f6d899af05
Bugfix #27692
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Render + compositing error:
When adding renderlayer nodes in a composite, without having own
scene render, the renderlayer nodes were not tagged as changed,
causing compositing to give previous result.
2011-06-20 16:38:21 +00:00
692e0ebc13
fix for incorrect bake api usage. but not a bug.
2011-06-20 15:20:33 +00:00
11014defdb
since render branch isnt planned to be merged now, enable strict warning flags for cmake and tag unused vars.
2011-06-20 15:17:02 +00:00
Nathan Letwory
d278637337
Fix [ #26912 ] [Collada] Screw up with names/ids on import
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Reported by Valeriy Firsov
Use the node name if it exists, fall back to id otherwise.
2011-06-20 12:43:10 +00:00
Nathan Letwory
81f5679ff5
Fix [ #26821 ] Import Collada: instance_node still incorrectly handled
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reported by David Roy
patch submitted by Camillo Dell'mour
2011-06-20 10:50:17 +00:00
Nathan Letwory
201052a3ff
Apply Patch [ #27454 ] Add simple Transparency texture import for COLLADA
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submitted by Steffen Ohrendorf.
2011-06-20 10:28:37 +00:00
Nathan Letwory
bb851003b5
Remove redundant e usage. Energy is already multiplied into exported light. Fixes potential bug (e used uninitialised, reported by Campbell Barton on IRC).
2011-06-20 10:22:39 +00:00
Nathan Letwory
dbe7488c43
Fix [ #27474 ] Blender crashes on collada import if input_set is missing
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reported by Rebin Cornelius.
This needs patch from upstream report http://code.google.com/p/opencollada/issues/list?thanks=164 applied to OpenCOLLADA. lib/windows/collada and lib/win64/collada have already been updated. Ensures we don't read past array boundaries.
2011-06-20 09:34:35 +00:00
c27fa83cf7
Fix #27703 : reflection texture coordinates + nodes not working right in GLSL.
2011-06-20 09:08:41 +00:00
57ed59eac2
fix [ #27700 ] Add effect strip ignore channel argument
2011-06-20 04:09:33 +00:00
3e76245eb2
small fix, This enables correction of the tangent when normal mapping is in use and tangent lighting will be used
2011-06-20 03:37:41 +00:00
09fc9257e1
fix [ #27664 ] startup.blend - manipulator user-prefs
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regarding issues in the report
1) fixed in previous commit.
2) intentional leaving as is.
3) left 'handle size' as is IMHO acceptably general, edited 'hotshop' tooltip/
4) corrected default values.
2011-06-20 03:24:07 +00:00
4ce97c5ed4
changes to startup.blend
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- enable manipulator option, applies to new 3d views (not sure why it was disabled) - reported in [#27664 ]
- remove rigify and netrender scene ID properties
- set console scrollback to 256, was 128 which could sometimes cut off output of help()
- enabled syntax highlighting and line number in the text editor for game logic and python screens
2011-06-20 03:10:02 +00:00
6d7e3509a9
small safety fix for recent commit to normal mapping (uninitialised variables)
2011-06-20 02:37:13 +00:00
dd364944d1
By Morten S. Mikkelsen; this adds support for tangent bump shading
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left: legacy bump, righ: sparkybump
http://pasteall.org/pic/show.php?id=13875
bugs [#26320 ], [#27506 ]
there's still an issue with texture OSA as you can see
2011-06-19 20:41:41 +00:00
8eb375048e
removing python includes for blenkernel since pynodes are commented.
2011-06-19 09:32:37 +00:00
b15a2b0ffc
cmake: added FindOpenJPEG module.
2011-06-19 07:46:24 +00:00
145944d66f
cmake:
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new macro file_list_suffix() for adding a suffix to every file in a path before the file extension.
useful to create names for debug libs on windows.
2011-06-19 06:57:56 +00:00
f31bae0aab
fixed possible use of uninitialized variable.
2011-06-19 01:23:50 +00:00
31093223cd
SVN maintenance.
2011-06-18 23:22:55 +00:00
968b2a8afb
rename cmake include/libraries to conform with suggested cmake names
2011-06-18 14:12:54 +00:00
1283b07409
use ascii drawing function where utf8 isnt needed.
2011-06-18 09:01:26 +00:00
82216030e9
py-api: store frequently used strings as unicode PyObject's to avoid creating/distroying every time.
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also fix for cmake warning
2011-06-18 08:45:45 +00:00
f7e22c729e
throw an error if preprocessor definitions are used for DNA array lengths (previously would fail silently & not work right).
2011-06-18 03:14:24 +00:00
64d02584e1
fix fileselect for images from sequencer
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* recent code to provide directory only fileselect broke selection of images with 'A' (rev. rev. 37552.)
2011-06-17 21:24:05 +00:00
f69d805338
Bugfix, irc report:
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Adding new material in active node didn't update the material
properties buttons.
2011-06-17 13:57:41 +00:00
b306566a44
fix [ #25598 ] projection surface snap issue
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Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17 13:02:23 +00:00
68a12c74b6
fix [ #26621 ] Memory leaks when creating popup window.
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also fixes memory leak when cancelling a popup dialog (new image for example).
2011-06-17 12:48:33 +00:00
46ef1bb170
adding .m4a video extension
2011-06-17 08:50:47 +00:00
758450ee49
BGE: Camera.getScreenPosition wasn't working because of an unhandled exception when called with a non vector argument (object or object name).
2011-06-17 07:27:27 +00:00
1563ae8098
aiff too
2011-06-17 07:18:51 +00:00
28f347dc42
Adding .aif to known audio extensions so it doesn't get hiden by default
2011-06-17 07:15:36 +00:00
775ea4de92
fix for memory leak converting an idproperty group into a dict
2011-06-17 05:56:17 +00:00
7cbc4c0dd7
IDProperty python module update
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- add support for IDProp array slicing, but not resizing.
- rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally).
- rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively.
- remove 'len' array attribute, calling len(array) is fine.
2011-06-17 05:45:46 +00:00
ac089ddd15
fix for drawing bones names twice in object with viewport 'Outline' option enabled.
2011-06-17 03:17:07 +00:00
897b570c1a
ulti line formatting for PyErr_Format calls (no functional change)
2011-06-17 02:26:34 +00:00
1356082063
fix [ #27681 ] Python: crash assigning a 'set' to an array
2011-06-17 02:22:38 +00:00
5ef551c97e
Small todo item: outliner display actions were sending undo pushes, not needed
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for UI stuff.
2011-06-16 17:14:38 +00:00
dce577ad85
use directory selector for properties defined as PROP_DIRPATH, user preferences 'File' buttons for eg.
2011-06-16 15:28:39 +00:00
fd24c99b5d
directory only filesel for operators which don't have a filepath or filename property.
2011-06-16 15:01:22 +00:00
216ba20942
fix [ #27671 ] Transforming sequencer effects strips crashes
2011-06-16 12:48:25 +00:00
f227c4a064
fix [ #27675 ] Bones shift out of place when leaving edit mode
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- float precision issue, details commented in the source.
2011-06-16 07:59:22 +00:00
4a5a9dc71c
fix for own error in r37542
2011-06-16 07:02:33 +00:00
0a998decb6
fix [ #27673 ] Value sliders >1 do not represent numerical ratios right
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the soft limits for array buttons not take into account the min/max of all array elements
2011-06-16 06:47:54 +00:00
051dedeeec
minor speedup for UI draw code, noticed ui_get_but_val() could be called 3-5 times per button draw,
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for RNA buttons this gets the entire array for each call so its not great to call many times.
2011-06-16 06:00:02 +00:00
1c0a6c6468
Blenderplayer: Setting G.main to NULL after it's freed to avoid issues later with GPU_free_images()
2011-06-15 23:43:02 +00:00
a3e296fc40
Committing patch #25676 Anisotropic filtering in viewport and BGE by me.
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This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering:
http://en.wikipedia.org/wiki/Anisotropic_filtering
One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15 18:59:22 +00:00
08c155845d
remove unused arguments
2011-06-15 14:06:25 +00:00
4f3936083a
replace own inline cmake include search logic for a typical FindXXX.cmake module.
2011-06-15 12:09:02 +00:00
2164847928
fix for openexr include path, for both cmake and scons a custom openexr install wouldn't work since it expected BF_OPENEXR/include and BF_OPENEXR/include/OpenEXR to be in the search path.
2011-06-15 11:50:45 +00:00