Commit Graph

25294 Commits

Author SHA1 Message Date
f9acf1b455 Fix bug #22828, "Exporting as COLLADA crashes Blender". 2010-08-09 18:15:50 +00:00
acfead3d15 OBJ Export:
* Removed duplicate use_animation variable, sorry!
* Added some descriptions.
2010-08-09 10:52:20 +00:00
8600f5f29a OBJ Export:
* Script was broken, fixed.
* Started some code cleanup, mainly variable names.
* Tabs > Spaces
2010-08-09 10:35:03 +00:00
a8ce419257 rna refactoring update, order by class, attribute. 2010-08-09 10:22:09 +00:00
c026b8066d fix from recent poll() edits. 2010-08-09 08:18:49 +00:00
66cbb0d973 restrict prefix checking to booleans for now 2010-08-09 07:05:37 +00:00
8d517cff33 rna refactor...
- added a script to merge 2 lists of rna renaming from/to
- merged rna_booleans.txt into rna_properties.txt
- made rna_cleaner.py sort by class.from by default.
2010-08-09 06:55:20 +00:00
9581cf1bdd python draw callback
- optional argument for the drawing mode crashed when not set
- added a check for the call fuinction being callable
- added a check for the argument being a typle.
2010-08-09 02:29:06 +00:00
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
7fcbbad5a4 remove py2.x compat check for class registration. 2010-08-08 23:46:49 +00:00
1bda960348 [#23228] Play rendered animation is not working
own recent commit missed renaming expand -> abspath
2010-08-08 22:49:46 +00:00
a773d8836f Bugfix: [#23149] Showing cache instead of rendering with the VSE 2010-08-08 16:47:58 +00:00
9fe2b252c4 == docs ==
Changing " **type** " into "\n\n:type: " in Mathutils, to have like "type: float" in its own line.
2010-08-08 16:22:29 +00:00
f46a649965 This fixes:
[#20884] SEQUENCER EFFECT: Animating Speed Control Opacity has no effect
[#21308] SEQUENCER EFFECT: Glow ignores Opacity setting
2010-08-08 14:21:20 +00:00
0c54337755 == Sequencer ==
This fixes: [#23184] Problems with speed control effect strip in the 
video sequence editor

Also: got rid of tstripdata caches in DNA.

Fixes some potential crashes in SEQ_IMAGE rendering (s_elem wasn't 
checked for NULL).
2010-08-08 13:55:30 +00:00
015c23b86d display addons sorted by category then name (remove old commented code which loaded the modules for real) 2010-08-08 13:45:16 +00:00
9db1f87531 remove unused includes 2010-08-08 13:11:13 +00:00
5c75d6fa98 remove unused includes 2010-08-08 13:06:31 +00:00
3e58edda3a remove unused includes 2010-08-08 13:03:07 +00:00
8c455e1da8 remove unused includes 2010-08-08 08:33:47 +00:00
f2d77e4496 remove unused includes from editors/space_* 2010-08-08 08:14:07 +00:00
9566b031a3 == docs ==
Added some docs mainly in bpy.types.UILayout.html, descriptions by Florian Meyer (testscreenings), thanks.
2010-08-07 18:34:16 +00:00
057aac553b Experemental XML UI, define panels/menus/headers which load at startup like python scripts.
- 2 panels implimented in properties_render_test.xml (Render Dimensions and Stamp)
- only enabled in debug mode.
- poll() functions are not supported yet.
- as stated above experemental, we'll see if this is at all useful, remove if not.
- XML could be replaced with JSON or YAML.
2010-08-07 16:21:15 +00:00
2b3c8bdc27 Bugfix #23216: Memory leak when removing Fcurve from action
Missing call to free_fcurve()
2010-08-07 10:18:59 +00:00
c688dc05ca bugfix [#23211] "with" keyword in text editor not highlighted [Patch attatched
by Justin Dailey (dail) with minor edit
2010-08-07 02:13:39 +00:00
9f0232766c netrender: fix poll methods 2010-08-06 22:24:33 +00:00
dc3c979ac8 after discussion with brecht reverting this commit, will pass on feedback to the patch author 2010-08-06 18:40:05 +00:00
8c40bda539 Fix #23210: displace modifier strength only had 2 decimal places,
was inconsistent.
2010-08-06 18:14:52 +00:00
fe0a7ea7a5 Fix #23208: REGION_DRAW_POST_PIXEL callbacks only work in 3d view and
image editor, but there's no reason they wouldn't work in all regions,
so moved the function call.
2010-08-06 18:11:49 +00:00
7b6e895c11 Fix #23209: there was no access yet to region data from RNA, there's no
generic system for it yet, but for now already return it for the 3D view
since that is the only space that uses it.
2010-08-06 17:54:02 +00:00
8c80f623f4 Committing Konrads GLSL preview of bumpmapping, now we no longer have the bizarre situation of being able to view the changes of the normal map but not of regular bump mapping 2010-08-06 17:42:47 +00:00
8d2e59e659 Fix #22961: linked duplicate meshes are all displayed in edit mode when
one of them is in edit mode. This doesn't give correct results for modifiers
though, there was already a check to disable this when are shape keys, so
now it is also disabled if either of the meshes has modifiers.
2010-08-06 17:41:45 +00:00
6d5043a529 Fix a duplicate memory free in fluid export code, as part of bug #22734. 2010-08-06 17:35:07 +00:00
89d30de7e3 Fix missing texture face panel. 2010-08-06 17:04:31 +00:00
5784b95823 Fix #23167: halo "texture" option did not take disabling of the texture
into account.
2010-08-06 16:59:19 +00:00
6405342d9e Fix #23196: running python scripts didn't do an undo push. Now it does
means you can easily undo what the script did, and keeps the undo stack
up to date. Maybe sometimes it's not necessary, but I think it's
reasonable to do this always.
2010-08-06 16:33:36 +00:00
55676442db reverted r31104 with recent commit. 2010-08-06 15:36:38 +00:00
463c3b5cf7 Fix #23204: render disconnected hair with child particles could crash. 2010-08-06 15:31:35 +00:00
acca04bf33 remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling.
- was added all over for simple things like making text="", layout engine should handle this.
- Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
2010-08-06 15:17:44 +00:00
17bd603cbc == Area lamp UI ==
Fixes [#23152] Area light with noshadow is affected by rayshadow sampling setup (Kino Bug Reporting Sprint)
https://projects.blender.org/tracker/index.php?func=detail&aid=23152&group_id=9&atid=498

This moves the samples field so that it is visible in area lamps when noshadow is clicked, because acording to Brecht: "area lights also use the 
samples for sampling the form factor, but they are in the shadow panel, probably for area lights that button should be moved"

Also modified the sampling buttons so that only those depending on the sampling method are below the sampling method selector, while the general 
ones come first so it's immediate to see which ones are depending on the sampling method.

Also, formatted so that options for constant jitter appear below that button, so it's faster to setup.
Same for QMC which has the threshold field just below the QMC selector, and not wide as the column.

This still uses "if wide_ui else", in IRC there has been discussion about removing it but this will be done but who is in charge of it at due 
time.
2010-08-06 14:36:39 +00:00
964b09f26e Fix for silly mistake in overlap draw mode code, still drawing too much. 2010-08-06 14:25:35 +00:00
048d3dc587 fix for missing import 2010-08-06 13:06:13 +00:00
a8129f6b41 fix for fake python bge.* module, this is really nasty temp py code! (not a good example) 2010-08-06 12:46:22 +00:00
14fe11bd81 bugfix [#19525] Curve modifier moves mesh geometry first
more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).

Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
2010-08-06 08:27:07 +00:00
6820d13511 Minor cleanup to lattice.c while looking into [#19525] Curve modifier moves mesh geometry first
A subtle change with the curve deform modifier is when a vgroup is used: the mesh bounds were being calculated based on the verts in the group (ignoring their weight).
Now ignore verts weighted at 0.
2010-08-06 05:19:00 +00:00
99c64e05a6 bugfix/functionality fix [#21752] 3D cursor vanished and does not come back
Setting the 3d cursor in perspective mode would keep the cursor behind the viewport,
now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
2010-08-06 03:52:13 +00:00
267a7b76e8 adding back pep8 tag removed r31089.
I use this as a tag that the script SHOULD be pep8 compliant, warnings the pep8 checkers give can be fixed later, without this I dont get any warnings.
2010-08-06 03:11:19 +00:00
1aecb15c74 SVN maintenance. 2010-08-06 02:26:23 +00:00
30d180ff0d bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
  bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
  bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
2010-08-06 01:40:54 +00:00
46d88bb803 fix for un-initialized variable in screw modifier. 2010-08-06 00:13:44 +00:00