Commit Graph

585 Commits

Author SHA1 Message Date
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
026ac24922 [#22488] Reloading scripts causes crash
F8 key enabled again, useful for script UI development.

- keying set freeing wasnt freeing from all scenes and the builtin list.
- PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender).
- Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now.

Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run.
2010-07-23 01:43:30 +00:00
8621c71c4c Bugfix #22917: Translating numerically doesn't allow animation
I've made most operators which change the current frame are now undoable. This has the following benefits:
- it brings these into line with simply changing the frame number directly
- as in this bug report, using the operator tweaking/redo capabilities was causing problems, as the lack of an undo for the frame change mean that changing the operator properties (in this case to do numeric input for transforms, which is a bit of a creative if inefficient use of the available tools) would cause the current frame to reset to the previous frame, making it seem impossible to tweak the operator settings

Notes:
- screen.frame_offset() operator has been left alone, since I expect that undo pushes on this one would be truly annoying while on the others it's probably ok/wanted. This is because with this operator, animators usually end up stepping through their animations vs one-off jumps/scrubbing-sessions
2010-07-20 11:54:17 +00:00
e25393a098 reverting commit r28693. Making backspace a 3rd delete key.
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-17 18:02:10 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
9a93713f64 Bugfix #22792: Blender crashes after inserting keyframe pressing "I" key
Insert Keyframe function was not checking that an ID-block was given before trying to resolve the RNA-path using it.
2010-07-14 11:03:07 +00:00
05eb72ff14 Bugfix #22030: Animation Editors and Layer Animation
Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). 

This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
2010-07-05 04:37:30 +00:00
faf1c9a4bb Bugfix #22685: Screen update slow, animation player ALT-A, files created with 2.4x
Modifiers were being mistakenly recalculated at every frame as long as the object had animation, slowing things down due to incorrect depsgraph recalc tags.

Renamed OB_RECALC -> OB_RECALC_ALL to reduce future confusion. During this process, I noticed a few dubious usages of OB_RECALC, so it's best to use this commit as a guide of places to check on. Apart from the place responsible for this bug, I haven't changed any OB_RECALC -> OB_RECALC_OB/DATA in case that introduces more unforseen bugs now, making it more difficult to track the problems later (rename + value change can be confusing to identify the genuine typos).
2010-07-05 03:55:28 +00:00
0a62388bfb Bugfix #22584: Long Keyframes not working
This was broken by a bad (unfinished/unused) case, which stopped them from being created properly in most cases.
2010-07-05 02:00:24 +00:00
03fa4bb999 Partial cleanup of timing system, with some guidance from Joshua:
* Fractional frames support has been changed to use a new var, scene->r.subframe. 
This is a 0.0-1.0 float representing a subframe interval, used in generating a final float 
frame number to evaluate animation system etc.
* Changed frame_to_float() and some instances of bsystem_time() into a convenience function:
float BKE_curframe(scene) which retrieves the floating point current frame, after subframe
and frame length corrections.
* Removed blur_offs and field_offs globals. These are now stored in render, used to 
generate a scene->r.subframe before render database processing.
2010-06-27 05:39:55 +00:00
bfd0810beb Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-18 04:39:32 +00:00
e41e138301 rather then naming new actions "Action", use the id name with an action prefix.
avoids having 100's of Action.XXX in a file.
2010-06-17 15:28:40 +00:00
a775843b11 Use per-object icons in animation editor channel regions
makes it a bit easier to distinguish what you're looking for
2010-06-14 07:27:07 +00:00
8eaa8a0763 Removed non working operator options from the 'redo' user interface.
This cleans up things like transform and duplicate a lot, which previously exposed lots of options that didn't work with tweaking.
2010-06-06 15:38:50 +00:00
2ebb1c63f7 finish cleanup to cmake editors, also removed some stuff from scons thats not needed. 2010-06-05 23:27:49 +00:00
55d3a2014c have cmake build editors as different libs like scons and nan-makefiles 2010-06-04 11:34:57 +00:00
37ecf15f3f Bugfix #22204: curve modifier onto lamp energy with more than one user of lamp settings creates two modifiers
This was caused by the multi-user data appearing multiple times in the channel list. Now most editing functions filter out duplicates before doing anything to prevent these problems. 

Hopefully the additional cost of filtering the entire list an extra time won't be too much of a speed/mem hit...
2010-05-20 05:18:27 +00:00
56808c6d75 Fixes for crashes when trying to add/remove properties from builtin Keying Sets, which shouldn't be editable in this way. 2010-05-14 10:28:29 +00:00
761f240a26 Bugfix #22319: Cannot convert ShapeKeys into NLA strips
Typo for which ID-block got passed for shapekeys...
2010-05-13 09:14:58 +00:00
5afb24cedb Added backspace as an alternative to the X key, for deleting things. 2010-05-09 21:37:53 +00:00
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
cbf7d507c5 last commit broke linking to scenes from the UI 2010-05-06 11:47:10 +00:00
12cf8ac1d6 - split objet group add/link into 2 operators
- link now brings up a search box so when there are 100's of groups its less annoying.
- utility functions for id-enums so only local objects can be displayed in a search list (used for group_link)
- renamed operator properties from typle to scene, group, action etc.
2010-05-05 15:41:38 +00:00
0fdd003d9a have timeoffset use (int)floor(timeoffset+0.5f) when converting to an int to avoid problems with nagative values. 2010-05-03 15:56:44 +00:00
2d4d820b97 3dview --> view3d, patch by Jonathan Smith with small corrections and changes. 2010-04-28 07:25:39 +00:00
8f1500da00 remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
ee0a217be3 python function to remove drivers.
eg:
 bpy.context.object.driver_remove("location")

ANIM_remove_driver now accepts -1 as an index for removing all drivers from one path.
2010-04-11 09:13:37 +00:00
84644909f1 Bugfix #21856: Empty F-Curves created when keyframing with 'auto keyframing mode' set to 'replace' caused problems with bad rotations and scaling to a point.
Now, when the mode is 'replace', no F-Curves are created during keyframing (i.e. only existing F-Curves are used).

---

Also, fixed missing line in previous commit for Select Linked.
2010-04-05 12:17:33 +00:00
76e483edef Durian Feature Request for Graph Editor: Border Select (optionally) considers handles
Early when implementing the Graph Editor in 2.5, a key complaint that was levelled at the old 'IPO Editor' was that it was a constant annoyance that adjacent handles were getting selected in addition to the keyframes, when only the keyframes were intended. I solved this by making this default to only selecting keyframes and ignoring the handles, but this means that it isn't possible to batch move several handles at once. 

I've now improved this situation by adding an option to the border select operator (involved using Ctrl-B instead of B) which makes the handles get treated separately (as if they were separate verts, as in 2.4x). The default is still to only select keyframes, to have consistency with the DopeSheet...

Also performed some more renaming work in the code...
2010-04-05 03:37:28 +00:00
341843bc54 Batch renaming some keyframe editing internals in preparation for more generic keyframe editing API, allowing more niceties... 2010-04-02 12:02:39 +00:00
7b98f6220b Bugfix #21853: Border zoom in the 2D-Views zooms out
* Fixed the way the operator was checking for what the user wanted when using the operator
* Added a few specific defines to a copy of the gesture border modal keymap (added one for zooming only) labelled 'In' and 'Out' which make this more useful than being hacked to use select and deselect
2010-04-02 03:52:44 +00:00
c6b77a06dd Keyframe Defaults and Cleanups:
This commit fixes reports #21638 and #21818, which were both also Durian feature requests.

Cbanges:
* Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638).

* When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix).

* When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest.

* Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
2010-04-02 01:03:40 +00:00
9105f6f0bd rna naming, *_frame --> frame_* 2010-04-01 21:44:56 +00:00
c46a955ee0 Assorted animsys fixes/tweaks:
* Fixed all the dangerous code added in 27907. Using the code there, scripters could corrupt animation files in ways which would render them useless, with channels not appearing in any animation editors, and others not getting evaluated at all. 

* Partial fix of bug 21818, by disabling destructive replacement of keyframes. Will followup this commit with a more comprehensive commit which gets rid of the rest of the problems, by incorporating some requests from Durian team.

* Fixed problems with users being able to see+edit the name of the active Keying Set in the Scene buttons. There is still a bug though with the list widget given how the indices are now interpreted...
2010-04-01 06:26:41 +00:00
19fb497d13 Fix a few warning in editors/ module. 2010-03-30 11:38:06 +00:00
819bdb36c2 Bugfix #21738: Flatten keys doesn't work
Flatten handles option was an ugly mix of snap to nearest integer values and set the handles to have the same values as the key. Removed the nearest integer snapping from this, since it doesn't seem that useful in retrospect. It could be restored later if there's any demand for it.
2010-03-25 12:35:53 +00:00
b88278b62b More assorted Keying Sets changes for Cessen (mainly api stuff):
* Added operator (Ctrl Shift Alt I) to show menu for changing the active Keying Set in the 3D view (todo item from last commit)

* KeyingSetInfo (i.e. the Builtin Keying Set classes) can now be accessed from Keying Set instances with  ks.type_info
* Added ks.remove_all_paths() function to remove all the paths for a Keying Set. 

---

These two changes mean that builtin Keying Sets could be refreshed in response to context changes by doing:
<code>
ks = bpy.context.scene.active_keying_set
if ks.absolute==False and ks.type_info:
    ksi = ks.type_info

    # remove existing paths to fill with new
    ks.remove_all_paths()

    # check if Keying Set can be used in current context
    if ksi.poll(bpy.context):
        # call iterator() which calls generate() and re-populates paths list
        ksi.iterator(bpy.context, ks) 
</code>

And then, once this has been done, the paths that the Keying Set will operate on can be accessed as
<code>
paths = bpy.context.scene.active_keying_set.paths
</code>
2010-03-25 11:34:18 +00:00
230a2e62f0 Keying Sets - PyAPI consistency issues:
* Added 'id_name' property, which is used as the "typeinfo_name" by Keying Set instances. This is simply the name of the relevant KeyingSetInfo classes.

* Renamed the 'array_index' arg for ks.add_path() to 'index'. Also removed the 'entire array' toggle arg in favour of just passing -1 to index. However, Keying Sets in general still maintain their 'entire array' toggle flags for now, it's just that the API function does conversion between the two.
2010-03-24 12:48:03 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
4ae515a4e5 Keying Sets: BuiltIn vs Absolute Tweaks
This commit clarifies the somewhat "murky" separation between "builtin" and "absolute" KeyingSets as a result of discussions with Cessen.

* "Builtin" Keying Sets are now just the Keying Sets which in the past have been known as PyKeyingSets or Relative KeyingSets. These are registered from Py Scripts at startup, and will use the context info to determine what data they should be keyframing. These are stored per Blender session, independent of files, since usually these will be coded specific to sets of rigs used at a studio.

* "Absolute" Keying Sets are the ones that you can create from the Scene buttons and/or KKEY or RMB over any property. They specify the exact set of properties which should always get keyframed together. These are stored in the scene. 

In relation to this, I've made it possible to now set one of the builtin Keying Set types as the active Keying Set. 
* For now, this can only be done via the box beside the insert/delete key operator buttons on the TimeLine header (now complete with an recycled icon - HINT TO ICON DESIGNERS, to make this a bit more obvious). Later on I'll commit an operator to set this via a hotkey.
* The "IKEY" menu will only show up when there is no active Keying Set. When there is one, keying will happen silently (with info notice at the top of the screen). Later on, I'll hook this menu up to a hotkey, so that that active Keying Set can be changed without inserting keyframes or clearing active Keying Set...
* By default, there isn't any default Keying Set enabled. IMO, this is probably a good default, though some might like to have LocRotScale instead.
* I'm not terribly impressed with the search menu for the items being SORTED (and of all things, alphabetically!) currently, since this does break muscle-memory with the menu (and jumbles up order of closely related vs not closely related).
* The Scene buttons for KeyingSets still need some changes to fully cope with users setting builtin KeyingSets as active sometimes. Controls which are useless or shouldn't be used when a builtin set is shown are being shown.

Builtin set registrations have been tweaked a bit:
* Renamed "bl_idname" to "bl_label" for consistency with rest of API. Note that this is the identifier used by Blender internally when searching for the KeyingSet, and is also what the user sees.
2010-03-23 11:59:34 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
d89a8c34f3 More F-Modifier Tweaks:
This commit started out aiming to make the "Stepped" F-Modifier (committed last night) even more useful, but ended up fixing a few other finer-points of how F-Modifiers work.

Firstly, the new stuff:
I've addded options to the Stepped F-Modifier to not affect frames before and/or after specified values, and renamed the 'start offset' to 'offset' for clarity. 

The main objective of this is to allow Stepped F-Modifiers to only affect certain time ranges, so that by layering/using multiple instances of the F-Modifier, it can be possible to have multiple stepping-sizes.

This allows for effects like:
http://www.pasteall.org/blend/2230
or in words, it provides a convenient mechanism for animators to specify whether sections of the animation is shown "on twos", "fours", or even "forty-second-ths plus a smidgen", as can be easily done with 2D.

Assorted changes to support this:
* Properly fixed up how F-Modifiers that work with time, evaluate the time to evaluate the curve at. Now layered time effects like this should be possible in a much nicer way.

* Added proper value range validation/clamping to many properties. There are still a lot more that need checking, but at least more properties now do "the right thing".
2010-03-19 03:38:14 +00:00
618b459e8b F-Modifier Goodies (as requested by @ndy):
* Copy/Paste operators for F-Modifiers
Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons.

Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor.
Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list.

* 'Stepped Interpolation' F-Modifier
This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. 

This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-18 13:04:46 +00:00
9ebde542ec Bugfix: Autokeying was non-functional after the Keying Sets refactor
- The RNA wrapping for the generate callback was still wrong, with the primary effect being that C-code calling this had unexpected consequences that were hard to debug.
- Fixed some defective checks that meant that when specifying the RNA-pointers for the Keying Set to use (rather than using the Keying Set's own iterator callback) would never add any info.
2010-03-18 07:53:46 +00:00
be3d5f9d5d PyKeyingSet Bugfixes:
* With multiple objects selected, only one of the objects got keyframed. The code which was checking for duplicate paths was wrongly assuming to ignore the ID-block used still.

* Not registering a Keying Set as 'builtin' would crash on startup. I've made all Keying Sets fallback to adding as if they were local for now, but a better solution is coming soon.

* Fixed a typo in RNA function wrappers for the generator callback, since it was looking for the iterator only. This doesn't seem to have caused any problems (thankfully).
2010-03-17 11:34:27 +00:00
ea4a987fd4 == Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.

For a more thorough discussion of this commit, see 
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1

------

The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.

Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.

Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.

Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00