
for image textures.
2013-07-04 18:17:02 +00:00
12d5340a5a Fix non-conditional out-of-bounds memory access in DoubleEdgeMask node 2013-07-04 17:57:03 +00:00
ea5f0ec962 Fix #35997: add armature > single bone, then change location or rotation would
move only the origin and not the bone. It doesn't need to use any object
matrices to add the bone, the only reason this worked before is because they
were still unit matrices due to depsgraph not running immediately on add.
2013-07-04 14:59:26 +00:00
7eb5cf8699 Fix #36001: crashing copying long strings in text buttons. 2013-07-04 14:37:38 +00:00
881f0b1456 Revert revision 57896 to fix Make Local > All with multi user datablocks. It's
causing problems with link/append, needs some deeper changes but it's too close
to release for that.
2013-07-04 14:11:42 +00:00
dc44fd032e Fix #36006: appending some datablock types (e.g. node groups) did not work, they
were always linked after a recent bugfix.
2013-07-04 13:03:08 +00:00
1c01ad53d5 Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
with other applications launching SDL applications from Blender.

At the time this was added the game engine joystick code was unnecessarily
initializing the SDL video subsystem, and looking at the SDL source code that's
the only place this environment variable is read. That doesn't happen anymore,
though we do have WITH_GHOST_SDL now. But the environment variable is set after
GHOST has been initialized, otherwise this code would have actually broken that.
2013-07-04 11:28:52 +00:00
69b8b16464 rename poll functions from r57986, also no need to count the list to check if its empty. 2013-07-04 09:31:33 +00:00
a51b5c676e rigidbody: Code clenup
Remove duplicate null check.
2013-07-04 08:52:27 +00:00
734e49ade6 rigidbody: Remove constraint when removing one of it's objects
This is not the nicest behaviour but trying to keep both bullet and
blender side objects in sync breaks in this case.
There might be a better soluion but this avoids crashes for now.

Fixes: [#35995] Delete crash on specific scene (Physics)
2013-07-04 08:52:24 +00:00
5fc8393dee Moved 'vgroups exist' check into operator poll functions of weight tools 2013-07-04 08:47:42 +00:00
32e674c2c9 fix [#35998] Crash when trying rename Driver in Outliner
remove unused script define
2013-07-04 04:57:04 +00:00
70dc1d8cb6 stop adding groups from changing the active group with weight transfer, add BKE_defgroup_new function. 2013-07-04 03:56:18 +00:00
a0cfa3e420 fix [#35984] no way to know if a datablock is in editmode
the report explains the issue in detail, but basically you couldn't know if a mesh was in editmode without checking all the objects that use it.
add `is_editmode` readonly property for all datatypes which support editmode.

also make rna fail to build on implicit function declarations.
2013-07-03 22:57:00 +00:00
374383997c fixes/edits to wright transfer
- poll function now checks for a mesh.
- other selected lattices would crash, check for meshes there too.
- better reporting when transfer fails.
- remove feature to sync with active bone after transfer, other tools don't do this (we could make into a generic function if its needed).
2013-07-03 21:29:30 +00:00
2e7776b95a Fix bevel crash bug 35990. Sometimes no face to interpolate from. 2013-07-03 20:52:31 +00:00
bbfc3c6cee Fix #35992: crash using make links > animation data between empty and mesh object. 2013-07-03 20:37:09 +00:00
42f6136da8 Fix #35991: show warning message to when trying to edit driven values in number buttons. 2013-07-03 20:37:07 +00:00
7eed4d5c4f Fix Weight Paint(Weight-Transfer): active vgroup does not match active bone when new vgroups where created during transfer 2013-07-03 20:31:38 +00:00
3181c4ecd5 Fix #35935: make links > groups, which copies group membership between objects,
would also copy object dupligroups (next item in the menu).
2013-07-03 17:16:24 +00:00
76b3f6edcc Fix #35933: setting shortcut keys in object mode menu didn't work correct. 2013-07-03 17:11:33 +00:00
721237cf29 Fix #35986: "Full sample AA not supported without 3d rendering" message was
displayed even with antialiasing disabled.
2013-07-03 17:02:09 +00:00
c9e56955cf Fix deadlock in coordinate wrapping operation with zero dimension 2013-07-03 15:33:14 +00:00
9b72621958 Fix crash when getting active ID from a node tree with missing groups 2013-07-03 15:33:11 +00:00
6d9de6a72b fix [#35975] "Select Linked" = "Select All" in Weight Paint mode?
looks like this was broken since bmesh merge.
2013-07-03 09:53:06 +00:00
905cb1639a update doxygen congfig and tweaks to warnings when running doxygen. 2013-07-03 04:47:50 +00:00
e60a33ba07 fix for own error in 57226, broke subsurf-uv 2013-07-02 21:47:42 +00:00
4848ca09c0 style cleanup 2013-07-02 20:36:52 +00:00
a30dc7c74e Fix #35966: remesh modifier + particle use modifier stack option did not work
well together.
2013-07-02 19:17:34 +00:00
d6c14ed855 Fix #35964: viewport render not updating with linking materials with ctrl+L. 2013-07-02 17:21:40 +00:00
6449af5d38 Fix #35958: texture timeout with value 0 not preserved when saving user preferences. 2013-07-02 16:02:56 +00:00
1a493533c3 Fix #35944: adding keyframes or drivers on image sequences offset did not work
for cycles image texture node.
2013-07-02 15:56:32 +00:00
994a937a97 Fix Bevel bug #34321, making bevel keep UVs contiguous when possible. 2013-07-02 13:18:56 +00:00
08225cf670 Fix #35954: missing cycles viewport render update when changing the object
or material pass index.
2013-07-02 12:52:37 +00:00
418011907c remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h 2013-07-02 10:14:59 +00:00
1f091fd234 add missing gpl headers 2013-07-02 09:47:22 +00:00
7e73b6b701 fix for error reading defaults from custom properties, would read out of bounds memory.
recent change to animsys r57904 exposed this error in some sintel files.
2013-07-02 08:06:45 +00:00
83411dab07 fix for crash in demo-mode, caused by r51702 2013-07-02 05:54:28 +00:00
4c779f72f3 remove unused defines 2013-07-02 05:14:18 +00:00
b96aa8800e bump up openmp limit for release,
also remove 'Vertex ' prefix for items in the vertex menu.
2013-07-02 04:34:39 +00:00
d0ce73c548 fix [#35939] [Edit - Vertex mode] [Select]-[Mirror] did not returns right result. 2013-07-01 21:56:59 +00:00
3d845b4a17 move api functions from r57909 into BKE. 2013-07-01 20:27:03 +00:00
11145c7c22 Restrict Weight Edit Panel to mesh/lattice Edit and Weight Paint vertex selection mode 2013-07-01 19:30:41 +00:00
472f746485 NLA Bugfix: When clicking on a channel name in the channel list while still in
tweakmode, this will now result in tweakmode being exited instead of going into
a weird limbo-land where channel selection has changed (but tweakmode is still
active but not drawn)
2013-07-01 14:58:59 +00:00
e6830300b7 Fix incorrect GLSL bump mapping in editmode when the UV coordinates are
flipped, was not passing sign on to GLSL shader.
2013-07-01 14:49:08 +00:00