50148a0f53
edit on r57996, no need to use for loop.
2013-07-04 20:07:00 +00:00
077f2b77b9
missed change needed in r58003, wasn't selecting source group properly.
2013-07-04 19:45:11 +00:00
cee5bd4623
changes to weight paint transfer
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- Use the active group of the active (target) object (not the active group of the other, unselected object)
- Ensure the active group doesnt change from the one that was set originally.
- defgroup_find_name was doing redundant lookup on its self.
2013-07-04 19:34:49 +00:00
5ad4550f22
Fix #36010 : missing 3D view header redraw when assigning shortcut key to
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mesh automerge.
2013-07-04 19:29:04 +00:00
6fb6087c68
correct bad use of bool for cursor arg.
2013-07-04 18:58:00 +00:00
6db8fd72f0
Fix #35957 : blender internal viewport render did not do correct color management
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for image textures.
2013-07-04 18:17:02 +00:00
12d5340a5a
Fix non-conditional out-of-bounds memory access in DoubleEdgeMask node
2013-07-04 17:57:03 +00:00
ea5f0ec962
Fix #35997 : add armature > single bone, then change location or rotation would
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move only the origin and not the bone. It doesn't need to use any object
matrices to add the bone, the only reason this worked before is because they
were still unit matrices due to depsgraph not running immediately on add.
2013-07-04 14:59:26 +00:00
7eb5cf8699
Fix #36001 : crashing copying long strings in text buttons.
2013-07-04 14:37:38 +00:00
881f0b1456
Revert revision 57896 to fix Make Local > All with multi user datablocks. It's
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causing problems with link/append, needs some deeper changes but it's too close
to release for that.
2013-07-04 14:11:42 +00:00
dc44fd032e
Fix #36006 : appending some datablock types (e.g. node groups) did not work, they
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were always linked after a recent bugfix.
2013-07-04 13:03:08 +00:00
1c01ad53d5
Remove SDL_VIDEODRIVER=dummy environment variable setting, this may interfere
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with other applications launching SDL applications from Blender.
At the time this was added the game engine joystick code was unnecessarily
initializing the SDL video subsystem, and looking at the SDL source code that's
the only place this environment variable is read. That doesn't happen anymore,
though we do have WITH_GHOST_SDL now. But the environment variable is set after
GHOST has been initialized, otherwise this code would have actually broken that.
2013-07-04 11:28:52 +00:00
69b8b16464
rename poll functions from r57986, also no need to count the list to check if its empty.
2013-07-04 09:31:33 +00:00
a51b5c676e
rigidbody: Code clenup
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Remove duplicate null check.
2013-07-04 08:52:27 +00:00
734e49ade6
rigidbody: Remove constraint when removing one of it's objects
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This is not the nicest behaviour but trying to keep both bullet and
blender side objects in sync breaks in this case.
There might be a better soluion but this avoids crashes for now.
Fixes: [#35995 ] Delete crash on specific scene (Physics)
2013-07-04 08:52:24 +00:00
5fc8393dee
Moved 'vgroups exist' check into operator poll functions of weight tools
2013-07-04 08:47:42 +00:00
32e674c2c9
fix [ #35998 ] Crash when trying rename Driver in Outliner
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remove unused script define
2013-07-04 04:57:04 +00:00
70dc1d8cb6
stop adding groups from changing the active group with weight transfer, add BKE_defgroup_new function.
2013-07-04 03:56:18 +00:00
a0cfa3e420
fix [ #35984 ] no way to know if a datablock is in editmode
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the report explains the issue in detail, but basically you couldn't know if a mesh was in editmode without checking all the objects that use it.
add `is_editmode` readonly property for all datatypes which support editmode.
also make rna fail to build on implicit function declarations.
2013-07-03 22:57:00 +00:00
374383997c
fixes/edits to wright transfer
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- poll function now checks for a mesh.
- other selected lattices would crash, check for meshes there too.
- better reporting when transfer fails.
- remove feature to sync with active bone after transfer, other tools don't do this (we could make into a generic function if its needed).
2013-07-03 21:29:30 +00:00
2e7776b95a
Fix bevel crash bug 35990. Sometimes no face to interpolate from.
2013-07-03 20:52:31 +00:00
bbfc3c6cee
Fix #35992 : crash using make links > animation data between empty and mesh object.
2013-07-03 20:37:09 +00:00
42f6136da8
Fix #35991 : show warning message to when trying to edit driven values in number buttons.
2013-07-03 20:37:07 +00:00
7eed4d5c4f
Fix Weight Paint(Weight-Transfer): active vgroup does not match active bone when new vgroups where created during transfer
2013-07-03 20:31:38 +00:00
3181c4ecd5
Fix #35935 : make links > groups, which copies group membership between objects,
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would also copy object dupligroups (next item in the menu).
2013-07-03 17:16:24 +00:00
76b3f6edcc
Fix #35933 : setting shortcut keys in object mode menu didn't work correct.
2013-07-03 17:11:33 +00:00
721237cf29
Fix #35986 : "Full sample AA not supported without 3d rendering" message was
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displayed even with antialiasing disabled.
2013-07-03 17:02:09 +00:00
c9e56955cf
Fix deadlock in coordinate wrapping operation with zero dimension
2013-07-03 15:33:14 +00:00
9b72621958
Fix crash when getting active ID from a node tree with missing groups
2013-07-03 15:33:11 +00:00
6d9de6a72b
fix [ #35975 ] "Select Linked" = "Select All" in Weight Paint mode?
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looks like this was broken since bmesh merge.
2013-07-03 09:53:06 +00:00
905cb1639a
update doxygen congfig and tweaks to warnings when running doxygen.
2013-07-03 04:47:50 +00:00
e60a33ba07
fix for own error in 57226, broke subsurf-uv
2013-07-02 21:47:42 +00:00
4848ca09c0
style cleanup
2013-07-02 20:36:52 +00:00
a30dc7c74e
Fix #35966 : remesh modifier + particle use modifier stack option did not work
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well together.
2013-07-02 19:17:34 +00:00
d6c14ed855
Fix #35964 : viewport render not updating with linking materials with ctrl+L.
2013-07-02 17:21:40 +00:00
6449af5d38
Fix #35958 : texture timeout with value 0 not preserved when saving user preferences.
2013-07-02 16:02:56 +00:00
1a493533c3
Fix #35944 : adding keyframes or drivers on image sequences offset did not work
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for cycles image texture node.
2013-07-02 15:56:32 +00:00
994a937a97
Fix Bevel bug #34321 , making bevel keep UVs contiguous when possible.
2013-07-02 13:18:56 +00:00
08225cf670
Fix #35954 : missing cycles viewport render update when changing the object
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or material pass index.
2013-07-02 12:52:37 +00:00
418011907c
remove nan copyrights from code added since blender become opensource (copy paste errors), also remove BKE_script.h
2013-07-02 10:14:59 +00:00
1f091fd234
add missing gpl headers
2013-07-02 09:47:22 +00:00
7e73b6b701
fix for error reading defaults from custom properties, would read out of bounds memory.
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recent change to animsys r57904 exposed this error in some sintel files.
2013-07-02 08:06:45 +00:00
83411dab07
fix for crash in demo-mode, caused by r51702
2013-07-02 05:54:28 +00:00
4c779f72f3
remove unused defines
2013-07-02 05:14:18 +00:00
b96aa8800e
bump up openmp limit for release,
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also remove 'Vertex ' prefix for items in the vertex menu.
2013-07-02 04:34:39 +00:00
d0ce73c548
fix [ #35939 ] [Edit - Vertex mode] [Select]-[Mirror] did not returns right result.
2013-07-01 21:56:59 +00:00
3d845b4a17
move api functions from r57909 into BKE.
2013-07-01 20:27:03 +00:00
11145c7c22
Restrict Weight Edit Panel to mesh/lattice Edit and Weight Paint vertex selection mode
2013-07-01 19:30:41 +00:00
472f746485
NLA Bugfix: When clicking on a channel name in the channel list while still in
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tweakmode, this will now result in tweakmode being exited instead of going into
a weird limbo-land where channel selection has changed (but tweakmode is still
active but not drawn)
2013-07-01 14:58:59 +00:00
e6830300b7
Fix incorrect GLSL bump mapping in editmode when the UV coordinates are
...
flipped, was not passing sign on to GLSL shader.
2013-07-01 14:49:08 +00:00