Commit Graph

69554 Commits

Author SHA1 Message Date
95be6826e3 Data Transfer Modifier: fix mesh_get_eval_final usage.
It can't be used during modifier evaluation, and rna
enum code should access the evaluated objects.
2018-12-03 17:01:02 +03:00
1983a52e04 Depsgraph: assert that mesh_get_eval_final/deform aren't used in eval.
Using those functions during multithreaded evaluation is a sure
way to have a race condition and crash.
2018-12-03 17:01:02 +03:00
764e937d1a Fix T58258: Select Objects in Collection not working
Maniphest Tasks: T58258

Differential Revision: https://developer.blender.org/D4023
2018-12-03 14:19:52 +01:00
40f4343679 3D View: remove non tool-system ruler
There was duplicate code for the ruler being accessed
as a tool and an operator.

Remove the modal operator code in favor of tool access.
2018-12-03 21:21:36 +11:00
1ac7a840f6 Fix T58594: Modal circle select can't select & de-select 2018-12-03 19:32:42 +11:00
d89faac7d2 Merge branch 'master' into blender2.8 2018-12-03 19:31:54 +11:00
63d0ea8ecf Fix T58535 Crash on Load
The particles was not ready when the drawing cache try to use it.
2018-12-03 09:12:29 +01:00
6bb825e083 Fix T54580: Pointer buttons skip undo push 2018-12-03 18:43:33 +11:00
599f6c791a Merge branch 'master' into blender2.8 2018-12-03 18:07:50 +11:00
be2e549111 Use scene active object for sculptmode enter/exit calls
Match logic in previous commit.
2018-12-03 18:00:20 +11:00
f32dfd0819 Fix T56331: Undo crash w/ sculpt on hidden layer 2018-12-03 17:42:26 +11:00
2df86ca967 Fix T56642: 3D view gizmo orientation wont update 2018-12-03 16:52:21 +11:00
ffdc1f8924 Cleanup: warning, style 2018-12-03 16:50:50 +11:00
81c2fd25e5 Fix T58528: Assign material skips non-active 2018-12-03 15:53:31 +11:00
ff3601b9ae Fix/workaround T58368: Crash w/ mapped mesh + autosmooth 2018-12-03 14:58:29 +11:00
085e5765df Cleanup: remove flag from GizmoCommonData
Use struct member instead,
there are already many gizmo flags to keep track of.
2018-12-03 13:01:04 +11:00
4978ef5ed5 Fix T58573: Camera lens gizmo error on click 2018-12-03 12:55:55 +11:00
a205493426 Fix camera lens gizmo sensor comparison 2018-12-03 11:27:22 +11:00
cf18eb2de3 Fix T56996: MacOS: Lagging when rotating the view
It happens on multiple configuration so we cannot isolate the fix to only
some config.

Thanks Hugo Lamarche for helping finding the fix.
2018-12-02 22:35:15 +01:00
756df74fca Fix T58101 : Image empties are only rendering their border when using MSAA 2018-12-02 20:11:40 +01:00
c44a203aa7 Texture Paint: fix fast selection update to also work without modifiers.
If there are no (non-deform) modifiers, the evaluated mesh simply
shares arrays with the base COW copy instead of having CD_ORIGINDEX.
2018-12-02 20:05:53 +03:00
4ee29d3fdf GP: Fix line primitive when using to square behaviour
Previously the shift key for line primitives only allowed diagonals.
This change allows the line to constrain to vertical and horizontal lines.

Differential Revision: https://developer.blender.org/D4012
2018-12-02 14:44:50 +00:00
ebfea8c2bb Fix texture previews not updating when parameters are changed.
Maybe there is a more correct way, but this works for now.
2018-12-02 14:57:52 +03:00
71c624dcd8 Partial fix for T58113 bevel harden normals bug.
This fixes the problem where not all faces got hardened properly
when using a hardening mode in the bevel modifier.
2018-12-02 06:29:58 -05:00
925380050d Keymap: fix error in recent enum-menu support 2018-12-02 15:09:15 +11:00
55b31dd98c Merge branch 'master' into blender2.8 2018-12-02 14:37:04 +11:00
335e1b507b Cleanup: BKE b-bone API naming
Use BKE_pchan_bbone prefix.
2018-12-02 14:29:54 +11:00
2e392a0fdc Merge branch 'master' into blender2.8 2018-12-02 14:16:09 +11:00
c00e1f68e9 Cleanup: BKE_effect.h naming 2018-12-02 14:14:51 +11:00
28b83b34d4 Fix T57455: Fix faulty gpu detection 2018-12-02 03:49:54 +01:00
2c6f767452 Add missing include 2018-12-02 13:12:06 +11:00
40d0374411 Fix T57455: Laggy, freezing UI with Linux and Intel UHD 620
Seems like a driver bug but doing glFlush() before these calls fixes it.
2018-12-02 01:57:30 +01:00
8c620c8e2b Optimize ghash usage
Avoid double hash calculation.
2018-12-02 10:15:22 +11:00
d3940c2211 Fix button data access for python context menus
D4016 by @raa
2018-12-02 10:15:22 +11:00
783d8d4adf Workbench: Don't use alpha channel if not doing render
Lower Vram usage a bit
2018-12-01 20:38:52 +01:00
505309f659 WM: Optimization: Don't clear the window color buffer
This is not needed and is rather costly.

Can be reverted if that causes problem.
2018-12-01 20:38:52 +01:00
d55c269dd1 UI: Simplify the area border drawing
Instead of doing a lot of alpha blended drawing with jittering, use the
fragment shader to do the masking using a circle mask.

This is much simpler and requires much less resources.

Hopefully this may solve the issue we have with the Intels UHD Graphics 620
on linux.
2018-12-01 20:38:52 +01:00
6a80a786f8 Fix T58433: Limit Distance constraint distance not auto-computed.
Another case of a value that needs to be written back to non-COW copy.
2018-12-01 20:02:14 +03:00
18f0618677 Fix T58412: in weight paint + pose mode certain armature operations crash.
The cause is that FOREACH_OBJECT_IN_MODE_BEGIN assumed that the active
object is in the correct mode, which is wrong in this case. It also
only considered objects of the same type as active, which had to be
replaced with an explicit type parameter.
2018-12-01 19:44:24 +03:00
9ed522db73 Fix more cases of evaluated mesh being built for non-COW objects. 2018-12-01 19:09:09 +03:00
dbb479b998 fix: Collada exporter has similar issue as reproted in T58150 2018-12-01 15:38:18 +01:00
0606829850 fix T58293 Collada: Does not export Texture coordinates when option 'only selected UV Map' is enabled 2018-12-01 14:18:35 +01:00
02a4fc1395 Texture Paint: implement efficient face selection updates.
Fix the old code that propagates selection changes to the
evaluated mesh directly without rebuilding, and avoid tagging
DEG_TAG_COPY_ON_WRITE if it succeeds.
2018-12-01 15:40:48 +03:00
ee8a2edb96 Fix usage of mesh_get_eval_final in vertex selection.
It's a very bad idea to call this on non-COW instances - see T58150.
Also, when rebuilding mesh it's better to accumulate mask flags to
avoid possible repeated rebuilds from different users.
2018-12-01 14:46:55 +03:00
47ef301c76 Texture Paint: fix face selection with subsurface. 2018-12-01 14:38:11 +03:00
b0ec08cfa1 Texture Paint: emulate subsurf optimal display in paint mode wireframe.
The wireframe is intended for showing selected faces, and selection is
based on original faces, so the extra wireframe lines are pure noise.
2018-12-01 13:44:29 +03:00
3bd057d472 Texture Paint: fix wireframe and hiding not working with subsurf.
The editflag field is only valid in the original mesh instance.
2018-12-01 13:20:18 +03:00
bfcd25b313 Texture Paint: avoid rebuilding evaluated mesh on first stroke.
Ensure all relevant CustomDataMask bits are set during normal evaluation.
2018-12-01 12:12:35 +03:00
32d46f7de6 Fix camera gizmo sensor check
Also correct wrong but harmless assignment.
2018-12-01 19:57:43 +11:00
2699ababa9 Cleanup: style 2018-12-01 19:55:52 +11:00