Commit Graph

23696 Commits

Author SHA1 Message Date
fdffaacb8a Fix for the issue described in the commit log of revision 27846: Made
the diffuse and Z depth information accessible from style modules when
the border option is enabled.
2010-03-30 17:10:52 +00:00
08e022da37 Second attempt to fix the border option. At the moment, accessing
diffuse and Z depth information through style modules won't work
correctly with the border option.  Another fix will follow.
2010-03-30 00:41:26 +00:00
a090f16999 Fixed the border option that was not functional when the crop option
was turned off.
2010-03-29 21:58:58 +00:00
f4e9c5d71e Merged changes in the trunk up to revision 27817. 2010-03-28 22:45:14 +00:00
Dalai Felinto
33ee3fc6fe CMake fix for GCC 4.4.1 crash (on ubuntu 9.10 ) reported (on IRC) and fixed by Elia Sarti (vekoon)
(it was broken since rev. 27257.)
2010-03-28 21:38:22 +00:00
c09476bfee [#21807] Import Key Configuration problems
For some reason, __import__ doesn't recognize the cfg folder as part of the part.

Using exec("import " ... fixes that, but should be investigated further.
2010-03-28 21:10:48 +00:00
03c81862c4 BGE patch [#21019]: Python function for Scene suspend/resume. 2010-03-28 20:50:20 +00:00
c4f0a07267 Netrender: Fix for API changes (it would be nice if people at least fixed built-in script when breaking things)
Also force post process off. 

This is a partial fix for Bug [#21410], there is still the problem that loading back multilayer exr as render results doesn't load the composited result correctly (bug is assigned to Brecht). The results are still ok when downloaded outside of the render engine, so there's a work around for now.
2010-03-28 20:46:25 +00:00
41425c1aa4 VideoTexture: more PyDoc. 2010-03-28 20:15:45 +00:00
9792d39ab4 VideoTexture: clean previous commit. 2010-03-28 20:12:28 +00:00
982886d34e BGE: repair armature animation. Was broken since commit 27766. 2010-03-28 20:08:16 +00:00
dc4ac8a263 Fix [#21689] for coordinate issue (y flipped) when setting mouse cursor position
Mem leak when using BGE fixed too.
2010-03-28 19:42:08 +00:00
751a9975e4 [#21802] UVProject Modifier Crash
fix for bug in recent addition of panorama support
2010-03-28 18:41:49 +00:00
e2cb635744 Slightly reduced the memory consumption during stroke rendering by
removing ListBase BlenderStrokeRenderer::objects and relying on
Base freestyle_scene::base instead.
2010-03-28 18:12:45 +00:00
a99d584008 VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video. 2010-03-28 17:50:45 +00:00
840ba8e8e7 Fixed the full sample anti-aliasing support in Freestyle.
The render pipeline has been extended to better work with
Freestyle stroke rendering.  Struct Render has a new member
ListBase freestyle_renders to keep Render instances generated
through stroke rendering in Freestyle.  The number of
elements (LinkData instances with LinkData::data pointing to a
Render instance) in freestyle_renders is the same as the scene
render layers of the scene being rendered.  When the k-th scene
render layer has the Freestyle option enabled, the k-th element
of freestyle_renders refers to a Render instance that holds
Freestyle render results for the scene layer.  This association
between the scene render layer and the Render instance is used to
merge the Freestyle render results into the corresponding render
results for the scene render layer.
2010-03-28 17:46:10 +00:00
8ba96eb1ae Change \n to more strict \r\n in HTTP headers (plus misc cleanups).
Reported by Ralph Giles via bug 21797.
2010-03-28 17:01:46 +00:00
55f45810e6 Compile fix for scons:
Missing pthread include for recent image_draw.c commit. (27799)
2010-03-28 15:00:43 +00:00
0eaa89971f External render engines now have option bl_postprocess to determine
if compositing, sequencer, fields, etc should be rendered, or if the
render does that itself. The weak point is that this only applies to
rendering, so if you open the compositor, it will still run on the
rendered result. Enabled by default, set to False to disable.
2010-03-28 14:45:09 +00:00
d010dae91b [#21767] Project Vert. on the Surf. of Other Obj. enabled causes crash when trying to Crease some edges
Don't want to project for Crease (and others).
2010-03-28 13:59:33 +00:00
7aab31430f External render engines can now render previews as well, disabled by
default, set RenderEngine property bl_preview = True to enable it.
2010-03-28 13:48:11 +00:00
46895ab1f2 Attempt to fix #21796: render crash on windows after slots commit. 2010-03-28 13:45:19 +00:00
95d1d82313 Bugfix for [#21798] Submit description doesn't work. 2010-03-28 10:52:24 +00:00
Dalai Felinto
822dcc48cd bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome post_draw (it draw only for the last overlayed scene)
1) glCopyTexImage2D - www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml

2) dome post_draw. Now dome mode can also use scene.post_draw. It only runs for the last scene. It's really useful. I'm working on a nice showcase for this (a dome visualizer for the dome mode running with bgl. In the mean time this is a (lame) example of both working together (the buffer is being copied and draw on top of the window):
http://blenderecia.orgfree.com/blender/tmp/dome_bgl_copytex2d.jpg
2010-03-28 10:20:26 +00:00
ddbb2bdaa5 Fix for a possible deadlock with render result drawing. 2010-03-27 22:48:18 +00:00
34cc878153 fix for writing out of buffer bounds when drawing to a buffer (most obvious with new grid type but could probably crash with stamp render option too) 2010-03-27 22:23:23 +00:00
319a7afa08 fix bad level call so blendplayer builds 2010-03-27 18:08:57 +00:00
57101c4fd2 Second attempt at committing the different render slot implementation. This
has a fix that hopefully solves the problem on mac/win. Also fixes #21322,
render slots not working well with FSA.
2010-03-27 15:35:34 +00:00
17777e7cd1 Fix #21561: .ply exporter doesn't export normals. 2010-03-27 14:54:22 +00:00
6188a28e75 The version in this file was not updated to alpha2, resulted in alpha1
still showing up in e.g. the Mac about dialog.
2010-03-27 14:38:46 +00:00
119bd10d95 Fix #21543: running python script from command line would lose active
scene from context for background render. Ideally this should not be
using the context to get the scene but currently the active scene is
not stored anywhere, as it's a concept we tried to get rid of.. just
did a simple fix for now.
2010-03-27 12:42:01 +00:00
865ceab545 Fix #20717: sculpt not working with ortho view + certain object scale. 2010-03-27 12:35:14 +00:00
59d76439be Fix #21700: particles do not collide with linked objects. 2010-03-27 12:16:24 +00:00
9cddf0c69a Fix [#21765] File-Dialog: "New Directory" gives no visual feedback
- was missing to clear the filelist which was previously done in the notifier (removed from there with the new thumbnail job handling).
2010-03-27 12:14:51 +00:00
aa79b9f588 Fix #21792: changed subdivide operator properties order to reflect
the order in which smooth and fractal are applied.
2010-03-27 11:59:42 +00:00
998ca03989 Fix #21741: changing scenes didn't update layers in 3d view, patch by Elia Sarti. 2010-03-27 11:54:38 +00:00
3d5954604d Fix #20716: using wavefront .obj exporter multiple times could crash
because references to materials from previous exports were not cleared.
2010-03-27 11:20:27 +00:00
0decc7def5 MSVC 9 projectfiles
Updated RNA project to generate the files in the build directory rather than inside the source tree. This removes the need to manually deleting those files when building from the same tree with scons or cmake.
2010-03-27 10:48:49 +00:00
49271a2fea Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do
not support it.
2010-03-27 10:48:01 +00:00
91d56f8a6d Check result of object_add_duplicate_internal() before using it.
This prevents segmentation fault when object in pose mode is duplicating.
2010-03-27 10:43:04 +00:00
009d7819c1 Merged changes in the trunk up to revision 27779. 2010-03-26 20:18:39 +00:00
a5197f4943 Fix for [#21773] Cast Modifier cant use empties as centers
Based on the assumption that requiring object targets to be OB_EMPTY makes any other object compatible as a target. If the assumption is wrong can be reverted. Only the Cast modifier uses this at the moment and to me it looks like Cast only uses object transform so should be fine.
2010-03-26 18:15:06 +00:00
0912d84f2a Fixed incorrect rendering result when bevel object has got modifiers
enabled only for realtime display or only for rendering
2010-03-26 15:06:30 +00:00
95c135f68c Buttons Window Notifier Listener:
* Update several Property Windows for Physic Modifiers in the Physic Tab.
* Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.
2010-03-26 14:16:35 +00:00
892f18e6ac * Single Column UI for Screw Modifier. 2010-03-26 13:47:16 +00:00
991f6f5998 - game engine checking for autoexec was using the wrong global flag.
- 'Trusted Source' option was being overwritten on read making it usless.
2010-03-26 11:35:57 +00:00
b1475ae2c6 Fix vertex paint not getting restored after exiting editmode,
and fix the opposite problem when going to object mode from the menu.
(commit 27747 by Brecht from render25 branch)
2010-03-26 11:05:22 +00:00
666cca69e9 Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
2010-03-26 10:52:55 +00:00
05b1f00858 fix rendering another scene from the compositor not working.
(commit 27745 by Brecht from render25 branch)
2010-03-26 10:41:48 +00:00
40e58c8509 Optimization for pose channel name lookups using a hash, makes
playback in one particular scene with 3 characters go from 10 to 13 fps.
(commit 27728 by Brecht from render25 branch)
2010-03-26 10:33:53 +00:00