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187 Commits

Author SHA1 Message Date
dbc8b52752 test using compiled function in math node 2022-01-02 20:46:01 +01:00
ab6a116334 initial ir optimization 2022-01-02 18:23:04 +01:00
077debe17f fix function generation 2022-01-02 16:00:33 +01:00
33d6b09d3d test creating add function 2022-01-02 16:49:23 +01:00
f92a1e20bc add pass manager 2022-01-02 14:59:02 +01:00
c1e014f2a1 enable object cache code path 2021-12-29 21:44:40 +01:00
6a69a32c6d object file test 2021-12-29 20:37:26 +01:00
cc32f73a29 add object cache 2021-12-29 20:14:47 +01:00
d4367fa8e0 Merge branch 'master' into temp-llvm-testing 2021-12-29 19:25:33 +01:00
bb0da7dbbd Fix (unreported): missing relations update after adding scene time node
This just moves the relations update to a lower level function that is used
by other functions. Eventually, the special case for this node should be
generalized.
2021-12-29 19:40:14 +01:00
5e8b42bf86 Cleanup: Remove unused DerivedMesh functions 2021-12-29 12:37:01 -06:00
a94d80716e Geometry Nodes: Support instances in the delete geometry node
Ever since the instance domain was added, this was exposed, it just
didn't do anything. This patch implements the instances domain in the
delete and separate geometry nodes, where it acts on the top-level
instances.

We act on a mutable instances input, with the idea that eventually
copy on write attribute layers will make this less expensive. It also
allows us to keep the instance references in place and to do less
work in some situations.

Ref T93554

Differential Revision: https://developer.blender.org/D13565
2021-12-29 11:31:58 -06:00
a836ded990 Geometry Nodes: Accumulate Fields Node
This function node creates a running total of a given Vector, Float, or
Int field.

Inputs:
  - Value: The field to be accumulated
  - Group Index: The values of this input are used to aggregate the input
    into separate 'bins', creating multiple accumulations.
Outputs:
  - Leading and Trailing: Returns the running totals starting
   at either the first value of each accumulations or 0 respectively.
  - Total: Returns the total accumulation at all positions of the field.

There's currently plenty of duplicate work happening when multiple outputs
are used that could be optimized by a future refactor to field inputs.

Differential Revision: https://developer.blender.org/D12743
2021-12-29 10:25:39 -06:00
279085e18e Fix: Issues with attribute comparison in geometry nodes tests
A few typos in 17770192fb lead to an incorrect count of custom
data layers in the test meshes. We only want to consider layers that are
not anonymous, and there was a copy and paste mistake.
2021-12-29 10:23:53 -06:00
d5b77fd522 Nodes: Composite: UI fixes to time node
- Use default size consistent with other curve nodes
- Use column instead of row for properties
2021-12-29 11:16:44 -05:00
Germano Cavalcante
1c7d7c9150 Fix T94113: Local view + Geometry Nodes is broken for instances
`GeometrySet::compute_boundbox_without_instances` may not initialize min
max in some cases such as meshes without vertices.

This can result in a Bounding Box with impossible dimensions
(min=FLT_MAX, max=-FLT_MAX).

So repeat the same solution seen in `BKE_object_boundbox_calc_from_mesh`
and set boundbox values to zero.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D13664
2021-12-29 12:36:58 -03:00
d786b48aab Cleanup: Remove dead code 2021-12-29 10:31:17 -05:00
Aaron Carlisle
465bd66519 Nodes: Cleanup: Remove no op registration functions
All these function paramaters are set to NULL so they arent necessary.

Reviewed By: HooglyBoogly, JacquesLucke

Differential Revision: https://developer.blender.org/D13686
2021-12-29 10:00:50 -05:00
Germano Cavalcante
b7f6377e38 gpu.types.GPUOffScreen: accept format argument for color texture
Some projects need more than 8-bit RGBA off-screen, so add the ability to
accept color format and defaults to RGBA8 so existing code should not be
affected.

Currently supported formats:
- RGBA8 (default)
- RGBA16
- RGBA16F
- RGBA32F

Reviewed By: mano-wii

Differential Revision: https://developer.blender.org/D13650
2021-12-29 11:46:53 -03:00
bdcc258305 Fix: VSE colormix blend factor not working
Blend factor was used to adjust alpha of background image, which is not
correct. This was done in fdee84fd56 where another change was, that
background alpha is copied into result, which is correct.

Apply blend factor to foreground image alpha channel.
2021-12-29 15:00:57 +01:00
4bf74afacc Fix T94422: Shading/Normals break on array modifier caps
The array modifier does not necessarily tag normals dirty.
If it doesnt, normals are recalculated "internally" using the offset ob
transform. This was happening for the array items, but not for the caps.

Now do the same thing for caps.

Maniphest Tasks: T94422

Differential Revision: https://developer.blender.org/D13681
2021-12-29 10:16:48 +01:00
dc0bf9b702 Fix T94453: Weld modifier crash after recent cleanup
I had assumed that the span's size was the same as the length variable.
In the future, separate lengths could be removed in favor of using
lengths directly from spans.
2021-12-29 00:16:54 -06:00
ba38b06a97 Nodes: Convert shader, shader category nodes to c++
Also add file namespace

This is needed to use new node APIs

Differential Revision: https://developer.blender.org/D13684
2021-12-28 22:51:57 -05:00
b92ef379b7 Cleanup: clang-tidy
Fixes two instances of `-Wunused-but-set-variable`

There are several more of these but these were low hanging
and noisy with one being in a header functions.
2021-12-28 21:53:41 -05:00
53ed7ec7f2 Cleanup: clang-tidy
- modernize-deprecated-headers
- modernize-redundant-void-arg

Missed in rB11ac276caaa6e6d42176452526af97cf972abb5f
2021-12-28 20:58:50 -05:00
c34ea3323a Cleanup: Remove unused node tree "local sync" functions 2021-12-28 18:25:18 -06:00
7006d4f0fb Cleanup: Use indices instead of pointers
This improves code readability.

Take the opportunity and improve the comments too.
2021-12-28 20:42:21 -03:00
1464eff375 Cleanup: Return early, organize variable declarations 2021-12-28 15:36:59 -06:00
c32ce881e8 Nodes: Enable unity build for function nodes
Unity build saves 5 seconds off the total build time when compiling `bf_nodes_function`.
Total build times went from 25s to 20s (20% reduction),
tested with ninja on linux running i5 8250U.
2021-12-28 15:49:42 -05:00
Aaron Carlisle
1e9175e1d7 Nodes: Add bf_nodes_function module
In the future this will be used to support unity builds for function nodes

Differential Revision: https://developer.blender.org/D13682
2021-12-28 15:18:17 -05:00
2668f9181c Nodes: Split shader color ramp into its own file 2021-12-28 14:18:31 -05:00
715e0faabc Nodes: Declare function nodes in individual file namespace
To be used in the future to support unity builds
2021-12-28 14:18:31 -05:00
955748ab1e Fix: Duplicate link search entries for attribute statistic node
Using the output declarations is incorrect because there is a
declaration for each type. Instead loop over the names directly,
since it will make it easier to add an integer mode that only
supports some of the outputs.
2021-12-28 12:44:36 -06:00
4cbcfd22f5 Fix T94442: Trim curve node can crash with duplicate point
The calculation to find the factor between two evaluated points assumed
that the points were not at the same location. This assumption is some-
what reasonable, since we might expect `lower_bound` to skip those
point anyway. However, the report found a case where the first two
evaluated points were coincident, and there is no strong reason not
to make this safe, so add a check for 0 length before the division.
2021-12-28 12:22:14 -06:00
d7c556de32 GPencil: Avoid crashes calling from python
This is part of T94439
2021-12-28 18:50:07 +01:00
2e6ae11326 Nodes: Add bf_nodes_composite module
In the future this will be used to support unity builds for composite nodes

Differential Revision: https://developer.blender.org/D13678
2021-12-28 12:22:06 -05:00
1a721c5dbe Fix T94380: Scrolling zooms in spreadsheet data set region
The region used to be type "Channels", but the standard for this
type is "Tools", which is what the file browser uses. This follows
the changes in rB01df48a98394, which also make the region more
"standard."
2021-12-28 11:05:31 -06:00
0e38002dd5 Cleanup: Loops in VSE effect processing
Some effect functions looped over alternating lines, previously with
different factors. Since only one factor is used, code can be
simplified by looping all lines in one for loop.

There should be no functional changes.
2021-12-28 16:40:09 +01:00
bd9d09ca82 Fix T94439: Some GPencil operators crash when calling from console
This fix avoid the segment fault for several operators.
2021-12-28 16:07:07 +01:00
9bacd54312 LibOverride: better handling of the "no override of bones' shapes" case.
Also avoid overriding collections of bone shape objects, if possible.
2021-12-28 15:08:10 +01:00
23ac79f2c2 LibOverride: Tweak RNA 'need resync' detection code.
* Assert about source ID of an overridden pointer property not being a
  liboverride was not necessary, just skip in that case.
* Tag actual 'real' ID owner for resync, and not (potentially) an embedded one.
2021-12-28 15:08:10 +01:00
44db9f192e Cleanup: Factor in VSE effect processing
2 factor variables were passed to effects, but they were hard coded to
have same value.

Remove duplicate variable from arguments, rename single argument to
`fac`. Inverted factor variables were renamed to `mfac`. Any other
factor related variables are prefixed with `temp_`.

There should be no functional changes.
2021-12-28 14:30:21 +01:00
a7dca135dc Fix loss of cloth disk cache on reload in library overrides.
If the override system creates an override record for the cache
name (no idea why though), it trashes the disk cache on file load.

The reason is that it tries to rename cache files in update handler
when assigning the name, and BLI_rename deletes the target file even
if both names are the same.

This is a safe fix that simply aborts the pointless rename attempt.

Differential Revision: https://developer.blender.org/D13679
2021-12-28 14:56:09 +03:00
b29e33caa2 Fix T94408: missing sockets after adding node group 2021-12-28 11:21:07 +01:00
e28222966b Fix compile error when building without OpenSubDiv
Stubs were missing for functions added to opensubdiv_evaluator_capi.h
2021-12-28 09:36:30 +01:00
d25fa3250a Fix T94420: deadlock with subsurf modifiers
The deadlock was caused as the lock on the Mesh mutex used to compute
the subdivision wrapper was not released in some early exits of the
function.
2021-12-28 09:20:17 +01:00
f6699bfccf Revert "LineArt: Intersection function additional clamping"
This reverts commit 0a68fa8e14.
2021-12-28 11:55:37 +08:00
0a68fa8e14 LineArt: Intersection function additional clamping
To handle a rare case where it leads to a -1 index in isect order lookup
2021-12-28 11:21:25 +08:00
8c4edd1b37 Cleanup: clang format 2021-12-27 16:23:23 -05:00
d5b72fb06c Nodes: Declare shader nodes in individual file namespace
To be used in the future to support unity builds
2021-12-27 16:21:31 -05:00
336f6f4bbd GPencil: Fix error in previous Cleanup 2021-12-27 19:51:32 +01:00
d6dd2f51bb Cleanup: Use vector function 2021-12-27 13:16:47 -05:00
5814de65f9 Cleanup: Store cursor location in tGPspoint as an array
Fixes many instances of `-Wstringop-overread` warning on GCC 11

Differential Revision: https://developer.blender.org/D13672
2021-12-27 12:31:31 -05:00
11ac276caa Cleanup: clang tidy
Use c++ headers; use nullptr; redundant `void` in parameter list;
inconsistent parameter name.
2021-12-27 18:18:37 +01:00
1c9d8fcb47 Render: move editor/render module to c++
Doing this in preparation for some work on asset preview generation.

Differential Revision: https://developer.blender.org/D13676
2021-12-27 17:26:09 +01:00
644e6c7a3e Fix T93941: geometry proximity breaks with high resolution mesh
The calls to `.fill` were overwriting indices that are processed by
other threads.
2021-12-27 17:21:09 +01:00
eed45d2a23 OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.

When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).

This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.

We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.

In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.

Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).

See patch description for benchmarks.

Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport

Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:35:54 +01:00
31e120ef49 Nodes: Support linking to existing group input from link drag search.
Before one could only create a new group input using the link drag search.
With this patch it becomes possible to create a Group Input node for an
existing input.

Differential Revision: https://developer.blender.org/D13674
2021-12-27 16:15:11 +01:00
51a131ddbc BLI: add utility to check if type is any specific type
This adds `blender::is_same_any_v` which is the almost the same as
`std::is_same_v`. The difference is that it allows for checking multiple
types at the same time.

Differential Revision: https://developer.blender.org/D13673
2021-12-27 16:08:11 +01:00
594438ef0d Allocator: add missing include
The placement-new operator requires `#include <new>`.
It is used in `MEM_new`.
2021-12-27 15:41:56 +01:00
7cf5f4cc63 LineArt: Protecting bounding area links.
In case they overflowed the bounding area maximum link count,
Protect the link array so it doesn't crash.
2021-12-27 14:33:58 +08:00
52585b39a1 LineArt: Remove duplicated edge-boundbox linking.
The edge is linked twice from differen calls during line art calculation
Probably caused by a merge and both calls stayed for some reason.
This would lead to edge link overflowing its limit of 2^16 items.
2021-12-27 14:22:09 +08:00
20b438d523 Cleanup: Use array for BKE cursor functions
Missed this function in rB67525b88d2e
2021-12-26 15:08:41 -05:00
5cf993f951 Cleanup: Fix compile warning
Own mistake in rB67525b88d2e
2021-12-26 15:08:41 -05:00
28a8d434d5 Fix T94387: Mesh sequence cache, crash when clicking a panel
The crash happens when opening a panel (added in rB43f5e761a66e87fed664a199cda867639f8daf3e)
when no CacheFile is set in the modifier.

To fix this, check that the CacheFile pointer is not null before attempting to draw anything.
2021-12-26 13:45:49 +01:00
dd3a72f275 Docs: Add to and cleanup attribute API docs
Most of the comment block is similar to the text in the source
code documentation wiki. It's helpful to have some text in
a header file too, so it's closer for programmers already looking
at the code.

This also uses more consistent syntax and wording in the comments
about the attribute API in `GeometryComponent`.

Ref T93753

Differential Revision: https://developer.blender.org/D13661
2021-12-25 15:08:38 -06:00
ceed8f7c06 Cleanup: Use more common variable name
It's preferred to use `area` as a name for `ScrArea` variables.
2021-12-25 14:57:07 -06:00
85abac7e87 Cleanup: Move customdata.c to C++
Differential Revision: https://developer.blender.org/D13666
2021-12-25 14:28:22 -06:00
Christoph Lendenfeld
f7ddb1ed8a Breakdown Implementation
This patch adds the breakdown (or tween) functionality to the graph editor.

The factor defines the linear interpolation from left key to right key.

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9375
Ref: D9375
2021-12-25 20:58:47 +01:00
Aaron Carlisle
fbd01624e3 Shader Nodes: Convert bump node to use new socket builder
This node is a bit special in that it uses two internal sockets
for a hack for Eevee; see rBffd5e1e6acd296a187e7af016f9d7f8a9f209f87

As a result, the `SOCK_UNAVAIL` flag is exposed to socket builder API.

Reviewed By: JacquesLucke, fclem

Differential Revision: https://developer.blender.org/D13496
2021-12-25 11:13:15 -05:00
Aaron Carlisle
c5862da5ad Cleanup: use new c++ guarded allocator API in nodes
Also simplify the allocation name to `__func__`

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13665
2021-12-25 11:12:08 -05:00
Christoph Lendenfeld
9085b4a731 Blend To Neighbor Implementation
This patch adds the blend to neighbor operator to the Graph editor.

The operator acts like the blend to neighbor operator for a pose context, just working on keyframes.

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9374
Ref: D9374
2021-12-25 13:40:53 +01:00
e505957b47 Fix T94375: Python error when trying to add Grease Pencil brush preset
The prop name was wrong.
2021-12-25 12:53:35 +01:00
28df0107d4 Fix T94362: GPUMaterialTexture references freed ImageUser
The issue was caused by rB7e712b2d6a0d257d272ed35622b41d06274af8df
and the fact that `GPUMaterialTexture` contains an `ImageUser *` which
references the `ImageUser` on e.g. `NodeTexImage`.

Since the node tree update refactor, it is possible that the node tree changes
without changing the actual material. Therefore, either the renderer should
check if the node tree has changed or it should not store pointers to data in
node storage. The latter approach is implemented in this patch.

Differential Revision: https://developer.blender.org/D13663
2021-12-25 11:14:02 +01:00
f1e04116f0 Cleanup: Do not use magic number 2021-12-25 00:02:45 -05:00
67525b88d2 Cleanup: Use array for BKE cursor functions
Differential Revision: https://developer.blender.org/D12962
2021-12-24 23:59:33 -05:00
95c7e8aa13 Update RNA to user manual mapping file 2021-12-24 22:54:59 -05:00
fc45b00720 Cleanup: Define node tree icon in register function
I suppose this was done to reduce then dependencies.
However, most nodes already depend on UI code so this isnt too useful.
2021-12-24 22:47:58 -05:00
6e0cf86e73 Cleanup: use new c++ guarded allocator API
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-24 22:18:04 -05:00
79012c6784 Cleanup: Use consistent order for custom data mesh masks
Loops come last in the struct's definition, use the same order when
initializing the common masks in customdata.c (they were switched
with the poly masks).
2021-12-24 18:26:11 -06:00
26c7be71d7 Nodes: Migrate bump shader node to cpp
Needed for D13496
2021-12-24 15:42:58 -05:00
291d2a2222 Cleanup: Remove misleading comments
Most of these custom data layers weren't BMesh only, and the
one that actually looks to be BMesh only has `BM` in its name.
2021-12-24 11:00:01 -06:00
d48fc7d156 Cleanup: Use vector instead of linked list 2021-12-24 10:05:47 -06:00
dd01ce2cd0 Fix T94322: add missing updates after recent refactor
This was a regression in rB7e712b2d6a0d257d272ed35622b41d06274af8df.
2021-12-24 13:39:50 +01:00
ba4b7b4319 Fix T94162: incorrect handling when there are multiple group outputs
Typically a node group should only have a single Group Output node.
However, currently Blender already supports having multiple group outputs,
one of which is active. This wasn't handled correctly by geometry nodes.

Differential Revision: https://developer.blender.org/D13611
2021-12-24 12:34:04 +01:00
c0db8a9a3b Cleanup: remove unused button function
rB05f900e3466b45a19e13bea6dd641e4f7b8b46e9 removed unused button functions,
but since that commit the `uiDefIconTextButBit()` static function sits
unused as well. It's now been removed.
2021-12-24 10:39:36 +01:00
81b3933abb Fix T94357: Node Ungroup operator copies current node tree
This was a mistake in rBfdc4a1a590d8befb1ff which copied the parent
node tree into itself rather than accessing the node group's nodes.
2021-12-23 22:48:55 -06:00
35bd6fe993 Fix T94344: Incorrect size for edge vertices node output
This looks like a copy and paste error from the original commit.
The virtual array output used the number of mesh polygons instead
of the number of edges.
2021-12-23 16:22:07 -06:00
2df912466c Cleanup: Remove outdated comment
After rB01df48a983944ab3f8a, this comment no longer applies.
2021-12-23 13:28:44 -06:00
582f6032fc Cleanup: Move hair object type files to C++
Differential Revision: https://developer.blender.org/D13657
2021-12-23 11:46:45 -06:00
05f900e346 Cleanup: Remove unused UI button definition functions
These were part of the older buttons API that shouldn't be used in
more places at this point. Most layouts should be built with the regular
layout system API and RNA properties. This sort of button can still be
created though, since these were just shortcuts anyway.
2021-12-23 11:30:11 -06:00
43f5e761a6 Cache File: use panels to organize UI
This adds interface panels to organize the Cache File UI parameters for
modifiers and constraints into related components: velocity, time, and
render procedural.

Properties relating to the three aforementioned components are separated
from `uiTemplateCacheFile` into their own functions (e.g.
`uiTemplateCacheFileVelocity` for the velocity one), which are in turn
called from the specific panel creation routines of the modifiers and
constraints (for constraints, the functions are exposed to the RNA).

`uiTemplateCacheFile` now only shows the properties for the file path,
and in the case of constraints, the scale property.

The properties that are only defined per modifier (like the velocity
scale), are shown in the proper modifier layout panel if applicable.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D13652
2021-12-23 18:05:26 +01:00
Christoph Lendenfeld
7a71a95f32 Graph Slider Ops: Show error when no valid keys are found
When using graph slider operators like D9374
it showed a warning when no keys were selected.
However since that stops the modal operation it should be an Error.
Also the message was misleading
since it could error for different reasons than stated.

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13655
Ref: D13655
2021-12-23 14:31:28 +01:00
d71009d980 Avoid exception when no weight paint settings exist
Just an extra check for `None` before accessing its properties.
2021-12-23 14:10:24 +01:00
025c921416 Cleanup: remove BKE_animdata_driver_path_hack
The `BKE_animdata_driver_path_hack()` function has had almost no effect
since rB51b796ff1528, and basically boils down to:

```
return base_path ? base_path : RNA_path_from_ID_to_property(ptr, prop);
```

Since `base_path` was `NULL` in the majority of cases, it's just been
replaced by a direct call to `RNA_path_from_ID_to_property()`. The
conditional now just appears in one remaining case.

This relates to T91387.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D13646
2021-12-23 13:49:58 +01:00
00965c98cb LibOverride: protect better against using on complex inter-dependency cases.
Do not allow 3DView operator to run on the liboverride of an
instantiating Empty object. And tweak behavior in the Outliner
operations too.

Related to T94226.

Note that this remains fairly exotic, bad idea not recommended cases,
such complex inter-dependencies between different libraries inside a
same liboverride hierarchy is just not possible to handle properly.
2021-12-23 10:13:07 +01:00
710e279b19 Fix missing type declaration compile error
rBbd3bd776c893 broke compilation here due to missing type declaration
for basic types as the source file is not including this header. In any
case, it is the responsibility of header files to include headers for
types used by value in function parameters or struct definitions.
2021-12-23 08:01:43 +01:00
41f3164e57 Cleanup: typo in comment 2021-12-23 07:53:47 +01:00
1931387799 Fix: Curve trim node test failure
Caused by 60c59d7d61. The position wasn't copied into the correct
place on each spline. Somehow I didn't catch that in the tests I ran.
2021-12-22 18:38:30 -06:00
8f89196be2 Fix T94232: No selection with set material node empty material list
If the input mesh had no materials already, the new material would
become the only material on the mesh, meaning the material was
added to all of the faces, instead of just the selected faces.

The mesh primitive nodes in geometry nodes already add an empty
slot by default, so this only affects outside geometry.

The fix is just adding an empty slot before the new slot, so the
non-selected material indices can still point to an empty slot.

Differential Revision: https://developer.blender.org/D13654
2021-12-22 18:15:21 -06:00
60c59d7d61 Cleanup: Remove spline add_point method, refactor mesh to curve node
It's better to calculate the size of a spline before creating it, and this
should simplify refactoring to a data structure that stores all point
attribute contiguously (see T94193). The mesh to curve conversion is
simplified slightly now, it creates the curve output after gathering all
of the result vertex indices. This should be more efficient too, since
it only grows an index vector for each spline, not a whole spline.
2021-12-22 17:39:35 -06:00
c593db5a2f Nodes: Add link drag search support for map range node
Previously only the float version of the node was connected to.
This adds connection operations for vector sockets, and exposes
the "Steps" socket properly when it's selected.
2021-12-22 17:22:10 -06:00
6b662ebdb9 Cleanup: Return early 2021-12-22 17:18:37 -06:00
9033d270d5 Fix: Extra space at the front of "Sample Curve" node name 2021-12-22 17:13:16 -06:00
dca5be9b94 Fix: Wrong node link drag search menu items for attribute statistic
Caused by capturing local variables by reference in a function that
outlives the scope it was created in. Also use a more generic function
for the first two inputs.
2021-12-22 16:45:41 -06:00
14621e7720 Fix: Potential use after scope in curve to mesh node
I don't think this has been visible, since I only ran into it after
changing other code that affected this. However, some attributes
can keep a reference to the source component to use when tagging
caches dirty (like the position attribute tagging the normals dirty).
Here, the component was created inside a function, then the attributes
were used afterwards.

Also add some comments warning about this in the header file.
2021-12-22 16:29:00 -06:00
Michael
c6e7fc9744 Fix: Large stack allocation in compositor
When COM_EXPORT_GRAPHVIZ is enabled, DebugInfo::graphviz
uses a char[1000000] as local variable. When this function
is called this is allocated on the stack, which has a size
of just 1MB on mac and may cause a stack overflow.

This patch allocates the memory on the heap and frees
the memory at the end of the function.

Reviewed By: LazyDodo

Differential Revision: https://developer.blender.org/D13628
2021-12-22 13:49:52 -07:00
0fd72a98ac Cleanup: Avoid adding points to splines sequentially
This should be faster because it avoids reallocating the internal
vectors when the size is known beforehand, but it may also help
a potential refactor to a different data structure (see T94193).
2021-12-22 14:35:46 -06:00
b4f978e901 Fix: Missing update when toggling node mute
Toggling node mute doesn't cause node trees to reevaluate after
rB7e712b2d6a0d257. Toggling a link mute still works though. To fix this,
the operator tags the node and node with a new update tag function
(that uses an existing tag internally).

Differential Revision: https://developer.blender.org/D13653
2021-12-22 14:00:34 -06:00
586e2face6 Fix T93408: Snap performance regression at high poll rate
Caused by {rBfba9cd019f21f29bad1a6f3713370c5172dbc97f}.

The snap timer was accidentally modified and damaged.
2021-12-22 16:11:05 -03:00
e2a9e7e803 Nodes: Remove unnecessary node tree socket tagging
`SOCK_IN_USE` is now set in `update_socket_used_tags` in
`node_tree_update.cc` when a node tree is changed.
It doesn't need to run every single redraw. Removing this
results in a small speedup of 0.4 ms when drawing a tree
with about 4000 nodes (from about 70 ms total).

Differential Revision: https://developer.blender.org/D13645
2021-12-22 11:25:55 -06:00
6a71b2af66 Mesh: Parallelize bounding box calculation (WIP)
This replaces the single-threaded calculation of mesh min and max
positions with a `parallel_reduce` loop. Since the bounding box
of a mesh is retrieved quite often (at the end of each evaluation,
currently 2(?!) times when leaving edit mode, etc.), this makes for a
quite noticeable speedup actually.

On my Ryzen 3700x and a 4.2 million vertex mesh, I observed
a 4.4x performance increase, from 14 ms to 4.4 ms.

I added some methods to `float3` so they would be inlined, but
they're also a nice addition, since they're used often anyway.

Differential Revision: https://developer.blender.org/D13572
2021-12-22 11:04:03 -06:00
3579a9e0fc Cleanup: Remove debug print. 2021-12-22 17:53:00 +01:00
921708fc76 Fix (unreported) potential bug in collections parenting update code.
Own mistake in rB2ef192a55b2c. Did not seem to have any visible effect
though...
2021-12-22 17:50:10 +01:00
f577abc5cd Cleanup: Use LISTBASE_FOREACH_ macros. 2021-12-22 17:39:53 +01:00
8d3e57f338 Fix T93799: Outliner: Remaping objects could result in duplicates in a collection.
Fix is similar to how CollectionObject with NULL object pointers are handled.

Using one of the 'free' pad bytes in Object_Runtime struct instead of a
gset (or other external way to detect object duplicates), as this is
several times faster.

NOTE: This makes remapping slightly slower again (adds 10 extra seconds
to file case in T94059).

General improvements of remapping time complexity, especially when
remapping a lot of IDs at once, is a separate topic currently
investigated in D13615.
2021-12-22 17:34:13 +01:00
902318f0fd Fix part of T93799: Outliner: Remap Users crash (for ID Type Object).
This commit fixes the crash itself, however this can still lead to a
same collection 'owning' the same object several time.

Issue here was a bad assumption in layer resync code, that would lead to
removing valid objects from the viewlayer's `object_bases_hash` in
`BKE_layer_collection_sync`, when deleting no-more-used bases, in case
of bases duplicate.
2021-12-22 17:03:20 +01:00
978a930d9c Fix: Build issue on 32 bit archs
The cast to size_t leads to a build issue on 32
bit archs. cursor_delim_type_utf8 expects an int
so an additional cast to size_t is not required.

Reported by user frispete on devtalk.
2021-12-22 08:39:33 -07:00
aba91a745a Fix T93999: GPencil Box tool allows decreasing subdiv, but not increase
The problem was the number of points for each edge of the box was wrong and the wheelmouse effect was anulated.

Also fixed the value displayed in the status bar to keep consistency with subdivision value.

Reviewed By: lichtwerk

Maniphest Tasks: T93999

Differential Revision: https://developer.blender.org/D1363
2021-12-22 16:07:48 +01:00
dbbf0e7f66 Nodes: Improve node tree copy performance
When copying a full node tree, we can avoid an O(n^2) loop finding a
unique name for every node if we assume they already have unique names.
That is a reasonable assumption, since unique names are verified
elsewhere when adding a new node.

Copying a node tree with about 4000 nodes took 42 ms before,
now it takes 6 ms.

Differential Revision: https://developer.blender.org/D13644
2021-12-22 08:52:46 -06:00
fdc4a1a590 Nodes: Refactor to remove node and socket "new" pointers
These pointers point to the new nodes when duplicating,
and their even used to point to "original" nodes for
"localized" trees. They're just a bad design decision
that make code confusing and buggy.

Instead, node copy functions now optionally add to a map
of old to new socket pointers. The case where the compositor
abused these pointers as "original" pointers are handled
by looking up the string node names.

Differential Revision: https://developer.blender.org/D13518
2021-12-22 08:47:46 -06:00
d6224db8f1 Geometry Nodes: improve multi socket handling in evaluator
Previously, the values passed to a multi-input socket were stored
in the order that they arrived in. Then, when the values are accessed,
they are sorted depending on the link order.

Now, the ordering is determined in the beginning before execution starts.
Every value is assigned to the right index directly, avoiding the sort
in the end. This makes the ordering more explicit.
2021-12-22 13:16:01 +01:00
2ce2bffc4d Fix T94295: VSE fades error when no suitable sequences selected
This errored out in two scenarios:
- current frame not in strips framerange (this was reported)
- no strips selected at all

Now handle these cases properly in the operator and give appropriate
report info.

Maniphest Tasks: T94295

Differential Revision: https://developer.blender.org/D13642
2021-12-22 09:28:31 +01:00
d2bf60cc17 Cleanup: Clang tidy, restore alphabetical sorting 2021-12-21 14:32:22 -06:00
Germano Cavalcante
6db0919724 Fix T94191: correct (time) translation headers not showing DeltaX
Caused by {rBb0d9e6797fb8}

For the header (both Graph Editor case in general `headerTranslation` as
well as `headerTimeTranslate`) we are interested in deltas values
(not absolute values).

Since culprit commit, `snapFrameTransform` was not working with deltas
anymore, but we have to compensate for this.

For the Graph Editor, this only worked "by accident" in rB7192e57d63a5,
since `ival` is still zero at this point.

So now, reacquire the delta right after the snap operation.

Also use a more appropriate center value in the translate operator.

Maniphest Tasks: T94191

Differential Revision: https://developer.blender.org/D13641
2021-12-21 13:00:51 -03:00
aa7105f759 Cleanup: use BKE_pose_is_layer_visible in more places
This was added in rBd13970de8627, now use in more places.
2021-12-21 16:45:46 +01:00
bdbd0cffda Nodes: Improve performance when freeing a node tree
This commit makes freeing a node tree about 25 to 30 times faster.
Freeing a node tree happens whenever it is edited. Freeing a node
tree with about 4000 nodes went from 30-50ms to about 2 ms.

This was so slow before because for every node that was freed
when freeing the node tree, `node_free_node` looped over all
other nodes to detach frames, and then looped over all links to
remove any links connected to the node. That was all pointless
work because everything else is about to be freed anyway.

Instead, move that "detaching" behavior to the dedicated function
for removing a single node, and to the "local" version of the free
function to be safe, since I know less about what that version expects.

Differential Revision: https://developer.blender.org/D13636
2021-12-21 09:23:48 -06:00
8cf1994455 Fix T93960: Asset Catalogs I/O fails with unicode file paths on Windows
On Windows, encode file paths as UTF-16 before trying to open the file
for reading/writing.

This introduces a new class `blender::fstream`, which wraps
`std::fstream` and provides this UTF-16 encoding. This class should also
be used in other areas, like the Alembic importer/exporter.

Manifest Task: T93960

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D13633
2021-12-21 15:54:09 +01:00
d66a6525c3 Assets: log message when catalog definitions cannot be loaded
Log a message (via `CLOG`) when asset catalog definitions cannot be
loaded.

Reviewed by @jacqueslucke in D13633
2021-12-21 15:53:57 +01:00
7e712b2d6a Nodes: refactor node tree update handling
Goals of this refactor:
* More unified approach to updating everything that needs to be updated
  after a change in a node tree.
* The updates should happen in the correct order and quadratic or worse
  algorithms should be avoided.
* Improve detection of changes to the output to avoid tagging the depsgraph
  when it's not necessary.
* Move towards a more declarative style of defining nodes by having a
  more centralized update procedure.

The refactor consists of two main parts:
* Node tree tagging and update refactor.
  * Generally, when changes are done to a node tree, it is tagged dirty
    until a global update function is called that updates everything in
    the correct order.
  * The tagging is more fine-grained compared to before, to allow for more
    precise depsgraph update tagging.
* Depsgraph changes.
  * The shading specific depsgraph node for node trees as been removed.
  * Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only
    tagged when the output of the node tree changed (e.g. the Group Output
    or Material Output node).
  * The copy-on-write relation from node trees to the data block they are
    embedded in is now non-flushing. This avoids e.g. triggering a material
    update after the shader node tree changed in unrelated ways. Instead
    the material has a flushing relation to the new `NTREE_OUTPUT` node now.
  * The depsgraph no longer reports data block changes through to cycles
    through `Depsgraph.updates` when only the node tree changed in ways
    that do not affect the output.

Avoiding unnecessary updates seems to work well for geometry nodes and cycles.
The situation is a bit worse when there are drivers on the node tree, but that
could potentially be improved separately in the future.

Avoiding updates in eevee and the compositor is more tricky, but also less urgent.
* Eevee updates are triggered by calling `DRW_notify_view_update` in
  `ED_render_view3d_update` indirectly from `DEG_editors_update`.
* Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`.
  This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`.

Removing updates always has the risk of breaking some dependency that no
one was aware of. It's not unlikely that this will happen here as well. Adding
back missing updates should be quite a bit easier than getting rid of
unnecessary updates though.

Differential Revision: https://developer.blender.org/D13246
2021-12-21 15:18:56 +01:00
1abf2f3c7c Cleanup: clang format
Missed in rB7c9e4099854a, sorry.
2021-12-21 14:28:04 +01:00
d13970de86 Fix T92930: Outliner "Show Active" bone fails in certain situations
Outliner would frame the armature object instead of the bone if the bone
was on a hidden armature layer.

Similar to issues reported in e.g. T58068 and T80464, this is due to the
fact that `BKE_pose_channel_active` always checks for the armature layer
(and returns NULL if a bone is not on a visible armature layer).

Now propose to make this layer check **optional** (and e.g. from the
Outliner be more permissive). This also introduces
`BKE_pose_channel_active_if_layer_visible` which just wraps
`BKE_pose_channel_active` with the check being ON.

Maniphest Tasks: T92930

Differential Revision: https://developer.blender.org/D13154
2021-12-21 14:07:48 +01:00
fac42e3fa1 Tests: initialise BKE callbacks before loading blend file
Initialise the BKE callback system in
`BlendfileLoadingBaseTest::SetUpTestCase()`. This allows certain tests
to run in debug mode (when `BLI_assert` is enabled).
2021-12-21 11:12:47 +01:00
68f1b2c671 Fix T93757: Do not force-instantiate indrectly linked objects in linking case. 2021-12-21 10:09:01 +01:00
bb4de77b82 Fix T93839: Copy/Paste of empty instantiating a collection.
Do not also instantiate a collection in the view layer, if it is already
instantiated through an empty object.
2021-12-21 09:52:53 +01:00
c0f06ba614 Fix build error in debug builds from recent commit
r7acd3ad7d8e58b913c5 converted a pointer to a reference,
but an assert still compares the variable to a pointer.
2021-12-20 22:48:31 -06:00
e4de5b4657 Fix T94280: Crash when splitting meta strip
This happens because in `SEQ_time_update_sequence` function
`SEQ_get_meta_by_seqbase` returns uninitialized value. This isn't nice,
but it shouldn't happen in first place. Problem is, that
`SEQ_edit_strip_split` does move strips into detached `ListBase`, so
other functions can't see them anymore. Detached `ListBase` is used
solely to preserve relationships during duplication.

Move strips to original `ListBase` immediately after duplication and
return `NULL` if `SEQ_get_meta_by_seqbase` can't find meta strip.

Splitting itself can still rely on fact, that number of original and
duplicated strips is same and they are placed next to each other in
exactly same order at the end of original `ListBase`.
2021-12-21 05:27:46 +01:00
5457b66301 Cleanup: Use span instead of raw pointer
This is a followup to the previous commit.
2021-12-20 18:10:29 -06:00
7acd3ad7d8 Cleanup: Use simpler loops in weld modifier
In this commit I changed many loops to range-based for loops.
I also removed some of the redundant iterator variables, using
indexing inside the loop instead. Generally an optimizing compiler
should have no problem doing the smartest thing in that situation,
and this way makes it much easier to tell where data is coming from.

I only changed the loops I was confident about, so there is still more
that could be done in the future.

Differential Revision: https://developer.blender.org/D13637
2021-12-20 18:03:06 -06:00
59221476b0 Fix T94262: Grease Pencil Blur Effect DoF mode wrong
This was visible outside of camera view and was not respecting the
"Depth of Field" checkbox on the Camera properties.

Now return early if DoF should not be visible.

Maniphest Tasks: T94262

Differential Revision: https://developer.blender.org/D13631
2021-12-20 21:52:42 +01:00
399f84d479 Run clang-format 2021-12-20 14:30:29 -05:00
d93dd85951 Sculpt: split sculpt.c into three files
Sculpt.c is now three files:

* Sculpt.c: main API methods and the brush stroke operator
* Sculpt_brushes.c: Code for individual brushes.
* Sculpt_ops.c: Sculpt operators other than the brush stroke operator.

TODO: split brush stroke operator into a new file (sculpt_stroke.c?).
2021-12-20 14:20:51 -05:00
Wannes Malfait
e9092110ff Fix T94144: Duplicate edges in dual mesh node
The duplicated edges were caused by 'oversubdivided' edges, i.e. edges
where some of the vertices on them are only connected to two polygons.
The fix finds these vertices and 'dissolves' them so that only one edge
is created.

For most 'normal' meshes this shouldn't occurr, or only very little, so
the performance impact of this change should be neglegible. In practice
this is also avoidable by triangulating the mesh first.

Differential Revision: https://developer.blender.org/D13445
2021-12-20 13:08:05 -06:00
bdb5852e28 Cleanup: Remove mesh valid assertions in debug builds
These are useful for development, but when the primitive nodes
aren't actively changing, the performance cost is not worth it.
2021-12-20 12:46:40 -06:00
Piotr Makal
70de992afe Fix: Incorrect assert conditions in NURBSpline
This fix provides better conditions for asserts in `NURBSpline::knots`
method accounting for cyclic NURBS curves.

Differential Revision: https://developer.blender.org/D13620
2021-12-20 12:43:14 -06:00
76cb11e332 Cleanup: Remove unused node type flag
This flag was checked, but not set anywhere.
2021-12-20 11:03:24 -06:00
82fa2bdf3f Cleanup: Comment formatting in node.cc
Also remove a SCOPED_TIMER I added by mistake in a previous commit.
2021-12-20 10:48:01 -06:00
cb96435047 Geometry Nodes: Parallelize mesh grid primitive
On a Ryzen 3700x, this ended up 2.5x faster than before. More
benchmarking details are included in the differential revision.

For smaller grids, all this should do is increase the
code size a bit, and add a few more if statements.

Differential Revision: https://developer.blender.org/D13617
2021-12-20 10:34:31 -06:00
1d25ba175e Cleanup: Remove unused arguments 2021-12-20 09:57:18 -06:00
6c33a0f6d6 Update our USD 21.02 patch to support gcc-11
There are two issues in USD code that break building it with gcc-11,
one (in `demangle.cpp`) was already fixed upstream, the other (in
`singularTask.h`) is still pending (reported upstream, see
https://github.com/PixarAnimationStudios/USD/issues/1721).

CC #platforms_builds_tests_devices project.
2021-12-20 16:17:42 +01:00
edb3ab0617 Fix T94251: Cycles wrong pointcloud normal for instanced objects
Refactor code a bit also so we need to do fewer matrix transforms for shader
data setup of points and curves.
2021-12-20 14:14:43 +01:00
e2e7f7ea52 Fix Cycles OptiX crash with 3D curves after point cloud changes
Includes refactoring to reduce the number of bits taken by primitive types,
so they more easily fit in the OptiX limit.
2021-12-20 14:14:43 +01:00
Maxime Chambonnet
5adc06d2d8 install_deps: Fix OIIO and OSL build with OpenEXR
Root path variables for those libraries is now using the 'standard' naming
scheme.

With tweaks/cleanups from @mont29.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D13591
2021-12-20 12:52:07 +01:00
deb3d566a5 BLI: fix Vector.prepend declaration
Using `&&` there was a typo. With `&&` the `prepend` method
could not be called with a const reference as argument.
2021-12-20 10:46:43 +01:00
ffd1a7d8c8 Fix T93570: VSE image transforms in preview dont autokey
This was basically not implemented, do this via
`ED_autokeyframe_property` in a new dedicated function in
special_aftertrans_update.

Maniphest Tasks: T93570

Differential Revision: https://developer.blender.org/D13608
2021-12-20 09:12:37 +01:00
fdb2167b4a Docs: use doxygen formatting for BLI
Differentiate doc-strings from title/section text.
2021-12-20 19:07:10 +11:00
5c63c0a58c Docs: use doxygen formatting for DNA
Differentiate doc-strings from title/section text.
Also use explicit doxygen references to struct members
so it's not ambiguous which member is being referenced.

Note that these changes aren't complete (some files weren't touched).
2021-12-20 19:07:10 +11:00
528fc35fed Docs: minor correction to doc-string
The text editor no longer accumulates changes.
2021-12-20 17:42:27 +11:00
0b69793487 Fix T94254: Crash using view_all operator in VSE
Caused by `NULL` dereference in `SEQ_meta_stack_active_get()`.

Check if `Editing` is `NULL` before accessing meta stack.
2021-12-20 02:18:59 +01:00
34fac7a670 Fix: Meta strip not created with alpha over blend mode
Meta add function wasn't updated. All strips now use alpha over
blending, so set it in `SEQ_sequence_alloc()`.
2021-12-20 01:52:40 +01:00
cc367908cd Cleanup: Remove more texture nodes preview handling
Similar to the previous commit, this allowed removing a function to set
a single pixel of a node preview.
2021-12-19 18:37:57 -06:00
0966eab8e9 VSE: Clamp sound strip when adding movie strip
When adding multiple movie strips and sound stream is longer than video,
this results in gaps between video strips, which is undesirable.
2021-12-20 01:35:25 +01:00
c27d0cb7b9 Cleanup: Remove more no-op node preview code
This is a follow-up to rB43875e8dd1d76ee, removing some
processing of non-existent node previews in the shader and
texture nodes systems.
2021-12-19 18:11:47 -06:00
eac6aff741 Cleanup: Const arguments, remove unused argument 2021-12-19 17:57:51 -06:00
6878897a6d Cleanup: Clang tidy lamda function name 2021-12-18 17:18:41 -06:00
8a91673562 Cleanup: Move weld modifier to C++
This moves `MOD_weld.cc` to C++, fixing compiler warnings
coming from the change. It also goes a little bit further and converts
the code to use C++ data structures: `Span`, `Array`, and `Vector`.
This makes the code more shorter and easier to reason about, and
makes memory maneagement more automatic.

Differential Revision: https://developer.blender.org/D13618
2021-12-18 13:42:48 -06:00
491b9cd2b9 Fix: Build error from missing include 2021-12-18 13:41:56 -06:00
b9861055ad Fix: Link drag search missing field nodes from function nodes
When dragging from the inputs of function nodes, other function
nodes wouldn't connect, because their socket declaration field types
weren't set correctly. Instead, they relied on code properly checking
the *node* declaration's `is_function_node()` method. However,
that increases complexity and requires passing the node instead of
just the socket in more places. Instead, set the proper field types
in the socket declaration during building.

Differential Revision: https://developer.blender.org/D13600
2021-12-18 13:31:06 -06:00
d15d512a68 Fix T94173: Missing update for frame node size
Before d56bbfea7b, nodes were updated (size calculated and
buttons added) in reverse order. Instead, now calculate the size of
frame nodes after all other nodes. Separating the drawing further
may be a good step to removing the O(n^2) loop later on.
2021-12-18 13:27:05 -06:00
4c3f57ffa7 Cleanup: compiler warnings with clang
Includes use of memcpy to avoid warnings about deprecated members.
2021-12-18 18:36:34 +01:00
3471b0016c Fix T94215: compositer denoise node UI wrongly shows as disabled
After recent refactoring in 4e98d974b5.
2021-12-18 05:53:38 +01:00
214a56ce8c GPU: add memory barriers for vertex and index buffers
This adds memory barriers to use with `GPU_memory_barrier` to ensure that
writes to a vertex or index buffer issued before the barrier are
completed after it, so they can be safely read later by another shader.

`GPU_BARRIER_VERTEX_ATTRIB_ARRAY` should be used for vertex buffers (`GPUVertBuf`),
and `GPU_BARRIER_ELEMENT_ARRAY` should be used for index buffers (`GPUIndexBuf`).

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D13595
2021-12-18 00:55:54 +01:00
Christoph Lendenfeld
8e31e53aa0 Function to return a list of keyframe segments
Add a function that returns a list of keyframe segments
A segment being a continuous selection of keyframes
Will be used by future operators in the graph editor

Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D13531
Ref: D13531
2021-12-17 22:43:02 +00:00
76fd2ff9fa Fix T94184: Outliner: Collection dragging tooltip is not updating
In the context of the dragdrop tooltip, the event referenced to the window
is out of date and contains invalid `mval` values.

Avoid using `win->eventstate` as much as possible.
2021-12-17 19:13:14 -03:00
4b21067aea Fix T94116: Drivers can have multiple variables with same name
The RNA setter now ensures that driver variables are uniquely named
(within the scope of the driver).

Versioning code has been added to ensure this uniqueness. The last
variable with the non-unique name retains the original name; this
ensures that the driver will still evaluate to the same value as before
this fix.

This also introduces a new blenlib function `BLI_listbase_from_link()`,
which can be used to find the entire list from any item within the list.

Manifest Task: T94116

Reviewed By: mont29, JacquesLucke

Maniphest Tasks: T94116

Differential Revision: https://developer.blender.org/D13594
2021-12-17 17:31:15 +01:00
2648d920d8 Theme: Node Group color only needs RGB, not RGBA
The node group alpha theme was used for the overlay drawing in the node
editor. Since this was removed (919e513fa8) the alpha channel doesn't
need to be exposed anymore.

Reported as part of T93654.
2021-12-17 16:47:06 +01:00
Hans Goudey
0aabaa4583 Cleanup: Use signed integers in the weld modifier
The style guide mentions that unsigned integers shouldn't be used to
show that a value won't be negative. Many places don't follow this
properly yet. The modifier used to cast an array of `uint` to `int` in
order to pass it to `BLI_kdtree_3d_calc_duplicates_fast`. That is no
longer necessary.

Differential Revision: https://developer.blender.org/D13613
2021-12-17 12:40:01 -03:00
552dce0de7 Cleanup: quiet warning due to incompatible pointer types 2021-12-17 15:46:00 +01:00
77760194fe Cleanup: use new c++ guarded allocator api in some files 2021-12-17 15:42:28 +01:00
a3ad5abf2f Allocator: simplify using guarded allocator in C++ code
Using the `MEM_*` API from C++ code was a bit annoying:
* When converting C to C++ code, one often has to add a type cast on
  returned `void *`. That leads to having the same type name three times
  in the same line. This patch reduces the amount to two and removes the
  `sizeof(...)` from the line.
* The existing alternative of using `OBJECT_GUARDED_NEW` looks a out
  of place compared to other allocation methods. Sometimes
  `MEM_CXX_CLASS_ALLOC_FUNCS` can be used when structs are defined
  in C++ code. It doesn't look great but it's definitely better. The downside
  is that it makes the name of the allocation less useful. That's because
  the same name is used for all allocations of a type, independend of
  where it is allocated.

This patch introduces three new functions: `MEM_new`, `MEM_cnew` and
`MEM_delete`. These cover the majority of use cases (array allocation is
not covered).

The `OBJECT_GUARDED_*` macros are removed because they are not
needed anymore.

Differential Revision: https://developer.blender.org/D13502
2021-12-17 15:42:28 +01:00
Phil Stopford
c0d96ca9a5 UI: make Remap User dialog in outliner wider
The previous size was too small for common object names.

Differential Revision: https://developer.blender.org/D13604
2021-12-17 15:21:12 +01:00
Alessio Monti di Sopra
3b965ba10b UI: Fix node socket alignment in some cases
The patch fixes some misalignments in the nodes' sockets/options
recently introduced in 26d2caee3b, while maintaining the original
fix for T92268.

The original fix made the top padding always of the same size; while
that works when the first row of the other node is `Socket | Socket`,
it doesn't for other more common cases, `like Socket | Node Option`,
where the text results misaligned.

Differential Revision: https://developer.blender.org/D13451
2021-12-17 08:04:28 -06:00
b386f960f6 Fix error in Cycles geometry update tagging after pointcloud addition
Thanks to Christophe Hery for spotting this.
2021-12-17 14:59:24 +01:00
Michael
67734d1853 Fix T94142, T94182: Cycles metal broken after pointcloud changes
Missing ccl_private form an older patch.

Differential Revision: https://developer.blender.org/D13612
2021-12-17 14:46:52 +01:00
f3c1d0e3a3 Fix T94137: GPencil: Eraser does not erase first point
The eraser checks the current, previous and next point (and sets pc0,
pc1 & pc2 corresponding to that for futher occlusion/brush/clipping
checks). For the very first point, it sets pc0 to pc1 [which makes sense,
there is no previous point, so we should assume the previous segment is
"visible" as soon as the first point is], but does so *before* pc1 is
even calculated. This makes following occlusion/brush/clipping checks
work with zero values [which leads to no earsing in most cases].

Now *first* calculate pc1, *then* set pc0 to pc1.

Maniphest Tasks: T94137

Differential Revision: https://developer.blender.org/D13593
2021-12-17 14:38:11 +01:00
7b4867d1ba progress 2021-11-27 13:02:34 +01:00
468bba3d2b initial testing 2021-11-27 11:49:27 +01:00
704 changed files with 22663 additions and 14086 deletions

View File

@@ -2083,9 +2083,9 @@ compile_OIIO() {
cmake_d="$cmake_d -D OPENEXR_VERSION=$OPENEXR_VERSION"
if [ "$_with_built_openexr" = true ]; then
cmake_d="$cmake_d -D ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D OPENEXR_HOME=$INST/openexr"
INFO "ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D ILMBASE_ROOT=$INST/openexr"
cmake_d="$cmake_d -D OPENEXR_ROOT=$INST/openexr"
INFO "Ilmbase_ROOT=$INST/openexr"
fi
# ptex is only needed when nicholas bishop is ready
@@ -2374,9 +2374,9 @@ compile_OSL() {
#~ cmake_d="$cmake_d -D ILMBASE_VERSION=$ILMBASE_VERSION"
if [ "$_with_built_openexr" = true ]; then
INFO "ILMBASE_HOME=$INST/openexr"
cmake_d="$cmake_d -D OPENEXR_ROOT_DIR=$INST/openexr"
cmake_d="$cmake_d -D ILMBASE_ROOT_DIR=$INST/openexr"
cmake_d="$cmake_d -D ILMBASE_ROOT=$INST/openexr"
cmake_d="$cmake_d -D OPENEXR_ROOT=$INST/openexr"
INFO "Ilmbase_ROOT=$INST/openexr"
# XXX Temp workaround... sigh, ILMBase really messed the things up by defining their custom names ON by default :(
fi

View File

@@ -197,3 +197,38 @@ index 67ec0d15f..6dc3e85a0 100644
#else
#error Unknown architecture.
#endif
diff --git a/pxr/base/arch/demangle.cpp b/pxr/base/arch/demangle.cpp
index 67ec0d15f..6dc3e85a0 100644
--- a/pxr/base/arch/demangle.cpp
+++ b/pxr/base/arch/demangle.cpp
@@ -36,6 +36,7 @@
#if (ARCH_COMPILER_GCC_MAJOR == 3 && ARCH_COMPILER_GCC_MINOR >= 1) || \
ARCH_COMPILER_GCC_MAJOR > 3 || defined(ARCH_COMPILER_CLANG)
#define _AT_LEAST_GCC_THREE_ONE_OR_CLANG
+#include <cxxabi.h>
#endif
PXR_NAMESPACE_OPEN_SCOPE
@@ -138,7 +139,6 @@
#endif
#if defined(_AT_LEAST_GCC_THREE_ONE_OR_CLANG)
-#include <cxxabi.h>
/*
* This routine doesn't work when you get to gcc3.4.
diff --git a/pxr/base/work/singularTask.h b/pxr/base/work/singularTask.h
index 67ec0d15f..6dc3e85a0 100644
--- a/pxr/base/work/singularTask.h
+++ b/pxr/base/work/singularTask.h
@@ -120,7 +120,7 @@
// case we go again to ensure the task can do whatever it
// was awakened to do. Once we successfully take the count
// to zero, we stop.
- size_t old = count;
+ std::size_t old = count;
do { _fn(); } while (
!count.compare_exchange_strong(old, 0));
});

View File

@@ -656,24 +656,24 @@ bool BVHBuild::range_within_max_leaf_size(const BVHRange &range,
for (int i = 0; i < size; i++) {
const BVHReference &ref = references[range.start() + i];
if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
if (ref.prim_type() & PRIMITIVE_ALL_MOTION) {
if (ref.prim_type() & PRIMITIVE_CURVE) {
if (ref.prim_type() & PRIMITIVE_MOTION) {
num_motion_curves++;
}
else {
num_curves++;
}
}
else if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
if (ref.prim_type() & PRIMITIVE_ALL_MOTION) {
else if (ref.prim_type() & PRIMITIVE_TRIANGLE) {
if (ref.prim_type() & PRIMITIVE_MOTION) {
num_motion_triangles++;
}
else {
num_triangles++;
}
}
else if (ref.prim_type() & PRIMITIVE_ALL_POINT) {
if (ref.prim_type() & PRIMITIVE_ALL_MOTION) {
else if (ref.prim_type() & PRIMITIVE_POINT) {
if (ref.prim_type() & PRIMITIVE_MOTION) {
num_motion_points++;
}
else {
@@ -973,7 +973,7 @@ BVHNode *BVHBuild::create_leaf_node(const BVHRange &range, const vector<BVHRefer
for (int i = 0; i < range.size(); i++) {
const BVHReference &ref = references[range.start() + i];
if (ref.prim_index() != -1) {
uint32_t type_index = bitscan((uint32_t)(ref.prim_type() & PRIMITIVE_ALL));
uint32_t type_index = PRIMITIVE_INDEX(ref.prim_type() & PRIMITIVE_ALL);
p_ref[type_index].push_back(ref);
p_type[type_index].push_back(ref.prim_type());
p_index[type_index].push_back(ref.prim_index());

View File

@@ -387,7 +387,7 @@ void BVH2::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility
}
else {
/* Primitives. */
if (pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
if (pack.prim_type[prim] & PRIMITIVE_CURVE) {
/* Curves. */
const Hair *hair = static_cast<const Hair *>(ob->get_geometry());
int prim_offset = (params.top_level) ? hair->prim_offset : 0;
@@ -410,7 +410,7 @@ void BVH2::refit_primitives(int start, int end, BoundBox &bbox, uint &visibility
}
}
}
else if (pack.prim_type[prim] & PRIMITIVE_ALL_POINT) {
else if (pack.prim_type[prim] & PRIMITIVE_POINT) {
/* Points. */
const PointCloud *pointcloud = static_cast<const PointCloud *>(ob->get_geometry());
int prim_offset = (params.top_level) ? pointcloud->prim_offset : 0;
@@ -590,13 +590,7 @@ void BVH2::pack_instances(size_t nodes_size, size_t leaf_nodes_size)
float2 *bvh_prim_time = bvh->pack.prim_time.size() ? &bvh->pack.prim_time[0] : NULL;
for (size_t i = 0; i < bvh_prim_index_size; i++) {
if (bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
}
else {
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
}
pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
pack_prim_object[pack_prim_index_offset] = 0; // unused for instances

View File

@@ -91,7 +91,7 @@ static void rtc_filter_occluded_func(const RTCFilterFunctionNArguments *args)
++ctx->num_hits;
/* Always use baked shadow transparency for curves. */
if (current_isect.type & PRIMITIVE_ALL_CURVE) {
if (current_isect.type & PRIMITIVE_CURVE) {
ctx->throughput *= intersection_curve_shadow_transparency(
kg, current_isect.object, current_isect.prim, current_isect.u);

View File

@@ -535,15 +535,15 @@ void BVHSpatialSplit::split_reference(const BVHBuild &builder,
/* loop over vertices/edges. */
const Object *ob = builder.objects[ref.prim_object()];
if (ref.prim_type() & PRIMITIVE_ALL_TRIANGLE) {
if (ref.prim_type() & PRIMITIVE_TRIANGLE) {
Mesh *mesh = static_cast<Mesh *>(ob->get_geometry());
split_triangle_reference(ref, mesh, dim, pos, left_bounds, right_bounds);
}
else if (ref.prim_type() & PRIMITIVE_ALL_CURVE) {
else if (ref.prim_type() & PRIMITIVE_CURVE) {
Hair *hair = static_cast<Hair *>(ob->get_geometry());
split_curve_reference(ref, hair, dim, pos, left_bounds, right_bounds);
}
else if (ref.prim_type() & PRIMITIVE_ALL_POINT) {
else if (ref.prim_type() & PRIMITIVE_POINT) {
PointCloud *pointcloud = static_cast<PointCloud *>(ob->get_geometry());
split_point_reference(ref, pointcloud, dim, pos, left_bounds, right_bounds);
}

View File

@@ -69,7 +69,7 @@ bool BVHUnaligned::compute_aligned_space(const BVHReference &ref, Transform *ali
const int packed_type = ref.prim_type();
const int type = (packed_type & PRIMITIVE_ALL);
/* No motion blur curves here, we can't fit them to aligned boxes well. */
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_CURVE_THICK)) {
if ((type & PRIMITIVE_CURVE) && !(type & PRIMITIVE_MOTION)) {
const int curve_index = ref.prim_index();
const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
const Hair *hair = static_cast<const Hair *>(object->get_geometry());
@@ -95,7 +95,7 @@ BoundBox BVHUnaligned::compute_aligned_prim_boundbox(const BVHReference &prim,
const int packed_type = prim.prim_type();
const int type = (packed_type & PRIMITIVE_ALL);
/* No motion blur curves here, we can't fit them to aligned boxes well. */
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_CURVE_THICK)) {
if ((type & PRIMITIVE_CURVE) && !(type & PRIMITIVE_MOTION)) {
const int curve_index = prim.prim_index();
const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
const Hair *hair = static_cast<const Hair *>(object->get_geometry());

View File

@@ -174,7 +174,7 @@ ccl_device_inline
case PRIMITIVE_MOTION_CURVE_THICK:
case PRIMITIVE_CURVE_RIBBON:
case PRIMITIVE_MOTION_CURVE_RIBBON: {
if ((type & PRIMITIVE_ALL_MOTION) && kernel_data.bvh.use_bvh_steps) {
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
if (ray->time < prim_time.x || ray->time > prim_time.y) {
hit = false;
@@ -203,7 +203,7 @@ ccl_device_inline
#if BVH_FEATURE(BVH_POINTCLOUD)
case PRIMITIVE_POINT:
case PRIMITIVE_MOTION_POINT: {
if ((type & PRIMITIVE_ALL_MOTION) && kernel_data.bvh.use_bvh_steps) {
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
if (ray->time < prim_time.x || ray->time > prim_time.y) {
hit = false;
@@ -255,7 +255,7 @@ ccl_device_inline
bool record_intersection = true;
/* Always use baked shadow transparency for curves. */
if (isect.type & PRIMITIVE_ALL_CURVE) {
if (isect.type & PRIMITIVE_CURVE) {
*throughput *= intersection_curve_shadow_transparency(
kg, isect.object, isect.prim, isect.u);

View File

@@ -166,7 +166,7 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
case PRIMITIVE_CURVE_RIBBON:
case PRIMITIVE_MOTION_CURVE_RIBBON: {
for (; prim_addr < prim_addr2; prim_addr++) {
if ((type & PRIMITIVE_ALL_MOTION) && kernel_data.bvh.use_bvh_steps) {
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
if (ray->time < prim_time.x || ray->time > prim_time.y) {
continue;
@@ -193,7 +193,7 @@ ccl_device_noinline bool BVH_FUNCTION_FULL_NAME(BVH)(KernelGlobals kg,
case PRIMITIVE_POINT:
case PRIMITIVE_MOTION_POINT: {
for (; prim_addr < prim_addr2; prim_addr++) {
if ((type & PRIMITIVE_ALL_MOTION) && kernel_data.bvh.use_bvh_steps) {
if ((type & PRIMITIVE_MOTION) && kernel_data.bvh.use_bvh_steps) {
const float2 prim_time = kernel_tex_fetch(__prim_time, prim_addr);
if (ray->time < prim_time.x || ray->time > prim_time.y) {
continue;

View File

@@ -118,16 +118,16 @@ ccl_device_forceinline int intersection_get_shader_flags(KernelGlobals kg,
{
int shader = 0;
if (type & PRIMITIVE_ALL_TRIANGLE) {
if (type & PRIMITIVE_TRIANGLE) {
shader = kernel_tex_fetch(__tri_shader, prim);
}
#ifdef __POINTCLOUD__
else if (type & PRIMITIVE_ALL_POINT) {
else if (type & PRIMITIVE_POINT) {
shader = kernel_tex_fetch(__points_shader, prim);
}
#endif
#ifdef __HAIR__
else if (type & PRIMITIVE_ALL_CURVE) {
else if (type & PRIMITIVE_CURVE) {
shader = kernel_tex_fetch(__curves, prim).shader_id;
}
#endif
@@ -141,16 +141,16 @@ ccl_device_forceinline int intersection_get_shader_from_isect_prim(KernelGlobals
{
int shader = 0;
if (isect_type & PRIMITIVE_ALL_TRIANGLE) {
if (isect_type & PRIMITIVE_TRIANGLE) {
shader = kernel_tex_fetch(__tri_shader, prim);
}
#ifdef __POINTCLOUD__
else if (isect_type & PRIMITIVE_ALL_POINT) {
else if (isect_type & PRIMITIVE_POINT) {
shader = kernel_tex_fetch(__points_shader, prim);
}
#endif
#ifdef __HAIR__
else if (isect_type & PRIMITIVE_ALL_CURVE) {
else if (isect_type & PRIMITIVE_CURVE) {
shader = kernel_tex_fetch(__curves, prim).shader_id;
}
#endif

View File

@@ -124,7 +124,7 @@ ccl_device_inline int bsdf_sample(KernelGlobals kg,
/* For curves use the smooth normal, particularly for ribbons the geometric
* normal gives too much darkening otherwise. */
int label;
const float3 Ng = (sd->type & PRIMITIVE_ALL_CURVE) ? sc->N : sd->Ng;
const float3 Ng = (sd->type & PRIMITIVE_CURVE) ? sc->N : sd->Ng;
switch (sc->type) {
case CLOSURE_BSDF_DIFFUSE_ID:

View File

@@ -213,9 +213,7 @@ ccl_device int bsdf_principled_hair_setup(ccl_private ShaderData *sd,
/* TODO: we convert this value to a cosine later and discard the sign, so
* we could probably save some operations. */
float h = (sd->type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) ?
-sd->v :
dot(cross(sd->Ng, X), Z);
float h = (sd->type & PRIMITIVE_CURVE_RIBBON) ? -sd->v : dot(cross(sd->Ng, X), Z);
kernel_assert(fabsf(h) < 1.0f + 1e-4f);
kernel_assert(isfinite3_safe(Y));

View File

@@ -211,7 +211,7 @@ bool metalrt_shadow_all_hit(constant KernelParamsMetal &launch_params_metal,
}
/* Always use baked shadow transparency for curves. */
if (type & PRIMITIVE_ALL_CURVE) {
if (type & PRIMITIVE_CURVE) {
float throughput = payload.throughput;
throughput *= context.intersection_curve_shadow_transparency(nullptr, object, prim, u);
payload.throughput = throughput;
@@ -476,7 +476,7 @@ __intersection__curve_ribbon(constant KernelParamsMetal &launch_params_metal [[b
result.continue_search = true;
result.distance = ray_tmax;
if (segment.type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
if (segment.type & PRIMITIVE_CURVE_RIBBON) {
metalrt_intersection_curve(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
# if defined(__METALRT_MOTION__)
payload.time,
@@ -507,7 +507,7 @@ __intersection__curve_ribbon_shadow(constant KernelParamsMetal &launch_params_me
result.continue_search = true;
result.distance = ray_tmax;
if (segment.type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
if (segment.type & PRIMITIVE_CURVE_RIBBON) {
metalrt_intersection_curve_shadow(launch_params_metal, payload, object, segment.prim, segment.type, ray_origin, ray_direction,
# if defined(__METALRT_MOTION__)
payload.time,

View File

@@ -194,7 +194,7 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
type = kernel_tex_fetch(__objects, object).primitive_type;
}
# ifdef __HAIR__
else if (optixGetHitKind() & PRIMITIVE_ALL_CURVE) {
else if ((optixGetHitKind() & (~PRIMITIVE_MOTION)) != PRIMITIVE_POINT) {
u = __uint_as_float(optixGetAttribute_0());
v = __uint_as_float(optixGetAttribute_1());
@@ -234,7 +234,7 @@ extern "C" __global__ void __anyhit__kernel_optix_shadow_all_hit()
}
/* Always use baked shadow transparency for curves. */
if (type & PRIMITIVE_ALL_CURVE) {
if (type & PRIMITIVE_CURVE) {
float throughput = __uint_as_float(optixGetPayload_1());
throughput *= intersection_curve_shadow_transparency(nullptr, object, prim, u);
optixSetPayload_1(__float_as_uint(throughput));
@@ -320,7 +320,7 @@ extern "C" __global__ void __anyhit__kernel_optix_visibility_test()
{
#ifdef __HAIR__
# if OPTIX_ABI_VERSION < 55
if (optixGetHitKind() & PRIMITIVE_ALL_CURVE) {
if (optixGetPrimitiveType() == OPTIX_PRIMITIVE_TYPE_ROUND_CUBIC_BSPLINE) {
/* Filter out curve endcaps. */
const float u = __uint_as_float(optixGetAttribute_0());
if (u == 0.0f || u == 1.0f) {
@@ -359,7 +359,7 @@ extern "C" __global__ void __closesthit__kernel_optix_hit()
optixSetPayload_3(prim);
optixSetPayload_5(kernel_tex_fetch(__objects, object).primitive_type);
}
else if (optixGetHitKind() & PRIMITIVE_ALL_CURVE) {
else if ((optixGetHitKind() & (~PRIMITIVE_MOTION)) != PRIMITIVE_POINT) {
const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, prim);
optixSetPayload_1(optixGetAttribute_0()); /* Same as 'optixGetCurveParameter()' */
optixSetPayload_2(optixGetAttribute_1());
@@ -406,6 +406,7 @@ ccl_device_inline void optix_intersection_curve(const int prim, const int type)
isect.t *= len;
if (curve_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
static_assert(PRIMITIVE_ALL < 128, "Values >= 128 are reserved for OptiX internal use");
optixReportIntersection(isect.t / len,
type & PRIMITIVE_ALL,
__float_as_int(isect.u), /* Attribute_0 */
@@ -418,7 +419,7 @@ extern "C" __global__ void __intersection__curve_ribbon()
const KernelCurveSegment segment = kernel_tex_fetch(__curve_segments, optixGetPrimitiveIndex());
const int prim = segment.prim;
const int type = segment.type;
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
if (type & PRIMITIVE_CURVE_RIBBON) {
optix_intersection_curve(prim, type);
}
}
@@ -460,6 +461,7 @@ extern "C" __global__ void __intersection__point()
}
if (point_intersect(NULL, &isect, P, dir, isect.t, object, prim, time, type)) {
static_assert(PRIMITIVE_ALL < 128, "Values >= 128 are reserved for OptiX internal use");
optixReportIntersection(isect.t / len, type & PRIMITIVE_ALL);
}
}

View File

@@ -36,7 +36,7 @@ ccl_device_inline uint subd_triangle_patch(KernelGlobals kg, ccl_private const S
ccl_device_inline uint attribute_primitive_type(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if ((sd->type & PRIMITIVE_ALL_TRIANGLE) && subd_triangle_patch(kg, sd) != ~0) {
if ((sd->type & PRIMITIVE_TRIANGLE) && subd_triangle_patch(kg, sd) != ~0) {
return ATTR_PRIM_SUBD;
}
else {

View File

@@ -205,14 +205,14 @@ ccl_device float curve_thickness(KernelGlobals kg, ccl_private const ShaderData
{
float r = 0.0f;
if (sd->type & PRIMITIVE_ALL_CURVE) {
if (sd->type & PRIMITIVE_CURVE) {
KernelCurve curve = kernel_tex_fetch(__curves, sd->prim);
int k0 = curve.first_key + PRIMITIVE_UNPACK_SEGMENT(sd->type);
int k1 = k0 + 1;
float4 P_curve[2];
if (!(sd->type & PRIMITIVE_ALL_MOTION)) {
if (!(sd->type & PRIMITIVE_MOTION)) {
P_curve[0] = kernel_tex_fetch(__curve_keys, k0);
P_curve[1] = kernel_tex_fetch(__curve_keys, k1);
}
@@ -249,7 +249,7 @@ ccl_device float3 curve_tangent_normal(KernelGlobals kg, ccl_private const Shade
{
float3 tgN = make_float3(0.0f, 0.0f, 0.0f);
if (sd->type & PRIMITIVE_ALL_CURVE) {
if (sd->type & PRIMITIVE_CURVE) {
tgN = -(-sd->I - sd->dPdu * (dot(sd->dPdu, -sd->I) / len_squared(sd->dPdu)));
tgN = normalize(tgN);

View File

@@ -635,7 +635,7 @@ ccl_device_forceinline bool curve_intersect(KernelGlobals kg,
float time,
int type)
{
const bool is_motion = (type & PRIMITIVE_ALL_MOTION);
const bool is_motion = (type & PRIMITIVE_MOTION);
KernelCurve kcurve = kernel_tex_fetch(__curves, prim);
@@ -655,7 +655,7 @@ ccl_device_forceinline bool curve_intersect(KernelGlobals kg,
motion_curve_keys(kg, object, prim, time, ka, k0, k1, kb, curve);
}
if (type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
if (type & PRIMITIVE_CURVE_RIBBON) {
/* todo: adaptive number of subdivisions could help performance here. */
const int subdivisions = kernel_data.bvh.curve_subdivisions;
if (ribbon_intersect(P, dir, tmax, subdivisions, curve, isect)) {
@@ -704,7 +704,7 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
float4 P_curve[4];
if (!(sd->type & PRIMITIVE_ALL_MOTION)) {
if (!(sd->type & PRIMITIVE_MOTION)) {
P_curve[0] = kernel_tex_fetch(__curve_keys, ka);
P_curve[1] = kernel_tex_fetch(__curve_keys, k0);
P_curve[2] = kernel_tex_fetch(__curve_keys, k1);
@@ -719,7 +719,7 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
const float4 dPdu4 = catmull_rom_basis_derivative(P_curve, sd->u);
const float3 dPdu = float4_to_float3(dPdu4);
if (sd->type & (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON)) {
if (sd->type & PRIMITIVE_CURVE_RIBBON) {
/* Rounded smooth normals for ribbons, to approximate thick curve shape. */
const float3 tangent = normalize(dPdu);
const float3 bitangent = normalize(cross(tangent, -D));
@@ -727,8 +727,6 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
const float cosine = safe_sqrtf(1.0f - sine * sine);
sd->N = normalize(sine * bitangent - cosine * normalize(cross(tangent, bitangent)));
sd->Ng = -D;
# if 0
/* This approximates the position and geometric normal of a thick curve too,
* but gives too many issues with wrong self intersections. */
@@ -744,25 +742,27 @@ ccl_device_inline void curve_shader_setup(KernelGlobals kg,
/* NOTE: It is possible that P will be the same as P_inside (precision issues, or very small
* radius). In this case use the view direction to approximate the normal. */
const float3 P_inside = float4_to_float3(catmull_rom_basis_eval(P_curve, sd->u));
const float3 Ng = (!isequal_float3(P, P_inside)) ? normalize(P - P_inside) : -sd->I;
const float3 N = (!isequal_float3(P, P_inside)) ? normalize(P - P_inside) : -sd->I;
sd->N = Ng;
sd->Ng = Ng;
sd->N = N;
sd->v = 0.0f;
}
# ifdef __DPDU__
/* dPdu/dPdv */
sd->dPdu = dPdu;
sd->dPdv = cross(dPdu, sd->Ng);
# endif
/* Convert to world space. */
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
P = transform_point(&tfm, P);
object_position_transform_auto(kg, sd, &P);
object_normal_transform_auto(kg, sd, &sd->N);
object_dir_transform_auto(kg, sd, &sd->dPdu);
}
sd->P = P;
sd->Ng = (sd->type & PRIMITIVE_CURVE_RIBBON) ? sd->I : sd->N;
sd->dPdv = cross(sd->dPdu, sd->Ng);
sd->shader = kernel_tex_fetch(__curves, sd->prim).shader_id;
}

View File

@@ -46,8 +46,11 @@ ccl_device float point_attribute_float(KernelGlobals kg,
}
}
ccl_device float2 point_attribute_float2(
KernelGlobals kg, const ShaderData *sd, const AttributeDescriptor desc, float2 *dx, float2 *dy)
ccl_device float2 point_attribute_float2(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
ccl_private float2 *dx,
ccl_private float2 *dy)
{
# ifdef __RAY_DIFFERENTIALS__
if (dx)
@@ -64,8 +67,11 @@ ccl_device float2 point_attribute_float2(
}
}
ccl_device float3 point_attribute_float3(
KernelGlobals kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
ccl_device float3 point_attribute_float3(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
ccl_private float3 *dx,
ccl_private float3 *dy)
{
# ifdef __RAY_DIFFERENTIALS__
if (dx)
@@ -82,8 +88,11 @@ ccl_device float3 point_attribute_float3(
}
}
ccl_device float4 point_attribute_float4(
KernelGlobals kg, const ShaderData *sd, const AttributeDescriptor desc, float4 *dx, float4 *dy)
ccl_device float4 point_attribute_float4(KernelGlobals kg,
ccl_private const ShaderData *sd,
const AttributeDescriptor desc,
ccl_private float4 *dx,
ccl_private float4 *dy)
{
# ifdef __RAY_DIFFERENTIALS__
if (dx)
@@ -104,7 +113,7 @@ ccl_device float4 point_attribute_float4(
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->type & PRIMITIVE_ALL_POINT) {
if (sd->type & PRIMITIVE_POINT) {
return kernel_tex_fetch(__points, sd->prim).w;
}

View File

@@ -23,7 +23,7 @@ CCL_NAMESPACE_BEGIN
#ifdef __POINTCLOUD__
ccl_device_forceinline bool point_intersect_test(
const float4 point, const float3 P, const float3 dir, const float tmax, float *t)
const float4 point, const float3 P, const float3 dir, const float tmax, ccl_private float *t)
{
const float3 center = float4_to_float3(point);
const float radius = point.w;
@@ -75,8 +75,8 @@ ccl_device_forceinline bool point_intersect(KernelGlobals kg,
const float time,
const int type)
{
const float4 point = (type & PRIMITIVE_ALL_MOTION) ? motion_point(kg, object, prim, time) :
kernel_tex_fetch(__points, prim);
const float4 point = (type & PRIMITIVE_MOTION) ? motion_point(kg, object, prim, time) :
kernel_tex_fetch(__points, prim);
if (!point_intersect_test(point, P, dir, tmax, &isect->t)) {
return false;
@@ -93,7 +93,7 @@ ccl_device_forceinline bool point_intersect(KernelGlobals kg,
ccl_device_inline void point_shader_setup(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private const Intersection *isect,
const Ray *ray)
ccl_private const Ray *ray)
{
sd->shader = kernel_tex_fetch(__points_shader, isect->prim);
sd->P = ray->P + ray->D * isect->t;
@@ -104,17 +104,12 @@ ccl_device_inline void point_shader_setup(KernelGlobals kg,
sd->v = isect->v;
# endif
/* Computer point center for normal. */
float3 center = float4_to_float3((isect->type & PRIMITIVE_ALL_MOTION) ?
/* Compute point center for normal. */
float3 center = float4_to_float3((isect->type & PRIMITIVE_MOTION) ?
motion_point(kg, sd->object, sd->prim, sd->time) :
kernel_tex_fetch(__points, sd->prim));
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
const Transform tfm = object_get_transform(kg, sd);
# ifndef __KERNEL_OPTIX__
center = transform_point(&tfm, center);
# endif
object_position_transform_auto(kg, sd, &center);
}
/* Normal */

View File

@@ -37,19 +37,19 @@ ccl_device_inline float primitive_surface_attribute_float(KernelGlobals kg,
ccl_private float *dx,
ccl_private float *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->type & PRIMITIVE_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
return triangle_attribute_float(kg, sd, desc, dx, dy);
else
return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
}
#ifdef __HAIR__
else if (sd->type & PRIMITIVE_ALL_CURVE) {
else if (sd->type & PRIMITIVE_CURVE) {
return curve_attribute_float(kg, sd, desc, dx, dy);
}
#endif
#ifdef __POINTCLOUD__
else if (sd->type & PRIMITIVE_ALL_POINT) {
else if (sd->type & PRIMITIVE_POINT) {
return point_attribute_float(kg, sd, desc, dx, dy);
}
#endif
@@ -68,19 +68,19 @@ ccl_device_inline float2 primitive_surface_attribute_float2(KernelGlobals kg,
ccl_private float2 *dx,
ccl_private float2 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->type & PRIMITIVE_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
return triangle_attribute_float2(kg, sd, desc, dx, dy);
else
return subd_triangle_attribute_float2(kg, sd, desc, dx, dy);
}
#ifdef __HAIR__
else if (sd->type & PRIMITIVE_ALL_CURVE) {
else if (sd->type & PRIMITIVE_CURVE) {
return curve_attribute_float2(kg, sd, desc, dx, dy);
}
#endif
#ifdef __POINTCLOUD__
else if (sd->type & PRIMITIVE_ALL_POINT) {
else if (sd->type & PRIMITIVE_POINT) {
return point_attribute_float2(kg, sd, desc, dx, dy);
}
#endif
@@ -99,19 +99,19 @@ ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals kg,
ccl_private float3 *dx,
ccl_private float3 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->type & PRIMITIVE_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
return triangle_attribute_float3(kg, sd, desc, dx, dy);
else
return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
}
#ifdef __HAIR__
else if (sd->type & PRIMITIVE_ALL_CURVE) {
else if (sd->type & PRIMITIVE_CURVE) {
return curve_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
#ifdef __POINTCLOUD__
else if (sd->type & PRIMITIVE_ALL_POINT) {
else if (sd->type & PRIMITIVE_POINT) {
return point_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
@@ -130,19 +130,19 @@ ccl_device_forceinline float4 primitive_surface_attribute_float4(KernelGlobals k
ccl_private float4 *dx,
ccl_private float4 *dy)
{
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->type & PRIMITIVE_TRIANGLE) {
if (subd_triangle_patch(kg, sd) == ~0)
return triangle_attribute_float4(kg, sd, desc, dx, dy);
else
return subd_triangle_attribute_float4(kg, sd, desc, dx, dy);
}
#ifdef __HAIR__
else if (sd->type & PRIMITIVE_ALL_CURVE) {
else if (sd->type & PRIMITIVE_CURVE) {
return curve_attribute_float4(kg, sd, desc, dx, dy);
}
#endif
#ifdef __POINTCLOUD__
else if (sd->type & PRIMITIVE_ALL_POINT) {
else if (sd->type & PRIMITIVE_POINT) {
return point_attribute_float4(kg, sd, desc, dx, dy);
}
#endif
@@ -246,7 +246,7 @@ ccl_device bool primitive_ptex(KernelGlobals kg,
ccl_device float3 primitive_tangent(KernelGlobals kg, ccl_private ShaderData *sd)
{
#if defined(__HAIR__) || defined(__POINTCLOUD__)
if (sd->type & (PRIMITIVE_ALL_CURVE | PRIMITIVE_ALL_POINT))
if (sd->type & (PRIMITIVE_CURVE | PRIMITIVE_POINT))
# ifdef __DPDU__
return normalize(sd->dPdu);
# else
@@ -282,16 +282,16 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals kg,
float3 center;
#if defined(__HAIR__) || defined(__POINTCLOUD__)
bool is_curve_or_point = sd->type & (PRIMITIVE_ALL_CURVE | PRIMITIVE_ALL_POINT);
bool is_curve_or_point = sd->type & (PRIMITIVE_CURVE | PRIMITIVE_POINT);
if (is_curve_or_point) {
center = make_float3(0.0f, 0.0f, 0.0f);
if (sd->type & PRIMITIVE_ALL_CURVE) {
if (sd->type & PRIMITIVE_CURVE) {
# if defined(__HAIR__)
center = curve_motion_center_location(kg, sd);
# endif
}
else if (sd->type & PRIMITIVE_ALL_POINT) {
else if (sd->type & PRIMITIVE_POINT) {
# if defined(__POINTCLOUD__)
center = point_motion_center_location(kg, sd);
# endif
@@ -331,7 +331,7 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals kg,
}
else
#endif
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->type & PRIMITIVE_TRIANGLE) {
/* Triangle */
if (subd_triangle_patch(kg, sd) == ~0) {
motion_pre = triangle_attribute_float3(kg, sd, desc, NULL, NULL);

View File

@@ -69,56 +69,58 @@ ccl_device_inline void shader_setup_from_ray(KernelGlobals kg,
sd->I = -ray->D;
#ifdef __HAIR__
if (sd->type & PRIMITIVE_ALL_CURVE) {
if (sd->type & PRIMITIVE_CURVE) {
/* curve */
curve_shader_setup(kg, sd, ray->P, ray->D, isect->t, isect->object, isect->prim);
}
else
#endif
#ifdef __POINTCLOUD__
if (sd->type & PRIMITIVE_ALL_POINT) {
if (sd->type & PRIMITIVE_POINT) {
/* point */
point_shader_setup(kg, sd, isect, ray);
}
else
#endif
if (sd->type & PRIMITIVE_TRIANGLE) {
/* static triangle */
float3 Ng = triangle_normal(kg, sd);
sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
{
if (sd->type == PRIMITIVE_TRIANGLE) {
/* static triangle */
float3 Ng = triangle_normal(kg, sd);
sd->shader = kernel_tex_fetch(__tri_shader, sd->prim);
/* vectors */
sd->P = triangle_refine(kg, sd, ray->P, ray->D, isect->t, isect->object, isect->prim);
sd->Ng = Ng;
sd->N = Ng;
/* vectors */
sd->P = triangle_refine(kg, sd, ray->P, ray->D, isect->t, isect->object, isect->prim);
sd->Ng = Ng;
sd->N = Ng;
/* smooth normal */
if (sd->shader & SHADER_SMOOTH_NORMAL)
sd->N = triangle_smooth_normal(kg, Ng, sd->prim, sd->u, sd->v);
/* smooth normal */
if (sd->shader & SHADER_SMOOTH_NORMAL)
sd->N = triangle_smooth_normal(kg, Ng, sd->prim, sd->u, sd->v);
#ifdef __DPDU__
/* dPdu/dPdv */
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
/* dPdu/dPdv */
triangle_dPdudv(kg, sd->prim, &sd->dPdu, &sd->dPdv);
#endif
}
else {
/* motion triangle */
motion_triangle_shader_setup(
kg, sd, ray->P, ray->D, isect->t, isect->object, isect->prim, false);
}
}
else {
/* motion triangle */
motion_triangle_shader_setup(
kg, sd, ray->P, ray->D, isect->t, isect->object, isect->prim, false);
}
sd->flag |= kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).flags;
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
/* instance transform */
object_normal_transform_auto(kg, sd, &sd->N);
object_normal_transform_auto(kg, sd, &sd->Ng);
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
/* instance transform */
object_normal_transform_auto(kg, sd, &sd->N);
object_normal_transform_auto(kg, sd, &sd->Ng);
#ifdef __DPDU__
object_dir_transform_auto(kg, sd, &sd->dPdu);
object_dir_transform_auto(kg, sd, &sd->dPdv);
object_dir_transform_auto(kg, sd, &sd->dPdu);
object_dir_transform_auto(kg, sd, &sd->dPdv);
#endif
}
}
sd->flag = kernel_tex_fetch(__shaders, (sd->shader & SHADER_MASK)).flags;
/* backfacing test */
bool backfacing = (dot(sd->Ng, sd->I) < 0.0f);
@@ -201,7 +203,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals kg,
object_dir_transform_auto(kg, sd, &sd->I);
}
if (sd->type & PRIMITIVE_TRIANGLE) {
if (sd->type == PRIMITIVE_TRIANGLE) {
/* smooth normal */
if (sd->shader & SHADER_SMOOTH_NORMAL) {
sd->N = triangle_smooth_normal(kg, Ng, sd->prim, sd->u, sd->v);

View File

@@ -82,7 +82,7 @@ ccl_device_forceinline void integrate_surface_emission(KernelGlobals kg,
# ifdef __HAIR__
if (!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) &&
(sd->type & PRIMITIVE_ALL_TRIANGLE))
(sd->type & PRIMITIVE_TRIANGLE))
# else
if (!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS))
# endif

View File

@@ -191,7 +191,7 @@ ccl_device_inline float3 shadow_ray_offset(KernelGlobals kg,
float3 Ng = (transmit ? -sd->Ng : sd->Ng);
float3 P = ray_offset(sd->P, Ng);
if ((sd->type & PRIMITIVE_ALL_TRIANGLE) && (sd->shader & SHADER_SMOOTH_NORMAL)) {
if ((sd->type & PRIMITIVE_TRIANGLE) && (sd->shader & SHADER_SMOOTH_NORMAL)) {
const float offset_cutoff =
kernel_tex_fetch(__objects, sd->object).shadow_terminator_geometry_offset;
/* Do ray offset (heavy stuff) only for close to be terminated triangles:

View File

@@ -960,13 +960,15 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
return set_attribute_int(3, type, derivatives, val);
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices) &&
sd->type & PRIMITIVE_ALL_TRIANGLE) {
sd->type & PRIMITIVE_TRIANGLE) {
float3 P[3];
if (sd->type & PRIMITIVE_TRIANGLE)
triangle_vertices(kg, sd->prim, P);
else
if (sd->type & PRIMITIVE_MOTION) {
motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
}
else {
triangle_vertices(kg, sd->prim, P);
}
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &P[0]);
@@ -986,7 +988,7 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
}
/* Hair Attributes */
else if (name == u_is_curve) {
float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
float f = (sd->type & PRIMITIVE_CURVE) != 0;
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_curve_thickness) {
@@ -999,7 +1001,7 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
}
/* point attributes */
else if (name == u_is_point) {
float f = (sd->type & PRIMITIVE_ALL_POINT) != 0;
float f = (sd->type & PRIMITIVE_POINT) != 0;
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_point_radius) {
@@ -1007,7 +1009,7 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_normal_map_normal) {
if (sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->type & PRIMITIVE_TRIANGLE) {
float3 f = triangle_smooth_normal_unnormalized(kg, sd, sd->Ng, sd->prim, sd->u, sd->v);
return set_attribute_float3(f, type, derivatives, val);
}

View File

@@ -206,12 +206,12 @@ ccl_device float3 svm_bevel(
for (int hit = 0; hit < num_eval_hits; hit++) {
/* Quickly retrieve P and Ng without setting up ShaderData. */
float3 hit_P;
if (sd->type & PRIMITIVE_TRIANGLE) {
if (sd->type == PRIMITIVE_TRIANGLE) {
hit_P = triangle_refine_local(
kg, sd, ray.P, ray.D, ray.t, isect.hits[hit].object, isect.hits[hit].prim);
}
# ifdef __OBJECT_MOTION__
else if (sd->type & PRIMITIVE_MOTION_TRIANGLE) {
else if (sd->type == PRIMITIVE_MOTION_TRIANGLE) {
float3 verts[3];
motion_triangle_vertices(kg, sd->object, isect.hits[hit].prim, sd->time, verts);
hit_P = motion_triangle_refine_local(
@@ -236,11 +236,11 @@ ccl_device float3 svm_bevel(
float u = isect.hits[hit].u;
float v = isect.hits[hit].v;
if (sd->type & PRIMITIVE_TRIANGLE) {
if (sd->type == PRIMITIVE_TRIANGLE) {
N = triangle_smooth_normal(kg, N, prim, u, v);
}
# ifdef __OBJECT_MOTION__
else if (sd->type & PRIMITIVE_MOTION_TRIANGLE) {
else if (sd->type == PRIMITIVE_MOTION_TRIANGLE) {
N = motion_triangle_smooth_normal(kg, N, sd->object, prim, u, v, sd->time);
}
# endif /* __OBJECT_MOTION__ */

View File

@@ -107,7 +107,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
}
float3 N = stack_valid(data_node.x) ? stack_load_float3(stack, data_node.x) : sd->N;
if (!(sd->type & PRIMITIVE_ALL_CURVE)) {
if (!(sd->type & PRIMITIVE_CURVE)) {
N = ensure_valid_reflection(sd->Ng, sd->I, N);
}
@@ -191,7 +191,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
float3 clearcoat_normal = stack_valid(data_cn_ssr.x) ?
stack_load_float3(stack, data_cn_ssr.x) :
sd->N;
if (!(sd->type & PRIMITIVE_ALL_CURVE)) {
if (!(sd->type & PRIMITIVE_CURVE)) {
clearcoat_normal = ensure_valid_reflection(sd->Ng, sd->I, clearcoat_normal);
}
float3 subsurface_radius = stack_valid(data_cn_ssr.y) ?
@@ -902,7 +902,7 @@ ccl_device_noinline int svm_node_closure_bsdf(KernelGlobals kg,
if (stack_valid(data_node.y)) {
bsdf->T = normalize(stack_load_float3(stack, data_node.y));
}
else if (!(sd->type & PRIMITIVE_ALL_CURVE)) {
else if (!(sd->type & PRIMITIVE_CURVE)) {
bsdf->T = normalize(sd->dPdv);
bsdf->offset = 0.0f;
}

View File

@@ -227,7 +227,7 @@ ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
switch (type) {
case NODE_INFO_CURVE_IS_STRAND: {
data = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
data = (sd->type & PRIMITIVE_CURVE) != 0;
stack_store_float(stack, out_offset, data);
break;
}

View File

@@ -291,7 +291,7 @@ ccl_device_noinline void svm_node_normal_map(KernelGlobals kg,
if (space == NODE_NORMAL_MAP_TANGENT) {
/* tangent space */
if (sd->object == OBJECT_NONE || (sd->type & PRIMITIVE_ALL_TRIANGLE) == 0) {
if (sd->object == OBJECT_NONE || (sd->type & PRIMITIVE_TRIANGLE) == 0) {
/* Fallback to unperturbed normal. */
stack_store_float3(stack, normal_offset, sd->N);
return;

View File

@@ -43,7 +43,7 @@ ccl_device_inline float wireframe(KernelGlobals kg,
ccl_private float3 *P)
{
#if defined(__HAIR__) || defined(__POINTCLOUD__)
if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_TRIANGLE)
#else
if (sd->prim != PRIM_NONE)
#endif
@@ -54,10 +54,12 @@ ccl_device_inline float wireframe(KernelGlobals kg,
/* Triangles */
int np = 3;
if (sd->type & PRIMITIVE_TRIANGLE)
triangle_vertices(kg, sd->prim, Co);
else
if (sd->type & PRIMITIVE_MOTION) {
motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, Co);
}
else {
triangle_vertices(kg, sd->prim, Co);
}
if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
object_position_transform(kg, sd, &Co[0]);

View File

@@ -537,31 +537,34 @@ typedef struct Intersection {
typedef enum PrimitiveType {
PRIMITIVE_NONE = 0,
PRIMITIVE_TRIANGLE = (1 << 0),
PRIMITIVE_MOTION_TRIANGLE = (1 << 1),
PRIMITIVE_CURVE_THICK = (1 << 2),
PRIMITIVE_MOTION_CURVE_THICK = (1 << 3),
PRIMITIVE_CURVE_RIBBON = (1 << 4),
PRIMITIVE_MOTION_CURVE_RIBBON = (1 << 5),
PRIMITIVE_POINT = (1 << 6),
PRIMITIVE_MOTION_POINT = (1 << 7),
PRIMITIVE_VOLUME = (1 << 8),
PRIMITIVE_LAMP = (1 << 9),
PRIMITIVE_CURVE_THICK = (1 << 1),
PRIMITIVE_CURVE_RIBBON = (1 << 2),
PRIMITIVE_POINT = (1 << 3),
PRIMITIVE_VOLUME = (1 << 4),
PRIMITIVE_LAMP = (1 << 5),
PRIMITIVE_ALL_TRIANGLE = (PRIMITIVE_TRIANGLE | PRIMITIVE_MOTION_TRIANGLE),
PRIMITIVE_ALL_CURVE = (PRIMITIVE_CURVE_THICK | PRIMITIVE_MOTION_CURVE_THICK |
PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION_CURVE_RIBBON),
PRIMITIVE_ALL_POINT = (PRIMITIVE_POINT | PRIMITIVE_MOTION_POINT),
PRIMITIVE_ALL_VOLUME = (PRIMITIVE_VOLUME),
PRIMITIVE_ALL_MOTION = (PRIMITIVE_MOTION_TRIANGLE | PRIMITIVE_MOTION_CURVE_THICK |
PRIMITIVE_MOTION_CURVE_RIBBON | PRIMITIVE_MOTION_POINT),
PRIMITIVE_ALL = (PRIMITIVE_ALL_TRIANGLE | PRIMITIVE_ALL_CURVE | PRIMITIVE_ALL_VOLUME |
PRIMITIVE_LAMP | PRIMITIVE_ALL_POINT),
PRIMITIVE_MOTION = (1 << 6),
PRIMITIVE_MOTION_TRIANGLE = (PRIMITIVE_TRIANGLE | PRIMITIVE_MOTION),
PRIMITIVE_MOTION_CURVE_THICK = (PRIMITIVE_CURVE_THICK | PRIMITIVE_MOTION),
PRIMITIVE_MOTION_CURVE_RIBBON = (PRIMITIVE_CURVE_RIBBON | PRIMITIVE_MOTION),
PRIMITIVE_MOTION_POINT = (PRIMITIVE_POINT | PRIMITIVE_MOTION),
PRIMITIVE_NUM = 10,
PRIMITIVE_CURVE = (PRIMITIVE_CURVE_THICK | PRIMITIVE_CURVE_RIBBON),
PRIMITIVE_ALL = (PRIMITIVE_TRIANGLE | PRIMITIVE_CURVE | PRIMITIVE_POINT | PRIMITIVE_VOLUME |
PRIMITIVE_LAMP | PRIMITIVE_MOTION),
PRIMITIVE_NUM_SHAPES = 6,
PRIMITIVE_NUM_BITS = PRIMITIVE_NUM_SHAPES + 1, /* All shapes + motion bit. */
PRIMITIVE_NUM = PRIMITIVE_NUM_SHAPES * 2, /* With and without motion. */
} PrimitiveType;
#define PRIMITIVE_PACK_SEGMENT(type, segment) ((segment << PRIMITIVE_NUM) | (type))
#define PRIMITIVE_UNPACK_SEGMENT(type) (type >> PRIMITIVE_NUM)
/* Convert type to index in range 0..PRIMITIVE_NUM-1. */
#define PRIMITIVE_INDEX(type) (bitscan((uint32_t)(type)) * 2 + (((type)&PRIMITIVE_MOTION) ? 1 : 0))
/* Pack segment into type value to save space. */
#define PRIMITIVE_PACK_SEGMENT(type, segment) ((segment << PRIMITIVE_NUM_BITS) | (type))
#define PRIMITIVE_UNPACK_SEGMENT(type) (type >> PRIMITIVE_NUM_BITS)
typedef enum CurveShapeType {
CURVE_RIBBON = 0,

View File

@@ -1370,22 +1370,22 @@ enum {
DEVICE_MESH_DATA_MODIFIED = (1 << 1),
DEVICE_POINT_DATA_MODIFIED = (1 << 2),
ATTR_FLOAT_MODIFIED = (1 << 2),
ATTR_FLOAT2_MODIFIED = (1 << 3),
ATTR_FLOAT3_MODIFIED = (1 << 4),
ATTR_FLOAT4_MODIFIED = (1 << 5),
ATTR_UCHAR4_MODIFIED = (1 << 6),
ATTR_FLOAT_MODIFIED = (1 << 3),
ATTR_FLOAT2_MODIFIED = (1 << 4),
ATTR_FLOAT3_MODIFIED = (1 << 5),
ATTR_FLOAT4_MODIFIED = (1 << 6),
ATTR_UCHAR4_MODIFIED = (1 << 7),
CURVE_DATA_NEED_REALLOC = (1 << 7),
MESH_DATA_NEED_REALLOC = (1 << 8),
POINT_DATA_NEED_REALLOC = (1 << 9),
CURVE_DATA_NEED_REALLOC = (1 << 8),
MESH_DATA_NEED_REALLOC = (1 << 9),
POINT_DATA_NEED_REALLOC = (1 << 10),
ATTR_FLOAT_NEEDS_REALLOC = (1 << 10),
ATTR_FLOAT2_NEEDS_REALLOC = (1 << 11),
ATTR_FLOAT3_NEEDS_REALLOC = (1 << 12),
ATTR_FLOAT4_NEEDS_REALLOC = (1 << 13),
ATTR_FLOAT_NEEDS_REALLOC = (1 << 11),
ATTR_FLOAT2_NEEDS_REALLOC = (1 << 12),
ATTR_FLOAT3_NEEDS_REALLOC = (1 << 13),
ATTR_FLOAT4_NEEDS_REALLOC = (1 << 14),
ATTR_UCHAR4_NEEDS_REALLOC = (1 << 14),
ATTR_UCHAR4_NEEDS_REALLOC = (1 << 15),
ATTRS_NEED_REALLOC = (ATTR_FLOAT_NEEDS_REALLOC | ATTR_FLOAT2_NEEDS_REALLOC |
ATTR_FLOAT3_NEEDS_REALLOC | ATTR_FLOAT4_NEEDS_REALLOC |

View File

@@ -259,6 +259,50 @@ void MEM_use_guarded_allocator(void);
#endif /* __cplusplus */
#ifdef __cplusplus
# include <new>
# include <type_traits>
# include <utility>
/**
* Allocate new memory for and constructs an object of type #T.
* #MEM_delete should be used to delete the object. Just calling #MEM_freeN is not enough when #T
* is not a trivial type.
*/
template<typename T, typename... Args>
inline T *MEM_new(const char *allocation_name, Args &&...args)
{
void *buffer = MEM_mallocN(sizeof(T), allocation_name);
return new (buffer) T(std::forward<Args>(args)...);
}
/**
* Allocates zero-initialized memory for an object of type #T. The constructor of #T is not called,
* therefor this should only used with trivial types (like all C types).
* It's valid to call #MEM_freeN on a pointer returned by this, because a destructor call is not
* necessary, because the type is trivial.
*/
template<typename T> inline T *MEM_cnew(const char *allocation_name)
{
static_assert(std::is_trivial_v<T>, "For non-trivial types, MEM_new should be used.");
return static_cast<T *>(MEM_callocN(sizeof(T), allocation_name));
}
/**
* Destructs and deallocates an object previously allocated with any `MEM_*` function.
* Passing in null does nothing.
*/
template<typename T> inline void MEM_delete(const T *ptr)
{
if (ptr == nullptr) {
/* Support #ptr being null, because C++ `delete` supports that as well. */
return;
}
/* C++ allows destruction of const objects, so the pointer is allowed to be const. */
ptr->~T();
MEM_freeN(const_cast<T *>(ptr));
}
/* Allocation functions (for C++ only). */
# define MEM_CXX_CLASS_ALLOC_FUNCS(_id) \
public: \
@@ -292,36 +336,6 @@ void MEM_use_guarded_allocator(void);
{ \
}
/* Needed when type includes a namespace, then the namespace should not be
* specified after ~, so using a macro fails. */
template<class T> inline void OBJECT_GUARDED_DESTRUCTOR(T *what)
{
what->~T();
}
# if defined __GNUC__
# define OBJECT_GUARDED_NEW(type, args...) new (MEM_mallocN(sizeof(type), __func__)) type(args)
# else
# define OBJECT_GUARDED_NEW(type, ...) \
new (MEM_mallocN(sizeof(type), __FUNCTION__)) type(__VA_ARGS__)
# endif
# define OBJECT_GUARDED_DELETE(what, type) \
{ \
if (what) { \
OBJECT_GUARDED_DESTRUCTOR((type *)what); \
MEM_freeN(what); \
} \
} \
(void)0
# define OBJECT_GUARDED_SAFE_DELETE(what, type) \
{ \
if (what) { \
OBJECT_GUARDED_DESTRUCTOR((type *)what); \
MEM_freeN(what); \
what = NULL; \
} \
} \
(void)0
#endif /* __cplusplus */
#endif /* __MEM_GUARDEDALLOC_H__ */

View File

@@ -27,9 +27,21 @@
#ifdef WITH_LIBMV_GUARDED_ALLOC
# include "MEM_guardedalloc.h"
# define LIBMV_OBJECT_NEW OBJECT_GUARDED_NEW
# define LIBMV_OBJECT_DELETE OBJECT_GUARDED_DELETE
# define LIBMV_OBJECT_DELETE OBJECT_GUARDED_DELETE
# if defined __GNUC__
# define LIBMV_OBJECT_NEW(type, args...) \
new (MEM_mallocN(sizeof(type), __func__)) type(args)
# else
# define LIBMV_OBJECT_NEW(type, ...) \
new (MEM_mallocN(sizeof(type), __FUNCTION__)) type(__VA_ARGS__)
# endif
# define LIBMV_OBJECT_DELETE(what, type) \
{ \
if (what) { \
((type*)what)->~type(); \
MEM_freeN(what); \
} \
} \
(void)0
# define LIBMV_STRUCT_NEW(type, count) \
(type*)MEM_mallocN(sizeof(type) * count, __func__)
# define LIBMV_STRUCT_DELETE(what) MEM_freeN(what)

View File

@@ -485,8 +485,8 @@ OCIO_PackedImageDesc *FallbackImpl::createOCIO_PackedImageDesc(float *data,
long xStrideBytes,
long yStrideBytes)
{
OCIO_PackedImageDescription *desc = (OCIO_PackedImageDescription *)MEM_callocN(
sizeof(OCIO_PackedImageDescription), "OCIO_PackedImageDescription");
OCIO_PackedImageDescription *desc = MEM_cnew<OCIO_PackedImageDescription>(
"OCIO_PackedImageDescription");
desc->data = data;
desc->width = width;
desc->height = height;

View File

@@ -67,7 +67,7 @@ static void OCIO_reportException(Exception &exception)
OCIO_ConstConfigRcPtr *OCIOImpl::getCurrentConfig(void)
{
ConstConfigRcPtr *config = OBJECT_GUARDED_NEW(ConstConfigRcPtr);
ConstConfigRcPtr *config = MEM_new<ConstConfigRcPtr>(__func__);
try {
*config = GetCurrentConfig();
@@ -79,7 +79,7 @@ OCIO_ConstConfigRcPtr *OCIOImpl::getCurrentConfig(void)
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(config, ConstConfigRcPtr);
MEM_delete(config);
return NULL;
}
@@ -96,7 +96,7 @@ void OCIOImpl::setCurrentConfig(const OCIO_ConstConfigRcPtr *config)
OCIO_ConstConfigRcPtr *OCIOImpl::configCreateFromEnv(void)
{
ConstConfigRcPtr *config = OBJECT_GUARDED_NEW(ConstConfigRcPtr);
ConstConfigRcPtr *config = MEM_new<ConstConfigRcPtr>(__func__);
try {
*config = Config::CreateFromEnv();
@@ -108,14 +108,14 @@ OCIO_ConstConfigRcPtr *OCIOImpl::configCreateFromEnv(void)
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(config, ConstConfigRcPtr);
MEM_delete(config);
return NULL;
}
OCIO_ConstConfigRcPtr *OCIOImpl::configCreateFromFile(const char *filename)
{
ConstConfigRcPtr *config = OBJECT_GUARDED_NEW(ConstConfigRcPtr);
ConstConfigRcPtr *config = MEM_new<ConstConfigRcPtr>(__func__);
try {
*config = Config::CreateFromFile(filename);
@@ -127,14 +127,14 @@ OCIO_ConstConfigRcPtr *OCIOImpl::configCreateFromFile(const char *filename)
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(config, ConstConfigRcPtr);
MEM_delete(config);
return NULL;
}
void OCIOImpl::configRelease(OCIO_ConstConfigRcPtr *config)
{
OBJECT_GUARDED_DELETE((ConstConfigRcPtr *)config, ConstConfigRcPtr);
MEM_delete((ConstConfigRcPtr *)config);
}
int OCIOImpl::configGetNumColorSpaces(OCIO_ConstConfigRcPtr *config)
@@ -164,7 +164,7 @@ const char *OCIOImpl::configGetColorSpaceNameByIndex(OCIO_ConstConfigRcPtr *conf
OCIO_ConstColorSpaceRcPtr *OCIOImpl::configGetColorSpace(OCIO_ConstConfigRcPtr *config,
const char *name)
{
ConstColorSpaceRcPtr *cs = OBJECT_GUARDED_NEW(ConstColorSpaceRcPtr);
ConstColorSpaceRcPtr *cs = MEM_new<ConstColorSpaceRcPtr>(__func__);
try {
*cs = (*(ConstConfigRcPtr *)config)->getColorSpace(name);
@@ -176,7 +176,7 @@ OCIO_ConstColorSpaceRcPtr *OCIOImpl::configGetColorSpace(OCIO_ConstConfigRcPtr *
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(cs, ConstColorSpaceRcPtr);
MEM_delete(cs);
return NULL;
}
@@ -380,7 +380,7 @@ const char *OCIOImpl::configGetLookNameByIndex(OCIO_ConstConfigRcPtr *config, in
OCIO_ConstLookRcPtr *OCIOImpl::configGetLook(OCIO_ConstConfigRcPtr *config, const char *name)
{
ConstLookRcPtr *look = OBJECT_GUARDED_NEW(ConstLookRcPtr);
ConstLookRcPtr *look = MEM_new<ConstLookRcPtr>(__func__);
try {
*look = (*(ConstConfigRcPtr *)config)->getLook(name);
@@ -392,7 +392,7 @@ OCIO_ConstLookRcPtr *OCIOImpl::configGetLook(OCIO_ConstConfigRcPtr *config, cons
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(look, ConstLookRcPtr);
MEM_delete(look);
return NULL;
}
@@ -404,7 +404,7 @@ const char *OCIOImpl::lookGetProcessSpace(OCIO_ConstLookRcPtr *look)
void OCIOImpl::lookRelease(OCIO_ConstLookRcPtr *look)
{
OBJECT_GUARDED_DELETE((ConstLookRcPtr *)look, ConstLookRcPtr);
MEM_delete((ConstLookRcPtr *)look);
}
int OCIOImpl::colorSpaceIsInvertible(OCIO_ConstColorSpaceRcPtr *cs_)
@@ -521,14 +521,14 @@ void OCIOImpl::colorSpaceIsBuiltin(OCIO_ConstConfigRcPtr *config_,
void OCIOImpl::colorSpaceRelease(OCIO_ConstColorSpaceRcPtr *cs)
{
OBJECT_GUARDED_DELETE((ConstColorSpaceRcPtr *)cs, ConstColorSpaceRcPtr);
MEM_delete((ConstColorSpaceRcPtr *)cs);
}
OCIO_ConstProcessorRcPtr *OCIOImpl::configGetProcessorWithNames(OCIO_ConstConfigRcPtr *config,
const char *srcName,
const char *dstName)
{
ConstProcessorRcPtr *processor = OBJECT_GUARDED_NEW(ConstProcessorRcPtr);
ConstProcessorRcPtr *processor = MEM_new<ConstProcessorRcPtr>(__func__);
try {
*processor = (*(ConstConfigRcPtr *)config)->getProcessor(srcName, dstName);
@@ -540,20 +540,20 @@ OCIO_ConstProcessorRcPtr *OCIOImpl::configGetProcessorWithNames(OCIO_ConstConfig
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(processor, ConstProcessorRcPtr);
MEM_delete(processor);
return 0;
}
void OCIOImpl::processorRelease(OCIO_ConstProcessorRcPtr *processor)
{
OBJECT_GUARDED_DELETE(processor, ConstProcessorRcPtr);
MEM_delete(processor);
}
OCIO_ConstCPUProcessorRcPtr *OCIOImpl::processorGetCPUProcessor(
OCIO_ConstProcessorRcPtr *processor)
{
ConstCPUProcessorRcPtr *cpu_processor = OBJECT_GUARDED_NEW(ConstCPUProcessorRcPtr);
ConstCPUProcessorRcPtr *cpu_processor = MEM_new<ConstCPUProcessorRcPtr>(__func__);
*cpu_processor = (*(ConstProcessorRcPtr *)processor)->getDefaultCPUProcessor();
return (OCIO_ConstCPUProcessorRcPtr *)cpu_processor;
}
@@ -636,7 +636,7 @@ void OCIOImpl::cpuProcessorApplyRGBA_predivide(OCIO_ConstCPUProcessorRcPtr *cpu_
void OCIOImpl::cpuProcessorRelease(OCIO_ConstCPUProcessorRcPtr *cpu_processor)
{
OBJECT_GUARDED_DELETE(cpu_processor, ConstCPUProcessorRcPtr);
MEM_delete(cpu_processor);
}
const char *OCIOImpl::colorSpaceGetName(OCIO_ConstColorSpaceRcPtr *cs)
@@ -725,7 +725,7 @@ OCIO_ConstProcessorRcPtr *OCIOImpl::createDisplayProcessor(OCIO_ConstConfigRcPtr
/* Create processor from transform. This is the moment were OCIO validates
* the entire transform, no need to check for the validity of inputs above. */
ConstProcessorRcPtr *p = OBJECT_GUARDED_NEW(ConstProcessorRcPtr);
ConstProcessorRcPtr *p = MEM_new<ConstProcessorRcPtr>(__func__);
try {
*p = config->getProcessor(group);
@@ -737,7 +737,7 @@ OCIO_ConstProcessorRcPtr *OCIOImpl::createDisplayProcessor(OCIO_ConstConfigRcPtr
OCIO_reportException(exception);
}
OBJECT_GUARDED_DELETE(p, ConstProcessorRcPtr);
MEM_delete(p);
return NULL;
}
@@ -771,7 +771,7 @@ OCIO_PackedImageDesc *OCIOImpl::createOCIO_PackedImageDesc(float *data,
void OCIOImpl::OCIO_PackedImageDescRelease(OCIO_PackedImageDesc *id)
{
OBJECT_GUARDED_DELETE((PackedImageDesc *)id, PackedImageDesc);
MEM_delete((PackedImageDesc *)id);
}
const char *OCIOImpl::getVersionString(void)

View File

@@ -72,9 +72,20 @@ if(WITH_OPENSUBDIV)
internal/device/device_context_openmp.h
# Evaluator.
internal/evaluator/eval_output.cc
internal/evaluator/eval_output.h
internal/evaluator/eval_output_cpu.cc
internal/evaluator/eval_output_cpu.h
internal/evaluator/eval_output_gpu.cc
internal/evaluator/eval_output_gpu.h
internal/evaluator/evaluator_cache_impl.cc
internal/evaluator/evaluator_cache_impl.h
internal/evaluator/evaluator_capi.cc
internal/evaluator/evaluator_impl.cc
internal/evaluator/evaluator_impl.h
internal/evaluator/patch_map.cc
internal/evaluator/patch_map.h
# Topology.
internal/topology/mesh_topology.cc

View File

@@ -0,0 +1,35 @@
// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#include "internal/evaluator/eval_output.h"
namespace blender {
namespace opensubdiv {
bool is_adaptive(CpuPatchTable *patch_table)
{
return patch_table->GetPatchArrayBuffer()[0].GetDescriptor().IsAdaptive();
}
bool is_adaptive(GLPatchTable *patch_table)
{
return patch_table->GetPatchArrays()[0].GetDescriptor().IsAdaptive();
}
} // namespace opensubdiv
} // namespace blender

View File

@@ -0,0 +1,582 @@
// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#ifndef OPENSUBDIV_EVAL_OUTPUT_H_
#define OPENSUBDIV_EVAL_OUTPUT_H_
#include <opensubdiv/osd/cpuPatchTable.h>
#include <opensubdiv/osd/glPatchTable.h>
#include <opensubdiv/osd/mesh.h>
#include <opensubdiv/osd/types.h>
#include "internal/base/type.h"
#include "internal/evaluator/evaluator_impl.h"
using OpenSubdiv::Far::PatchTable;
using OpenSubdiv::Far::StencilTable;
using OpenSubdiv::Osd::BufferDescriptor;
using OpenSubdiv::Osd::CpuPatchTable;
using OpenSubdiv::Osd::GLPatchTable;
using OpenSubdiv::Osd::PatchCoord;
namespace blender {
namespace opensubdiv {
// Base class for the implementation of the evaluators.
class EvalOutputAPI::EvalOutput {
public:
virtual ~EvalOutput() = default;
virtual void updateData(const float *src, int start_vertex, int num_vertices) = 0;
virtual void updateVaryingData(const float *src, int start_vertex, int num_vertices) = 0;
virtual void updateFaceVaryingData(const int face_varying_channel,
const float *src,
int start_vertex,
int num_vertices) = 0;
virtual void refine() = 0;
// NOTE: P must point to a memory of at least float[3]*num_patch_coords.
virtual void evalPatches(const PatchCoord *patch_coord,
const int num_patch_coords,
float *P) = 0;
// NOTE: P, dPdu, dPdv must point to a memory of at least float[3]*num_patch_coords.
virtual void evalPatchesWithDerivatives(const PatchCoord *patch_coord,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv) = 0;
// NOTE: varying must point to a memory of at least float[3]*num_patch_coords.
virtual void evalPatchesVarying(const PatchCoord *patch_coord,
const int num_patch_coords,
float *varying) = 0;
virtual void evalPatchesFaceVarying(const int face_varying_channel,
const PatchCoord *patch_coord,
const int num_patch_coords,
float face_varying[2]) = 0;
// The following interfaces are dependant on the actual evaluator type (CPU, OpenGL, etc.) which
// have slightly different APIs to access patch arrays, as well as different types for their
// data structure. They need to be overridden in the specific instances of the EvalOutput derived
// classes if needed, while the interfaces above are overriden through VolatileEvalOutput.
virtual void fillPatchArraysBuffer(OpenSubdiv_Buffer * /*patch_arrays_buffer*/)
{
}
virtual void wrapPatchIndexBuffer(OpenSubdiv_Buffer * /*patch_index_buffer*/)
{
}
virtual void wrapPatchParamBuffer(OpenSubdiv_Buffer * /*patch_param_buffer*/)
{
}
virtual void wrapSrcBuffer(OpenSubdiv_Buffer * /*src_buffer*/)
{
}
virtual void fillFVarPatchArraysBuffer(const int /*face_varying_channel*/,
OpenSubdiv_Buffer * /*patch_arrays_buffer*/)
{
}
virtual void wrapFVarPatchIndexBuffer(const int /*face_varying_channel*/,
OpenSubdiv_Buffer * /*patch_index_buffer*/)
{
}
virtual void wrapFVarPatchParamBuffer(const int /*face_varying_channel*/,
OpenSubdiv_Buffer * /*patch_param_buffer*/)
{
}
virtual void wrapFVarSrcBuffer(const int /*face_varying_channel*/,
OpenSubdiv_Buffer * /*src_buffer*/)
{
}
};
namespace {
// Buffer which implements API required by OpenSubdiv and uses an existing memory as an underlying
// storage.
template<typename T> class RawDataWrapperBuffer {
public:
RawDataWrapperBuffer(T *data) : data_(data)
{
}
T *BindCpuBuffer()
{
return data_;
}
int BindVBO()
{
return 0;
}
// TODO(sergey): Support UpdateData().
protected:
T *data_;
};
template<typename T> class RawDataWrapperVertexBuffer : public RawDataWrapperBuffer<T> {
public:
RawDataWrapperVertexBuffer(T *data, int num_vertices)
: RawDataWrapperBuffer<T>(data), num_vertices_(num_vertices)
{
}
int GetNumVertices()
{
return num_vertices_;
}
protected:
int num_vertices_;
};
class ConstPatchCoordWrapperBuffer : public RawDataWrapperVertexBuffer<const PatchCoord> {
public:
ConstPatchCoordWrapperBuffer(const PatchCoord *data, int num_vertices)
: RawDataWrapperVertexBuffer(data, num_vertices)
{
}
};
} // namespace
// Discriminators used in FaceVaryingVolatileEval in order to detect whether we are using adaptive
// patches as the CPU and OpenGL PatchTable have different APIs.
bool is_adaptive(CpuPatchTable *patch_table);
bool is_adaptive(GLPatchTable *patch_table);
template<typename EVAL_VERTEX_BUFFER,
typename STENCIL_TABLE,
typename PATCH_TABLE,
typename EVALUATOR,
typename DEVICE_CONTEXT = void>
class FaceVaryingVolatileEval {
public:
typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
FaceVaryingVolatileEval(int face_varying_channel,
const StencilTable *face_varying_stencils,
int face_varying_width,
PATCH_TABLE *patch_table,
EvaluatorCache *evaluator_cache = NULL,
DEVICE_CONTEXT *device_context = NULL)
: face_varying_channel_(face_varying_channel),
src_face_varying_desc_(0, face_varying_width, face_varying_width),
patch_table_(patch_table),
evaluator_cache_(evaluator_cache),
device_context_(device_context)
{
using OpenSubdiv::Osd::convertToCompatibleStencilTable;
num_coarse_face_varying_vertices_ = face_varying_stencils->GetNumControlVertices();
const int num_total_face_varying_vertices = face_varying_stencils->GetNumControlVertices() +
face_varying_stencils->GetNumStencils();
src_face_varying_data_ = EVAL_VERTEX_BUFFER::Create(
2, num_total_face_varying_vertices, device_context);
face_varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(face_varying_stencils,
device_context_);
}
~FaceVaryingVolatileEval()
{
delete src_face_varying_data_;
delete face_varying_stencils_;
}
void updateData(const float *src, int start_vertex, int num_vertices)
{
src_face_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void refine()
{
BufferDescriptor dst_face_varying_desc = src_face_varying_desc_;
dst_face_varying_desc.offset += num_coarse_face_varying_vertices_ *
src_face_varying_desc_.stride;
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_face_varying_desc_, dst_face_varying_desc, device_context_);
// in and out points to same buffer so output is put directly after coarse vertices, needed in
// adaptive mode
EVALUATOR::EvalStencils(src_face_varying_data_,
src_face_varying_desc_,
src_face_varying_data_,
dst_face_varying_desc,
face_varying_stencils_,
eval_instance,
device_context_);
}
// NOTE: face_varying must point to a memory of at least float[2]*num_patch_coords.
void evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *face_varying)
{
RawDataWrapperBuffer<float> face_varying_data(face_varying);
BufferDescriptor face_varying_desc(0, 2, 2);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_face_varying_desc_, face_varying_desc, device_context_);
BufferDescriptor src_desc = get_src_varying_desc();
EVALUATOR::EvalPatchesFaceVarying(src_face_varying_data_,
src_desc,
&face_varying_data,
face_varying_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
face_varying_channel_,
eval_instance,
device_context_);
}
EVAL_VERTEX_BUFFER *getSrcBuffer() const
{
return src_face_varying_data_;
}
int getFVarSrcBufferOffset() const
{
BufferDescriptor src_desc = get_src_varying_desc();
return src_desc.offset;
}
PATCH_TABLE *getPatchTable() const
{
return patch_table_;
}
private:
BufferDescriptor get_src_varying_desc() const
{
// src_face_varying_data_ always contains coarse vertices at the beginning.
// In adaptive mode they are followed by number of blocks for intermediate
// subdivision levels, and this is what OSD expects in this mode.
// In non-adaptive mode (generateIntermediateLevels == false),
// they are followed by max subdivision level, but they break interpolation as OSD
// expects only one subd level in this buffer.
// So in non-adaptive mode we put offset into buffer descriptor to skip over coarse vertices.
BufferDescriptor src_desc = src_face_varying_desc_;
if (!is_adaptive(patch_table_)) {
src_desc.offset += num_coarse_face_varying_vertices_ * src_face_varying_desc_.stride;
}
return src_desc;
}
protected:
int face_varying_channel_;
BufferDescriptor src_face_varying_desc_;
int num_coarse_face_varying_vertices_;
EVAL_VERTEX_BUFFER *src_face_varying_data_;
const STENCIL_TABLE *face_varying_stencils_;
// NOTE: We reference this, do not own it.
PATCH_TABLE *patch_table_;
EvaluatorCache *evaluator_cache_;
DEVICE_CONTEXT *device_context_;
};
// Volatile evaluator which can be used from threads.
//
// TODO(sergey): Make it possible to evaluate coordinates in chunks.
// TODO(sergey): Make it possible to evaluate multiple face varying layers.
// (or maybe, it's cheap to create new evaluator for existing
// topology to evaluate all needed face varying layers?)
template<typename SRC_VERTEX_BUFFER,
typename EVAL_VERTEX_BUFFER,
typename STENCIL_TABLE,
typename PATCH_TABLE,
typename EVALUATOR,
typename DEVICE_CONTEXT = void>
class VolatileEvalOutput : public EvalOutputAPI::EvalOutput {
public:
typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
typedef FaceVaryingVolatileEval<EVAL_VERTEX_BUFFER,
STENCIL_TABLE,
PATCH_TABLE,
EVALUATOR,
DEVICE_CONTEXT>
FaceVaryingEval;
VolatileEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL,
DEVICE_CONTEXT *device_context = NULL)
: src_desc_(0, 3, 3),
src_varying_desc_(0, 3, 3),
face_varying_width_(face_varying_width),
evaluator_cache_(evaluator_cache),
device_context_(device_context)
{
// Total number of vertices = coarse points + refined points + local points.
int num_total_vertices = vertex_stencils->GetNumControlVertices() +
vertex_stencils->GetNumStencils();
num_coarse_vertices_ = vertex_stencils->GetNumControlVertices();
using OpenSubdiv::Osd::convertToCompatibleStencilTable;
src_data_ = SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
src_varying_data_ = SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
patch_table_ = PATCH_TABLE::Create(patch_table, device_context_);
vertex_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(vertex_stencils,
device_context_);
varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(varying_stencils,
device_context_);
// Create evaluators for every face varying channel.
face_varying_evaluators.reserve(all_face_varying_stencils.size());
int face_varying_channel = 0;
for (const StencilTable *face_varying_stencils : all_face_varying_stencils) {
face_varying_evaluators.push_back(new FaceVaryingEval(face_varying_channel,
face_varying_stencils,
face_varying_width,
patch_table_,
evaluator_cache_,
device_context_));
++face_varying_channel;
}
}
~VolatileEvalOutput() override
{
delete src_data_;
delete src_varying_data_;
delete patch_table_;
delete vertex_stencils_;
delete varying_stencils_;
for (FaceVaryingEval *face_varying_evaluator : face_varying_evaluators) {
delete face_varying_evaluator;
}
}
// TODO(sergey): Implement binding API.
void updateData(const float *src, int start_vertex, int num_vertices) override
{
src_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void updateVaryingData(const float *src, int start_vertex, int num_vertices) override
{
src_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void updateFaceVaryingData(const int face_varying_channel,
const float *src,
int start_vertex,
int num_vertices) override
{
assert(face_varying_channel >= 0);
assert(face_varying_channel < face_varying_evaluators.size());
face_varying_evaluators[face_varying_channel]->updateData(src, start_vertex, num_vertices);
}
bool hasVaryingData() const
{
// return varying_stencils_ != NULL;
// TODO(sergey): Check this based on actual topology.
return false;
}
bool hasFaceVaryingData() const
{
return face_varying_evaluators.size() != 0;
}
void refine() override
{
// Evaluate vertex positions.
BufferDescriptor dst_desc = src_desc_;
dst_desc.offset += num_coarse_vertices_ * src_desc_.stride;
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_desc_, dst_desc, device_context_);
EVALUATOR::EvalStencils(src_data_,
src_desc_,
src_data_,
dst_desc,
vertex_stencils_,
eval_instance,
device_context_);
// Evaluate varying data.
if (hasVaryingData()) {
BufferDescriptor dst_varying_desc = src_varying_desc_;
dst_varying_desc.offset += num_coarse_vertices_ * src_varying_desc_.stride;
eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_varying_desc_, dst_varying_desc, device_context_);
EVALUATOR::EvalStencils(src_varying_data_,
src_varying_desc_,
src_varying_data_,
dst_varying_desc,
varying_stencils_,
eval_instance,
device_context_);
}
// Evaluate face-varying data.
if (hasFaceVaryingData()) {
for (FaceVaryingEval *face_varying_evaluator : face_varying_evaluators) {
face_varying_evaluator->refine();
}
}
}
// NOTE: P must point to a memory of at least float[3]*num_patch_coords.
void evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *P) override
{
RawDataWrapperBuffer<float> P_data(P);
// TODO(sergey): Support interleaved vertex-varying data.
BufferDescriptor P_desc(0, 3, 3);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_desc_, P_desc, device_context_);
EVALUATOR::EvalPatches(src_data_,
src_desc_,
&P_data,
P_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
// NOTE: P, dPdu, dPdv must point to a memory of at least float[3]*num_patch_coords.
void evalPatchesWithDerivatives(const PatchCoord *patch_coord,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv) override
{
assert(dPdu);
assert(dPdv);
RawDataWrapperBuffer<float> P_data(P);
RawDataWrapperBuffer<float> dPdu_data(dPdu), dPdv_data(dPdv);
// TODO(sergey): Support interleaved vertex-varying data.
BufferDescriptor P_desc(0, 3, 3);
BufferDescriptor dpDu_desc(0, 3, 3), pPdv_desc(0, 3, 3);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_desc_, P_desc, dpDu_desc, pPdv_desc, device_context_);
EVALUATOR::EvalPatches(src_data_,
src_desc_,
&P_data,
P_desc,
&dPdu_data,
dpDu_desc,
&dPdv_data,
pPdv_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
// NOTE: varying must point to a memory of at least float[3]*num_patch_coords.
void evalPatchesVarying(const PatchCoord *patch_coord,
const int num_patch_coords,
float *varying) override
{
RawDataWrapperBuffer<float> varying_data(varying);
BufferDescriptor varying_desc(3, 3, 6);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_varying_desc_, varying_desc, device_context_);
EVALUATOR::EvalPatchesVarying(src_varying_data_,
src_varying_desc_,
&varying_data,
varying_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
void evalPatchesFaceVarying(const int face_varying_channel,
const PatchCoord *patch_coord,
const int num_patch_coords,
float face_varying[2]) override
{
assert(face_varying_channel >= 0);
assert(face_varying_channel < face_varying_evaluators.size());
face_varying_evaluators[face_varying_channel]->evalPatches(
patch_coord, num_patch_coords, face_varying);
}
SRC_VERTEX_BUFFER *getSrcBuffer() const
{
return src_data_;
}
PATCH_TABLE *getPatchTable() const
{
return patch_table_;
}
SRC_VERTEX_BUFFER *getFVarSrcBuffer(const int face_varying_channel) const
{
return face_varying_evaluators[face_varying_channel]->getSrcBuffer();
}
int getFVarSrcBufferOffset(const int face_varying_channel) const
{
return face_varying_evaluators[face_varying_channel]->getFVarSrcBufferOffset();
}
PATCH_TABLE *getFVarPatchTable(const int face_varying_channel) const
{
return face_varying_evaluators[face_varying_channel]->getPatchTable();
}
private:
SRC_VERTEX_BUFFER *src_data_;
SRC_VERTEX_BUFFER *src_varying_data_;
PATCH_TABLE *patch_table_;
BufferDescriptor src_desc_;
BufferDescriptor src_varying_desc_;
int num_coarse_vertices_;
const STENCIL_TABLE *vertex_stencils_;
const STENCIL_TABLE *varying_stencils_;
int face_varying_width_;
vector<FaceVaryingEval *> face_varying_evaluators;
EvaluatorCache *evaluator_cache_;
DEVICE_CONTEXT *device_context_;
};
} // namespace opensubdiv
} // namespace blender
#endif // OPENSUBDIV_EVAL_OUTPUT_H_

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// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
namespace blender {
namespace opensubdiv {
}
} // namespace blender

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// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#ifndef OPENSUBDIV_EVAL_OUTPUT_CPU_H_
#define OPENSUBDIV_EVAL_OUTPUT_CPU_H_
#include "internal/evaluator/eval_output.h"
#include <opensubdiv/osd/cpuEvaluator.h>
#include <opensubdiv/osd/cpuPatchTable.h>
#include <opensubdiv/osd/cpuVertexBuffer.h>
using OpenSubdiv::Far::StencilTable;
using OpenSubdiv::Osd::CpuEvaluator;
using OpenSubdiv::Osd::CpuVertexBuffer;
namespace blender {
namespace opensubdiv {
// Note: Define as a class instead of typedef to make it possible
// to have anonymous class in opensubdiv_evaluator_internal.h
class CpuEvalOutput : public VolatileEvalOutput<CpuVertexBuffer,
CpuVertexBuffer,
StencilTable,
CpuPatchTable,
CpuEvaluator> {
public:
CpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL)
: VolatileEvalOutput<CpuVertexBuffer,
CpuVertexBuffer,
StencilTable,
CpuPatchTable,
CpuEvaluator>(vertex_stencils,
varying_stencils,
all_face_varying_stencils,
face_varying_width,
patch_table,
evaluator_cache)
{
}
};
} // namespace opensubdiv
} // namespace blender
#endif // OPENSUBDIV_EVAL_OUTPUT_CPU_H_

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// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#include "internal/evaluator/eval_output_gpu.h"
#include "opensubdiv_evaluator_capi.h"
using OpenSubdiv::Osd::PatchArray;
using OpenSubdiv::Osd::PatchArrayVector;
namespace blender {
namespace opensubdiv {
namespace {
static void buildPatchArraysBufferFromVector(const PatchArrayVector &patch_arrays,
OpenSubdiv_Buffer *patch_arrays_buffer)
{
const size_t patch_array_size = sizeof(PatchArray);
const size_t patch_array_byte_site = patch_array_size * patch_arrays.size();
patch_arrays_buffer->device_alloc(patch_arrays_buffer, patch_arrays.size());
patch_arrays_buffer->bind_gpu(patch_arrays_buffer);
patch_arrays_buffer->device_update(
patch_arrays_buffer, 0, patch_array_byte_site, &patch_arrays[0]);
}
} // namespace
GpuEvalOutput::GpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
VolatileEvalOutput::EvaluatorCache *evaluator_cache)
: VolatileEvalOutput<GLVertexBuffer,
GLVertexBuffer,
GLStencilTableSSBO,
GLPatchTable,
GLComputeEvaluator>(vertex_stencils,
varying_stencils,
all_face_varying_stencils,
face_varying_width,
patch_table,
evaluator_cache)
{
}
void GpuEvalOutput::fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer)
{
GLPatchTable *patch_table = getPatchTable();
buildPatchArraysBufferFromVector(patch_table->GetPatchArrays(), patch_arrays_buffer);
}
void GpuEvalOutput::wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer)
{
GLPatchTable *patch_table = getPatchTable();
patch_index_buffer->wrap_device_handle(patch_index_buffer, patch_table->GetPatchIndexBuffer());
}
void GpuEvalOutput::wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer)
{
GLPatchTable *patch_table = getPatchTable();
patch_param_buffer->wrap_device_handle(patch_param_buffer, patch_table->GetPatchParamBuffer());
}
void GpuEvalOutput::wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer)
{
GLVertexBuffer *vertex_buffer = getSrcBuffer();
src_buffer->wrap_device_handle(src_buffer, vertex_buffer->BindVBO());
}
void GpuEvalOutput::fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer)
{
GLPatchTable *patch_table = getFVarPatchTable(face_varying_channel);
buildPatchArraysBufferFromVector(patch_table->GetFVarPatchArrays(face_varying_channel),
patch_arrays_buffer);
}
void GpuEvalOutput::wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer)
{
GLPatchTable *patch_table = getFVarPatchTable(face_varying_channel);
patch_index_buffer->wrap_device_handle(
patch_index_buffer, patch_table->GetFVarPatchIndexBuffer(face_varying_channel));
}
void GpuEvalOutput::wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer)
{
GLPatchTable *patch_table = getFVarPatchTable(face_varying_channel);
patch_param_buffer->wrap_device_handle(
patch_param_buffer, patch_table->GetFVarPatchParamBuffer(face_varying_channel));
}
void GpuEvalOutput::wrapFVarSrcBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *src_buffer)
{
GLVertexBuffer *vertex_buffer = getFVarSrcBuffer(face_varying_channel);
src_buffer->buffer_offset = getFVarSrcBufferOffset(face_varying_channel);
src_buffer->wrap_device_handle(src_buffer, vertex_buffer->BindVBO());
}
} // namespace opensubdiv
} // namespace blender

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// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// Author: Sergey Sharybin
#ifndef OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#define OPENSUBDIV_EVAL_OUTPUT_GPU_H_
#include "internal/evaluator/eval_output.h"
#include <opensubdiv/osd/glComputeEvaluator.h>
#include <opensubdiv/osd/glPatchTable.h>
#include <opensubdiv/osd/glVertexBuffer.h>
using OpenSubdiv::Osd::GLComputeEvaluator;
using OpenSubdiv::Osd::GLStencilTableSSBO;
using OpenSubdiv::Osd::GLVertexBuffer;
namespace blender {
namespace opensubdiv {
class GpuEvalOutput : public VolatileEvalOutput<GLVertexBuffer,
GLVertexBuffer,
GLStencilTableSSBO,
GLPatchTable,
GLComputeEvaluator> {
public:
GpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL);
void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer) override;
void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer) override;
void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer) override;
void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer) override;
void fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer) override;
void wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer) override;
void wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer) override;
void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer) override;
};
} // namespace opensubdiv
} // namespace blender
#endif // OPENSUBDIV_EVAL_OUTPUT_GPU_H_

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// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "internal/evaluator/evaluator_cache_impl.h"
#include "internal/evaluator/eval_output_gpu.h"
OpenSubdiv_EvaluatorCacheImpl::OpenSubdiv_EvaluatorCacheImpl()
{
}
OpenSubdiv_EvaluatorCacheImpl::~OpenSubdiv_EvaluatorCacheImpl()
{
delete static_cast<blender::opensubdiv::GpuEvalOutput::EvaluatorCache *>(eval_cache);
}
OpenSubdiv_EvaluatorCacheImpl *openSubdiv_createEvaluatorCacheInternal(
eOpenSubdivEvaluator evaluator_type)
{
if (evaluator_type != eOpenSubdivEvaluator::OPENSUBDIV_EVALUATOR_GLSL_COMPUTE) {
return nullptr;
}
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache;
evaluator_cache = new OpenSubdiv_EvaluatorCacheImpl;
blender::opensubdiv::GpuEvalOutput::EvaluatorCache *eval_cache;
eval_cache = new blender::opensubdiv::GpuEvalOutput::EvaluatorCache();
evaluator_cache->eval_cache = eval_cache;
return evaluator_cache;
}
void openSubdiv_deleteEvaluatorCacheInternal(OpenSubdiv_EvaluatorCacheImpl *evaluator_cache)
{
delete evaluator_cache;
}

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// Copyright 2021 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef OPENSUBDIV_EVALUATOR_CACHE_IMPL_H_
#define OPENSUBDIV_EVALUATOR_CACHE_IMPL_H_
#include "internal/base/memory.h"
#include "opensubdiv_capi_type.h"
struct OpenSubdiv_EvaluatorCacheImpl {
public:
OpenSubdiv_EvaluatorCacheImpl();
~OpenSubdiv_EvaluatorCacheImpl();
void *eval_cache;
MEM_CXX_CLASS_ALLOC_FUNCS("OpenSubdiv_EvaluatorCacheImpl");
};
OpenSubdiv_EvaluatorCacheImpl *openSubdiv_createEvaluatorCacheInternal(
eOpenSubdivEvaluator evaluator_type);
void openSubdiv_deleteEvaluatorCacheInternal(OpenSubdiv_EvaluatorCacheImpl *evaluator_cache);
#endif // OPENSUBDIV_EVALUATOR_CACHE_IMPL_H_

View File

@@ -18,9 +18,12 @@
#include "opensubdiv_evaluator_capi.h"
#include <opensubdiv/osd/glslPatchShaderSource.h>
#include "MEM_guardedalloc.h"
#include <new>
#include "internal/evaluator/evaluator_cache_impl.h"
#include "internal/evaluator/evaluator_impl.h"
namespace {
@@ -132,6 +135,74 @@ void evaluateFaceVarying(OpenSubdiv_Evaluator *evaluator,
face_varying_channel, ptex_face_index, face_u, face_v, face_varying);
}
void getPatchMap(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_map_handles,
struct OpenSubdiv_Buffer *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular)
{
evaluator->impl->eval_output->getPatchMap(patch_map_handles,
patch_map_quadtree,
min_patch_face,
max_patch_face,
max_depth,
patches_are_triangular);
}
void fillPatchArraysBuffer(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_array_buffer)
{
evaluator->impl->eval_output->fillPatchArraysBuffer(patch_array_buffer);
}
void wrapPatchIndexBuffer(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_index_buffer)
{
evaluator->impl->eval_output->wrapPatchIndexBuffer(patch_index_buffer);
}
void wrapPatchParamBuffer(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_param_buffer)
{
evaluator->impl->eval_output->wrapPatchParamBuffer(patch_param_buffer);
}
void wrapSrcBuffer(struct OpenSubdiv_Evaluator *evaluator, struct OpenSubdiv_Buffer *src_buffer)
{
evaluator->impl->eval_output->wrapSrcBuffer(src_buffer);
}
void fillFVarPatchArraysBuffer(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *patch_array_buffer)
{
evaluator->impl->eval_output->fillFVarPatchArraysBuffer(face_varying_channel,
patch_array_buffer);
}
void wrapFVarPatchIndexBuffer(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *patch_index_buffer)
{
evaluator->impl->eval_output->wrapFVarPatchIndexBuffer(face_varying_channel, patch_index_buffer);
}
void wrapFVarPatchParamBuffer(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *patch_param_buffer)
{
evaluator->impl->eval_output->wrapFVarPatchParamBuffer(face_varying_channel, patch_param_buffer);
}
void wrapFVarSrcBuffer(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *src_buffer)
{
evaluator->impl->eval_output->wrapFVarSrcBuffer(face_varying_channel, src_buffer);
}
void assignFunctionPointers(OpenSubdiv_Evaluator *evaluator)
{
evaluator->setCoarsePositions = setCoarsePositions;
@@ -149,21 +220,64 @@ void assignFunctionPointers(OpenSubdiv_Evaluator *evaluator)
evaluator->evaluateFaceVarying = evaluateFaceVarying;
evaluator->evaluatePatchesLimit = evaluatePatchesLimit;
evaluator->getPatchMap = getPatchMap;
evaluator->fillPatchArraysBuffer = fillPatchArraysBuffer;
evaluator->wrapPatchIndexBuffer = wrapPatchIndexBuffer;
evaluator->wrapPatchParamBuffer = wrapPatchParamBuffer;
evaluator->wrapSrcBuffer = wrapSrcBuffer;
evaluator->fillFVarPatchArraysBuffer = fillFVarPatchArraysBuffer;
evaluator->wrapFVarPatchIndexBuffer = wrapFVarPatchIndexBuffer;
evaluator->wrapFVarPatchParamBuffer = wrapFVarPatchParamBuffer;
evaluator->wrapFVarSrcBuffer = wrapFVarSrcBuffer;
}
} // namespace
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
OpenSubdiv_TopologyRefiner *topology_refiner)
OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache)
{
OpenSubdiv_Evaluator *evaluator = OBJECT_GUARDED_NEW(OpenSubdiv_Evaluator);
OpenSubdiv_Evaluator *evaluator = MEM_new<OpenSubdiv_Evaluator>(__func__);
assignFunctionPointers(evaluator);
evaluator->impl = openSubdiv_createEvaluatorInternal(topology_refiner);
evaluator->impl = openSubdiv_createEvaluatorInternal(
topology_refiner, evaluator_type, evaluator_cache ? evaluator_cache->impl : nullptr);
evaluator->type = evaluator->impl ? evaluator_type : static_cast<eOpenSubdivEvaluator>(0);
return evaluator;
}
void openSubdiv_deleteEvaluator(OpenSubdiv_Evaluator *evaluator)
{
openSubdiv_deleteEvaluatorInternal(evaluator->impl);
OBJECT_GUARDED_DELETE(evaluator, OpenSubdiv_Evaluator);
MEM_delete(evaluator);
}
OpenSubdiv_EvaluatorCache *openSubdiv_createEvaluatorCache(eOpenSubdivEvaluator evaluator_type)
{
OpenSubdiv_EvaluatorCache *evaluator_cache = MEM_new<OpenSubdiv_EvaluatorCache>(__func__);
evaluator_cache->impl = openSubdiv_createEvaluatorCacheInternal(evaluator_type);
return evaluator_cache;
}
void openSubdiv_deleteEvaluatorCache(OpenSubdiv_EvaluatorCache *evaluator_cache)
{
if (!evaluator_cache) {
return;
}
openSubdiv_deleteEvaluatorCacheInternal(evaluator_cache->impl);
MEM_delete(evaluator_cache);
}
const char *openSubdiv_getGLSLPatchBasisSource(void)
{
/* Using a global string to avoid dealing with memory allocation/ownership. */
static std::string patch_basis_source;
if (patch_basis_source.empty()) {
patch_basis_source = OpenSubdiv::Osd::GLSLPatchShaderSource::GetPatchBasisShaderSource();
}
return patch_basis_source.c_str();
}

View File

@@ -28,9 +28,6 @@
#include <opensubdiv/far/patchMap.h>
#include <opensubdiv/far/patchTable.h>
#include <opensubdiv/far/patchTableFactory.h>
#include <opensubdiv/osd/cpuEvaluator.h>
#include <opensubdiv/osd/cpuPatchTable.h>
#include <opensubdiv/osd/cpuVertexBuffer.h>
#include <opensubdiv/osd/mesh.h>
#include <opensubdiv/osd/types.h>
#include <opensubdiv/version.h>
@@ -38,19 +35,20 @@
#include "MEM_guardedalloc.h"
#include "internal/base/type.h"
#include "internal/evaluator/eval_output_cpu.h"
#include "internal/evaluator/eval_output_gpu.h"
#include "internal/evaluator/evaluator_cache_impl.h"
#include "internal/evaluator/patch_map.h"
#include "internal/topology/topology_refiner_impl.h"
#include "opensubdiv_evaluator_capi.h"
#include "opensubdiv_topology_refiner_capi.h"
using OpenSubdiv::Far::PatchMap;
using OpenSubdiv::Far::PatchTable;
using OpenSubdiv::Far::PatchTableFactory;
using OpenSubdiv::Far::StencilTable;
using OpenSubdiv::Far::StencilTableFactory;
using OpenSubdiv::Far::TopologyRefiner;
using OpenSubdiv::Osd::BufferDescriptor;
using OpenSubdiv::Osd::CpuEvaluator;
using OpenSubdiv::Osd::CpuPatchTable;
using OpenSubdiv::Osd::CpuVertexBuffer;
using OpenSubdiv::Osd::PatchArray;
using OpenSubdiv::Osd::PatchCoord;
namespace blender {
@@ -140,407 +138,9 @@ template<typename T, int kNumMaxElementsOnStack> class StackOrHeapArray {
// 32 is a number of inner vertices along the patch size at subdivision level 6.
typedef StackOrHeapArray<PatchCoord, 32 * 32> StackOrHeapPatchCoordArray;
// Buffer which implements API required by OpenSubdiv and uses an existing memory as an underlying
// storage.
template<typename T> class RawDataWrapperBuffer {
public:
RawDataWrapperBuffer(T *data) : data_(data)
{
}
T *BindCpuBuffer()
{
return data_;
}
// TODO(sergey): Support UpdateData().
protected:
T *data_;
};
template<typename T> class RawDataWrapperVertexBuffer : public RawDataWrapperBuffer<T> {
public:
RawDataWrapperVertexBuffer(T *data, int num_vertices)
: RawDataWrapperBuffer<T>(data), num_vertices_(num_vertices)
{
}
int GetNumVertices()
{
return num_vertices_;
}
protected:
int num_vertices_;
};
class ConstPatchCoordWrapperBuffer : public RawDataWrapperVertexBuffer<const PatchCoord> {
public:
ConstPatchCoordWrapperBuffer(const PatchCoord *data, int num_vertices)
: RawDataWrapperVertexBuffer(data, num_vertices)
{
}
};
template<typename EVAL_VERTEX_BUFFER,
typename STENCIL_TABLE,
typename PATCH_TABLE,
typename EVALUATOR,
typename DEVICE_CONTEXT = void>
class FaceVaryingVolatileEval {
public:
typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
FaceVaryingVolatileEval(int face_varying_channel,
const StencilTable *face_varying_stencils,
int face_varying_width,
PATCH_TABLE *patch_table,
EvaluatorCache *evaluator_cache = NULL,
DEVICE_CONTEXT *device_context = NULL)
: face_varying_channel_(face_varying_channel),
src_face_varying_desc_(0, face_varying_width, face_varying_width),
patch_table_(patch_table),
evaluator_cache_(evaluator_cache),
device_context_(device_context)
{
using OpenSubdiv::Osd::convertToCompatibleStencilTable;
num_coarse_face_varying_vertices_ = face_varying_stencils->GetNumControlVertices();
const int num_total_face_varying_vertices = face_varying_stencils->GetNumControlVertices() +
face_varying_stencils->GetNumStencils();
src_face_varying_data_ = EVAL_VERTEX_BUFFER::Create(
2, num_total_face_varying_vertices, device_context);
face_varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(face_varying_stencils,
device_context_);
}
~FaceVaryingVolatileEval()
{
delete src_face_varying_data_;
delete face_varying_stencils_;
}
void updateData(const float *src, int start_vertex, int num_vertices)
{
src_face_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void refine()
{
BufferDescriptor dst_face_varying_desc = src_face_varying_desc_;
dst_face_varying_desc.offset += num_coarse_face_varying_vertices_ *
src_face_varying_desc_.stride;
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_face_varying_desc_, dst_face_varying_desc, device_context_);
// in and out points to same buffer so output is put directly after coarse vertices, needed in
// adaptive mode
EVALUATOR::EvalStencils(src_face_varying_data_,
src_face_varying_desc_,
src_face_varying_data_,
dst_face_varying_desc,
face_varying_stencils_,
eval_instance,
device_context_);
}
// NOTE: face_varying must point to a memory of at least float[2]*num_patch_coords.
void evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *face_varying)
{
RawDataWrapperBuffer<float> face_varying_data(face_varying);
BufferDescriptor face_varying_desc(0, 2, 2);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_face_varying_desc_, face_varying_desc, device_context_);
// src_face_varying_data_ always contains coarse vertices at the beginning.
// In adaptive mode they are followed by number of blocks for intermediate
// subdivision levels, and this is what OSD expects in this mode.
// In non-adaptive mode (generateIntermediateLevels == false),
// they are followed by max subdivision level, but they break interpolation as OSD
// expects only one subd level in this buffer.
// So in non-adaptive mode we put offset into buffer descriptor to skip over coarse vertices.
BufferDescriptor src_desc = src_face_varying_desc_;
if (!patch_table_->GetPatchArrayBuffer()[0].GetDescriptor().IsAdaptive()) {
src_desc.offset += num_coarse_face_varying_vertices_ * src_face_varying_desc_.stride;
}
EVALUATOR::EvalPatchesFaceVarying(src_face_varying_data_,
src_desc,
&face_varying_data,
face_varying_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
face_varying_channel_,
eval_instance,
device_context_);
}
protected:
int face_varying_channel_;
BufferDescriptor src_face_varying_desc_;
int num_coarse_face_varying_vertices_;
EVAL_VERTEX_BUFFER *src_face_varying_data_;
const STENCIL_TABLE *face_varying_stencils_;
// NOTE: We reference this, do not own it.
PATCH_TABLE *patch_table_;
EvaluatorCache *evaluator_cache_;
DEVICE_CONTEXT *device_context_;
};
// Volatile evaluator which can be used from threads.
//
// TODO(sergey): Make it possible to evaluate coordinates in chunks.
// TODO(sergey): Make it possible to evaluate multiple face varying layers.
// (or maybe, it's cheap to create new evaluator for existing
// topology to evaluate all needed face varying layers?)
template<typename SRC_VERTEX_BUFFER,
typename EVAL_VERTEX_BUFFER,
typename STENCIL_TABLE,
typename PATCH_TABLE,
typename EVALUATOR,
typename DEVICE_CONTEXT = void>
class VolatileEvalOutput {
public:
typedef OpenSubdiv::Osd::EvaluatorCacheT<EVALUATOR> EvaluatorCache;
typedef FaceVaryingVolatileEval<EVAL_VERTEX_BUFFER,
STENCIL_TABLE,
PATCH_TABLE,
EVALUATOR,
DEVICE_CONTEXT>
FaceVaryingEval;
VolatileEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL,
DEVICE_CONTEXT *device_context = NULL)
: src_desc_(0, 3, 3),
src_varying_desc_(0, 3, 3),
face_varying_width_(face_varying_width),
evaluator_cache_(evaluator_cache),
device_context_(device_context)
{
// Total number of vertices = coarse points + refined points + local points.
int num_total_vertices = vertex_stencils->GetNumControlVertices() +
vertex_stencils->GetNumStencils();
num_coarse_vertices_ = vertex_stencils->GetNumControlVertices();
using OpenSubdiv::Osd::convertToCompatibleStencilTable;
src_data_ = SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
src_varying_data_ = SRC_VERTEX_BUFFER::Create(3, num_total_vertices, device_context_);
patch_table_ = PATCH_TABLE::Create(patch_table, device_context_);
vertex_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(vertex_stencils,
device_context_);
varying_stencils_ = convertToCompatibleStencilTable<STENCIL_TABLE>(varying_stencils,
device_context_);
// Create evaluators for every face varying channel.
face_varying_evaluators.reserve(all_face_varying_stencils.size());
int face_varying_channel = 0;
for (const StencilTable *face_varying_stencils : all_face_varying_stencils) {
face_varying_evaluators.push_back(new FaceVaryingEval(face_varying_channel,
face_varying_stencils,
face_varying_width,
patch_table_,
evaluator_cache_,
device_context_));
++face_varying_channel;
}
}
~VolatileEvalOutput()
{
delete src_data_;
delete src_varying_data_;
delete patch_table_;
delete vertex_stencils_;
delete varying_stencils_;
for (FaceVaryingEval *face_varying_evaluator : face_varying_evaluators) {
delete face_varying_evaluator;
}
}
// TODO(sergey): Implement binding API.
void updateData(const float *src, int start_vertex, int num_vertices)
{
src_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void updateVaryingData(const float *src, int start_vertex, int num_vertices)
{
src_varying_data_->UpdateData(src, start_vertex, num_vertices, device_context_);
}
void updateFaceVaryingData(const int face_varying_channel,
const float *src,
int start_vertex,
int num_vertices)
{
assert(face_varying_channel >= 0);
assert(face_varying_channel < face_varying_evaluators.size());
face_varying_evaluators[face_varying_channel]->updateData(src, start_vertex, num_vertices);
}
bool hasVaryingData() const
{
// return varying_stencils_ != NULL;
// TODO(sergey): Check this based on actual topology.
return false;
}
bool hasFaceVaryingData() const
{
return face_varying_evaluators.size() != 0;
}
void refine()
{
// Evaluate vertex positions.
BufferDescriptor dst_desc = src_desc_;
dst_desc.offset += num_coarse_vertices_ * src_desc_.stride;
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_desc_, dst_desc, device_context_);
EVALUATOR::EvalStencils(src_data_,
src_desc_,
src_data_,
dst_desc,
vertex_stencils_,
eval_instance,
device_context_);
// Evaluate varying data.
if (hasVaryingData()) {
BufferDescriptor dst_varying_desc = src_varying_desc_;
dst_varying_desc.offset += num_coarse_vertices_ * src_varying_desc_.stride;
eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_varying_desc_, dst_varying_desc, device_context_);
EVALUATOR::EvalStencils(src_varying_data_,
src_varying_desc_,
src_varying_data_,
dst_varying_desc,
varying_stencils_,
eval_instance,
device_context_);
}
// Evaluate face-varying data.
if (hasFaceVaryingData()) {
for (FaceVaryingEval *face_varying_evaluator : face_varying_evaluators) {
face_varying_evaluator->refine();
}
}
}
// NOTE: P must point to a memory of at least float[3]*num_patch_coords.
void evalPatches(const PatchCoord *patch_coord, const int num_patch_coords, float *P)
{
RawDataWrapperBuffer<float> P_data(P);
// TODO(sergey): Support interleaved vertex-varying data.
BufferDescriptor P_desc(0, 3, 3);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_desc_, P_desc, device_context_);
EVALUATOR::EvalPatches(src_data_,
src_desc_,
&P_data,
P_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
// NOTE: P, dPdu, dPdv must point to a memory of at least float[3]*num_patch_coords.
void evalPatchesWithDerivatives(const PatchCoord *patch_coord,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv)
{
assert(dPdu);
assert(dPdv);
RawDataWrapperBuffer<float> P_data(P);
RawDataWrapperBuffer<float> dPdu_data(dPdu), dPdv_data(dPdv);
// TODO(sergey): Support interleaved vertex-varying data.
BufferDescriptor P_desc(0, 3, 3);
BufferDescriptor dpDu_desc(0, 3, 3), pPdv_desc(0, 3, 3);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_desc_, P_desc, dpDu_desc, pPdv_desc, device_context_);
EVALUATOR::EvalPatches(src_data_,
src_desc_,
&P_data,
P_desc,
&dPdu_data,
dpDu_desc,
&dPdv_data,
pPdv_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
// NOTE: varying must point to a memory of at least float[3]*num_patch_coords.
void evalPatchesVarying(const PatchCoord *patch_coord,
const int num_patch_coords,
float *varying)
{
RawDataWrapperBuffer<float> varying_data(varying);
BufferDescriptor varying_desc(3, 3, 6);
ConstPatchCoordWrapperBuffer patch_coord_buffer(patch_coord, num_patch_coords);
const EVALUATOR *eval_instance = OpenSubdiv::Osd::GetEvaluator<EVALUATOR>(
evaluator_cache_, src_varying_desc_, varying_desc, device_context_);
EVALUATOR::EvalPatchesVarying(src_varying_data_,
src_varying_desc_,
&varying_data,
varying_desc,
patch_coord_buffer.GetNumVertices(),
&patch_coord_buffer,
patch_table_,
eval_instance,
device_context_);
}
void evalPatchesFaceVarying(const int face_varying_channel,
const PatchCoord *patch_coord,
const int num_patch_coords,
float face_varying[2])
{
assert(face_varying_channel >= 0);
assert(face_varying_channel < face_varying_evaluators.size());
face_varying_evaluators[face_varying_channel]->evalPatches(
patch_coord, num_patch_coords, face_varying);
}
private:
SRC_VERTEX_BUFFER *src_data_;
SRC_VERTEX_BUFFER *src_varying_data_;
PATCH_TABLE *patch_table_;
BufferDescriptor src_desc_;
BufferDescriptor src_varying_desc_;
int num_coarse_vertices_;
const STENCIL_TABLE *vertex_stencils_;
const STENCIL_TABLE *varying_stencils_;
int face_varying_width_;
vector<FaceVaryingEval *> face_varying_evaluators;
EvaluatorCache *evaluator_cache_;
DEVICE_CONTEXT *device_context_;
};
void convertPatchCoordsToArray(const OpenSubdiv_PatchCoord *patch_coords,
const int num_patch_coords,
const OpenSubdiv::Far::PatchMap *patch_map,
const PatchMap *patch_map,
StackOrHeapPatchCoordArray *array)
{
array->resize(num_patch_coords);
@@ -553,79 +153,50 @@ void convertPatchCoordsToArray(const OpenSubdiv_PatchCoord *patch_coords,
} // namespace
// Note: Define as a class instead of typedef to make it possible
// to have anonymous class in opensubdiv_evaluator_internal.h
class CpuEvalOutput : public VolatileEvalOutput<CpuVertexBuffer,
CpuVertexBuffer,
StencilTable,
CpuPatchTable,
CpuEvaluator> {
public:
CpuEvalOutput(const StencilTable *vertex_stencils,
const StencilTable *varying_stencils,
const vector<const StencilTable *> &all_face_varying_stencils,
const int face_varying_width,
const PatchTable *patch_table,
EvaluatorCache *evaluator_cache = NULL)
: VolatileEvalOutput<CpuVertexBuffer,
CpuVertexBuffer,
StencilTable,
CpuPatchTable,
CpuEvaluator>(vertex_stencils,
varying_stencils,
all_face_varying_stencils,
face_varying_width,
patch_table,
evaluator_cache)
{
}
};
////////////////////////////////////////////////////////////////////////////////
// Evaluator wrapper for anonymous API.
CpuEvalOutputAPI::CpuEvalOutputAPI(CpuEvalOutput *implementation,
OpenSubdiv::Far::PatchMap *patch_map)
: implementation_(implementation), patch_map_(patch_map)
EvalOutputAPI::EvalOutputAPI(EvalOutput *implementation, PatchMap *patch_map)
: patch_map_(patch_map), implementation_(implementation)
{
}
CpuEvalOutputAPI::~CpuEvalOutputAPI()
EvalOutputAPI::~EvalOutputAPI()
{
delete implementation_;
}
void CpuEvalOutputAPI::setCoarsePositions(const float *positions,
const int start_vertex_index,
const int num_vertices)
void EvalOutputAPI::setCoarsePositions(const float *positions,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
implementation_->updateData(positions, start_vertex_index, num_vertices);
}
void CpuEvalOutputAPI::setVaryingData(const float *varying_data,
const int start_vertex_index,
const int num_vertices)
void EvalOutputAPI::setVaryingData(const float *varying_data,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
implementation_->updateVaryingData(varying_data, start_vertex_index, num_vertices);
}
void CpuEvalOutputAPI::setFaceVaryingData(const int face_varying_channel,
const float *face_varying_data,
const int start_vertex_index,
const int num_vertices)
void EvalOutputAPI::setFaceVaryingData(const int face_varying_channel,
const float *face_varying_data,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
implementation_->updateFaceVaryingData(
face_varying_channel, face_varying_data, start_vertex_index, num_vertices);
}
void CpuEvalOutputAPI::setCoarsePositionsFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices)
void EvalOutputAPI::setCoarsePositionsFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
const unsigned char *current_buffer = (unsigned char *)buffer;
@@ -638,11 +209,11 @@ void CpuEvalOutputAPI::setCoarsePositionsFromBuffer(const void *buffer,
}
}
void CpuEvalOutputAPI::setVaryingDataFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices)
void EvalOutputAPI::setVaryingDataFromBuffer(const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
const unsigned char *current_buffer = (unsigned char *)buffer;
@@ -655,12 +226,12 @@ void CpuEvalOutputAPI::setVaryingDataFromBuffer(const void *buffer,
}
}
void CpuEvalOutputAPI::setFaceVaryingDataFromBuffer(const int face_varying_channel,
const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices)
void EvalOutputAPI::setFaceVaryingDataFromBuffer(const int face_varying_channel,
const void *buffer,
const int start_offset,
const int stride,
const int start_vertex_index,
const int num_vertices)
{
// TODO(sergey): Add sanity check on indices.
const unsigned char *current_buffer = (unsigned char *)buffer;
@@ -675,17 +246,17 @@ void CpuEvalOutputAPI::setFaceVaryingDataFromBuffer(const int face_varying_chann
}
}
void CpuEvalOutputAPI::refine()
void EvalOutputAPI::refine()
{
implementation_->refine();
}
void CpuEvalOutputAPI::evaluateLimit(const int ptex_face_index,
float face_u,
float face_v,
float P[3],
float dPdu[3],
float dPdv[3])
void EvalOutputAPI::evaluateLimit(const int ptex_face_index,
float face_u,
float face_v,
float P[3],
float dPdu[3],
float dPdv[3])
{
assert(face_u >= 0.0f);
assert(face_u <= 1.0f);
@@ -701,10 +272,10 @@ void CpuEvalOutputAPI::evaluateLimit(const int ptex_face_index,
}
}
void CpuEvalOutputAPI::evaluateVarying(const int ptex_face_index,
float face_u,
float face_v,
float varying[3])
void EvalOutputAPI::evaluateVarying(const int ptex_face_index,
float face_u,
float face_v,
float varying[3])
{
assert(face_u >= 0.0f);
assert(face_u <= 1.0f);
@@ -715,11 +286,11 @@ void CpuEvalOutputAPI::evaluateVarying(const int ptex_face_index,
implementation_->evalPatchesVarying(&patch_coord, 1, varying);
}
void CpuEvalOutputAPI::evaluateFaceVarying(const int face_varying_channel,
const int ptex_face_index,
float face_u,
float face_v,
float face_varying[2])
void EvalOutputAPI::evaluateFaceVarying(const int face_varying_channel,
const int ptex_face_index,
float face_u,
float face_v,
float face_varying[2])
{
assert(face_u >= 0.0f);
assert(face_u <= 1.0f);
@@ -730,11 +301,11 @@ void CpuEvalOutputAPI::evaluateFaceVarying(const int face_varying_channel,
implementation_->evalPatchesFaceVarying(face_varying_channel, &patch_coord, 1, face_varying);
}
void CpuEvalOutputAPI::evaluatePatchesLimit(const OpenSubdiv_PatchCoord *patch_coords,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv)
void EvalOutputAPI::evaluatePatchesLimit(const OpenSubdiv_PatchCoord *patch_coords,
const int num_patch_coords,
float *P,
float *dPdu,
float *dPdv)
{
StackOrHeapPatchCoordArray patch_coords_array;
convertPatchCoordsToArray(patch_coords, num_patch_coords, patch_map_, &patch_coords_array);
@@ -747,6 +318,73 @@ void CpuEvalOutputAPI::evaluatePatchesLimit(const OpenSubdiv_PatchCoord *patch_c
}
}
void EvalOutputAPI::getPatchMap(OpenSubdiv_Buffer *patch_map_handles,
OpenSubdiv_Buffer *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular)
{
*min_patch_face = patch_map_->getMinPatchFace();
*max_patch_face = patch_map_->getMaxPatchFace();
*max_depth = patch_map_->getMaxDepth();
*patches_are_triangular = patch_map_->getPatchesAreTriangular();
const std::vector<PatchTable::PatchHandle> &handles = patch_map_->getHandles();
PatchTable::PatchHandle *buffer_handles = static_cast<PatchTable::PatchHandle *>(
patch_map_handles->alloc(patch_map_handles, handles.size()));
memcpy(buffer_handles, &handles[0], sizeof(PatchTable::PatchHandle) * handles.size());
const std::vector<PatchMap::QuadNode> &quadtree = patch_map_->nodes();
PatchMap::QuadNode *buffer_nodes = static_cast<PatchMap::QuadNode *>(
patch_map_quadtree->alloc(patch_map_quadtree, quadtree.size()));
memcpy(buffer_nodes, &quadtree[0], sizeof(PatchMap::QuadNode) * quadtree.size());
}
void EvalOutputAPI::fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer)
{
implementation_->fillPatchArraysBuffer(patch_arrays_buffer);
}
void EvalOutputAPI::wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer)
{
implementation_->wrapPatchIndexBuffer(patch_index_buffer);
}
void EvalOutputAPI::wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer)
{
implementation_->wrapPatchParamBuffer(patch_param_buffer);
}
void EvalOutputAPI::wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer)
{
implementation_->wrapSrcBuffer(src_buffer);
}
void EvalOutputAPI::fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer)
{
implementation_->fillFVarPatchArraysBuffer(face_varying_channel, patch_arrays_buffer);
}
void EvalOutputAPI::wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer)
{
implementation_->wrapFVarPatchIndexBuffer(face_varying_channel, patch_index_buffer);
}
void EvalOutputAPI::wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer)
{
implementation_->wrapFVarPatchParamBuffer(face_varying_channel, patch_param_buffer);
}
void EvalOutputAPI::wrapFVarSrcBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *src_buffer)
{
implementation_->wrapFVarSrcBuffer(face_varying_channel, src_buffer);
}
} // namespace opensubdiv
} // namespace blender
@@ -763,8 +401,15 @@ OpenSubdiv_EvaluatorImpl::~OpenSubdiv_EvaluatorImpl()
}
OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
OpenSubdiv_TopologyRefiner *topology_refiner)
OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr)
{
// Only CPU and GLCompute are implemented at the moment.
if (evaluator_type != OPENSUBDIV_EVALUATOR_CPU &&
evaluator_type != OPENSUBDIV_EVALUATOR_GLSL_COMPUTE) {
return NULL;
}
using blender::opensubdiv::vector;
TopologyRefiner *refiner = topology_refiner->impl->topology_refiner;
if (refiner == NULL) {
@@ -867,14 +512,34 @@ OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
}
}
// Create OpenSubdiv's CPU side evaluator.
// TODO(sergey): Make it possible to use different evaluators.
blender::opensubdiv::CpuEvalOutput *eval_output = new blender::opensubdiv::CpuEvalOutput(
vertex_stencils, varying_stencils, all_face_varying_stencils, 2, patch_table);
OpenSubdiv::Far::PatchMap *patch_map = new PatchMap(*patch_table);
blender::opensubdiv::EvalOutputAPI::EvalOutput *eval_output = nullptr;
const bool use_gl_evaluator = evaluator_type == OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
if (use_gl_evaluator) {
blender::opensubdiv::GpuEvalOutput::EvaluatorCache *evaluator_cache = nullptr;
if (evaluator_cache_descr) {
evaluator_cache = static_cast<blender::opensubdiv::GpuEvalOutput::EvaluatorCache *>(
evaluator_cache_descr->eval_cache);
}
eval_output = new blender::opensubdiv::GpuEvalOutput(vertex_stencils,
varying_stencils,
all_face_varying_stencils,
2,
patch_table,
evaluator_cache);
}
else {
eval_output = new blender::opensubdiv::CpuEvalOutput(
vertex_stencils, varying_stencils, all_face_varying_stencils, 2, patch_table);
}
blender::opensubdiv::PatchMap *patch_map = new blender::opensubdiv::PatchMap(*patch_table);
// Wrap everything we need into an object which we control from our side.
OpenSubdiv_EvaluatorImpl *evaluator_descr;
evaluator_descr = new OpenSubdiv_EvaluatorImpl();
evaluator_descr->eval_output = new blender::opensubdiv::CpuEvalOutputAPI(eval_output, patch_map);
evaluator_descr->eval_output = new blender::opensubdiv::EvalOutputAPI(eval_output, patch_map);
evaluator_descr->patch_map = patch_map;
evaluator_descr->patch_table = patch_table;
// TOOD(sergey): Look into whether we've got duplicated stencils arrays.

View File

@@ -28,14 +28,17 @@
#include "internal/base/memory.h"
#include "opensubdiv_capi_type.h"
struct OpenSubdiv_Buffer;
struct OpenSubdiv_EvaluatorCacheImpl;
struct OpenSubdiv_PatchCoord;
struct OpenSubdiv_TopologyRefiner;
namespace blender {
namespace opensubdiv {
// Anonymous forward declaration of actual evaluator implementation.
class CpuEvalOutput;
class PatchMap;
// Wrapper around implementation, which defines API which we are capable to
// provide over the implementation.
@@ -43,11 +46,15 @@ class CpuEvalOutput;
// TODO(sergey): It is almost the same as C-API object, so ideally need to
// merge them somehow, but how to do this and keep files with all the templates
// and such separate?
class CpuEvalOutputAPI {
class EvalOutputAPI {
public:
// NOTE: API object becomes an owner of evaluator. Patch we are referencing.
CpuEvalOutputAPI(CpuEvalOutput *implementation, OpenSubdiv::Far::PatchMap *patch_map);
~CpuEvalOutputAPI();
// Anonymous forward declaration of actual evaluator implementation.
class EvalOutput;
// NOTE: PatchMap is not owned, only referenced.
EvalOutputAPI(EvalOutput *implementation, PatchMap *patch_map);
~EvalOutputAPI();
// Set coarse positions from a continuous array of coordinates.
void setCoarsePositions(const float *positions,
@@ -130,9 +137,47 @@ class CpuEvalOutputAPI {
float *dPdu,
float *dPdv);
// Fill the output buffers and variables with data from the PatchMap.
void getPatchMap(OpenSubdiv_Buffer *patch_map_handles,
OpenSubdiv_Buffer *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular);
// Copy the patch arrays buffer used by OpenSubDiv for the source data to the given buffer.
void fillPatchArraysBuffer(OpenSubdiv_Buffer *patch_arrays_buffer);
// Wrap the patch index buffer used by OpenSubDiv for the source data with the given buffer.
void wrapPatchIndexBuffer(OpenSubdiv_Buffer *patch_index_buffer);
// Wrap the patch param buffer used by OpenSubDiv for the source data with the given buffer.
void wrapPatchParamBuffer(OpenSubdiv_Buffer *patch_param_buffer);
// Wrap the buffer used by OpenSubDiv for the source data with the given buffer.
void wrapSrcBuffer(OpenSubdiv_Buffer *src_buffer);
// Copy the patch arrays buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void fillFVarPatchArraysBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_arrays_buffer);
// Wrap the patch index buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void wrapFVarPatchIndexBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_index_buffer);
// Wrap the patch param buffer used by OpenSubDiv for the face varying channel with the given
// buffer.
void wrapFVarPatchParamBuffer(const int face_varying_channel,
OpenSubdiv_Buffer *patch_param_buffer);
// Wrap thebuffer used by OpenSubDiv for the face varying channel with the given buffer.
void wrapFVarSrcBuffer(const int face_varying_channel, OpenSubdiv_Buffer *src_buffer);
protected:
CpuEvalOutput *implementation_;
OpenSubdiv::Far::PatchMap *patch_map_;
PatchMap *patch_map_;
EvalOutput *implementation_;
};
} // namespace opensubdiv
@@ -143,15 +188,17 @@ struct OpenSubdiv_EvaluatorImpl {
OpenSubdiv_EvaluatorImpl();
~OpenSubdiv_EvaluatorImpl();
blender::opensubdiv::CpuEvalOutputAPI *eval_output;
const OpenSubdiv::Far::PatchMap *patch_map;
blender::opensubdiv::EvalOutputAPI *eval_output;
const blender::opensubdiv::PatchMap *patch_map;
const OpenSubdiv::Far::PatchTable *patch_table;
MEM_CXX_CLASS_ALLOC_FUNCS("OpenSubdiv_EvaluatorImpl");
};
OpenSubdiv_EvaluatorImpl *openSubdiv_createEvaluatorInternal(
struct OpenSubdiv_TopologyRefiner *topology_refiner);
struct OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCacheImpl *evaluator_cache_descr);
void openSubdiv_deleteEvaluatorInternal(OpenSubdiv_EvaluatorImpl *evaluator);

View File

@@ -0,0 +1,212 @@
// Original code copyright 2013 Pixar.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
// Modifications copyright 2021 Blender Foundation. All rights reserved.
#include "internal/evaluator/patch_map.h"
using OpenSubdiv::Far::ConstPatchParamArray;
using OpenSubdiv::Far::Index;
using OpenSubdiv::Far::PatchParam;
using OpenSubdiv::Far::PatchParamTable;
using OpenSubdiv::Far::PatchTable;
namespace blender {
namespace opensubdiv {
//
// Inline quadtree assembly methods used by the constructor:
//
// sets all the children to point to the patch of given index
inline void PatchMap::QuadNode::SetChildren(int index)
{
for (int i = 0; i < 4; ++i) {
children[i].isSet = true;
children[i].isLeaf = true;
children[i].index = index;
}
}
// sets the child in "quadrant" to point to the node or patch of the given index
inline void PatchMap::QuadNode::SetChild(int quadrant, int index, bool isLeaf)
{
assert(!children[quadrant].isSet);
children[quadrant].isSet = true;
children[quadrant].isLeaf = isLeaf;
children[quadrant].index = index;
}
inline void PatchMap::assignRootNode(QuadNode *node, int index)
{
// Assign the given index to all children of the node (all leaves)
node->SetChildren(index);
}
inline PatchMap::QuadNode *PatchMap::assignLeafOrChildNode(QuadNode *node,
bool isLeaf,
int quadrant,
int index)
{
// Assign the node given if it is a leaf node, otherwise traverse
// the node -- creating/assigning a new child node if needed
if (isLeaf) {
node->SetChild(quadrant, index, true);
return node;
}
if (node->children[quadrant].isSet) {
return &_quadtree[node->children[quadrant].index];
}
else {
int newChildNodeIndex = (int)_quadtree.size();
_quadtree.push_back(QuadNode());
node->SetChild(quadrant, newChildNodeIndex, false);
return &_quadtree[newChildNodeIndex];
}
}
//
// Constructor and initialization methods for the handles and quadtree:
//
PatchMap::PatchMap(PatchTable const &patchTable)
: _minPatchFace(-1), _maxPatchFace(-1), _maxDepth(0)
{
_patchesAreTriangular = patchTable.GetVaryingPatchDescriptor().GetNumControlVertices() == 3;
if (patchTable.GetNumPatchesTotal() > 0) {
initializeHandles(patchTable);
initializeQuadtree(patchTable);
}
}
void PatchMap::initializeHandles(PatchTable const &patchTable)
{
//
// Populate the vector of patch Handles. Keep track of the min and max
// face indices to allocate resources accordingly and limit queries:
//
_minPatchFace = (int)patchTable.GetPatchParamTable()[0].GetFaceId();
_maxPatchFace = _minPatchFace;
int numArrays = (int)patchTable.GetNumPatchArrays();
int numPatches = (int)patchTable.GetNumPatchesTotal();
_handles.resize(numPatches);
for (int pArray = 0, handleIndex = 0; pArray < numArrays; ++pArray) {
ConstPatchParamArray params = patchTable.GetPatchParams(pArray);
int patchSize = patchTable.GetPatchArrayDescriptor(pArray).GetNumControlVertices();
for (Index j = 0; j < patchTable.GetNumPatches(pArray); ++j, ++handleIndex) {
Handle &h = _handles[handleIndex];
h.arrayIndex = pArray;
h.patchIndex = handleIndex;
h.vertIndex = j * patchSize;
int patchFaceId = params[j].GetFaceId();
_minPatchFace = std::min(_minPatchFace, patchFaceId);
_maxPatchFace = std::max(_maxPatchFace, patchFaceId);
}
}
}
void PatchMap::initializeQuadtree(PatchTable const &patchTable)
{
//
// Reserve quadtree nodes for the worst case and prune later. Set the
// initial size to accomodate the root node of each patch face:
//
int nPatchFaces = (_maxPatchFace - _minPatchFace) + 1;
int nHandles = (int)_handles.size();
_quadtree.reserve(nPatchFaces + nHandles);
_quadtree.resize(nPatchFaces);
PatchParamTable const &params = patchTable.GetPatchParamTable();
for (int handle = 0; handle < nHandles; ++handle) {
PatchParam const &param = params[handle];
int depth = param.GetDepth();
int rootDepth = param.NonQuadRoot();
_maxDepth = std::max(_maxDepth, depth);
QuadNode *node = &_quadtree[param.GetFaceId() - _minPatchFace];
if (depth == rootDepth) {
assignRootNode(node, handle);
continue;
}
if (!_patchesAreTriangular) {
// Use the UV bits of the PatchParam directly for quad patches:
int u = param.GetU();
int v = param.GetV();
for (int j = rootDepth + 1; j <= depth; ++j) {
int uBit = (u >> (depth - j)) & 1;
int vBit = (v >> (depth - j)) & 1;
int quadrant = (vBit << 1) | uBit;
node = assignLeafOrChildNode(node, (j == depth), quadrant, handle);
}
}
else {
// Use an interior UV point of triangles to identify quadrants:
double u = 0.25;
double v = 0.25;
param.UnnormalizeTriangle(u, v);
double median = 0.5;
bool triRotated = false;
for (int j = rootDepth + 1; j <= depth; ++j, median *= 0.5) {
int quadrant = transformUVToTriQuadrant(median, u, v, triRotated);
node = assignLeafOrChildNode(node, (j == depth), quadrant, handle);
}
}
}
// Swap the Node vector with a copy to reduce worst case memory allocation:
QuadTree tmpTree = _quadtree;
_quadtree.swap(tmpTree);
}
} // namespace opensubdiv
} // namespace blender

View File

@@ -0,0 +1,264 @@
// Original code copyright 2013 Pixar.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
// Modifications copyright 2021 Blender Foundation. All rights reserved.
#ifndef OPENSUBDIV_PATCH_MAP_H_
#define OPENSUBDIV_PATCH_MAP_H_
#include <opensubdiv/far/patchTable.h>
namespace blender {
namespace opensubdiv {
/// \brief An quadtree-based map connecting coarse faces to their sub-patches
///
/// PatchTable::PatchArrays contain lists of patches that represent the limit
/// surface of a mesh, sorted by their topological type. These arrays break the
/// connection between coarse faces and their sub-patches.
///
/// The PatchMap provides a quad-tree based lookup structure that, given a singular
/// parametric location, can efficiently return a handle to the sub-patch that
/// contains this location.
///
class PatchMap {
public:
// Quadtree node with 4 children, tree is just a vector of nodes
struct QuadNode {
QuadNode()
{
std::memset(this, 0, sizeof(QuadNode));
}
struct Child {
unsigned int isSet : 1; // true if the child has been set
unsigned int isLeaf : 1; // true if the child is a QuadNode
unsigned int index : 30; // child index (either QuadNode or Handle)
};
// sets all the children to point to the patch of given index
void SetChildren(int index);
// sets the child in "quadrant" to point to the node or patch of the given index
void SetChild(int quadrant, int index, bool isLeaf);
Child children[4];
};
typedef OpenSubdiv::Far::PatchTable::PatchHandle Handle;
/// \brief Constructor
///
/// @param patchTable A valid PatchTable
///
PatchMap(OpenSubdiv::Far::PatchTable const &patchTable);
/// \brief Returns a handle to the sub-patch of the face at the given (u,v).
/// Note that the patch face ID corresponds to potentially quadrangulated
/// face indices and not the base face indices (see Far::PtexIndices for more
/// details).
///
/// @param patchFaceId The index of the patch (Ptex) face
///
/// @param u Local u parameter
///
/// @param v Local v parameter
///
/// @return A patch handle or 0 if the face is not supported (index
/// out of bounds) or is tagged as a hole
///
Handle const *FindPatch(int patchFaceId, double u, double v) const;
int getMinPatchFace() const
{
return _minPatchFace;
}
int getMaxPatchFace() const
{
return _maxPatchFace;
}
int getMaxDepth() const
{
return _maxDepth;
}
bool getPatchesAreTriangular() const
{
return _patchesAreTriangular;
}
const std::vector<Handle> &getHandles()
{
return _handles;
}
const std::vector<QuadNode> &nodes()
{
return _quadtree;
}
private:
void initializeHandles(OpenSubdiv::Far::PatchTable const &patchTable);
void initializeQuadtree(OpenSubdiv::Far::PatchTable const &patchTable);
typedef std::vector<QuadNode> QuadTree;
// Internal methods supporting quadtree construction and queries
void assignRootNode(QuadNode *node, int index);
QuadNode *assignLeafOrChildNode(QuadNode *node, bool isLeaf, int quad, int index);
template<class T> static int transformUVToQuadQuadrant(T const &median, T &u, T &v);
template<class T>
static int transformUVToTriQuadrant(T const &median, T &u, T &v, bool &rotated);
private:
bool _patchesAreTriangular; // tri and quad assembly and search requirements differ
int _minPatchFace; // minimum patch face index supported by the map
int _maxPatchFace; // maximum patch face index supported by the map
int _maxDepth; // maximum depth of a patch in the tree
std::vector<Handle> _handles; // all the patches in the PatchTable
std::vector<QuadNode> _quadtree; // quadtree nodes
};
//
// Given a median value for both U and V, these methods transform a (u,v) pair
// into the quadrant that contains them and returns the quadrant index.
//
// Quadrant indexing for tri and quad patches -- consistent with PatchParam's
// usage of UV bits:
//
// (0,1) o-----o-----o (1,1) (0,1) o (1,0) o-----o-----o (0,0)
// | | | |\ \ 1 |\ 0 |
// | 2 | 3 | | \ \ | \ |
// | | | | 2 \ \| 3 \|
// o-----o-----o o-----o o-----o
// | | | |\ 3 |\ \ 2 |
// | 0 | 1 | | \ | \ \ |
// | | | | 0 \| 1 \ \|
// (0,0) o-----o-----o (1,0) (0,0) o-----o-----o (1,0) o (0,1)
//
// The triangular case also takes and returns/affects the rotation of the
// quadrant being searched and identified (quadrant 3 imparts a rotation).
//
template<class T> inline int PatchMap::transformUVToQuadQuadrant(T const &median, T &u, T &v)
{
int uHalf = (u >= median);
if (uHalf)
u -= median;
int vHalf = (v >= median);
if (vHalf)
v -= median;
return (vHalf << 1) | uHalf;
}
template<class T>
int inline PatchMap::transformUVToTriQuadrant(T const &median, T &u, T &v, bool &rotated)
{
if (!rotated) {
if (u >= median) {
u -= median;
return 1;
}
if (v >= median) {
v -= median;
return 2;
}
if ((u + v) >= median) {
rotated = true;
return 3;
}
return 0;
}
else {
if (u < median) {
v -= median;
return 1;
}
if (v < median) {
u -= median;
return 2;
}
u -= median;
v -= median;
if ((u + v) < median) {
rotated = false;
return 3;
}
return 0;
}
}
/// Returns a handle to the sub-patch of the face at the given (u,v).
inline PatchMap::Handle const *PatchMap::FindPatch(int faceid, double u, double v) const
{
//
// Reject patch faces not supported by this map, or those corresponding
// to holes or otherwise unassigned (the root node for a patch will
// have all or no quadrants set):
//
if ((faceid < _minPatchFace) || (faceid > _maxPatchFace))
return 0;
QuadNode const *node = &_quadtree[faceid - _minPatchFace];
if (!node->children[0].isSet)
return 0;
//
// Search the tree for the sub-patch containing the given (u,v)
//
assert((u >= 0.0) && (u <= 1.0) && (v >= 0.0) && (v <= 1.0));
double median = 0.5;
bool triRotated = false;
for (int depth = 0; depth <= _maxDepth; ++depth, median *= 0.5) {
int quadrant = _patchesAreTriangular ? transformUVToTriQuadrant(median, u, v, triRotated) :
transformUVToQuadQuadrant(median, u, v);
// holes should have been rejected at the root node of the face
assert(node->children[quadrant].isSet);
if (node->children[quadrant].isLeaf) {
return &_handles[node->children[quadrant].index];
}
else {
node = &_quadtree[node->children[quadrant].index];
}
}
assert(0);
return 0;
}
} // namespace opensubdiv
} // namespace blender
#endif // OPENSUBDIV_PATCH_MAP_H_

View File

@@ -225,7 +225,7 @@ void assignFunctionPointers(OpenSubdiv_TopologyRefiner *topology_refiner)
OpenSubdiv_TopologyRefiner *allocateTopologyRefiner()
{
OpenSubdiv_TopologyRefiner *topology_refiner = OBJECT_GUARDED_NEW(OpenSubdiv_TopologyRefiner);
OpenSubdiv_TopologyRefiner *topology_refiner = MEM_new<OpenSubdiv_TopologyRefiner>(__func__);
assignFunctionPointers(topology_refiner);
return topology_refiner;
}
@@ -252,7 +252,7 @@ OpenSubdiv_TopologyRefiner *openSubdiv_createTopologyRefinerFromConverter(
void openSubdiv_deleteTopologyRefiner(OpenSubdiv_TopologyRefiner *topology_refiner)
{
delete topology_refiner->impl;
OBJECT_GUARDED_DELETE(topology_refiner, OpenSubdiv_TopologyRefiner);
MEM_delete(topology_refiner);
}
bool openSubdiv_topologyRefinerCompareWithConverter(

View File

@@ -19,6 +19,10 @@
#ifndef OPENSUBDIV_EVALUATOR_CAPI_H_
#define OPENSUBDIV_EVALUATOR_CAPI_H_
#include <stdint.h> // for uint64_t
#include "opensubdiv_capi_type.h"
#ifdef __cplusplus
extern "C" {
#endif
@@ -27,6 +31,38 @@ struct OpenSubdiv_EvaluatorInternal;
struct OpenSubdiv_PatchCoord;
struct OpenSubdiv_TopologyRefiner;
// Callback type for doing input/output operations on buffers.
// Useful to abstract GPU buffers.
typedef struct OpenSubdiv_Buffer {
// Bind the buffer to the GPU.
void (*bind_gpu)(const struct OpenSubdiv_Buffer *buffer);
// Allocate the buffer directly on the host for the given size in bytes. This has to return
// a pointer to the newly allocated memory.
void *(*alloc)(const struct OpenSubdiv_Buffer *buffer, const unsigned int size);
// Allocate the buffer directly on the device for the given size in bytes.
void (*device_alloc)(const struct OpenSubdiv_Buffer *buffer, const unsigned int size);
// Update the given range of the buffer with new data.
void (*device_update)(const struct OpenSubdiv_Buffer *buffer,
unsigned int start,
unsigned int len,
const void *data);
// Wrap an existing GPU buffer, given its device handle, into the client's buffer type for
// read-only use.
void (*wrap_device_handle)(const struct OpenSubdiv_Buffer *buffer, uint64_t device_ptr);
// Offset in the buffer where the data starts, if a single buffer is used for multiple data
// channels.
int buffer_offset;
// Pointer to the client buffer data, which is modified or initialized through the various
// callbacks.
void *data;
} OpenSubdiv_Buffer;
typedef struct OpenSubdiv_Evaluator {
// Set coarse positions from a continuous array of coordinates.
void (*setCoarsePositions)(struct OpenSubdiv_Evaluator *evaluator,
@@ -122,15 +158,78 @@ typedef struct OpenSubdiv_Evaluator {
float *dPdu,
float *dPdv);
// Copy the patch map to the given buffers, and output some topology information.
void (*getPatchMap)(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_map_handles,
struct OpenSubdiv_Buffer *patch_map_quadtree,
int *min_patch_face,
int *max_patch_face,
int *max_depth,
int *patches_are_triangular);
// Fill the given buffer with data from the evaluator's patch array buffer.
void (*fillPatchArraysBuffer)(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_array_buffer);
// Fill the given buffer with data from the evaluator's patch index buffer.
void (*wrapPatchIndexBuffer)(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_index_buffer);
// Fill the given buffer with data from the evaluator's patch parameter buffer.
void (*wrapPatchParamBuffer)(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *patch_param_buffer);
// Fill the given buffer with data from the evaluator's source buffer.
void (*wrapSrcBuffer)(struct OpenSubdiv_Evaluator *evaluator,
struct OpenSubdiv_Buffer *src_buffer);
// Fill the given buffer with data from the evaluator's face varying patch array buffer.
void (*fillFVarPatchArraysBuffer)(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *patch_array_buffer);
// Fill the given buffer with data from the evaluator's face varying patch index buffer.
void (*wrapFVarPatchIndexBuffer)(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *patch_index_buffer);
// Fill the given buffer with data from the evaluator's face varying patch parameter buffer.
void (*wrapFVarPatchParamBuffer)(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *patch_param_buffer);
// Fill the given buffer with data from the evaluator's face varying source buffer.
void (*wrapFVarSrcBuffer)(struct OpenSubdiv_Evaluator *evaluator,
const int face_varying_channel,
struct OpenSubdiv_Buffer *src_buffer);
// Implementation of the evaluator.
struct OpenSubdiv_EvaluatorImpl *impl;
// Type of the evaluator.
eOpenSubdivEvaluator type;
} OpenSubdiv_Evaluator;
typedef struct OpenSubdiv_EvaluatorCache {
// Implementation of the evaluator cache.
struct OpenSubdiv_EvaluatorCacheImpl *impl;
} OpenSubdiv_EvaluatorCache;
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
struct OpenSubdiv_TopologyRefiner *topology_refiner);
struct OpenSubdiv_TopologyRefiner *topology_refiner,
eOpenSubdivEvaluator evaluator_type,
OpenSubdiv_EvaluatorCache *evaluator_cache);
void openSubdiv_deleteEvaluator(OpenSubdiv_Evaluator *evaluator);
OpenSubdiv_EvaluatorCache *openSubdiv_createEvaluatorCache(eOpenSubdivEvaluator evaluator_type);
void openSubdiv_deleteEvaluatorCache(OpenSubdiv_EvaluatorCache *evaluator_cache);
// Return the GLSL source code from the OpenSubDiv library used for patch evaluation.
// This function is not thread-safe.
const char *openSubdiv_getGLSLPatchBasisSource(void);
#ifdef __cplusplus
}
#endif

View File

@@ -21,7 +21,9 @@
#include <cstddef>
OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
struct OpenSubdiv_TopologyRefiner * /*topology_refiner*/)
struct OpenSubdiv_TopologyRefiner * /*topology_refiner*/,
eOpenSubdivEvaluator /*evaluator_type*/,
OpenSubdiv_EvaluatorCache * /*evaluator_cache*/)
{
return NULL;
}
@@ -29,3 +31,17 @@ OpenSubdiv_Evaluator *openSubdiv_createEvaluatorFromTopologyRefiner(
void openSubdiv_deleteEvaluator(OpenSubdiv_Evaluator * /*evaluator*/)
{
}
OpenSubdiv_EvaluatorCache *openSubdiv_createEvaluatorCache(eOpenSubdivEvaluator /*evaluator_type*/)
{
return NULL;
}
void openSubdiv_deleteEvaluatorCache(OpenSubdiv_EvaluatorCache * /*evaluator_cache*/)
{
}
const char *openSubdiv_getGLSLPatchBasisSource()
{
return NULL;
}

View File

@@ -61,7 +61,7 @@ const UserDef U_default = {
USER_HIDE_DOT | USER_SHOW_GIZMO_NAVIGATE | USER_SHOW_VIEWPORTNAME | USER_SHOW_FPS |
USER_CONTINUOUS_MOUSE | USER_SAVE_PROMPT),
.uiflag2 = USER_REGION_OVERLAP,
.gpu_flag = USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE,
.gpu_flag = USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE | USER_GPU_FLAG_SUBDIVISION_EVALUATION,
.app_flag = 0,
/** Default language of English (1), not Automatic (0). */
.language = 1,

View File

@@ -46,18 +46,21 @@ url_manual_mapping = (
("bpy.types.fluiddomainsettings.sndparticle_potential_min_trappedair*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-min-trappedair"),
("bpy.types.fluiddomainsettings.sndparticle_potential_max_wavecrest*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-max-wavecrest"),
("bpy.types.fluiddomainsettings.sndparticle_potential_min_wavecrest*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-min-wavecrest"),
("bpy.types.lineartgpencilmodifier.use_offset_towards_custom_camera*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-offset-towards-custom-camera"),
("bpy.types.movietrackingsettings.refine_intrinsics_principal_point*", "movie_clip/tracking/clip/toolbar/solve.html#bpy-types-movietrackingsettings-refine-intrinsics-principal-point"),
("bpy.types.cyclesobjectsettings.shadow_terminator_geometry_offset*", "render/cycles/object_settings/object_data.html#bpy-types-cyclesobjectsettings-shadow-terminator-geometry-offset"),
("bpy.types.cyclesrenderlayersettings.denoising_optix_input_passes*", "render/layers/denoising.html#bpy-types-cyclesrenderlayersettings-denoising-optix-input-passes"),
("bpy.types.sequencertoolsettings.use_snap_current_frame_to_strips*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-use-snap-current-frame-to-strips"),
("bpy.types.fluiddomainsettings.sndparticle_potential_max_energy*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-max-energy"),
("bpy.types.fluiddomainsettings.sndparticle_potential_min_energy*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-min-energy"),
("bpy.types.lineartgpencilmodifier.use_overlap_edge_type_support*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-overlap-edge-type-support"),
("bpy.types.movietrackingsettings.refine_intrinsics_focal_length*", "movie_clip/tracking/clip/toolbar/solve.html#bpy-types-movietrackingsettings-refine-intrinsics-focal-length"),
("bpy.types.rigidbodyconstraint.rigidbodyconstraint.use_breaking*", "physics/rigid_body/constraints/introduction.html#bpy-types-rigidbodyconstraint-rigidbodyconstraint-use-breaking"),
("bpy.types.cyclesrendersettings.preview_denoising_input_passes*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-preview-denoising-input-passes"),
("bpy.types.cyclesrendersettings.preview_denoising_start_sample*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-preview-denoising-start-sample"),
("bpy.types.fluiddomainsettings.sndparticle_sampling_trappedair*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-sampling-trappedair"),
("bpy.types.fluiddomainsettings.sndparticle_sampling_wavecrest*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-sampling-wavecrest"),
("bpy.types.lineartgpencilmodifier.use_image_boundary_trimming*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-image-boundary-trimming"),
("bpy.types.rigidbodyconstraint.use_override_solver_iterations*", "physics/rigid_body/constraints/introduction.html#bpy-types-rigidbodyconstraint-use-override-solver-iterations"),
("bpy.types.toolsettings.use_transform_correct_face_attributes*", "modeling/meshes/tools/tool_settings.html#bpy-types-toolsettings-use-transform-correct-face-attributes"),
("bpy.types.cyclesrendersettings.adaptive_scrambling_distance*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-adaptive-scrambling-distance"),
@@ -67,6 +70,7 @@ url_manual_mapping = (
("bpy.types.cyclesrendersettings.preview_denoising_prefilter*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-preview-denoising-prefilter"),
("bpy.types.cyclesrendersettings.preview_scrambling_distance*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-preview-scrambling-distance"),
("bpy.types.fluiddomainsettings.sndparticle_potential_radius*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-potential-radius"),
("bpy.types.brushgpencilsettings.use_stroke_random_strength*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-stroke-random-strength"),
("bpy.types.cyclesrendersettings.film_transparent_roughness*", "render/cycles/render_settings/film.html#bpy-types-cyclesrendersettings-film-transparent-roughness"),
("bpy.types.cyclesrendersettings.preview_adaptive_threshold*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-preview-adaptive-threshold"),
("bpy.types.fluiddomainsettings.openvdb_cache_compress_type*", "physics/fluid/type/domain/cache.html#bpy-types-fluiddomainsettings-openvdb-cache-compress-type"),
@@ -74,13 +78,19 @@ url_manual_mapping = (
("bpy.types.fluiddomainsettings.sndparticle_combined_export*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-combined-export"),
("bpy.types.fluiddomainsettings.use_collision_border_bottom*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-use-collision-border-bottom"),
("bpy.types.fluiddomainsettings.vector_scale_with_magnitude*", "physics/fluid/type/domain/gas/viewport_display.html#bpy-types-fluiddomainsettings-vector-scale-with-magnitude"),
("bpy.types.lineartgpencilmodifier.use_face_mark_boundaries*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-face-mark-boundaries"),
("bpy.types.movietrackingstabilization.use_2d_stabilization*", "movie_clip/tracking/clip/sidebar/stabilization/panel.html#bpy-types-movietrackingstabilization-use-2d-stabilization"),
("bpy.types.spacespreadsheet.display_context_path_collapsed*", "editors/spreadsheet.html#bpy-types-spacespreadsheet-display-context-path-collapsed"),
("bpy.types.toolsettings.annotation_stroke_placement_view2d*", "interface/annotate_tool.html#bpy-types-toolsettings-annotation-stroke-placement-view2d"),
("bpy.types.toolsettings.annotation_stroke_placement_view3d*", "interface/annotate_tool.html#bpy-types-toolsettings-annotation-stroke-placement-view3d"),
("bpy.types.brushgpencilsettings.use_random_press_strength*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-random-press-strength"),
("bpy.types.fluiddomainsettings.use_collision_border_front*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-use-collision-border-front"),
("bpy.types.fluiddomainsettings.use_collision_border_right*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-use-collision-border-right"),
("bpy.types.sequencertimelineoverlay.waveform_display_type*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-waveform-display-type"),
("bpy.types.view3doverlay.use_normals_constant_screen_size*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-use-normals-constant-screen-size"),
("bpy.types.brushgpencilsettings.random_saturation_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-random-saturation-factor"),
("bpy.types.brushgpencilsettings.use_settings_postprocess*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-settings-postprocess"),
("bpy.types.brushgpencilsettings.use_stroke_random_radius*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-stroke-random-radius"),
("bpy.types.cyclesmaterialsettings.use_transparent_shadow*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-use-transparent-shadow"),
("bpy.types.cyclesobjectsettings.shadow_terminator_offset*", "render/cycles/object_settings/object_data.html#bpy-types-cyclesobjectsettings-shadow-terminator-offset"),
("bpy.types.cyclesobjectsettings.use_adaptive_subdivision*", "render/cycles/object_settings/adaptive_subdiv.html#bpy-types-cyclesobjectsettings-use-adaptive-subdivision"),
@@ -91,28 +101,44 @@ url_manual_mapping = (
("bpy.types.fluiddomainsettings.sndparticle_update_radius*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-update-radius"),
("bpy.types.fluiddomainsettings.use_collision_border_back*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-use-collision-border-back"),
("bpy.types.fluiddomainsettings.use_collision_border_left*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-use-collision-border-left"),
("bpy.types.lineartgpencilmodifier.use_intersection_match*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-intersection-match"),
("bpy.types.rendersettings_simplify_gpencil_view_modifier*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-gpencil-view-modifier"),
("bpy.types.brushgpencilsettings.eraser_thickness_factor*", "grease_pencil/modes/draw/tools/erase.html#bpy-types-brushgpencilsettings-eraser-thickness-factor"),
("bpy.types.brushgpencilsettings.use_random_press_radius*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-random-press-radius"),
("bpy.types.brushgpencilsettings.use_settings_stabilizer*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-settings-stabilizer"),
("bpy.types.colormanagedsequencercolorspacesettings.name*", "render/color_management.html#bpy-types-colormanagedsequencercolorspacesettings-name"),
("bpy.types.cyclesrendersettings.max_transparent_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-max-transparent-bounces"),
("bpy.types.cyclesrendersettings.min_transparent_bounces*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-min-transparent-bounces"),
("bpy.types.fluiddomainsettings.use_collision_border_top*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-use-collision-border-top"),
("bpy.types.gpencilsculptsettings.intersection_threshold*", "grease_pencil/modes/draw/tools/cutter.html#bpy-types-gpencilsculptsettings-intersection-threshold"),
("bpy.types.gpencilsculptsettings.use_multiframe_falloff*", "grease_pencil/multiframe.html#bpy-types-gpencilsculptsettings-use-multiframe-falloff"),
("bpy.types.lineartgpencilmodifier.use_intersection_mask*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-intersection-mask"),
("bpy.types.movietrackingsettings.use_keyframe_selection*", "movie_clip/tracking/clip/toolbar/solve.html#bpy-types-movietrackingsettings-use-keyframe-selection"),
("bpy.types.rendersettings.simplify_gpencil_antialiasing*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-gpencil-antialiasing"),
("bpy.types.sequencertimelineoverlay.show_strip_duration*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-strip-duration"),
("bpy.types.spaceoutliner.use_filter_lib_override_system*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-lib-override-system"),
("bpy.types.toolsettings.use_transform_pivot_point_align*", "scene_layout/object/tools/tool_settings.html#bpy-types-toolsettings-use-transform-pivot-point-align"),
("bpy.types.animvizmotionpaths.show_keyframe_action_all*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-show-keyframe-action-all"),
("bpy.types.brush.show_multiplane_scrape_planes_preview*", "sculpt_paint/sculpting/tools/multiplane_scrape.html#bpy-types-brush-show-multiplane-scrape-planes-preview"),
("bpy.types.brushgpencilsettings.eraser_strength_factor*", "grease_pencil/modes/draw/tools/erase.html#bpy-types-brushgpencilsettings-eraser-strength-factor"),
("bpy.types.cyclesmaterialsettings.volume_interpolation*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-volume-interpolation"),
("bpy.types.cyclesrendersettings.debug_optix_curves_api*", "render/cycles/render_settings/debug.html#bpy-types-cyclesrendersettings-debug-optix-curves-api"),
("bpy.types.cyclesrendersettings.denoising_input_passes*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-denoising-input-passes"),
("bpy.types.cyclesrendersettings.film_transparent_glass*", "render/cycles/render_settings/film.html#bpy-types-cyclesrendersettings-film-transparent-glass"),
("bpy.types.cyclesrendersettings.offscreen_dicing_scale*", "render/cycles/render_settings/subdivision.html#bpy-types-cyclesrendersettings-offscreen-dicing-scale"),
("bpy.types.fluiddomainsettings.sndparticle_bubble_drag*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-sndparticle-bubble-drag"),
("bpy.types.lineartgpencilmodifier.use_crease_on_smooth*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-crease-on-smooth"),
("bpy.types.lineartgpencilmodifier.use_face_mark_invert*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-face-mark-invert"),
("bpy.types.linestylegeometrymodifier_backbonestretcher*", "render/freestyle/view_layer/line_style/modifiers/geometry/backbone_stretcher.html#bpy-types-linestylegeometrymodifier-backbonestretcher"),
("bpy.types.linestylegeometrymodifier_sinusdisplacement*", "render/freestyle/view_layer/line_style/modifiers/geometry/sinus_displacement.html#bpy-types-linestylegeometrymodifier-sinusdisplacement"),
("bpy.types.sequencertoolsettings.snap_to_current_frame*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-snap-to-current-frame"),
("bpy.ops.object.geometry_nodes_input_attribute_toggle*", "modeling/modifiers/generate/geometry_nodes.html#bpy-ops-object-geometry-nodes-input-attribute-toggle"),
("bpy.types.animvizmotionpaths.show_keyframe_highlight*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-show-keyframe-highlight"),
("bpy.types.brushgpencilsettings.pen_subdivision_steps*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-pen-subdivision-steps"),
("bpy.types.brushgpencilsettings.use_strength_pressure*", "grease_pencil/modes/draw/tools/erase.html#bpy-types-brushgpencilsettings-use-strength-pressure"),
("bpy.types.brushgpencilsettings.use_stroke_random_hue*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-stroke-random-hue"),
("bpy.types.brushgpencilsettings.use_stroke_random_sat*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-stroke-random-sat"),
("bpy.types.brushgpencilsettings.use_stroke_random_val*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-stroke-random-val"),
("bpy.types.colormanageddisplaysettings.display_device*", "render/color_management.html#bpy-types-colormanageddisplaysettings-display-device"),
("bpy.types.colormanagedviewsettings.use_curve_mapping*", "render/color_management.html#bpy-types-colormanagedviewsettings-use-curve-mapping"),
("bpy.types.cyclesrendersettings.sample_clamp_indirect*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-sample-clamp-indirect"),
@@ -126,11 +152,19 @@ url_manual_mapping = (
("bpy.types.gpencillayer.annotation_onion_before_range*", "interface/annotate_tool.html#bpy-types-gpencillayer-annotation-onion-before-range"),
("bpy.types.gpencillayer.use_annotation_onion_skinning*", "interface/annotate_tool.html#bpy-types-gpencillayer-use-annotation-onion-skinning"),
("bpy.types.greasepencil.use_adaptive_curve_resolution*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-use-adaptive-curve-resolution"),
("bpy.types.lineartgpencilmodifier.stroke_depth_offset*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-stroke-depth-offset"),
("bpy.types.lineartgpencilmodifier.use_crease_on_sharp*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-crease-on-sharp"),
("bpy.types.linestylegeometrymodifier_polygonalization*", "render/freestyle/view_layer/line_style/modifiers/geometry/polygonization.html#bpy-types-linestylegeometrymodifier-polygonalization"),
("bpy.types.sequencertimelineoverlay.show_strip_source*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-strip-source"),
("bpy.types.toolsettings.use_gpencil_automerge_strokes*", "grease_pencil/modes/draw/introduction.html#bpy-types-toolsettings-use-gpencil-automerge-strokes"),
("bpy.types.toolsettings.use_proportional_edit_objects*", "editors/3dview/controls/proportional_editing.html#bpy-types-toolsettings-use-proportional-edit-objects"),
("bpy.ops.view3d.edit_mesh_extrude_move_shrink_fatten*", "modeling/meshes/editing/face/extrude_faces_normal.html#bpy-ops-view3d-edit-mesh-extrude-move-shrink-fatten"),
("bpy.types.brushgpencilsettings.active_smooth_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-active-smooth-factor"),
("bpy.types.brushgpencilsettings.extend_stroke_factor*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-extend-stroke-factor"),
("bpy.types.brushgpencilsettings.use_random_press_hue*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-random-press-hue"),
("bpy.types.brushgpencilsettings.use_random_press_sat*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-random-press-sat"),
("bpy.types.brushgpencilsettings.use_random_press_val*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-random-press-val"),
("bpy.types.brushgpencilsettings.use_stroke_random_uv*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-stroke-random-uv"),
("bpy.types.cyclesmaterialsettings.homogeneous_volume*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-homogeneous-volume"),
("bpy.types.cyclesrendersettings.adaptive_min_samples*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-adaptive-min-samples"),
("bpy.types.cyclesrendersettings.debug_bvh_time_steps*", "render/cycles/render_settings/performance.html#bpy-types-cyclesrendersettings-debug-bvh-time-steps"),
@@ -153,11 +187,15 @@ url_manual_mapping = (
("bpy.types.rendersettings_simplify_gpencil_view_fill*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-gpencil-view-fill"),
("bpy.types.sequencertoolsettings.snap_to_hold_offset*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-snap-to-hold-offset"),
("bpy.types.toolsettings.use_mesh_automerge_and_split*", "modeling/meshes/tools/tool_settings.html#bpy-types-toolsettings-use-mesh-automerge-and-split"),
("bpy.types.animvizmotionpaths.show_keyframe_numbers*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-show-keyframe-numbers"),
("bpy.types.brush.cloth_constraint_softbody_strength*", "sculpt_paint/sculpting/tools/cloth.html#bpy-types-brush-cloth-constraint-softbody-strength"),
("bpy.types.brush.elastic_deform_volume_preservation*", "sculpt_paint/sculpting/tools/elastic_deform.html#bpy-types-brush-elastic-deform-volume-preservation"),
("bpy.types.brushgpencilsettings.fill_simplify_level*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-simplify-level"),
("bpy.types.brushgpencilsettings.random_value_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-random-value-factor"),
("bpy.types.brushgpencilsettings.use_jitter_pressure*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-jitter-pressure"),
("bpy.types.brushgpencilsettings.use_random_press_uv*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-random-press-uv"),
("bpy.types.brushgpencilsettings.use_settings_random*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-settings-random"),
("bpy.types.collection.lineart_use_intersection_mask*", "scene_layout/collections/collections.html#bpy-types-collection-lineart-use-intersection-mask"),
("bpy.types.colormanagedinputcolorspacesettings.name*", "editors/image/image_settings.html#bpy-types-colormanagedinputcolorspacesettings-name"),
("bpy.types.cyclesrendersettings.denoising_prefilter*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-denoising-prefilter"),
("bpy.types.cyclesrendersettings.preview_dicing_rate*", "render/cycles/render_settings/subdivision.html#bpy-types-cyclesrendersettings-preview-dicing-rate"),
@@ -171,9 +209,11 @@ url_manual_mapping = (
("bpy.types.fluiddomainsettings.sys_particle_maximum*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-sys-particle-maximum"),
("bpy.types.fluiddomainsettings.use_bubble_particles*", "physics/fluid/type/domain/liquid/particles.html#bpy-types-fluiddomainsettings-use-bubble-particles"),
("bpy.types.freestylelineset.select_external_contour*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-select-external-contour"),
("bpy.types.lineartgpencilmodifier.use_custom_camera*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-custom-camera"),
("bpy.types.linestylegeometrymodifier_simplification*", "render/freestyle/view_layer/line_style/modifiers/geometry/simplification.html#bpy-types-linestylegeometrymodifier-simplification"),
("bpy.types.materialgpencilstyle.use_overlap_strokes*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-use-overlap-strokes"),
("bpy.types.sequencertimelineoverlay.show_strip_name*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-strip-name"),
("bpy.types.sequencertimelineoverlay.show_thumbnails*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-thumbnails"),
("bpy.types.spacespreadsheet.geometry_component_type*", "editors/spreadsheet.html#bpy-types-spacespreadsheet-geometry-component-type"),
("bpy.types.toolsettings.use_gpencil_weight_data_add*", "grease_pencil/modes/draw/introduction.html#bpy-types-toolsettings-use-gpencil-weight-data-add"),
("bpy.types.view3doverlay.texture_paint_mode_opacity*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-texture-paint-mode-opacity"),
@@ -189,6 +229,7 @@ url_manual_mapping = (
("bpy.types.cyclesrendersettings.adaptive_threshold*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-adaptive-threshold"),
("bpy.types.cyclesrendersettings.camera_cull_margin*", "render/cycles/render_settings/simplify.html#bpy-types-cyclesrendersettings-camera-cull-margin"),
("bpy.types.cyclesrendersettings.debug_use_hair_bvh*", "render/cycles/render_settings/performance.html#bpy-types-cyclesrendersettings-debug-use-hair-bvh"),
("bpy.types.fileassetselectparams.asset_library_ref*", "editors/asset_browser.html#bpy-types-fileassetselectparams-asset-library-ref"),
("bpy.types.fluiddomainsettings.export_manta_script*", "physics/fluid/type/domain/cache.html#bpy-types-fluiddomainsettings-export-manta-script"),
("bpy.types.fluiddomainsettings.fractions_threshold*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-fractions-threshold"),
("bpy.types.fluiddomainsettings.particle_band_width*", "physics/fluid/type/domain/settings.html#bpy-types-fluiddomainsettings-particle-band-width"),
@@ -200,26 +241,29 @@ url_manual_mapping = (
("bpy.types.freestylelineset.select_by_image_border*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset-select-by-image-border"),
("bpy.types.freestylesettings.kr_derivative_epsilon*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-kr-derivative-epsilon"),
("bpy.types.geometrynodecurveprimitivebeziersegment*", "modeling/geometry_nodes/curve_primitives/bezier_segment.html#bpy-types-geometrynodecurveprimitivebeziersegment"),
("bpy.types.lineartgpencilmodifier.smooth_tolerance*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-smooth-tolerance"),
("bpy.types.linestylegeometrymodifier_perlinnoise1d*", "render/freestyle/view_layer/line_style/modifiers/geometry/perlin_noise_1d.html#bpy-types-linestylegeometrymodifier-perlinnoise1d"),
("bpy.types.linestylegeometrymodifier_perlinnoise2d*", "render/freestyle/view_layer/line_style/modifiers/geometry/perlin_noise_2d.html#bpy-types-linestylegeometrymodifier-perlinnoise2d"),
("bpy.types.materialgpencilstyle.use_stroke_holdout*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-use-stroke-holdout"),
("bpy.types.movietrackingsettings.use_tripod_solver*", "movie_clip/tracking/clip/toolbar/solve.html#bpy-types-movietrackingsettings-use-tripod-solver"),
("bpy.types.rendersettings.simplify_child_particles*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-child-particles"),
("bpy.types.rendersettings.use_high_quality_normals*", "render/eevee/render_settings/performance.html#bpy-types-rendersettings-use-high-quality-normals"),
("bpy.types.sequencerpreviewoverlay.show_annotation*", "video_editing/preview/introduction.html#bpy-types-sequencerpreviewoverlay-show-annotation"),
("bpy.types.sequencerpreviewoverlay.show_safe_areas*", "video_editing/preview/introduction.html#bpy-types-sequencerpreviewoverlay-show-safe-areas"),
("bpy.types.sequencerpreviewoverlay.show_annotation*", "editors/video_sequencer/preview/display/overlays.html#bpy-types-sequencerpreviewoverlay-show-annotation"),
("bpy.types.sequencerpreviewoverlay.show_safe_areas*", "editors/video_sequencer/preview/display/overlays.html#bpy-types-sequencerpreviewoverlay-show-safe-areas"),
("bpy.types.sequencertoolsettings.snap_ignore_muted*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-snap-ignore-muted"),
("bpy.types.sequencertoolsettings.snap_ignore_sound*", "video_editing/sequencer/editing.html#bpy-types-sequencertoolsettings-snap-ignore-sound"),
("bpy.types.spaceoutliner.use_filter_case_sensitive*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-case-sensitive"),
("bpy.types.spaceoutliner.use_filter_object_content*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-object-content"),
("bpy.types.spacesequenceeditor.show_gizmo_navigate*", "editors/video_sequencer/preview/display/gizmos.html#bpy-types-spacesequenceeditor-show-gizmo-navigate"),
("bpy.types.toolsettings.use_proportional_connected*", "editors/3dview/controls/proportional_editing.html#bpy-types-toolsettings-use-proportional-connected"),
("bpy.types.toolsettings.use_proportional_projected*", "editors/3dview/controls/proportional_editing.html#bpy-types-toolsettings-use-proportional-projected"),
("bpy.types.view3doverlay.vertex_paint_mode_opacity*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-vertex-paint-mode-opacity"),
("bpy.types.viewlayer.use_pass_cryptomatte_accurate*", "render/layers/passes.html#bpy-types-viewlayer-use-pass-cryptomatte-accurate"),
("bpy.types.viewlayer.use_pass_cryptomatte_material*", "render/layers/passes.html#bpy-types-viewlayer-use-pass-cryptomatte-material"),
("bpy.ops.gpencil.vertex_color_brightness_contrast*", "grease_pencil/modes/vertex_paint/editing.html#bpy-ops-gpencil-vertex-color-brightness-contrast"),
("bpy.ops.view3d.edit_mesh_extrude_individual_move*", "modeling/meshes/editing/face/extrude_faces.html#bpy-ops-view3d-edit-mesh-extrude-individual-move"),
("bpy.ops.view3d.edit_mesh_extrude_manifold_normal*", "modeling/meshes/tools/extrude_manifold.html#bpy-ops-view3d-edit-mesh-extrude-manifold-normal"),
("bpy.types.brushgpencilsettings.pen_smooth_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-pen-smooth-factor"),
("bpy.types.brushgpencilsettings.random_hue_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-random-hue-factor"),
("bpy.types.cyclescurverendersettings.subdivisions*", "render/cycles/render_settings/hair.html#bpy-types-cyclescurverendersettings-subdivisions"),
("bpy.types.cyclesmaterialsettings.sample_as_light*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-sample-as-light"),
("bpy.types.cyclesmaterialsettings.volume_sampling*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-volume-sampling"),
@@ -248,6 +292,8 @@ url_manual_mapping = (
("bpy.types.linestylegeometrymodifier_guidinglines*", "render/freestyle/view_layer/line_style/modifiers/geometry/guiding_lines.html#bpy-types-linestylegeometrymodifier-guidinglines"),
("bpy.types.linestylegeometrymodifier_spatialnoise*", "render/freestyle/view_layer/line_style/modifiers/geometry/spatial_noise.html#bpy-types-linestylegeometrymodifier-spatialnoise"),
("bpy.types.linestylethicknessmodifier_calligraphy*", "render/freestyle/view_layer/line_style/modifiers/thickness/calligraphy.html#bpy-types-linestylethicknessmodifier-calligraphy"),
("bpy.types.materiallineart.use_material_mask_bits*", "render/materials/line_art.html#bpy-types-materiallineart-use-material-mask-bits"),
("bpy.types.movietrackingdopesheet.use_invert_sort*", "movie_clip/tracking/dope_sheet.html#bpy-types-movietrackingdopesheet-use-invert-sort"),
("bpy.types.rendersettings_simplify_gpencil_onplay*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-gpencil-onplay"),
("bpy.types.rigidbodyconstraint.breaking_threshold*", "physics/rigid_body/constraints/introduction.html#bpy-types-rigidbodyconstraint-breaking-threshold"),
("bpy.types.spaceclipeditor.use_manual_calibration*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-use-manual-calibration"),
@@ -255,14 +301,19 @@ url_manual_mapping = (
("bpy.types.spaceoutliner.use_filter_object_camera*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-object-camera"),
("bpy.types.spaceoutliner.use_filter_object_others*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-object-others"),
("bpy.types.spacesequenceeditor.show_strip_overlay*", "editors/video_sequencer/sequencer/display.html#bpy-types-spacesequenceeditor-show-strip-overlay"),
("bpy.types.spaceuveditor.custom_grid_subdivisions*", "editors/uv/sidebar.html#bpy-types-spaceuveditor-custom-grid-subdivisions"),
("bpy.types.toolsettings.proportional_edit_falloff*", "editors/3dview/controls/proportional_editing.html#bpy-types-toolsettings-proportional-edit-falloff"),
("bpy.types.toolsettings.use_edge_path_live_unwrap*", "modeling/meshes/tools/tool_settings.html#bpy-types-toolsettings-use-edge-path-live-unwrap"),
("bpy.types.toolsettings.use_gpencil_draw_additive*", "grease_pencil/modes/draw/introduction.html#bpy-types-toolsettings-use-gpencil-draw-additive"),
("bpy.types.toolsettings.use_snap_backface_culling*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-backface-culling"),
("bpy.types.toolsettings.use_snap_uv_grid_absolute*", "editors/uv/controls/snapping.html#bpy-types-toolsettings-use-snap-uv-grid-absolute"),
("bpy.types.toolsettings.use_transform_data_origin*", "scene_layout/object/tools/tool_settings.html#bpy-types-toolsettings-use-transform-data-origin"),
("bpy.types.view3doverlay.sculpt_mode_mask_opacity*", "sculpt_paint/sculpting/editing/mask.html#bpy-types-view3doverlay-sculpt-mode-mask-opacity"),
("bpy.ops.mesh.customdata_custom_splitnormals_add*", "modeling/meshes/properties/custom_data.html#bpy-ops-mesh-customdata-custom-splitnormals-add"),
("bpy.ops.outliner.collection_indirect_only_clear*", "render/layers/introduction.html#bpy-ops-outliner-collection-indirect-only-clear"),
("bpy.types.animvizmotionpaths.show_frame_numbers*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-show-frame-numbers"),
("bpy.types.brushgpencilsettings.pen_smooth_steps*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-pen-smooth-steps"),
("bpy.types.brushgpencilsettings.show_fill_extend*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-show-fill-extend"),
("bpy.types.cyclesrendersettings.max_subdivisions*", "render/cycles/render_settings/subdivision.html#bpy-types-cyclesrendersettings-max-subdivisions"),
("bpy.types.cyclesrendersettings.preview_denoiser*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-preview-denoiser"),
("bpy.types.cyclesrendersettings.sampling_pattern*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-sampling-pattern"),
@@ -293,7 +344,7 @@ url_manual_mapping = (
("bpy.types.materialgpencilstyle.use_fill_holdout*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-use-fill-holdout"),
("bpy.types.particlesettings.use_parent_particles*", "physics/particles/emitter/render.html#bpy-types-particlesettings-use-parent-particles"),
("bpy.types.rigidbodyconstraint.solver_iterations*", "physics/rigid_body/constraints/introduction.html#bpy-types-rigidbodyconstraint-solver-iterations"),
("bpy.types.sequencerpreviewoverlay.show_metadata*", "video_editing/preview/introduction.html#bpy-types-sequencerpreviewoverlay-show-metadata"),
("bpy.types.sequencerpreviewoverlay.show_metadata*", "editors/video_sequencer/preview/display/overlays.html#bpy-types-sequencerpreviewoverlay-show-metadata"),
("bpy.types.sequencertimelineoverlay.show_fcurves*", "editors/video_sequencer/sequencer/display.html#bpy-types-sequencertimelineoverlay-show-fcurves"),
("bpy.types.spaceclipeditor.use_grayscale_preview*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-use-grayscale-preview"),
("bpy.types.spaceoutliner.use_filter_lib_override*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-lib-override"),
@@ -307,6 +358,9 @@ url_manual_mapping = (
("bpy.types.viewlayer.use_pass_cryptomatte_object*", "render/layers/passes.html#bpy-types-viewlayer-use-pass-cryptomatte-object"),
("bpy.ops.armature.rigify_apply_selection_colors*", "addons/rigging/rigify/metarigs.html#bpy-ops-armature-rigify-apply-selection-colors"),
("bpy.types.brushgpencilsettings.fill_layer_mode*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-layer-mode"),
("bpy.types.brushgpencilsettings.random_strength*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-random-strength"),
("bpy.types.brushgpencilsettings.simplify_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-simplify-factor"),
("bpy.types.collection.lineart_intersection_mask*", "scene_layout/collections/collections.html#bpy-types-collection-lineart-intersection-mask"),
("bpy.types.cyclesobjectsettings.use_camera_cull*", "render/cycles/object_settings/object_data.html#bpy-types-cyclesobjectsettings-use-camera-cull"),
("bpy.types.cyclesobjectsettings.use_motion_blur*", "render/cycles/object_settings/object_data.html#bpy-types-cyclesobjectsettings-use-motion-blur"),
("bpy.types.cyclesrendersettings.diffuse_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-diffuse-bounces"),
@@ -325,6 +379,8 @@ url_manual_mapping = (
("bpy.types.freestylesettings.use_view_map_cache*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-use-view-map-cache"),
("bpy.types.geometrynodecurvehandletypeselection*", "modeling/geometry_nodes/curve/handle_type_selection.html#bpy-types-geometrynodecurvehandletypeselection"),
("bpy.types.greasepencil.curve_edit_corner_angle*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-curve-edit-corner-angle"),
("bpy.types.lineartgpencilmodifier.source_camera*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-source-camera"),
("bpy.types.lineartgpencilmodifier.use_face_mark*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-face-mark"),
("bpy.types.linestylegeometrymodifier_tipremover*", "render/freestyle/view_layer/line_style/modifiers/geometry/tip_remover.html#bpy-types-linestylegeometrymodifier-tipremover"),
("bpy.types.movieclipuser.use_render_undistorted*", "editors/clip/display/clip_display.html#bpy-types-movieclipuser-use-render-undistorted"),
("bpy.types.movietrackingcamera.distortion_model*", "movie_clip/tracking/clip/sidebar/track/camera.html#bpy-types-movietrackingcamera-distortion-model"),
@@ -345,9 +401,11 @@ url_manual_mapping = (
("bpy.types.brushgpencilsettings.fill_direction*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-direction"),
("bpy.types.brushgpencilsettings.fill_draw_mode*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-draw-mode"),
("bpy.types.brushgpencilsettings.fill_threshold*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-threshold"),
("bpy.types.brushgpencilsettings.use_fill_limit*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-use-fill-limit"),
("bpy.types.clothsettings.vertex_group_pressure*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-vertex-group-pressure"),
("bpy.types.cyclesmaterialsettings.displacement*", "render/cycles/material_settings.html#bpy-types-cyclesmaterialsettings-displacement"),
("bpy.types.cyclesrendersettings.debug_bvh_type*", "render/cycles/render_settings/debug.html#bpy-types-cyclesrendersettings-debug-bvh-type"),
("bpy.types.cyclesrendersettings.fast_gi_method*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-fast-gi-method"),
("bpy.types.cyclesrendersettings.glossy_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-glossy-bounces"),
("bpy.types.cyclesrendersettings.volume_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-volume-bounces"),
("bpy.types.cyclesworldsettings.sampling_method*", "render/cycles/world_settings.html#bpy-types-cyclesworldsettings-sampling-method"),
@@ -376,9 +434,12 @@ url_manual_mapping = (
("bpy.types.particlesettings.use_modifier_stack*", "physics/particles/emitter/emission.html#bpy-types-particlesettings-use-modifier-stack"),
("bpy.types.rendersettings.sequencer_gl_preview*", "video_editing/preview/sidebar.html#bpy-types-rendersettings-sequencer-gl-preview"),
("bpy.types.rendersettings.simplify_subdivision*", "render/cycles/render_settings/simplify.html#bpy-types-rendersettings-simplify-subdivision"),
("bpy.types.sequencerpreviewoverlay.show_cursor*", "editors/video_sequencer/preview/display/overlays.html#bpy-types-sequencerpreviewoverlay-show-cursor"),
("bpy.types.spacegrapheditor.show_extrapolation*", "editors/graph_editor/introduction.html#bpy-types-spacegrapheditor-show-extrapolation"),
("bpy.types.spaceoutliner.use_filter_collection*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-collection"),
("bpy.types.spacesequenceeditor.cursor_location*", "video_editing/preview/sidebar.html#bpy-types-spacesequenceeditor-cursor-location"),
("bpy.types.spacesequenceeditor.display_channel*", "video_editing/preview/sidebar.html#bpy-types-spacesequenceeditor-display-channel"),
("bpy.types.spacesequenceeditor.show_gizmo_tool*", "editors/video_sequencer/preview/display/gizmos.html#bpy-types-spacesequenceeditor-show-gizmo-tool"),
("bpy.types.spacesequenceeditor.show_region_hud*", "video_editing/sequencer/navigating.html#bpy-types-spacesequenceeditor-show-region-hud"),
("bpy.types.spacespreadsheet.show_only_selected*", "editors/spreadsheet.html#bpy-types-spacespreadsheet-show-only-selected"),
("bpy.types.spacespreadsheetrowfilter.operation*", "editors/spreadsheet.html#bpy-types-spacespreadsheetrowfilter-operation"),
@@ -386,12 +447,12 @@ url_manual_mapping = (
("bpy.types.toolsettings.use_snap_grid_absolute*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-grid-absolute"),
("bpy.types.view3doverlay.show_face_orientation*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-show-face-orientation"),
("bpy.ops.gpencil.bake_grease_pencil_animation*", "grease_pencil/animation/tools.html#bpy-ops-gpencil-bake-grease-pencil-animation"),
("bpy.ops.object.blenderkit_material_thumbnail*", "addons/3d_view/blenderkit.html#bpy-ops-object-blenderkit-material-thumbnail"),
("bpy.ops.object.multires_higher_levels_delete*", "modeling/modifiers/generate/multiresolution.html#bpy-ops-object-multires-higher-levels-delete"),
("bpy.ops.object.vertex_group_copy_to_selected*", "modeling/meshes/properties/vertex_groups/vertex_groups.html#bpy-ops-object-vertex-group-copy-to-selected"),
("bpy.ops.outliner.collection_duplicate_linked*", "editors/outliner/editing.html#bpy-ops-outliner-collection-duplicate-linked"),
("bpy.ops.view3d.edit_mesh_extrude_move_normal*", "modeling/meshes/editing/face/extrude_faces.html#bpy-ops-view3d-edit-mesh-extrude-move-normal"),
("bpy.types.bakesettings.use_pass_transmission*", "render/cycles/baking.html#bpy-types-bakesettings-use-pass-transmission"),
("bpy.types.brushgpencilsettings.input_samples*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-input-samples"),
("bpy.types.clothsettings.internal_compression*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-internal-compression"),
("bpy.types.cyclescamerasettings.panorama_type*", "render/cycles/object_settings/cameras.html#bpy-types-cyclescamerasettings-panorama-type"),
("bpy.types.cyclesrendersettings.dicing_camera*", "render/cycles/render_settings/subdivision.html#bpy-types-cyclesrendersettings-dicing-camera"),
@@ -425,6 +486,7 @@ url_manual_mapping = (
("bpy.types.greasepencil.edit_curve_resolution*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-edit-curve-resolution"),
("bpy.types.linestylegeometrymodifier_2doffset*", "render/freestyle/view_layer/line_style/modifiers/geometry/2d_offset.html#bpy-types-linestylegeometrymodifier-2doffset"),
("bpy.types.linestylegeometrymodifier_sampling*", "render/freestyle/view_layer/line_style/modifiers/geometry/sampling.html#bpy-types-linestylegeometrymodifier-sampling"),
("bpy.types.movietrackingdopesheet.sort_method*", "movie_clip/tracking/dope_sheet.html#bpy-types-movietrackingdopesheet-sort-method"),
("bpy.types.nodesocketinterface*.default_value*", "interface/controls/nodes/groups.html#bpy-types-nodesocketinterface-default-value"),
("bpy.types.rendersettings.line_thickness_mode*", "render/freestyle/render.html#bpy-types-rendersettings-line-thickness-mode"),
("bpy.types.rendersettings.motion_blur_shutter*", "render/cycles/render_settings/motion_blur.html#bpy-types-rendersettings-motion-blur-shutter"),
@@ -434,9 +496,12 @@ url_manual_mapping = (
("bpy.types.spaceclipeditor.show_green_channel*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-show-green-channel"),
("bpy.types.spaceoutliner.show_restrict_column*", "editors/outliner/interface.html#bpy-types-spaceoutliner-show-restrict-column"),
("bpy.types.spacespreadsheet.object_eval_state*", "editors/spreadsheet.html#bpy-types-spacespreadsheet-object-eval-state"),
("bpy.types.spaceuveditor.display_stretch_type*", "editors/uv/overlays.html#bpy-types-spaceuveditor-display-stretch-type"),
("bpy.types.toolsettings.transform_pivot_point*", "editors/3dview/controls/pivot_point/index.html#bpy-types-toolsettings-transform-pivot-point"),
("bpy.types.toolsettings.use_proportional_edit*", "editors/3dview/controls/proportional_editing.html#bpy-types-toolsettings-use-proportional-edit"),
("bpy.types.volumedisplay.interpolation_method*", "modeling/volumes/properties.html#bpy-types-volumedisplay-interpolation-method"),
("bpy.types.brushgpencilsettings.angle_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-angle-factor"),
("bpy.types.brushgpencilsettings.pen_strength*", "grease_pencil/modes/draw/tools/erase.html#bpy-types-brushgpencilsettings-pen-strength"),
("bpy.types.clothsettings.use_pressure_volume*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-use-pressure-volume"),
("bpy.types.clothsettings.vertex_group_intern*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-vertex-group-intern"),
("bpy.types.colormanagedviewsettings.exposure*", "render/color_management.html#bpy-types-colormanagedviewsettings-exposure"),
@@ -459,11 +524,13 @@ url_manual_mapping = (
("bpy.types.geometrynodeinputsplineresolution*", "modeling/geometry_nodes/curve/spline_resolution.html#bpy-types-geometrynodeinputsplineresolution"),
("bpy.types.greasepencil.curve_edit_threshold*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-curve-edit-threshold"),
("bpy.types.materialgpencilstyle.stroke_style*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-stroke-style"),
("bpy.types.materiallineart.use_material_mask*", "render/materials/line_art.html#bpy-types-materiallineart-use-material-mask"),
("bpy.types.objectlineart.use_crease_override*", "scene_layout/object/properties/line_art.html#bpy-types-objectlineart-use-crease-override"),
("bpy.types.rendersettings.preview_pixel_size*", "render/cycles/render_settings/performance.html#bpy-types-rendersettings-preview-pixel-size"),
("bpy.types.rendersettings.use_crop_to_border*", "render/output/properties/format.html#bpy-types-rendersettings-use-crop-to-border"),
("bpy.types.rendersettings.use_file_extension*", "render/output/properties/output.html#bpy-types-rendersettings-use-file-extension"),
("bpy.types.sculpt.constant_detail_resolution*", "sculpt_paint/sculpting/tool_settings/dyntopo.html#bpy-types-sculpt-constant-detail-resolution"),
("bpy.types.sequencertoolsettings.pivot_point*", "editors/video_sequencer/preview/controls/pivot_point.html#bpy-types-sequencertoolsettings-pivot-point"),
("bpy.types.spaceclipeditor.annotation_source*", "movie_clip/tracking/clip/sidebar/view.html#bpy-types-spaceclipeditor-annotation-source"),
("bpy.types.spaceclipeditor.show_blue_channel*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-show-blue-channel"),
("bpy.types.spacefilebrowser.system_bookmarks*", "editors/file_browser.html#bpy-types-spacefilebrowser-system-bookmarks"),
@@ -471,6 +538,7 @@ url_manual_mapping = (
("bpy.types.spaceoutliner.use_filter_complete*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-complete"),
("bpy.types.spacespreadsheet.attribute_domain*", "editors/spreadsheet.html#bpy-types-spacespreadsheet-attribute-domain"),
("bpy.types.spacespreadsheetrowfilter.enabled*", "editors/spreadsheet.html#bpy-types-spacespreadsheetrowfilter-enabled"),
("bpy.types.spaceuveditor.show_modified_edges*", "editors/uv/overlays.html#bpy-types-spaceuveditor-show-modified-edges"),
("bpy.types.spaceview3d.transform_orientation*", "editors/3dview/controls/orientation.html#bpy-types-spaceview3d-transform-orientation"),
("bpy.types.spaceview3d.use_local_collections*", "editors/3dview/sidebar.html#bpy-types-spaceview3d-use-local-collections"),
("bpy.types.toolsettings.use_snap_peel_object*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-peel-object"),
@@ -482,6 +550,7 @@ url_manual_mapping = (
("bpy.ops.scene.freestyle_alpha_modifier_add*", "render/freestyle/view_layer/line_style/alpha.html#bpy-ops-scene-freestyle-alpha-modifier-add"),
("bpy.ops.scene.freestyle_color_modifier_add*", "render/freestyle/view_layer/line_style/color.html#bpy-ops-scene-freestyle-color-modifier-add"),
("bpy.types.brush.cloth_simulation_area_type*", "sculpt_paint/sculpting/tools/cloth.html#bpy-types-brush-cloth-simulation-area-type"),
("bpy.types.brushgpencilsettings.eraser_mode*", "grease_pencil/modes/draw/tools/erase.html#bpy-types-brushgpencilsettings-eraser-mode"),
("bpy.types.brushgpencilsettings.fill_factor*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-factor"),
("bpy.types.curve.bevel_factor_mapping_start*", "modeling/curves/properties/geometry.html#bpy-types-curve-bevel-factor-mapping-start"),
("bpy.types.cyclescamerasettings.fisheye_fov*", "render/cycles/object_settings/cameras.html#bpy-types-cyclescamerasettings-fisheye-fov"),
@@ -512,6 +581,8 @@ url_manual_mapping = (
("bpy.types.freestylesettings.as_render_pass*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-as-render-pass"),
("bpy.types.freestylesettings.use_smoothness*", "render/freestyle/view_layer/freestyle.html#bpy-types-freestylesettings-use-smoothness"),
("bpy.types.geometrynodecurvequadraticbezier*", "modeling/geometry_nodes/curve_primitives/quadratic_bezier.html#bpy-types-geometrynodecurvequadraticbezier"),
("bpy.types.lineartgpencilmodifier.use_cache*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-cache"),
("bpy.types.lineartgpencilmodifier.use_loose*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-use-loose"),
("bpy.types.materialgpencilstyle.show_stroke*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-show-stroke"),
("bpy.types.mesh.use_customdata_vertex_bevel*", "modeling/meshes/properties/custom_data.html#bpy-types-mesh-use-customdata-vertex-bevel"),
("bpy.types.movietrackingcamera.focal_length*", "movie_clip/tracking/clip/sidebar/track/camera.html#bpy-types-movietrackingcamera-focal-length"),
@@ -522,6 +593,8 @@ url_manual_mapping = (
("bpy.types.scenegpencil.antialias_threshold*", "render/cycles/render_settings/grease_pencil.html#bpy-types-scenegpencil-antialias-threshold"),
("bpy.types.spaceclipeditor.show_red_channel*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-show-red-channel"),
("bpy.types.spaceclipeditor.use_mute_footage*", "editors/clip/display/clip_display.html#bpy-types-spaceclipeditor-use-mute-footage"),
("bpy.types.spacenodeoverlay.show_wire_color*", "interface/controls/nodes/introduction.html#bpy-types-spacenodeoverlay-show-wire-color"),
("bpy.types.spacesequenceeditor.display_mode*", "video_editing/preview/display_mode.html#bpy-types-spacesequenceeditor-display-mode"),
("bpy.types.spacesequenceeditor.overlay_type*", "video_editing/preview/sidebar.html#bpy-types-spacesequenceeditor-overlay-type"),
("bpy.types.spaceuveditor.sticky_select_mode*", "editors/uv/selecting.html#bpy-types-spaceuveditor-sticky-select-mode"),
("bpy.types.spaceview3d.show_object_viewport*", "editors/3dview/display/visibility.html#bpy-types-spaceview3d-show-object-viewport"),
@@ -538,9 +611,11 @@ url_manual_mapping = (
("bpy.ops.outliner.collection_holdout_clear*", "render/layers/introduction.html#bpy-ops-outliner-collection-holdout-clear"),
("bpy.ops.sculpt.face_set_change_visibility*", "sculpt_paint/sculpting/editing/face_sets.html#bpy-ops-sculpt-face-set-change-visibility"),
("bpy.ops.sculpt.face_sets_randomize_colors*", "sculpt_paint/sculpting/editing/face_sets.html#bpy-ops-sculpt-face-sets-randomize-colors"),
("bpy.types.animvizmotionpaths.frame_before*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-frame-before"),
("bpy.types.brush.disconnected_distance_max*", "sculpt_paint/sculpting/tools/pose.html#bpy-types-brush-disconnected-distance-max"),
("bpy.types.brush.surface_smooth_iterations*", "sculpt_paint/sculpting/tools/smooth.html#bpy-types-brush-surface-smooth-iterations"),
("bpy.types.brushgpencilsettings.pen_jitter*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-pen-jitter"),
("bpy.types.brushgpencilsettings.show_lasso*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-show-lasso"),
("bpy.types.cyclescurverendersettings.shape*", "render/cycles/render_settings/hair.html#bpy-types-cyclescurverendersettings-shape"),
("bpy.types.cyclesrendersettings.ao_bounces*", "render/cycles/render_settings/light_paths.html#bpy-types-cyclesrendersettings-ao-bounces"),
("bpy.types.cyclesrendersettings.time_limit*", "render/cycles/render_settings/sampling.html#bpy-types-cyclesrendersettings-time-limit"),
@@ -566,6 +641,7 @@ url_manual_mapping = (
("bpy.types.gpencilsculptsettings.lock_axis*", "grease_pencil/modes/draw/drawing_planes.html#bpy-types-gpencilsculptsettings-lock-axis"),
("bpy.types.imageformatsettings.file_format*", "render/output/properties/output.html#bpy-types-imageformatsettings-file-format"),
("bpy.types.imagepaint.use_backface_culling*", "sculpt_paint/texture_paint/tool_settings/options.html#bpy-types-imagepaint-use-backface-culling"),
("bpy.types.lineartgpencilmodifier.overscan*", "grease_pencil/modifiers/generate/line_art.html#bpy-types-lineartgpencilmodifier-overscan"),
("bpy.types.linestyle*modifier_curvature_3d*", "render/freestyle/view_layer/line_style/modifiers/color/curvature_3d.html#bpy-types-linestyle-modifier-curvature-3d"),
("bpy.types.materialgpencilstyle.fill_color*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-fill-color"),
("bpy.types.materialgpencilstyle.fill_style*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-fill-style"),
@@ -580,10 +656,13 @@ url_manual_mapping = (
("bpy.types.rendersettings.use_single_layer*", "render/layers/view_layer.html#bpy-types-rendersettings-use-single-layer"),
("bpy.types.sceneeevee.use_taa_reprojection*", "render/eevee/render_settings/sampling.html#bpy-types-sceneeevee-use-taa-reprojection"),
("bpy.types.sequenceeditor.use_overlay_lock*", "video_editing/preview/sidebar.html#bpy-types-sequenceeditor-use-overlay-lock"),
("bpy.types.spaceclipeditor.cursor_location*", "editors/clip/sidebar.html#bpy-types-spaceclipeditor-cursor-location"),
("bpy.types.spacefilebrowser.recent_folders*", "editors/file_browser.html#bpy-types-spacefilebrowser-recent-folders"),
("bpy.types.spacefilebrowser.system_folders*", "editors/file_browser.html#bpy-types-spacefilebrowser-system-folders"),
("bpy.types.spacenodeeditor.show_annotation*", "interface/controls/nodes/introduction.html#bpy-types-spacenodeeditor-show-annotation"),
("bpy.types.spaceoutliner.use_filter_object*", "editors/outliner/interface.html#bpy-types-spaceoutliner-use-filter-object"),
("bpy.types.spacesequenceeditor.use_proxies*", "video_editing/preview/sidebar.html#bpy-types-spacesequenceeditor-use-proxies"),
("bpy.types.spaceuveditor.edge_display_type*", "editors/uv/overlays.html#bpy-types-spaceuveditor-edge-display-type"),
("bpy.types.spaceuveditor.show_pixel_coords*", "editors/uv/sidebar.html#bpy-types-spaceuveditor-show-pixel-coords"),
("bpy.types.spaceview3d.show_reconstruction*", "editors/3dview/display/overlays.html#bpy-types-spaceview3d-show-reconstruction"),
("bpy.types.toolsettings.gpencil_selectmode*", "grease_pencil/selecting.html#bpy-types-toolsettings-gpencil-selectmode"),
@@ -593,6 +672,7 @@ url_manual_mapping = (
("bpy.types.toolsettings.use_snap_translate*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-translate"),
("bpy.types.toolsettings.use_uv_select_sync*", "editors/uv/selecting.html#bpy-types-toolsettings-use-uv-select-sync"),
("bpy.types.view3doverlay.wireframe_opacity*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-wireframe-opacity"),
("bpy.ops.asset.open_containing_blend_file*", "editors/asset_browser.html#bpy-ops-asset-open-containing-blend-file"),
("bpy.ops.gpencil.active_frames_delete_all*", "grease_pencil/animation/tools.html#bpy-ops-gpencil-active-frames-delete-all"),
("bpy.ops.gpencil.stroke_merge_by_distance*", "grease_pencil/modes/edit/grease_pencil_menu.html#bpy-ops-gpencil-stroke-merge-by-distance"),
("bpy.ops.node.collapse_hide_unused_toggle*", "interface/controls/nodes/editing.html#bpy-ops-node-collapse-hide-unused-toggle"),
@@ -601,8 +681,11 @@ url_manual_mapping = (
("bpy.ops.object.modifier_copy_to_selected*", "modeling/modifiers/introduction.html#bpy-ops-object-modifier-copy-to-selected"),
("bpy.ops.preferences.app_template_install*", "advanced/app_templates.html#bpy-ops-preferences-app-template-install"),
("bpy.types.actionposemarkers.active_index*", "animation/armatures/properties/pose_library.html#bpy-types-actionposemarkers-active-index"),
("bpy.types.animvizmotionpaths.frame_after*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-frame-after"),
("bpy.types.animvizmotionpaths.frame_start*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-frame-start"),
("bpy.types.bakesettings.use_pass_indirect*", "render/cycles/baking.html#bpy-types-bakesettings-use-pass-indirect"),
("bpy.types.brush.cloth_force_falloff_type*", "sculpt_paint/sculpting/tools/cloth.html#bpy-types-brush-cloth-force-falloff-type"),
("bpy.types.brushgpencilsettings.caps_type*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-caps-type"),
("bpy.types.brushgpencilsettings.fill_leak*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-fill-leak"),
("bpy.types.brushgpencilsettings.show_fill*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-show-fill"),
("bpy.types.brushgpencilsettings.uv_random*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-uv-random"),
@@ -655,12 +738,15 @@ url_manual_mapping = (
("bpy.types.shadernodesubsurfacescattering*", "render/shader_nodes/shader/sss.html#bpy-types-shadernodesubsurfacescattering"),
("bpy.types.spaceclipeditor.lock_selection*", "editors/clip/introduction.html#bpy-types-spaceclipeditor-lock-selection"),
("bpy.types.spacedopesheeteditor.auto_snap*", "editors/dope_sheet/editing.html#bpy-types-spacedopesheeteditor-auto-snap"),
("bpy.types.spacenodeoverlay.show_overlays*", "interface/controls/nodes/introduction.html#bpy-types-spacenodeoverlay-show-overlays"),
("bpy.types.spaceoutliner.show_mode_column*", "editors/outliner/interface.html#bpy-types-spaceoutliner-show-mode-column"),
("bpy.types.spacesequenceeditor.show_gizmo*", "editors/video_sequencer/preview/display/gizmos.html#bpy-types-spacesequenceeditor-show-gizmo"),
("bpy.types.spacetexteditor.use_match_case*", "editors/text_editor.html#bpy-types-spacetexteditor-use-match-case"),
("bpy.types.spaceview3d.show_object_select*", "editors/3dview/display/visibility.html#bpy-types-spaceview3d-show-object-select"),
("bpy.types.toolsettings.use_lock_relative*", "sculpt_paint/weight_paint/tool_settings/options.html#bpy-types-toolsettings-use-lock-relative"),
("bpy.types.vertexpaint.use_group_restrict*", "sculpt_paint/weight_paint/tool_settings/options.html#bpy-types-vertexpaint-use-group-restrict"),
("bpy.types.volumedisplay.wireframe_detail*", "modeling/volumes/properties.html#bpy-types-volumedisplay-wireframe-detail"),
("bpy.types.windowmanager.asset_path_dummy*", "editors/asset_browser.html#bpy-types-windowmanager-asset-path-dummy"),
("bpy.ops.armature.rigify_add_bone_groups*", "addons/rigging/rigify/metarigs.html#bpy-ops-armature-rigify-add-bone-groups"),
("bpy.ops.object.assign_property_defaults*", "animation/armatures/posing/editing/apply.html#bpy-ops-object-assign-property-defaults"),
("bpy.ops.object.vertex_group_limit_total*", "sculpt_paint/weight_paint/editing.html#bpy-ops-object-vertex-group-limit-total"),
@@ -669,12 +755,16 @@ url_manual_mapping = (
("bpy.ops.outliner.collection_hide_inside*", "editors/outliner/editing.html#bpy-ops-outliner-collection-hide-inside"),
("bpy.ops.outliner.collection_holdout_set*", "render/layers/introduction.html#bpy-ops-outliner-collection-holdout-set"),
("bpy.ops.outliner.collection_show_inside*", "editors/outliner/editing.html#bpy-ops-outliner-collection-show-inside"),
("bpy.ops.poselib.restore_previous_action*", "animation/armatures/posing/editing/pose_library.html#bpy-ops-poselib-restore-previous-action"),
("bpy.ops.preferences.reset_default_theme*", "editors/preferences/themes.html#bpy-ops-preferences-reset-default-theme"),
("bpy.ops.sequencer.strip_transform_clear*", "video_editing/sequencer/editing.html#bpy-ops-sequencer-strip-transform-clear"),
("bpy.ops.spreadsheet.add_row_filter_rule*", "editors/spreadsheet.html#bpy-ops-spreadsheet-add-row-filter-rule"),
("bpy.types.animdata.action_extrapolation*", "editors/nla/sidebar.html#bpy-types-animdata-action-extrapolation"),
("bpy.types.animvizmotionpaths.frame_step*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-frame-step"),
("bpy.types.bakesettings.max_ray_distance*", "render/cycles/baking.html#bpy-types-bakesettings-max-ray-distance"),
("bpy.types.brush.multiplane_scrape_angle*", "sculpt_paint/sculpting/tools/multiplane_scrape.html#bpy-types-brush-multiplane-scrape-angle"),
("bpy.types.brushgpencilsettings.hardness*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-hardness"),
("bpy.types.brushgpencilsettings.use_trim*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-use-trim"),
("bpy.types.clothsettings.internal_spring*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-internal-spring"),
("bpy.types.clothsettings.pressure_factor*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-pressure-factor"),
("bpy.types.colormanagedviewsettings.look*", "render/color_management.html#bpy-types-colormanagedviewsettings-look"),
@@ -709,6 +799,7 @@ url_manual_mapping = (
("bpy.types.layercollection.hide_viewport*", "editors/outliner/interface.html#bpy-types-layercollection-hide-viewport"),
("bpy.types.layercollection.indirect_only*", "editors/outliner/interface.html#bpy-types-layercollection-indirect-only"),
("bpy.types.material.use_sss_translucency*", "render/eevee/materials/settings.html#bpy-types-material-use-sss-translucency"),
("bpy.types.materiallineart.mat_occlusion*", "render/materials/line_art.html#bpy-types-materiallineart-mat-occlusion"),
("bpy.types.movietrackingcamera.principal*", "movie_clip/tracking/clip/sidebar/track/camera.html#bpy-types-movietrackingcamera-principal"),
("bpy.types.object.use_camera_lock_parent*", "scene_layout/object/properties/relations.html#bpy-types-object-use-camera-lock-parent"),
("bpy.types.object.visible_volume_scatter*", "render/cycles/object_settings/object_data.html#bpy-types-object-visible-volume-scatter"),
@@ -724,6 +815,7 @@ url_manual_mapping = (
("bpy.types.spacetexteditor.margin_column*", "editors/text_editor.html#bpy-types-spacetexteditor-margin-column"),
("bpy.types.spacetexteditor.use_find_wrap*", "editors/text_editor.html#bpy-types-spacetexteditor-use-find-wrap"),
("bpy.types.spaceuveditor.pixel_snap_mode*", "modeling/meshes/uv/editing.html#bpy-types-spaceuveditor-pixel-snap-mode"),
("bpy.types.spaceuveditor.use_custom_grid*", "editors/uv/sidebar.html#bpy-types-spaceuveditor-use-custom-grid"),
("bpy.types.spaceuveditor.use_live_unwrap*", "modeling/meshes/uv/editing.html#bpy-types-spaceuveditor-use-live-unwrap"),
("bpy.types.toolsettings.double_threshold*", "modeling/meshes/tools/tool_settings.html#bpy-types-toolsettings-double-threshold"),
("bpy.types.toolsettings.lock_object_mode*", "interface/window_system/topbar.html#bpy-types-toolsettings-lock-object-mode"),
@@ -738,7 +830,7 @@ url_manual_mapping = (
("bpy.ops.mesh.vertices_smooth_laplacian*", "modeling/meshes/editing/vertex/laplacian_smooth.html#bpy-ops-mesh-vertices-smooth-laplacian"),
("bpy.ops.object.multires_rebuild_subdiv*", "modeling/modifiers/generate/multiresolution.html#bpy-ops-object-multires-rebuild-subdiv"),
("bpy.ops.sequencer.select_side_of_frame*", "video_editing/sequencer/selecting.html#bpy-ops-sequencer-select-side-of-frame"),
("bpy.ops.view3d.blenderkit_set_category*", "addons/3d_view/blenderkit.html#bpy-ops-view3d-blenderkit-set-category"),
("bpy.types.animvizmotionpaths.frame_end*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-frame-end"),
("bpy.types.armature.rigify_colors_index*", "addons/rigging/rigify/metarigs.html#bpy-types-armature-rigify-colors-index"),
("bpy.types.armature.rigify_theme_to_add*", "addons/rigging/rigify/metarigs.html#bpy-types-armature-rigify-theme-to-add"),
("bpy.types.bakesettings.use_pass_direct*", "render/cycles/baking.html#bpy-types-bakesettings-use-pass-direct"),
@@ -785,11 +877,13 @@ url_manual_mapping = (
("bpy.types.spacepreferences.filter_type*", "editors/preferences/keymap.html#bpy-types-spacepreferences-filter-type"),
("bpy.types.spacetexteditor.replace_text*", "editors/text_editor.html#bpy-types-spacetexteditor-replace-text"),
("bpy.types.spacetexteditor.use_find_all*", "editors/text_editor.html#bpy-types-spacetexteditor-use-find-all"),
("bpy.types.toolsettings.snap_uv_element*", "editors/uv/controls/snapping.html#bpy-types-toolsettings-snap-uv-element"),
("bpy.types.toolsettings.use_snap_rotate*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-rotate"),
("bpy.types.view3doverlay.display_handle*", "editors/3dview/display/overlays.html#bpy-types-view3doverlay-display-handle"),
("bpy.types.volumedisplay.wireframe_type*", "modeling/volumes/properties.html#bpy-types-volumedisplay-wireframe-type"),
("bpy.ops.anim.channels_editable_toggle*", "editors/graph_editor/channels.html#bpy-ops-anim-channels-editable-toggle"),
("bpy.ops.curve.normals_make_consistent*", "modeling/curves/editing/control_points.html#bpy-ops-curve-normals-make-consistent"),
("bpy.ops.ed.lib_id_load_custom_preview*", "editors/asset_browser.html#bpy-ops-ed-lib-id-load-custom-preview"),
("bpy.ops.gpencil.frame_clean_duplicate*", "grease_pencil/modes/edit/grease_pencil_menu.html#bpy-ops-gpencil-frame-clean-duplicate"),
("bpy.ops.gpencil.stroke_simplify_fixed*", "grease_pencil/modes/edit/stroke_menu.html#bpy-ops-gpencil-stroke-simplify-fixed"),
("bpy.ops.mesh.faces_select_linked_flat*", "modeling/meshes/selecting/linked.html#bpy-ops-mesh-faces-select-linked-flat"),
@@ -803,15 +897,19 @@ url_manual_mapping = (
("bpy.ops.outliner.collection_duplicate*", "editors/outliner/editing.html#bpy-ops-outliner-collection-duplicate"),
("bpy.ops.pose.select_constraint_target*", "animation/armatures/posing/selecting.html#bpy-ops-pose-select-constraint-target"),
("bpy.ops.sequencer.change_effect_input*", "video_editing/sequencer/editing.html#bpy-ops-sequencer-change-effect-input"),
("bpy.ops.sequencer.strip_color_tag_set*", "video_editing/sequencer/sidebar/strip.html#bpy-ops-sequencer-strip-color-tag-set"),
("bpy.ops.sequencer.strip_transform_fit*", "video_editing/sequencer/editing.html#bpy-ops-sequencer-strip-transform-fit"),
("bpy.types.armature.rigify_colors_lock*", "addons/rigging/rigify/metarigs.html#bpy-types-armature-rigify-colors-lock"),
("bpy.types.bakesettings.cage_extrusion*", "render/cycles/baking.html#bpy-types-bakesettings-cage-extrusion"),
("bpy.types.bakesettings.use_pass_color*", "render/cycles/baking.html#bpy-types-bakesettings-use-pass-color"),
("bpy.types.brush.boundary_falloff_type*", "sculpt_paint/sculpting/tools/boundary.html#bpy-types-brush-boundary-falloff-type"),
("bpy.types.brush.texture_overlay_alpha*", "sculpt_paint/brush/cursor.html#bpy-types-brush-texture-overlay-alpha"),
("bpy.types.brushgpencilsettings.aspect*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-aspect"),
("bpy.types.brushgpencilsettings.dilate*", "grease_pencil/modes/draw/tools/fill.html#bpy-types-brushgpencilsettings-dilate"),
("bpy.types.brushgpencilsettings.random*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-random"),
("bpy.types.clothsettings.target_volume*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-target-volume"),
("bpy.types.colormanageddisplaysettings*", "render/color_management.html#bpy-types-colormanageddisplaysettings"),
("bpy.types.colorramp.hue_interpolation*", "interface/controls/templates/color_ramp.html#bpy-types-colorramp-hue-interpolation"),
("bpy.types.compositornodebilateralblur*", "compositing/types/filter/bilateral_blur.html#bpy-types-compositornodebilateralblur"),
("bpy.types.compositornodedistancematte*", "compositing/types/matte/distance_key.html#bpy-types-compositornodedistancematte"),
("bpy.types.compositornodesetalpha.mode*", "compositing/types/converter/set_alpha.html#bpy-types-compositornodesetalpha-mode"),
@@ -834,6 +932,7 @@ url_manual_mapping = (
("bpy.types.greasepencil.use_curve_edit*", "grease_pencil/modes/edit/curve_editing.html#bpy-types-greasepencil-use-curve-edit"),
("bpy.types.imagepaint.screen_grab_size*", "sculpt_paint/texture_paint/tool_settings/options.html#bpy-types-imagepaint-screen-grab-size"),
("bpy.types.linestyle*modifier_material*", "render/freestyle/view_layer/line_style/modifiers/color/material.html#bpy-types-linestyle-modifier-material"),
("bpy.types.motionpath.use_custom_color*", "animation/motion_paths.html#bpy-types-motionpath-use-custom-color"),
("bpy.types.movietrackingcamera.brown_k*", "movie_clip/tracking/clip/sidebar/track/camera.html#bpy-types-movietrackingcamera-brown-k"),
("bpy.types.movietrackingcamera.brown_p*", "movie_clip/tracking/clip/sidebar/track/camera.html#bpy-types-movietrackingcamera-brown-p"),
("bpy.types.object.visible_transmission*", "render/cycles/object_settings/object_data.html#bpy-types-object-visible-transmission"),
@@ -883,8 +982,11 @@ url_manual_mapping = (
("bpy.types.brush.boundary_deform_type*", "sculpt_paint/sculpting/tools/boundary.html#bpy-types-brush-boundary-deform-type"),
("bpy.types.brush.cursor_overlay_alpha*", "sculpt_paint/brush/cursor.html#bpy-types-brush-cursor-overlay-alpha"),
("bpy.types.brush.normal_radius_factor*", "sculpt_paint/sculpting/tool_settings/brush_settings.html#bpy-types-brush-normal-radius-factor"),
("bpy.types.brush.smooth_stroke_factor*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brush-smooth-stroke-factor"),
("bpy.types.brush.smooth_stroke_radius*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brush-smooth-stroke-radius"),
("bpy.types.brush.topology_rake_factor*", "sculpt_paint/sculpting/tool_settings/dyntopo.html#bpy-types-brush-topology-rake-factor"),
("bpy.types.brush.use_pose_ik_anchored*", "sculpt_paint/sculpting/tools/pose.html#bpy-types-brush-use-pose-ik-anchored"),
("bpy.types.brushgpencilsettings.angle*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brushgpencilsettings-angle"),
("bpy.types.clothsettings.use_pressure*", "physics/cloth/settings/physical_properties.html#bpy-types-clothsettings-use-pressure"),
("bpy.types.compositornodeantialiasing*", "compositing/types/filter/anti_aliasing.html#bpy-types-compositornodeantialiasing"),
("bpy.types.compositornodechannelmatte*", "compositing/types/matte/channel_key.html#bpy-types-compositornodechannelmatte"),
@@ -921,6 +1023,7 @@ url_manual_mapping = (
("bpy.types.spacefilebrowser.bookmarks*", "editors/file_browser.html#bpy-types-spacefilebrowser-bookmarks"),
("bpy.types.spaceoutliner.display_mode*", "editors/outliner/interface.html#bpy-types-spaceoutliner-display-mode"),
("bpy.types.spaceoutliner.filter_state*", "editors/outliner/interface.html#bpy-types-spaceoutliner-filter-state"),
("bpy.types.spaceuveditor.show_stretch*", "editors/uv/overlays.html#bpy-types-spaceuveditor-show-stretch"),
("bpy.types.toolsettings.keyframe_type*", "editors/timeline.html#bpy-types-toolsettings-keyframe-type"),
("bpy.types.toolsettings.snap_elements*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-snap-elements"),
("bpy.types.toolsettings.use_snap_self*", "editors/3dview/controls/snapping.html#bpy-types-toolsettings-use-snap-self"),
@@ -942,16 +1045,18 @@ url_manual_mapping = (
("bpy.ops.object.material_slot_assign*", "render/materials/assignment.html#bpy-ops-object-material-slot-assign"),
("bpy.ops.object.material_slot_select*", "render/materials/assignment.html#bpy-ops-object-material-slot-select"),
("bpy.ops.object.multires_unsubdivide*", "modeling/modifiers/generate/multiresolution.html#bpy-ops-object-multires-unsubdivide"),
("bpy.ops.object.paths_update_visible*", "animation/motion_paths.html#bpy-ops-object-paths-update-visible"),
("bpy.ops.object.transforms_to_deltas*", "scene_layout/object/editing/apply.html#bpy-ops-object-transforms-to-deltas"),
("bpy.ops.outliner.collection_disable*", "editors/outliner/editing.html#bpy-ops-outliner-collection-disable"),
("bpy.ops.outliner.collection_isolate*", "editors/outliner/editing.html#bpy-ops-outliner-collection-isolate"),
("bpy.ops.pose.visual_transform_apply*", "animation/armatures/posing/editing/apply.html#bpy-ops-pose-visual-transform-apply"),
("bpy.ops.poselib.convert_old_poselib*", "animation/armatures/posing/editing/pose_library.html#bpy-ops-poselib-convert-old-poselib"),
("bpy.ops.render.shutter_curve_preset*", "render/cycles/render_settings/motion_blur.html#bpy-ops-render-shutter-curve-preset"),
("bpy.ops.sequencer.view_ghost_border*", "video_editing/preview/sidebar.html#bpy-ops-sequencer-view-ghost-border"),
("bpy.ops.ui.override_type_set_button*", "files/linked_libraries/library_overrides.html#bpy-ops-ui-override-type-set-button"),
("bpy.ops.view3d.blenderkit_asset_bar*", "addons/3d_view/blenderkit.html#bpy-ops-view3d-blenderkit-asset-bar"),
("bpy.types.animdata.action_influence*", "editors/nla/sidebar.html#bpy-types-animdata-action-influence"),
("bpy.types.armature.layers_protected*", "animation/armatures/properties/skeleton.html#bpy-types-armature-layers-protected"),
("bpy.types.assetmetadata.description*", "editors/asset_browser.html#bpy-types-assetmetadata-description"),
("bpy.types.bakesettings.normal_space*", "render/cycles/baking.html#bpy-types-bakesettings-normal-space"),
("bpy.types.brush.crease_pinch_factor*", "sculpt_paint/sculpting/tools/snake_hook.html#bpy-types-brush-crease-pinch-factor"),
("bpy.types.brush.elastic_deform_type*", "sculpt_paint/sculpting/tools/elastic_deform.html#bpy-types-brush-elastic-deform-type"),
@@ -960,6 +1065,7 @@ url_manual_mapping = (
("bpy.types.brush.use_primary_overlay*", "sculpt_paint/brush/cursor.html#bpy-types-brush-use-primary-overlay"),
("bpy.types.brushtextureslot.map_mode*", "sculpt_paint/brush/texture.html#bpy-types-brushtextureslot-map-mode"),
("bpy.types.camera.passepartout_alpha*", "render/cameras.html#bpy-types-camera-passepartout-alpha"),
("bpy.types.colorrampelement.position*", "interface/controls/templates/color_ramp.html#bpy-types-colorrampelement-position"),
("bpy.types.compositornodechromamatte*", "compositing/types/matte/chroma_key.html#bpy-types-compositornodechromamatte"),
("bpy.types.compositornodedilateerode*", "compositing/types/filter/dilate_erode.html#bpy-types-compositornodedilateerode"),
("bpy.types.compositornodeellipsemask*", "compositing/types/matte/ellipse_mask.html#bpy-types-compositornodeellipsemask"),
@@ -988,6 +1094,7 @@ url_manual_mapping = (
("bpy.types.materialgpencilstyle.flip*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-flip"),
("bpy.types.materialgpencilstyle.mode*", "grease_pencil/materials/properties.html#bpy-types-materialgpencilstyle-mode"),
("bpy.types.modifier.show_in_editmode*", "modeling/modifiers/introduction.html#bpy-types-modifier-show-in-editmode"),
("bpy.types.motionpath.line_thickness*", "animation/motion_paths.html#bpy-types-motionpath-line-thickness"),
("bpy.types.object.empty_display_size*", "modeling/empties.html#bpy-types-object-empty-display-size"),
("bpy.types.object.empty_display_type*", "modeling/empties.html#bpy-types-object-empty-display-type"),
("bpy.types.regionview3d.use_box_clip*", "editors/3dview/navigate/views.html#bpy-types-regionview3d-use-box-clip"),
@@ -1015,6 +1122,7 @@ url_manual_mapping = (
("bpy.types.volumedisplay.slice_depth*", "modeling/volumes/properties.html#bpy-types-volumedisplay-slice-depth"),
("bpy.types.worldmistsettings.falloff*", "render/cycles/world_settings.html#bpy-types-worldmistsettings-falloff"),
("bpy.ops.clip.lock_selection_toggle*", "editors/clip/introduction.html#bpy-ops-clip-lock-selection-toggle"),
("bpy.ops.ed.lib_id_generate_preview*", "editors/asset_browser.html#bpy-ops-ed-lib-id-generate-preview"),
("bpy.ops.mesh.customdata_mask_clear*", "modeling/meshes/properties/custom_data.html#bpy-ops-mesh-customdata-mask-clear"),
("bpy.ops.mesh.customdata_skin_clear*", "modeling/meshes/properties/custom_data.html#bpy-ops-mesh-customdata-skin-clear"),
("bpy.ops.mesh.extrude_vertices_move*", "modeling/meshes/editing/vertex/extrude_vertices.html#bpy-ops-mesh-extrude-vertices-move"),
@@ -1040,6 +1148,7 @@ url_manual_mapping = (
("bpy.ops.sequencer.export_subtitles*", "video_editing/preview/introduction.html#bpy-ops-sequencer-export-subtitles"),
("bpy.ops.transform.edge_bevelweight*", "modeling/meshes/editing/edge/edge_data.html#bpy-ops-transform-edge-bevelweight"),
("bpy.ops.wm.previews_batch_generate*", "files/blend/previews.html#bpy-ops-wm-previews-batch-generate"),
("bpy.types.assetmetadata.active_tag*", "editors/asset_browser.html#bpy-types-assetmetadata-active-tag"),
("bpy.types.bakesettings.cage_object*", "render/cycles/baking.html#bpy-types-bakesettings-cage-object"),
("bpy.types.bone.use_relative_parent*", "animation/armatures/bones/properties/relations.html#bpy-types-bone-use-relative-parent"),
("bpy.types.brush.auto_smooth_factor*", "sculpt_paint/sculpting/tool_settings/brush_settings.html#bpy-types-brush-auto-smooth-factor"),
@@ -1092,6 +1201,7 @@ url_manual_mapping = (
("bpy.types.shadernodeoutputmaterial*", "render/shader_nodes/output/material.html#bpy-types-shadernodeoutputmaterial"),
("bpy.types.shadernodetexenvironment*", "render/shader_nodes/textures/environment.html#bpy-types-shadernodetexenvironment"),
("bpy.types.spacesequenceeditor.show*", "video_editing/preview/introduction.html#bpy-types-spacesequenceeditor-show"),
("bpy.types.spaceuveditor.show_faces*", "editors/uv/overlays.html#bpy-types-spaceuveditor-show-faces"),
("bpy.types.spaceuveditor.uv_opacity*", "editors/uv/overlays.html#bpy-types-spaceuveditor-uv-opacity"),
("bpy.types.subdividegpencilmodifier*", "grease_pencil/modifiers/generate/subdivide.html#bpy-types-subdividegpencilmodifier"),
("bpy.types.thicknessgpencilmodifier*", "grease_pencil/modifiers/deform/thickness.html#bpy-types-thicknessgpencilmodifier"),
@@ -1117,9 +1227,9 @@ url_manual_mapping = (
("bpy.ops.mesh.vert_connect_concave*", "modeling/meshes/editing/mesh/cleanup.html#bpy-ops-mesh-vert-connect-concave"),
("bpy.ops.object.multires_subdivide*", "modeling/modifiers/generate/multiresolution.html#bpy-ops-object-multires-subdivide"),
("bpy.ops.object.vertex_group_clean*", "sculpt_paint/weight_paint/editing.html#bpy-ops-object-vertex-group-clean"),
("bpy.ops.poselib.create_pose_asset*", "animation/armatures/posing/editing/pose_library.html#bpy-ops-poselib-create-pose-asset"),
("bpy.ops.preferences.theme_install*", "editors/preferences/themes.html#bpy-ops-preferences-theme-install"),
("bpy.ops.render.play-rendered-anim*", "render/output/animation_player.html#bpy-ops-render-play-rendered-anim"),
("bpy.ops.scene.blenderkit_download*", "addons/3d_view/blenderkit.html#bpy-ops-scene-blenderkit-download"),
("bpy.ops.sculpt.set_pivot_position*", "sculpt_paint/sculpting/editing/sculpt.html#bpy-ops-sculpt-set-pivot-position"),
("bpy.ops.sequencer.image_strip_add*", "video_editing/sequencer/strips/image.html#bpy-ops-sequencer-image-strip-add"),
("bpy.ops.sequencer.movie_strip_add*", "video_editing/sequencer/strips/movie.html#bpy-ops-sequencer-movie-strip-add"),
@@ -1127,11 +1237,13 @@ url_manual_mapping = (
("bpy.ops.sequencer.sound_strip_add*", "video_editing/sequencer/strips/sound.html#bpy-ops-sequencer-sound-strip-add"),
("bpy.ops.ui.remove_override_button*", "files/linked_libraries/library_overrides.html#bpy-ops-ui-remove-override-button"),
("bpy.ops.view3d.view_center_camera*", "editors/3dview/navigate/camera_view.html#bpy-ops-view3d-view-center-camera"),
("bpy.types.animvizmotionpaths.type*", "animation/motion_paths.html#bpy-types-animvizmotionpaths-type"),
("bpy.types.armaturegpencilmodifier*", "grease_pencil/modifiers/deform/armature.html#bpy-types-armaturegpencilmodifier"),
("bpy.types.brush.cloth_deform_type*", "sculpt_paint/sculpting/tools/cloth.html#bpy-types-brush-cloth-deform-type"),
("bpy.types.brush.cloth_sim_falloff*", "sculpt_paint/sculpting/tools/cloth.html#bpy-types-brush-cloth-sim-falloff"),
("bpy.types.brush.slide_deform_type*", "sculpt_paint/sculpting/tools/slide_relax.html#bpy-types-brush-slide-deform-type"),
("bpy.types.camera.show_composition*", "render/cameras.html#bpy-types-camera-show-composition"),
("bpy.types.colorramp.interpolation*", "interface/controls/templates/color_ramp.html#bpy-types-colorramp-interpolation"),
("bpy.types.compositornodealphaover*", "compositing/types/color/alpha_over.html#bpy-types-compositornodealphaover"),
("bpy.types.compositornodebokehblur*", "compositing/types/filter/bokeh_blur.html#bpy-types-compositornodebokehblur"),
("bpy.types.compositornodecomposite*", "compositing/types/output/composite.html#bpy-types-compositornodecomposite"),
@@ -1189,7 +1301,7 @@ url_manual_mapping = (
("bpy.types.rendersettings.fps_base*", "render/output/properties/format.html#bpy-types-rendersettings-fps-base"),
("bpy.types.rigidbodyobject.enabled*", "physics/rigid_body/properties/settings.html#bpy-types-rigidbodyobject-enabled"),
("bpy.types.sceneeevee.use_overscan*", "render/eevee/render_settings/film.html#bpy-types-sceneeevee-use-overscan"),
("bpy.types.sequencerpreviewoverlay*", "video_editing/preview/introduction.html#bpy-types-sequencerpreviewoverlay"),
("bpy.types.sequencerpreviewoverlay*", "editors/video_sequencer/preview/display/overlays.html#bpy-types-sequencerpreviewoverlay"),
("bpy.types.sequencetransform.scale*", "video_editing/sequencer/sidebar/strip.html#bpy-types-sequencetransform-scale"),
("bpy.types.shadernodeeeveespecular*", "render/shader_nodes/shader/specular_bsdf.html#bpy-types-shadernodeeeveespecular"),
("bpy.types.shadernodehuesaturation*", "render/shader_nodes/color/hue_saturation.html#bpy-types-shadernodehuesaturation"),
@@ -1237,7 +1349,6 @@ url_manual_mapping = (
("bpy.ops.sequencer.select_grouped*", "video_editing/sequencer/selecting.html#bpy-ops-sequencer-select-grouped"),
("bpy.ops.sequencer.select_handles*", "video_editing/sequencer/selecting.html#bpy-ops-sequencer-select-handles"),
("bpy.ops.uv.average_islands_scale*", "modeling/meshes/uv/editing.html#bpy-ops-uv-average-islands-scale"),
("bpy.ops.view3d.blenderkit_search*", "addons/3d_view/blenderkit.html#bpy-ops-view3d-blenderkit-search"),
("bpy.types.armature.axes_position*", "animation/armatures/properties/display.html#bpy-types-armature-axes-position"),
("bpy.types.armature.pose_position*", "animation/armatures/properties/skeleton.html#bpy-types-armature-pose-position"),
("bpy.types.bakesettings.use_clear*", "render/cycles/baking.html#bpy-types-bakesettings-use-clear"),
@@ -1250,6 +1361,7 @@ url_manual_mapping = (
("bpy.types.camerasolverconstraint*", "animation/constraints/motion_tracking/camera_solver.html#bpy-types-camerasolverconstraint"),
("bpy.types.clothcollisionsettings*", "physics/cloth/settings/collisions.html#bpy-types-clothcollisionsettings"),
("bpy.types.collection.hide_select*", "editors/outliner/interface.html#bpy-types-collection-hide-select"),
("bpy.types.colorrampelement.color*", "interface/controls/templates/color_ramp.html#bpy-types-colorrampelement-color"),
("bpy.types.compositornodecurvergb*", "compositing/types/color/rgb_curves.html#bpy-types-compositornodecurvergb"),
("bpy.types.compositornodecurvevec*", "compositing/types/vector/vector_curves.html#bpy-types-compositornodecurvevec"),
("bpy.types.compositornodedisplace*", "compositing/types/distort/displace.html#bpy-types-compositornodedisplace"),
@@ -1290,6 +1402,7 @@ url_manual_mapping = (
("bpy.types.material.line_priority*", "render/freestyle/material.html#bpy-types-material-line-priority"),
("bpy.types.mesh.auto_smooth_angle*", "modeling/meshes/structure.html#bpy-types-mesh-auto-smooth-angle"),
("bpy.types.modifier.show_viewport*", "modeling/modifiers/introduction.html#bpy-types-modifier-show-viewport"),
("bpy.types.motionpath.frame_start*", "animation/motion_paths.html#bpy-types-motionpath-frame-start"),
("bpy.types.object.visible_diffuse*", "render/cycles/object_settings/object_data.html#bpy-types-object-visible-diffuse"),
("bpy.types.objectsolverconstraint*", "animation/constraints/motion_tracking/object_solver.html#bpy-types-objectsolverconstraint"),
("bpy.types.opacitygpencilmodifier*", "grease_pencil/modifiers/color/opacity.html#bpy-types-opacitygpencilmodifier"),
@@ -1347,6 +1460,8 @@ url_manual_mapping = (
("bpy.ops.outliner.show_one_level*", "editors/outliner/editing.html#bpy-ops-outliner-show-one-level"),
("bpy.ops.paint.brush_colors_flip*", "sculpt_paint/texture_paint/tool_settings/brush_settings.html#bpy-ops-paint-brush-colors-flip"),
("bpy.ops.paint.weight_from_bones*", "sculpt_paint/weight_paint/editing.html#bpy-ops-paint-weight-from-bones"),
("bpy.ops.pose.blend_to_neighbour*", "animation/armatures/posing/editing/in_betweens.html#bpy-ops-pose-blend-to-neighbour"),
("bpy.ops.pose.paths_range_update*", "animation/motion_paths.html#bpy-ops-pose-paths-range-update"),
("bpy.ops.poselib.action_sanitize*", "animation/armatures/properties/pose_library.html#bpy-ops-poselib-action-sanitize"),
("bpy.ops.preferences.studiolight*", "editors/preferences/lights.html#bpy-ops-preferences-studiolight"),
("bpy.ops.scene.view_layer_remove*", "render/layers/introduction.html#bpy-ops-scene-view-layer-remove"),
@@ -1398,6 +1513,7 @@ url_manual_mapping = (
("bpy.types.geometrynodetrimcurve*", "modeling/geometry_nodes/curve/trim_curve.html#bpy-types-geometrynodetrimcurve"),
("bpy.types.gpencilsculptsettings*", "grease_pencil/properties/index.html#bpy-types-gpencilsculptsettings"),
("bpy.types.keyframe.handle_right*", "editors/graph_editor/fcurves/properties.html#bpy-types-keyframe-handle-right"),
("bpy.types.lengthgpencilmodifier*", "grease_pencil/modifiers/generate/length.html#bpy-types-lengthgpencilmodifier"),
("bpy.types.light.cutoff_distance*", "render/eevee/lighting.html#bpy-types-light-cutoff-distance"),
("bpy.types.lockedtrackconstraint*", "animation/constraints/tracking/locked_track.html#bpy-types-lockedtrackconstraint"),
("bpy.types.material.blend_method*", "render/eevee/materials/settings.html#bpy-types-material-blend-method"),
@@ -1454,14 +1570,17 @@ url_manual_mapping = (
("bpy.ops.spreadsheet.toggle_pin*", "editors/spreadsheet.html#bpy-ops-spreadsheet-toggle-pin"),
("bpy.ops.uv.follow_active_quads*", "modeling/meshes/editing/uv.html#bpy-ops-uv-follow-active-quads"),
("bpy.types.arraygpencilmodifier*", "grease_pencil/modifiers/generate/array.html#bpy-types-arraygpencilmodifier"),
("bpy.types.assetmetadata.author*", "editors/asset_browser.html#bpy-types-assetmetadata-author"),
("bpy.types.bone.envelope_weight*", "animation/armatures/bones/properties/deform.html#bpy-types-bone-envelope-weight"),
("bpy.types.brush.use_persistent*", "sculpt_paint/sculpting/tools/layer.html#bpy-types-brush-use-persistent"),
("bpy.types.brushgpencilsettings*", "grease_pencil/modes/draw/tools/index.html#bpy-types-brushgpencilsettings"),
("bpy.types.buildgpencilmodifier*", "grease_pencil/modifiers/generate/build.html#bpy-types-buildgpencilmodifier"),
("bpy.types.camera.sensor_height*", "render/cameras.html#bpy-types-camera-sensor-height"),
("bpy.types.colorbalancemodifier*", "video_editing/sequencer/sidebar/modifiers.html#bpy-types-colorbalancemodifier"),
("bpy.types.colorgpencilmodifier*", "grease_pencil/modifiers/color/hue_saturation.html#bpy-types-colorgpencilmodifier"),
("bpy.types.colorramp.color_mode*", "interface/controls/templates/color_ramp.html#bpy-types-colorramp-color-mode"),
("bpy.types.compositornodefilter*", "compositing/types/filter/filter_node.html#bpy-types-compositornodefilter"),
("bpy.types.compositornodehuesat*", "compositing/types/color/hue_saturation.html#bpy-types-compositornodehuesat"),
("bpy.types.compositornodehuesat*", "compositing/types/color/posterize.html#bpy-types-compositornodehuesat"),
("bpy.types.compositornodeidmask*", "compositing/types/converter/id_mask.html#bpy-types-compositornodeidmask"),
("bpy.types.compositornodeinvert*", "compositing/types/color/invert.html#bpy-types-compositornodeinvert"),
("bpy.types.compositornodekeying*", "compositing/types/matte/keying.html#bpy-types-compositornodekeying"),
@@ -1479,6 +1598,7 @@ url_manual_mapping = (
("bpy.types.followpathconstraint*", "animation/constraints/relationship/follow_path.html#bpy-types-followpathconstraint"),
("bpy.types.gaussianblursequence*", "video_editing/sequencer/strips/effects/blur.html#bpy-types-gaussianblursequence"),
("bpy.types.geometrynodeboundbox*", "modeling/geometry_nodes/geometry/bounding_box.html#bpy-types-geometrynodeboundbox"),
("bpy.types.geometrynodedualmesh*", "modeling/geometry_nodes/mesh/dual_mesh.html#bpy-types-geometrynodedualmesh"),
("bpy.types.geometrynodematerial*", "-1"),
("bpy.types.geometrynodemeshcone*", "modeling/geometry_nodes/mesh_primitives/cone.html#bpy-types-geometrynodemeshcone"),
("bpy.types.geometrynodemeshcube*", "modeling/geometry_nodes/mesh_primitives/cube.html#bpy-types-geometrynodemeshcube"),
@@ -1493,8 +1613,10 @@ url_manual_mapping = (
("bpy.types.mesh.use_auto_smooth*", "modeling/meshes/structure.html#bpy-types-mesh-use-auto-smooth"),
("bpy.types.meshtovolumemodifier*", "modeling/modifiers/generate/mesh_to_volume.html#bpy-types-meshtovolumemodifier"),
("bpy.types.modifier.show_render*", "modeling/modifiers/introduction.html#bpy-types-modifier-show-render"),
("bpy.types.motionpath.frame_end*", "animation/motion_paths.html#bpy-types-motionpath-frame-end"),
("bpy.types.noisegpencilmodifier*", "grease_pencil/modifiers/deform/noise.html#bpy-types-noisegpencilmodifier"),
("bpy.types.object.hide_viewport*", "scene_layout/object/properties/visibility.html#bpy-types-object-hide-viewport"),
("bpy.types.object.show_in_front*", "scene_layout/object/properties/display.html#bpy-types-object-show-in-front"),
("bpy.types.posebone.rigify_type*", "addons/rigging/rigify/rig_types/index.html#bpy-types-posebone-rigify-type"),
("bpy.types.preferencesfilepaths*", "editors/preferences/file_paths.html#bpy-types-preferencesfilepaths"),
("bpy.types.rigidbodyobject.mass*", "physics/rigid_body/properties/settings.html#bpy-types-rigidbodyobject-mass"),
@@ -1557,10 +1679,11 @@ url_manual_mapping = (
("bpy.ops.pose.quaternions_flip*", "animation/armatures/posing/editing/flip_quats.html#bpy-ops-pose-quaternions-flip"),
("bpy.ops.pose.select_hierarchy*", "animation/armatures/posing/selecting.html#bpy-ops-pose-select-hierarchy"),
("bpy.ops.pose.transforms_clear*", "animation/armatures/posing/editing/clear.html#bpy-ops-pose-transforms-clear"),
("bpy.ops.poselib.copy_as_asset*", "animation/armatures/posing/editing/pose_library.html#bpy-ops-poselib-copy-as-asset"),
("bpy.ops.preferences.copy_prev*", "editors/preferences/introduction.html#bpy-ops-preferences-copy-prev"),
("bpy.ops.preferences.keyconfig*", "editors/preferences/keymap.html#bpy-ops-preferences-keyconfig"),
("bpy.ops.screen.repeat_history*", "interface/undo_redo.html#bpy-ops-screen-repeat-history"),
("bpy.ops.script.execute_preset*", "interface/controls/templates/list_presets.html#bpy-ops-script-execute-preset"),
("bpy.ops.script.execute_preset*", "interface/window_system/tabs_panels.html#bpy-ops-script-execute-preset"),
("bpy.ops.sculpt.face_sets_init*", "sculpt_paint/sculpting/editing/face_sets.html#bpy-ops-sculpt-face-sets-init"),
("bpy.ops.sequencer.change_path*", "video_editing/sequencer/editing.html#bpy-ops-sequencer-change-path"),
("bpy.ops.sequencer.refresh_all*", "video_editing/sequencer/navigating.html#bpy-ops-sequencer-refresh-all"),
@@ -1577,7 +1700,6 @@ url_manual_mapping = (
("bpy.types.bakesettings.target*", "render/cycles/baking.html#bpy-types-bakesettings-target"),
("bpy.types.brush.cloth_damping*", "sculpt_paint/sculpting/tools/cloth.html#bpy-types-brush-cloth-damping"),
("bpy.types.brush.icon_filepath*", "sculpt_paint/brush/brush.html#bpy-types-brush-icon-filepath"),
("bpy.types.brush.smooth_stroke*", "grease_pencil/modes/draw/tools/draw.html#bpy-types-brush-smooth-stroke"),
("bpy.types.brush.tip_roundness*", "sculpt_paint/sculpting/tools/clay_strips.html#bpy-types-brush-tip-roundness"),
("bpy.types.camera.display_size*", "render/cameras.html#bpy-types-camera-display-size"),
("bpy.types.camera.sensor_width*", "render/cameras.html#bpy-types-camera-sensor-width"),
@@ -1594,6 +1716,7 @@ url_manual_mapping = (
("bpy.types.curve.use_fill_caps*", "modeling/curves/properties/geometry.html#bpy-types-curve-use-fill-caps"),
("bpy.types.curve.use_map_taper*", "modeling/curves/properties/geometry.html#bpy-types-curve-use-map-taper"),
("bpy.types.cyclesworldsettings*", "render/cycles/world_settings.html#bpy-types-cyclesworldsettings"),
("bpy.types.dashgpencilmodifier*", "grease_pencil/modifiers/generate/dash.html#bpy-types-dashgpencilmodifier"),
("bpy.types.fluiddomainsettings*", "physics/fluid/type/domain/index.html#bpy-types-fluiddomainsettings"),
("bpy.types.geometrynodeboolean*", "modeling/geometry_nodes/input/boolean.html#bpy-types-geometrynodeboolean"),
("bpy.types.geometrynodeinputid*", "modeling/geometry_nodes/input/id.html#bpy-types-geometrynodeinputid"),
@@ -1643,6 +1766,7 @@ url_manual_mapping = (
("bpy.ops.armature.bone_layers*", "animation/armatures/bones/editing/change_layers.html#bpy-ops-armature-bone-layers"),
("bpy.ops.armature.select_less*", "animation/armatures/bones/selecting.html#bpy-ops-armature-select-less"),
("bpy.ops.armature.select_more*", "animation/armatures/bones/selecting.html#bpy-ops-armature-select-more"),
("bpy.ops.asset.bundle_install*", "editors/asset_browser.html#bpy-ops-asset-bundle-install"),
("bpy.ops.clip.add_marker_move*", "movie_clip/tracking/clip/editing/track.html#bpy-ops-clip-add-marker-move"),
("bpy.ops.clip.bundles_to_mesh*", "movie_clip/tracking/clip/editing/reconstruction.html#bpy-ops-clip-bundles-to-mesh"),
("bpy.ops.clip.detect_features*", "movie_clip/tracking/clip/editing/track.html#bpy-ops-clip-detect-features"),
@@ -1673,6 +1797,7 @@ url_manual_mapping = (
("bpy.ops.object.transfer_mode*", "editors/3dview/modes.html#bpy-ops-object-transfer-mode"),
("bpy.ops.outliner.show_active*", "editors/outliner/editing.html#bpy-ops-outliner-show-active"),
("bpy.ops.paint.add_simple_uvs*", "sculpt_paint/texture_paint/tool_settings/texture_slots.html#bpy-ops-paint-add-simple-uvs"),
("bpy.ops.pose.paths_calculate*", "animation/motion_paths.html#bpy-ops-pose-paths-calculate"),
("bpy.ops.pose.rigify_generate*", "addons/rigging/rigify/basics.html#bpy-ops-pose-rigify-generate"),
("bpy.ops.preferences.autoexec*", "editors/preferences/save_load.html#bpy-ops-preferences-autoexec"),
("bpy.ops.scene.view_layer_add*", "render/layers/introduction.html#bpy-ops-scene-view-layer-add"),
@@ -1686,11 +1811,11 @@ url_manual_mapping = (
("bpy.ops.transform.edge_slide*", "modeling/meshes/editing/edge/edge_slide.html#bpy-ops-transform-edge-slide"),
("bpy.ops.transform.vert_slide*", "modeling/meshes/editing/vertex/slide_vertices.html#bpy-ops-transform-vert-slide"),
("bpy.ops.uv.project_from_view*", "modeling/meshes/editing/uv.html#bpy-ops-uv-project-from-view"),
("bpy.ops.wm.blenderkit_logout*", "addons/3d_view/blenderkit.html#bpy-ops-wm-blenderkit-logout"),
("bpy.ops.wm.memory_statistics*", "advanced/operators.html#bpy-ops-wm-memory-statistics"),
("bpy.ops.wm.recover_auto_save*", "files/blend/open_save.html#bpy-ops-wm-recover-auto-save"),
("bpy.types.adjustmentsequence*", "video_editing/sequencer/strips/adjustment.html#bpy-types-adjustmentsequence"),
("bpy.types.alphaundersequence*", "video_editing/sequencer/strips/effects/alpha_over_under_overdrop.html#bpy-types-alphaundersequence"),
("bpy.types.animvizmotionpaths*", "animation/motion_paths.html#bpy-types-animvizmotionpaths"),
("bpy.types.armature.show_axes*", "animation/armatures/properties/display.html#bpy-types-armature-show-axes"),
("bpy.types.armatureconstraint*", "animation/constraints/relationship/armature.html#bpy-types-armatureconstraint"),
("bpy.types.compositornodeblur*", "compositing/types/filter/blur_node.html#bpy-types-compositornodeblur"),
@@ -1791,6 +1916,7 @@ url_manual_mapping = (
("bpy.ops.node.preview_toggle*", "interface/controls/nodes/editing.html#bpy-ops-node-preview-toggle"),
("bpy.ops.object.origin_clear*", "scene_layout/object/editing/clear.html#bpy-ops-object-origin-clear"),
("bpy.ops.object.parent_clear*", "scene_layout/object/editing/parent.html#bpy-ops-object-parent-clear"),
("bpy.ops.object.paths_update*", "animation/motion_paths.html#bpy-ops-object-paths-update"),
("bpy.ops.object.shade_smooth*", "scene_layout/object/editing/shading.html#bpy-ops-object-shade-smooth"),
("bpy.ops.object.voxel_remesh*", "modeling/meshes/retopology.html#bpy-ops-object-voxel-remesh"),
("bpy.ops.pose.armature_apply*", "animation/armatures/posing/editing/apply.html#bpy-ops-pose-armature-apply"),
@@ -1810,7 +1936,6 @@ url_manual_mapping = (
("bpy.ops.uv.cylinder_project*", "modeling/meshes/editing/uv.html#bpy-ops-uv-cylinder-project"),
("bpy.ops.uv.minimize_stretch*", "modeling/meshes/uv/editing.html#bpy-ops-uv-minimize-stretch"),
("bpy.ops.uv.select_edge_ring*", "editors/uv/selecting.html#bpy-ops-uv-select-edge-ring"),
("bpy.ops.wm.blenderkit_login*", "addons/3d_view/blenderkit.html#bpy-ops-wm-blenderkit-login"),
("bpy.ops.wm.save_as_mainfile*", "files/blend/open_save.html#bpy-ops-wm-save-as-mainfile"),
("bpy.types.alphaoversequence*", "video_editing/sequencer/strips/effects/alpha_over_under_overdrop.html#bpy-types-alphaoversequence"),
("bpy.types.armatureeditbones*", "animation/armatures/bones/editing/index.html#bpy-types-armatureeditbones"),
@@ -1903,6 +2028,7 @@ url_manual_mapping = (
("bpy.ops.mesh.symmetry_snap*", "modeling/meshes/editing/mesh/snap_symmetry.html#bpy-ops-mesh-symmetry-snap"),
("bpy.ops.node.group_ungroup*", "interface/controls/nodes/groups.html#bpy-ops-node-group-ungroup"),
("bpy.ops.object.gpencil_add*", "grease_pencil/primitives.html#bpy-ops-object-gpencil-add"),
("bpy.ops.object.paths_clear*", "animation/motion_paths.html#bpy-ops-object-paths-clear"),
("bpy.ops.object.select_less*", "scene_layout/object/selecting.html#bpy-ops-object-select-less"),
("bpy.ops.object.select_more*", "scene_layout/object/selecting.html#bpy-ops-object-select-more"),
("bpy.ops.object.track_clear*", "animation/constraints/interface/adding_removing.html#bpy-ops-object-track-clear"),
@@ -1941,6 +2067,8 @@ url_manual_mapping = (
("bpy.types.freestylelineset*", "render/freestyle/view_layer/line_set.html#bpy-types-freestylelineset"),
("bpy.types.image.alpha_mode*", "editors/image/image_settings.html#bpy-types-image-alpha-mode"),
("bpy.types.mask.frame_start*", "movie_clip/masking/sidebar.html#bpy-types-mask-frame-start"),
("bpy.types.motionpath.color*", "animation/motion_paths.html#bpy-types-motionpath-color"),
("bpy.types.motionpath.lines*", "animation/motion_paths.html#bpy-types-motionpath-lines"),
("bpy.types.multicamsequence*", "video_editing/sequencer/strips/effects/multicam.html#bpy-types-multicamsequence"),
("bpy.types.multiplysequence*", "video_editing/sequencer/strips/effects/multiply.html#bpy-types-multiplysequence"),
("bpy.types.multiresmodifier*", "modeling/modifiers/generate/multiresolution.html#bpy-types-multiresmodifier"),
@@ -1984,6 +2112,7 @@ url_manual_mapping = (
("bpy.ops.armature.separate*", "animation/armatures/bones/editing/separate_bones.html#bpy-ops-armature-separate"),
("bpy.ops.clip.clean_tracks*", "movie_clip/tracking/clip/editing/track.html#bpy-ops-clip-clean-tracks"),
("bpy.ops.clip.delete_track*", "movie_clip/tracking/clip/editing/track.html#bpy-ops-clip-delete-track"),
("bpy.ops.clip.select_lasso*", "movie_clip/tracking/clip/selecting.html#bpy-ops-clip-select-lasso"),
("bpy.ops.clip.solve_camera*", "movie_clip/tracking/clip/editing/track.html#bpy-ops-clip-solve-camera"),
("bpy.ops.constraint.delete*", "animation/constraints/interface/header.html#bpy-ops-constraint-delete"),
("bpy.ops.curve.smooth_tilt*", "modeling/curves/editing/control_points.html#bpy-ops-curve-smooth-tilt"),
@@ -1996,6 +2125,7 @@ url_manual_mapping = (
("bpy.ops.graph.easing_type*", "editors/graph_editor/fcurves/editing.html#bpy-ops-graph-easing-type"),
("bpy.ops.graph.handle_type*", "editors/graph_editor/fcurves/editing.html#bpy-ops-graph-handle-type"),
("bpy.ops.mask.parent_clear*", "movie_clip/masking/editing.html#bpy-ops-mask-parent-clear"),
("bpy.ops.mask.select_lasso*", "movie_clip/masking/selecting.html#bpy-ops-mask-select-lasso"),
("bpy.ops.mesh.bevel.vertex*", "modeling/meshes/editing/vertex/bevel_vertices.html#bpy-ops-mesh-bevel-vertex"),
("bpy.ops.mesh.delete_loose*", "modeling/meshes/editing/mesh/cleanup.html#bpy-ops-mesh-delete-loose"),
("bpy.ops.mesh.face_shading*", "modeling/meshes/editing/face/shading.html#bpy-ops-mesh-face-shading"),
@@ -2014,6 +2144,7 @@ url_manual_mapping = (
("bpy.ops.object.shade_flat*", "scene_layout/object/editing/shading.html#bpy-ops-object-shade-flat"),
("bpy.ops.pose.group_assign*", "animation/armatures/properties/bone_groups.html#bpy-ops-pose-group-assign"),
("bpy.ops.pose.group_select*", "animation/armatures/properties/bone_groups.html#bpy-ops-pose-group-select"),
("bpy.ops.pose.paths_update*", "animation/motion_paths.html#bpy-ops-pose-paths-update"),
("bpy.ops.poselib.pose_move*", "animation/armatures/properties/pose_library.html#bpy-ops-poselib-pose-move"),
("bpy.ops.preferences.addon*", "editors/preferences/addons.html#bpy-ops-preferences-addon"),
("bpy.ops.scene.light_cache*", "render/eevee/render_settings/indirect_lighting.html#bpy-ops-scene-light-cache"),
@@ -2043,6 +2174,7 @@ url_manual_mapping = (
("bpy.types.fmodifierlimits*", "editors/graph_editor/fcurves/modifiers.html#bpy-types-fmodifierlimits"),
("bpy.types.imagepaint.mode*", "sculpt_paint/texture_paint/tool_settings/texture_slots.html#bpy-types-imagepaint-mode"),
("bpy.types.latticemodifier*", "modeling/modifiers/deform/lattice.html#bpy-types-latticemodifier"),
("bpy.types.materiallineart*", "render/materials/line_art.html#bpy-types-materiallineart"),
("bpy.types.musgravetexture*", "render/materials/legacy_textures/types/musgrave.html#bpy-types-musgravetexture"),
("bpy.types.object.location*", "scene_layout/object/properties/transforms.html#bpy-types-object-location"),
("bpy.types.object.rotation*", "scene_layout/object/properties/transforms.html#bpy-types-object-rotation"),
@@ -2066,6 +2198,7 @@ url_manual_mapping = (
("bpy.types.subsurfmodifier*", "modeling/modifiers/generate/subdivision_surface.html#bpy-types-subsurfmodifier"),
("bpy.types.texturenodemath*", "editors/texture_node/types/converter/math.html#bpy-types-texturenodemath"),
("bpy.types.volume.filepath*", "modeling/volumes/properties.html#bpy-types-volume-filepath"),
("bpy.ops.asset.tag_remove*", "editors/asset_browser.html#bpy-ops-asset-tag-remove"),
("bpy.ops.clip.join_tracks*", "movie_clip/tracking/clip/editing/track.html#bpy-ops-clip-join-tracks"),
("bpy.ops.constraint.apply*", "animation/constraints/interface/header.html#bpy-ops-constraint-apply"),
("bpy.ops.curve.select_row*", "modeling/surfaces/selecting.html#bpy-ops-curve-select-row"),
@@ -2087,6 +2220,7 @@ url_manual_mapping = (
("bpy.ops.node.mute_toggle*", "interface/controls/nodes/editing.html#bpy-ops-node-mute-toggle"),
("bpy.ops.object.hide_view*", "scene_layout/object/editing/show_hide.html#bpy-ops-object-hide-view"),
("bpy.ops.object.track_set*", "animation/constraints/interface/adding_removing.html#bpy-ops-object-track-set"),
("bpy.ops.pose.paths_clear*", "animation/motion_paths.html#bpy-ops-pose-paths-clear"),
("bpy.ops.pose.scale_clear*", "animation/armatures/posing/editing/clear.html#bpy-ops-pose-scale-clear"),
("bpy.ops.poselib.pose_add*", "animation/armatures/posing/editing/pose_library.html#bpy-ops-poselib-pose-add"),
("bpy.ops.scene.view_layer*", "render/layers/introduction.html#bpy-ops-scene-view-layer"),
@@ -2191,6 +2325,7 @@ url_manual_mapping = (
("bpy.types.armature.show*", "animation/armatures/properties/display.html#bpy-types-armature-show"),
("bpy.types.armaturebones*", "animation/armatures/bones/index.html#bpy-types-armaturebones"),
("bpy.types.arraymodifier*", "modeling/modifiers/generate/array.html#bpy-types-arraymodifier"),
("bpy.types.assetmetadata*", "editors/asset_browser.html#bpy-types-assetmetadata"),
("bpy.types.bevelmodifier*", "modeling/modifiers/generate/bevel.html#bpy-types-bevelmodifier"),
("bpy.types.buildmodifier*", "modeling/modifiers/generate/build.html#bpy-types-buildmodifier"),
("bpy.types.clothmodifier*", "physics/cloth/index.html#bpy-types-clothmodifier"),
@@ -2315,6 +2450,7 @@ url_manual_mapping = (
("bpy.types.weldmodifier*", "modeling/modifiers/generate/weld.html#bpy-types-weldmodifier"),
("bpy.types.wipesequence*", "video_editing/sequencer/strips/transitions/wipe.html#bpy-types-wipesequence"),
("bpy.ops.armature.fill*", "animation/armatures/bones/editing/fill_between_joints.html#bpy-ops-armature-fill"),
("bpy.ops.asset.tag_add*", "editors/asset_browser.html#bpy-ops-asset-tag-add"),
("bpy.ops.clip.prefetch*", "movie_clip/tracking/clip/editing/clip.html#bpy-ops-clip-prefetch"),
("bpy.ops.clip.set_axis*", "movie_clip/tracking/clip/editing/reconstruction.html#bpy-ops-clip-set-axis"),
("bpy.ops.file.pack_all*", "files/blend/packed_data.html#bpy-ops-file-pack-all"),
@@ -2399,6 +2535,7 @@ url_manual_mapping = (
("bpy.types.lightprobe*", "render/eevee/light_probes/index.html#bpy-types-lightprobe"),
("bpy.types.maskparent*", "movie_clip/masking/sidebar.html#bpy-types-maskparent"),
("bpy.types.maskspline*", "movie_clip/masking/sidebar.html#bpy-types-maskspline"),
("bpy.types.motionpath*", "animation/motion_paths.html#bpy-types-motionpath"),
("bpy.types.node.color*", "interface/controls/nodes/sidebar.html#bpy-types-node-color"),
("bpy.types.node.label*", "interface/controls/nodes/sidebar.html#bpy-types-node-label"),
("bpy.types.nodesocket*", "interface/controls/nodes/parts.html#bpy-types-nodesocket"),
@@ -2408,6 +2545,7 @@ url_manual_mapping = (
("bpy.types.renderview*", "render/output/properties/stereoscopy/index.html#bpy-types-renderview"),
("bpy.types.sceneeevee*", "render/eevee/index.html#bpy-types-sceneeevee"),
("bpy.types.vectorfont*", "modeling/texts/index.html#bpy-types-vectorfont"),
("bpy.ops.asset.clear*", "files/asset_libraries/introduction.html#bpy-ops-asset-clear"),
("bpy.ops.clip.reload*", "movie_clip/tracking/clip/editing/clip.html#bpy-ops-clip-reload"),
("bpy.ops.curve.split*", "modeling/curves/editing/curve.html#bpy-ops-curve-split"),
("bpy.ops.file.cancel*", "editors/file_browser.html#bpy-ops-file-cancel"),
@@ -2427,7 +2565,6 @@ url_manual_mapping = (
("bpy.ops.uv.rip_move*", "modeling/meshes/uv/tools/rip.html#bpy-ops-uv-rip-move"),
("bpy.ops.view3d.snap*", "scene_layout/object/editing/snap.html#bpy-ops-view3d-snap"),
("bpy.ops.view3d.zoom*", "editors/3dview/navigate/navigation.html#bpy-ops-view3d-zoom"),
("bpy.ops.wm.url_open*", "addons/3d_view/blenderkit.html#bpy-ops-wm-url-open"),
("bpy.types.*texspace*", "modeling/meshes/uv/uv_texture_spaces.html#bpy-types-texspace"),
("bpy.types.arealight*", "render/lights/light_object.html#bpy-types-arealight"),
("bpy.types.blenddata*", "files/data_blocks.html#bpy-types-blenddata"),
@@ -2447,6 +2584,7 @@ url_manual_mapping = (
("bpy.types.uipiemenu*", "interface/controls/buttons/menus.html#bpy-types-uipiemenu"),
("bpy.types.uipopover*", "interface/controls/buttons/menus.html#bpy-types-uipopover"),
("bpy.types.viewlayer*", "render/layers/introduction.html#bpy-types-viewlayer"),
("bpy.ops.asset.mark*", "files/asset_libraries/introduction.html#bpy-ops-asset-mark"),
("bpy.ops.collection*", "scene_layout/collections/collections.html#bpy-ops-collection"),
("bpy.ops.constraint*", "animation/constraints/index.html#bpy-ops-constraint"),
("bpy.ops.curve.draw*", "modeling/curves/tools/draw.html#bpy-ops-curve-draw"),
@@ -2508,7 +2646,6 @@ url_manual_mapping = (
("bpy.ops.uv.unwrap*", "modeling/meshes/editing/uv.html#bpy-ops-uv-unwrap"),
("bpy.ops.wm.append*", "files/linked_libraries/link_append.html#bpy-ops-wm-append"),
("bpy.ops.wm.search*", "interface/controls/templates/operator_search.html#bpy-ops-wm-search"),
("bpy.types.animviz*", "animation/motion_paths.html#bpy-types-animviz"),
("bpy.types.lattice*", "animation/lattice.html#bpy-types-lattice"),
("bpy.types.library*", "files/linked_libraries/index.html#bpy-types-library"),
("bpy.types.speaker*", "render/output/audio/speaker.html#bpy-types-speaker"),

View File

@@ -649,7 +649,7 @@ class AddPresetGpencilBrush(AddPresetBase, Operator):
"settings.uv_random",
"settings.pen_jitter",
"settings.use_jitter_pressure",
"settings.trim",
"settings.use_trim",
]
preset_subdir = "gpencil_brush"

View File

@@ -216,11 +216,19 @@ class SequencerFadesAdd(Operator):
scene.animation_data.action = action
sequences = context.selected_sequences
if not sequences:
self.report({'ERROR'}, "No sequences selected")
return {'CANCELLED'}
if self.type in {'CURSOR_TO', 'CURSOR_FROM'}:
sequences = [
strip for strip in sequences
if strip.frame_final_start < scene.frame_current < strip.frame_final_end
]
if not sequences:
self.report({'ERROR'}, "Current frame not within strip framerange")
return {'CANCELLED'}
max_duration = min(sequences, key=lambda strip: strip.frame_final_duration).frame_final_duration
max_duration = floor(max_duration / 2.0) if self.type == 'IN_OUT' else max_duration

View File

@@ -1146,6 +1146,30 @@ class ConstraintButtonsSubPanel:
col.prop(con, "frame_start", text="Frame Start")
col.prop(con, "frame_end", text="End")
def draw_transform_cache_velocity(self, context):
self.draw_transform_cache_subpanel(
context, self.layout.template_cache_file_velocity
)
def draw_transform_cache_procedural(self, context):
self.draw_transform_cache_subpanel(
context, self.layout.template_cache_file_procedural
)
def draw_transform_cache_time(self, context):
self.draw_transform_cache_subpanel(
context, self.layout.template_cache_file_time_settings
)
def draw_transform_cache_subpanel(self, context, template_func):
con = self.get_constraint(context)
if con.cache_file is None:
return
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = True
template_func(con, "cache_file")
# Child Of Constraint
@@ -1335,7 +1359,7 @@ class BONE_PT_bLockTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel,
self.draw_lock_track(context)
# Disance Limit Constraint
# Distance Limit Constraint
class OBJECT_PT_bDistLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
def draw(self, context):
@@ -1534,6 +1558,54 @@ class BONE_PT_bTransformCacheConstraint(BoneConstraintPanel, ConstraintButtonsPa
self.draw_transform_cache(context)
class OBJECT_PT_bTransformCacheConstraint_velocity(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Velocity"
def draw(self, context):
self.draw_transform_cache_velocity(context)
class BONE_PT_bTransformCacheConstraint_velocity(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformCacheConstraint"
bl_label = "Velocity"
def draw(self, context):
self.draw_transform_cache_velocity(context)
class OBJECT_PT_bTransformCacheConstraint_procedural(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Render Procedural"
def draw(self, context):
self.draw_transform_cache_procedural(context)
class BONE_PT_bTransformCacheConstraint_procedural(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformCacheConstraint"
bl_label = "Render Procedural"
def draw(self, context):
self.draw_transform_cache_procedural(context)
class OBJECT_PT_bTransformCacheConstraint_time(ObjectConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "OBJECT_PT_bTransformCacheConstraint"
bl_label = "Time"
def draw(self, context):
self.draw_transform_cache_time(context)
class BONE_PT_bTransformCacheConstraint_time(BoneConstraintPanel, ConstraintButtonsSubPanel, Panel):
bl_parent_id = "BONE_PT_bTransformCacheConstraint"
bl_label = "Time"
def draw(self, context):
self.draw_transform_cache_time(context)
# Python Constraint
class OBJECT_PT_bPythonConstraint(ObjectConstraintPanel, ConstraintButtonsPanel, Panel):
@@ -1620,6 +1692,9 @@ classes = (
OBJECT_PT_bCameraSolverConstraint,
OBJECT_PT_bObjectSolverConstraint,
OBJECT_PT_bTransformCacheConstraint,
OBJECT_PT_bTransformCacheConstraint_time,
OBJECT_PT_bTransformCacheConstraint_procedural,
OBJECT_PT_bTransformCacheConstraint_velocity,
OBJECT_PT_bPythonConstraint,
OBJECT_PT_bArmatureConstraint,
OBJECT_PT_bArmatureConstraint_bones,
@@ -1657,6 +1732,9 @@ classes = (
BONE_PT_bCameraSolverConstraint,
BONE_PT_bObjectSolverConstraint,
BONE_PT_bTransformCacheConstraint,
BONE_PT_bTransformCacheConstraint_time,
BONE_PT_bTransformCacheConstraint_procedural,
BONE_PT_bTransformCacheConstraint_velocity,
BONE_PT_bPythonConstraint,
BONE_PT_bArmatureConstraint,
BONE_PT_bArmatureConstraint_bones,

View File

@@ -298,6 +298,8 @@ class GRAPH_MT_key(Menu):
layout.operator("graph.decimate", text="Decimate (Allowed Change)").mode = 'ERROR'
layout.operator_context = operator_context
layout.menu("GRAPH_MT_slider", text="Slider Operators")
layout.operator("graph.clean").channels = False
layout.operator("graph.clean", text="Clean Channels").channels = True
layout.operator("graph.smooth")
@@ -337,6 +339,15 @@ class GRAPH_MT_key_snap(Menu):
layout.operator("graph.frame_jump", text="Cursor to Selection")
layout.operator("graph.snap_cursor_value", text="Cursor Value to Selection")
class GRAPH_MT_slider(Menu):
bl_label = "Slider Operators"
def draw(self, _context):
layout = self.layout
layout.operator("graph.breakdown", text="Breakdown")
layout.operator("graph.blend_to_neighbor", text="Blend To Neighbor")
class GRAPH_MT_view_pie(Menu):
bl_label = "View"
@@ -475,6 +486,7 @@ classes = (
GRAPH_MT_key,
GRAPH_MT_key_transform,
GRAPH_MT_key_snap,
GRAPH_MT_slider,
GRAPH_MT_delete,
GRAPH_MT_context_menu,
GRAPH_MT_channel_context_menu,

View File

@@ -772,6 +772,17 @@ class USERPREF_PT_viewport_selection(ViewportPanel, CenterAlignMixIn, Panel):
layout.prop(system, "use_select_pick_depth")
class USERPREF_PT_viewport_subdivision(ViewportPanel, CenterAlignMixIn, Panel):
bl_label = "Subdivision"
bl_options = {'DEFAULT_CLOSED'}
def draw_centered(self, context, layout):
prefs = context.preferences
system = prefs.system
layout.prop(system, "use_gpu_subdivision")
# -----------------------------------------------------------------------------
# Theme Panels
@@ -2342,6 +2353,7 @@ classes = (
USERPREF_PT_viewport_quality,
USERPREF_PT_viewport_textures,
USERPREF_PT_viewport_selection,
USERPREF_PT_viewport_subdivision,
USERPREF_PT_edit_objects,
USERPREF_PT_edit_objects_new,

View File

@@ -698,6 +698,8 @@ class VIEW3D_PT_tools_weight_gradient(Panel, View3DPaintPanel):
@classmethod
def poll(cls, context):
settings = context.tool_settings.weight_paint
if settings is None:
return False
brush = settings.brush
return brush is not None

View File

@@ -753,6 +753,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeImageTexture"),
]),
GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
NodeItem("GeometryNodeAccumulateField"),
NodeItem("ShaderNodeMapRange"),
NodeItem("ShaderNodeFloatCurve"),
NodeItem("ShaderNodeClamp"),

View File

@@ -413,14 +413,6 @@ void DM_calc_loop_tangents(DerivedMesh *dm,
const char (*tangent_names)[MAX_NAME],
int tangent_names_len);
/* debug only */
#ifndef NDEBUG
char *DM_debug_info(DerivedMesh *dm);
void DM_debug_print(DerivedMesh *dm);
bool DM_is_valid(DerivedMesh *dm);
#endif
#ifdef __cplusplus
}
#endif

View File

@@ -253,12 +253,28 @@ void BKE_pose_channel_session_uuid_generate(struct bPoseChannel *pchan);
*/
struct bPoseChannel *BKE_pose_channel_find_name(const struct bPose *pose, const char *name);
/**
* Find the active pose-channel for an object
* (we can't just use pose, as layer info is in armature)
* Checks if the bone is on a visible armature layer
*
* \note #Object, not #bPose is used here, as we need layer info from Armature.
* \return true if on a visible layer, false otherwise.
*/
struct bPoseChannel *BKE_pose_channel_active(struct Object *ob);
bool BKE_pose_is_layer_visible(const struct bArmature *arm, const struct bPoseChannel *pchan);
/**
* Find the active pose-channel for an object
*
* \param check_arm_layer: checks if the bone is on a visible armature layer (this might be skipped
* (e.g. for "Show Active" from the Outliner).
* \return #bPoseChannel if found or NULL.
* \note #Object, not #bPose is used here, as we need info (layer/active bone) from Armature.
*/
struct bPoseChannel *BKE_pose_channel_active(struct Object *ob, const bool check_arm_layer);
/**
* Find the active pose-channel for an object if it is on a visible armature layer
* (calls #BKE_pose_channel_active with check_arm_layer set to true)
*
* \return #bPoseChannel if found or NULL.
* \note #Object, not #bPose is used here, as we need info (layer/active bone) from Armature.
*/
struct bPoseChannel *BKE_pose_channel_active_if_layer_visible(struct Object *ob);
/**
* Use this when detecting the "other selected bone",
* when we have multiple armatures in pose mode.

View File

@@ -186,11 +186,6 @@ void BKE_animdata_transfer_by_basepath(struct Main *bmain,
struct ID *dstID,
struct ListBase *basepaths);
char *BKE_animdata_driver_path_hack(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
char *base_path);
/* ************************************* */
/* Batch AnimData API */

View File

@@ -38,10 +38,6 @@ struct ID;
struct ReportList;
/* Attribute.domain */
/**
* \warning Careful when changing existing items.
* Arrays may be initialized from this (e.g. #DATASET_layout_hierarchy).
*/
typedef enum AttributeDomain {
ATTR_DOMAIN_AUTO = -1, /* Use for nodes to choose automatically based on other data. */
ATTR_DOMAIN_POINT = 0, /* Mesh, Hair or PointCloud Point */

View File

@@ -30,6 +30,39 @@
#include "BLI_float3.hh"
#include "BLI_function_ref.hh"
/**
* This file defines classes that help to provide access to attribute data on a #GeometryComponent.
* The API for retrieving attributes is defined in `BKE_geometry_set.hh`, but this comment has some
* general comments about the system.
*
* Attributes are stored in geometry data, though they can also be stored in instances. Their
* storage is often tied to `CustomData`, which is a system to store "layers" of data with specific
* types and names. However, since `CustomData` was added to Blender before attributes were
* conceptualized, it combines the "legacy" style of task-specific attribute types with generic
* types like "Float". The attribute API here only provides access to generic types.
*
* Attributes are retrieved from geometry components by providing an "id" (#AttributeIDRef). This
* is most commonly just an attribute name. The attribute API on geometry components has some more
* advanced capabilities:
* 1. Read-only access: With a `const` geometry component, an attribute on the geometry cannot be
* modified, so the `for_write` and `for_output` versions of the API are not available. This is
* extremely important for writing coherent bug-free code. When an attribute is retrieved with
* write access, via #WriteAttributeLookup or #OutputAttribute, the geometry component must be
* tagged to clear caches that depend on the changed data.
* 2. Domain interpolation: When retrieving an attribute, a domain (#AttributeDomain) can be
* provided. If the attribute is stored on a different domain and conversion is possible, a
* version of the data interpolated to the requested domain will be provided. These conversions
* are implemented in each #GeometryComponent by `attribute_try_adapt_domain_impl`.
* 3. Implicit type conversion: In addition to interpolating domains, attribute types can be
* converted, using the conversions in `BKE_type_conversions.hh`. The #VArray / #GVArray system
* makes it possible to only convert necessary indices on-demand.
* 4. Anonymous attributes: The "id" used to look up an attribute can also be an anonymous
* attribute reference. Currently anonymous attributes are only used in geometry nodes.
* 5. Abstracted storage: Since the data returned from the API is usually a virtual array,
* it doesn't have to be stored contiguously (even though that is generally preferred). This
* allows accessing "legacy" attributes like `material_index`, which is stored in `MPoly`.
*/
namespace blender::bke {
/**
@@ -181,11 +214,14 @@ struct ReadAttributeLookup {
* Used when looking up a "plain attribute" based on a name for reading from it and writing to it.
*/
struct WriteAttributeLookup {
/* The virtual array that is used to read from and write to the attribute. */
/** The virtual array that is used to read from and write to the attribute. */
GVMutableArray varray;
/* Domain the attributes lives on in the geometry. */
/** Domain the attributes lives on in the geometry component. */
AttributeDomain domain;
/* Call this after changing the attribute to invalidate caches that depend on this attribute. */
/**
* Call this after changing the attribute to invalidate caches that depend on this attribute.
* \note Do not call this after the component the attribute is from has been destructed.
*/
std::function<void()> tag_modified_fn;
/* Convenience function to check if the attribute has been found. */
@@ -205,6 +241,10 @@ struct WriteAttributeLookup {
* VMutableArray_Span in many cases).
* - An output attribute can live side by side with an existing attribute with a different domain
* or data type. The old attribute will only be overwritten when the #save function is called.
*
* \note The lifetime of an output attribute should not be longer than the the lifetime of the
* geometry component it comes from, since it can keep a reference to the component for use in
* the #save method.
*/
class OutputAttribute {
public:

View File

@@ -163,7 +163,21 @@ bool BKE_scene_collections_object_remove(struct Main *bmain,
struct Scene *scene,
struct Object *object,
const bool free_us);
/**
* Check all collections in \a bmain (including embedded ones in scenes) for CollectionObject with
* NULL object pointer, and remove them.
*/
void BKE_collections_object_remove_nulls(struct Main *bmain);
/**
* Check all collections in \a bmain (including embedded ones in scenes) for duplicate
* CollectionObject with a same object pointer within a same object, and remove them.
*
* NOTE: Always keeps the first of the detected duplicates.
*/
void BKE_collections_object_remove_duplicates(struct Main *bmain);
/**
* Remove all NULL children from parent collections of changed \a collection.
* This is used for library remapping, where these pointers have been set to NULL.

View File

@@ -282,8 +282,9 @@ bool CTX_data_dir(const char *member);
ListBase ctx_data_list; \
CollectionPointerLink *ctx_link; \
CTX_data_##member(C, &ctx_data_list); \
for (ctx_link = ctx_data_list.first; ctx_link; ctx_link = ctx_link->next) { \
Type instance = ctx_link->ptr.data;
for (ctx_link = (CollectionPointerLink *)ctx_data_list.first; ctx_link; \
ctx_link = ctx_link->next) { \
Type instance = (Type)ctx_link->ptr.data;
#define CTX_DATA_END \
} \

View File

@@ -104,6 +104,13 @@ void driver_change_variable_type(struct DriverVar *dvar, int type);
*
*/
void driver_variable_name_validate(struct DriverVar *dvar);
/**
* Ensure the driver variable's name is unique.
*
* Assumes the driver variable has already been assigned to the driver, so that
* the prev/next pointers can be used to find the other variables.
*/
void driver_variable_unique_name(struct DriverVar *dvar);
/**
* Add a new driver variable.
*/

View File

@@ -93,41 +93,64 @@ class GeometryComponent {
GeometryComponentType type() const;
/* Return true when any attribute with this name exists, including built in attributes. */
/**
* Return true when any attribute with this name exists, including built in attributes.
*/
bool attribute_exists(const blender::bke::AttributeIDRef &attribute_id) const;
/* Return the data type and domain of an attribute with the given name if it exists. */
/**
* Return the data type and domain of an attribute with the given name if it exists.
*/
std::optional<AttributeMetaData> attribute_get_meta_data(
const blender::bke::AttributeIDRef &attribute_id) const;
/* Returns true when the geometry component supports this attribute domain. */
/**
* Return true when the geometry component supports this attribute domain.
* \note Conceptually this function is static, the result is always the same for different
* instances of the same geometry component type.
*/
bool attribute_domain_supported(const AttributeDomain domain) const;
/* Can only be used with supported domain types. */
/**
* Return the length of a specific domain, or 0 if the domain is not supported.
*/
virtual int attribute_domain_size(const AttributeDomain domain) const;
/**
* Return true if the attribute name corresponds to a built-in attribute with a hardcoded domain
* and data type.
*/
bool attribute_is_builtin(const blender::StringRef attribute_name) const;
bool attribute_is_builtin(const blender::bke::AttributeIDRef &attribute_id) const;
/* Get read-only access to the highest priority attribute with the given name.
* Returns null if the attribute does not exist. */
/**
* Get read-only access to an attribute with the given name or id, on the highest priority domain
* if there is a name collision.
* \return null if the attribute does not exist.
*/
blender::bke::ReadAttributeLookup attribute_try_get_for_read(
const blender::bke::AttributeIDRef &attribute_id) const;
/* Get read and write access to the highest priority attribute with the given name.
* Returns null if the attribute does not exist. */
/**
* Get read and write access to an attribute with the given name or id, on the highest priority
* domain if there is a name collision.
* \note #WriteAttributeLookup.tag_modified_fn must be called after modifying data.
* \return null if the attribute does not exist
*/
blender::bke::WriteAttributeLookup attribute_try_get_for_write(
const blender::bke::AttributeIDRef &attribute_id);
/* Get a read-only attribute for the domain based on the given attribute. This can be used to
/**
* Get a read-only attribute for the domain based on the given attribute. This can be used to
* interpolate from one domain to another.
* Returns null if the interpolation is not implemented. */
* \return null if the interpolation is not implemented.
*/
blender::fn::GVArray attribute_try_adapt_domain(const blender::fn::GVArray &varray,
const AttributeDomain from_domain,
const AttributeDomain to_domain) const
{
return this->attribute_try_adapt_domain_impl(varray, from_domain, to_domain);
}
/* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::VArray<T> attribute_try_adapt_domain(const blender::VArray<T> &varray,
const AttributeDomain from_domain,
@@ -137,17 +160,19 @@ class GeometryComponent {
.template typed<T>();
}
/* Returns true when the attribute has been deleted. */
/** Returns true when the attribute has been deleted. */
bool attribute_try_delete(const blender::bke::AttributeIDRef &attribute_id);
/* Returns true when the attribute has been created. */
/** Returns true when the attribute has been created. */
bool attribute_try_create(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type,
const AttributeInit &initializer);
/* Try to create the builtin attribute with the given name. No data type or domain has to be
* provided, because those are fixed for builtin attributes. */
/**
* Try to create the builtin attribute with the given name. No data type or domain has to be
* provided, because those are fixed for builtin attributes.
*/
bool attribute_try_create_builtin(const blender::StringRef attribute_name,
const AttributeInit &initializer);
@@ -160,34 +185,41 @@ class GeometryComponent {
virtual bool is_empty() const;
/* Get a virtual array to read the data of an attribute on the given domain and data type.
* Returns null when the attribute does not exist or cannot be converted to the requested domain
* and data type. */
/**
* Get a virtual array that refers to the data of an attribute, interpolated to the given domain
* and converted to the data type. Returns null when the attribute does not exist or cannot be
* interpolated or converted.
*/
blender::fn::GVArray attribute_try_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type) const;
/* Get a virtual array to read the data of an attribute on the given domain. The data type is
* left unchanged. Returns null when the attribute does not exist or cannot be adapted to the
* requested domain. */
/**
* Get a virtual array that refers to the data of an attribute, interpolated to the given domain.
* The data type is left unchanged. Returns null when the attribute does not exist or cannot be
* interpolated.
*/
blender::fn::GVArray attribute_try_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain) const;
/* Get a virtual array to read data of an attribute with the given data type. The domain is
* left unchanged. Returns null when the attribute does not exist or cannot be converted to the
* requested data type. */
/**
* Get a virtual array that refers to the data of an attribute converted to the given data type.
* The attribute's domain is left unchanged. Returns null when the attribute does not exist or
* cannot be converted.
*/
blender::bke::ReadAttributeLookup attribute_try_get_for_read(
const blender::bke::AttributeIDRef &attribute_id, const CustomDataType data_type) const;
/* Get a virtual array to read the data of an attribute. If that is not possible, the returned
* virtual array will contain a default value. This never returns null. */
/**
* Get a virtual array that refers to the data of an attribute, interpolated to the given domain
* and converted to the data type. If that is not possible, the returned virtual array will
* contain a default value. This never returns null.
*/
blender::fn::GVArray attribute_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type,
const void *default_value = nullptr) const;
/* Should be used instead of the method above when the requested data type is known at compile
* time for better type safety. */
/* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::VArray<T> attribute_get_for_read(const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
@@ -214,16 +246,7 @@ class GeometryComponent {
const AttributeDomain domain,
const CustomDataType data_type,
const void *default_value = nullptr);
/* Same as attribute_try_get_for_output, but should be used when the original values in the
* attributes are not read, i.e. the attribute is used only for output. Since values are not read
* from this attribute, no default value is necessary. */
blender::bke::OutputAttribute attribute_try_get_for_output_only(
const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type);
/* Statically typed method corresponding to the equally named generic one. */
/* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::bke::OutputAttribute_Typed<T> attribute_try_get_for_output(
const blender::bke::AttributeIDRef &attribute_id,
@@ -235,7 +258,17 @@ class GeometryComponent {
return this->attribute_try_get_for_output(attribute_id, domain, data_type, &default_value);
}
/* Statically typed method corresponding to the equally named generic one. */
/**
* Same as #attribute_try_get_for_output, but should be used when the original values in the
* attributes are not read, i.e. the attribute is used only for output. The can be faster because
* it can avoid interpolation and conversion of existing values. Since values are not read from
* this attribute, no default value is necessary.
*/
blender::bke::OutputAttribute attribute_try_get_for_output_only(
const blender::bke::AttributeIDRef &attribute_id,
const AttributeDomain domain,
const CustomDataType data_type);
/* Use instead of the method above when the type is known at compile time for type safety. */
template<typename T>
blender::bke::OutputAttribute_Typed<T> attribute_try_get_for_output_only(
const blender::bke::AttributeIDRef &attribute_id, const AttributeDomain domain)
@@ -339,7 +372,7 @@ struct GeometrySet {
*/
blender::Vector<const GeometryComponent *> get_components_for_read() const;
void compute_boundbox_without_instances(blender::float3 *r_min, blender::float3 *r_max) const;
bool compute_boundbox_without_instances(blender::float3 *r_min, blender::float3 *r_max) const;
friend std::ostream &operator<<(std::ostream &stream, const GeometrySet &geometry_set);
@@ -889,6 +922,11 @@ class InstancesComponent : public GeometryComponent {
int instances_amount() const;
int references_amount() const;
/**
* Remove the indices in the selection mask and remove unused instance references afterwards.
*/
void remove_instances(const blender::IndexMask selection);
blender::Span<int> almost_unique_ids() const;
blender::bke::CustomDataAttributes &attributes();

View File

@@ -867,15 +867,12 @@ void BKE_mesh_calc_relative_deform(const struct MPoly *mpoly,
bool BKE_mesh_validate(struct Mesh *me, const bool do_verbose, const bool cddata_check_mask);
/**
* Checks if a Mesh is valid without any modification. This is always verbose.
*
* \see #DM_is_valid to call on derived meshes
*
* \returns is_valid.
* \returns True if the mesh is valid.
*/
bool BKE_mesh_is_valid(struct Mesh *me);
/**
* Check all material indices of polygons are valid, invalid ones are set to 0.
* \returns is_valid.
* \returns True if the material indices are valid.
*/
bool BKE_mesh_validate_material_indices(struct Mesh *me);

View File

@@ -22,6 +22,7 @@
struct BMEditMesh;
struct CustomData_MeshMasks;
struct Mesh;
struct Object;
#ifdef __cplusplus
extern "C" {
@@ -51,6 +52,8 @@ void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const struct Mesh *me,
int vert_coords_len,
const float mat[4][4]);
struct Mesh *BKE_mesh_wrapper_ensure_subdivision(const struct Object *ob, struct Mesh *me);
#ifdef __cplusplus
}
#endif

View File

@@ -34,6 +34,7 @@
#include "RNA_types.h"
#ifdef __cplusplus
# include "BLI_map.hh"
# include "BLI_string_ref.hh"
#endif
@@ -413,7 +414,6 @@ typedef struct bNodeTreeType {
/* calls allowing threaded composite */
void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
void (*local_sync)(struct bNodeTree *localtree, struct bNodeTree *ntree);
void (*local_merge)(struct Main *bmain, struct bNodeTree *localtree, struct bNodeTree *ntree);
/* Tree update. Overrides `nodetype->updatetreefunc` ! */
@@ -501,16 +501,13 @@ void ntreeFreeLocalTree(struct bNodeTree *ntree);
struct bNode *ntreeFindType(const struct bNodeTree *ntree, int type);
bool ntreeHasType(const struct bNodeTree *ntree, int type);
bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
void ntreeUpdateTree(struct Main *main, struct bNodeTree *ntree);
void ntreeUpdateAllNew(struct Main *main);
/**
* \param tree_update_flag: #eNodeTreeUpdate enum.
*/
void ntreeUpdateAllUsers(struct Main *main, struct ID *id, int tree_update_flag);
void ntreeUpdateAllUsers(struct Main *main, struct ID *id);
void ntreeGetDependencyList(struct bNodeTree *ntree,
struct bNode ***r_deplist,
int *r_deplist_len);
void ntreeUpdateNodeLevels(struct bNodeTree *ntree);
/**
* XXX: old trees handle output flags automatically based on special output
@@ -521,20 +518,11 @@ void ntreeSetOutput(struct bNodeTree *ntree);
void ntreeFreeCache(struct bNodeTree *ntree);
bool ntreeNodeExists(const struct bNodeTree *ntree, const struct bNode *testnode);
bool ntreeOutputExists(const struct bNode *node, const struct bNodeSocket *testsock);
void ntreeNodeFlagSet(const bNodeTree *ntree, const int flag, const bool enable);
/**
* Returns localized tree for execution in threads.
*/
struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
/**
* Sync local composite with real tree.
* The local tree is supposed to be running, be careful moving previews!
*
* Is called by jobs manager, outside threads, so it doesn't happen during draw.
*/
void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
/**
* Merge local tree results back, and free local tree.
*
@@ -700,31 +688,28 @@ void nodeRemoveNode(struct Main *bmain,
struct bNode *node,
bool do_id_user);
/**
* \param ntree: is the target tree.
*
* \note keep socket list order identical, for copying links.
* \note `unique_name` needs to be true. It's only disabled for speed when doing GPUnodetrees.
*/
struct bNode *BKE_node_copy_ex(struct bNodeTree *ntree,
const struct bNode *node_src,
const int flag,
const bool unique_name);
#ifdef __cplusplus
namespace blender::bke {
/**
* Same as #BKE_node_copy_ex but stores pointers to a new node and its sockets in the source node.
*
* NOTE: DANGER ZONE!
*
* TODO(sergey): Maybe it's better to make BKE_node_copy_ex() return a mapping from old node and
* sockets to new one.
* \note keeps socket list order identical, for copying links.
* \note `unique_name` should usually be true, unless the \a dst_tree is temporary,
* or the names can already be assumed valid.
*/
struct bNode *BKE_node_copy_store_new_pointers(struct bNodeTree *ntree,
struct bNode *node_src,
const int flag);
struct bNodeTree *ntreeCopyTree_ex_new_pointers(const struct bNodeTree *ntree,
struct Main *bmain,
const bool do_id_user);
bNode *node_copy_with_mapping(bNodeTree *dst_tree,
const bNode &node_src,
int flag,
bool unique_name,
Map<const bNodeSocket *, bNodeSocket *> &new_socket_map);
bNode *node_copy(bNodeTree *dst_tree, const bNode &src_node, int flag, bool unique_name);
} // namespace blender::bke
#endif
bNode *BKE_node_copy(bNodeTree *dst_tree, const bNode *src_node, int flag, bool unique_name);
/**
* Also used via RNA API, so we check for proper input output direction.
@@ -833,12 +818,7 @@ void nodeClearActive(struct bNodeTree *ntree);
void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
bool nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node);
int nodeSocketIsHidden(const struct bNodeSocket *sock);
void ntreeTagUsedSockets(struct bNodeTree *ntree);
void nodeSetSocketAvailability(struct bNodeTree *ntree,
struct bNodeSocket *sock,
bool is_available);
@@ -960,28 +940,16 @@ bNodePreview *BKE_node_preview_verify(
struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, bool create);
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
void BKE_node_preview_free(struct bNodePreview *preview);
void BKE_node_preview_init_tree(struct bNodeTree *ntree,
int xsize,
int ysize,
bool create_previews);
void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize);
void BKE_node_preview_free_tree(struct bNodeTree *ntree);
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
void BKE_node_preview_clear(struct bNodePreview *preview);
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
void BKE_node_preview_sync_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree);
void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree,
struct bNodeTree *from_ntree,
bool remove_old);
/**
* Hack warning! this function is only used for shader previews,
* and since it gets called multiple times per pixel for Z-transparency we only add the color once.
* Preview gets cleared before it starts render though.
*/
void BKE_node_preview_set_pixel(
struct bNodePreview *preview, const float col[4], int x, int y, bool do_manage);
/** \} */
/* -------------------------------------------------------------------- */
@@ -1170,7 +1138,6 @@ void BKE_nodetree_remove_layer_n(struct bNodeTree *ntree,
#define SH_NODE_SEPRGB 120
#define SH_NODE_COMBRGB 121
#define SH_NODE_HUE_SAT 122
#define NODE_DYNAMIC 123
#define SH_NODE_OUTPUT_MATERIAL 124
#define SH_NODE_OUTPUT_WORLD 125
@@ -1739,6 +1706,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_INPUT_MESH_EDGE_NEIGHBORS 1143
#define GEO_NODE_INPUT_MESH_ISLAND 1144
#define GEO_NODE_INPUT_SCENE_TIME 1145
#define GEO_NODE_ACCUMULATE_FIELD 1146
/** \} */

View File

@@ -0,0 +1,110 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
/** \file
* \ingroup bke
*/
struct bNode;
struct bNodeSocket;
struct bNodeTree;
struct bNodeLink;
struct Main;
struct ID;
#ifdef __cplusplus
extern "C" {
#endif
/**
* Tag tree as changed without providing any more information about what has changed exactly.
* The update process has to assume that everything may have changed.
*
* Using one of the methods below to tag the tree after changes is preffered when possible.
*/
void BKE_ntree_update_tag_all(struct bNodeTree *ntree);
/**
* More specialized tag functions that may result in a more efficient update.
*/
void BKE_ntree_update_tag_node_property(struct bNodeTree *ntree, struct bNode *node);
void BKE_ntree_update_tag_node_new(struct bNodeTree *ntree, struct bNode *node);
void BKE_ntree_update_tag_node_removed(struct bNodeTree *ntree);
void BKE_ntree_update_tag_node_mute(struct bNodeTree *ntree, struct bNode *node);
void BKE_ntree_update_tag_node_internal_link(struct bNodeTree *ntree, struct bNode *node);
void BKE_ntree_update_tag_socket_property(struct bNodeTree *ntree, struct bNodeSocket *socket);
void BKE_ntree_update_tag_socket_new(struct bNodeTree *ntree, struct bNodeSocket *socket);
void BKE_ntree_update_tag_socket_type(struct bNodeTree *ntree, struct bNodeSocket *socket);
void BKE_ntree_update_tag_socket_availability(struct bNodeTree *ntree, struct bNodeSocket *socket);
void BKE_ntree_update_tag_socket_removed(struct bNodeTree *ntree);
void BKE_ntree_update_tag_link_changed(struct bNodeTree *ntree);
void BKE_ntree_update_tag_link_removed(struct bNodeTree *ntree);
void BKE_ntree_update_tag_link_added(struct bNodeTree *ntree, struct bNodeLink *link);
void BKE_ntree_update_tag_link_mute(struct bNodeTree *ntree, struct bNodeLink *link);
/** Used after file loading when run-time data on the tree has not been initialized yet. */
void BKE_ntree_update_tag_missing_runtime_data(struct bNodeTree *ntree);
/** Used when the interface sockets/values have changed. */
void BKE_ntree_update_tag_interface(struct bNodeTree *ntree);
/** Used when an id data block changed that might be used by nodes that need to be updated. */
void BKE_ntree_update_tag_id_changed(struct Main *bmain, struct ID *id);
typedef struct NodeTreeUpdateExtraParams {
/**
* Data passed into the callbacks.
*/
void *user_data;
/**
* Called for every tree that has been changed during the update. This can be used to send
* notifiers to trigger redraws or depsgraph updates.
*/
void (*tree_changed_fn)(struct ID *, struct bNodeTree *, void *user_data);
/**
* Called for every tree whose output value may have changed based on the provided update tags.
* This can be used to tag the depsgraph if necessary.
*/
void (*tree_output_changed_fn)(struct ID *, struct bNodeTree *, void *user_data);
} NodeTreeUpdateExtraParams;
/**
* Updates #bmain based on changes to node trees.
*/
void BKE_ntree_update_main(struct Main *bmain, struct NodeTreeUpdateExtraParams *params);
/**
* Same as #BKE_ntree_update_main, but will first only look at the provided tree and only looks
* at #bmain when something relevant for other data-blocks changed. This avoids scanning #bmain in
* many cases.
*
* If #bmain is null, only the provided tree is updated. This should only be used in very rare
* cases because it may result it incorrectly synced data in DNA.
*
* If #tree is null, this is the same as calling #BKE_ntree_update_main.
*/
void BKE_ntree_update_main_tree(struct Main *bmain,
struct bNodeTree *ntree,
struct NodeTreeUpdateExtraParams *params);
#ifdef __cplusplus
}
#endif

View File

@@ -48,6 +48,7 @@ struct RegionView3D;
struct RigidBodyWorld;
struct Scene;
struct ShaderFxData;
struct SubsurfModifierData;
struct View3D;
struct ViewLayer;
@@ -512,6 +513,7 @@ bool BKE_object_obdata_texspace_get(struct Object *ob,
float **r_loc,
float **r_size);
struct Mesh *BKE_object_get_evaluated_mesh_no_subsurf(const struct Object *object);
/** Get evaluated mesh for given object. */
struct Mesh *BKE_object_get_evaluated_mesh(const struct Object *object);
/**
@@ -712,6 +714,15 @@ void BKE_object_modifiers_lib_link_common(void *userData,
struct ID **idpoin,
int cb_flag);
/**
* Return the last subsurf modifier of an object, this does not check whether modifiers on top of
* it are disabled. Return NULL if no such modifier is found.
*
* This does not check if the modifier is enabled as it is assumed that the caller verified that it
* is enabled for its evaluation mode.
*/
struct SubsurfModifierData *BKE_object_get_last_subsurf_modifier(const struct Object *ob);
void BKE_object_replace_data_on_shallow_copy(struct Object *ob, struct ID *new_data);
struct PartEff;

View File

@@ -41,7 +41,7 @@ void *BKE_pointcloud_add_default(struct Main *bmain, const char *name);
struct PointCloud *BKE_pointcloud_new_nomain(const int totpoint);
struct BoundBox *BKE_pointcloud_boundbox_get(struct Object *ob);
void BKE_pointcloud_minmax(const struct PointCloud *pointcloud, float r_min[3], float r_max[3]);
bool BKE_pointcloud_minmax(const struct PointCloud *pointcloud, float r_min[3], float r_max[3]);
void BKE_pointcloud_update_customdata_pointers(struct PointCloud *pointcloud);
bool BKE_pointcloud_customdata_required(struct PointCloud *pointcloud,

View File

@@ -22,6 +22,8 @@
* \ingroup bke
*/
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif

View File

@@ -465,20 +465,20 @@ void BKE_region_callback_refresh_tag_gizmomap_set(void (*callback)(struct wmGizm
*/
struct ARegion *BKE_area_find_region_type(const struct ScrArea *area, int type);
struct ARegion *BKE_area_find_region_active_win(struct ScrArea *area);
struct ARegion *BKE_area_find_region_xy(struct ScrArea *area, const int regiontype, int x, int y);
struct ARegion *BKE_area_find_region_xy(struct ScrArea *area,
const int regiontype,
const int xy[2]) ATTR_NONNULL(3);
/**
* \note This is only for screen level regions (typically menus/popups).
*/
struct ARegion *BKE_screen_find_region_xy(struct bScreen *screen,
const int regiontype,
int x,
int y) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
const int xy[2]) ATTR_WARN_UNUSED_RESULT
ATTR_NONNULL(1, 3);
struct ARegion *BKE_screen_find_main_region_at_xy(struct bScreen *screen,
const int space_type,
const int x,
const int y);
const int xy[2]) ATTR_NONNULL(1, 3);
/**
* \note Ideally we can get the area from the context,
* there are a few places however where this isn't practical.
@@ -495,9 +495,10 @@ struct ScrArea *BKE_screen_find_big_area(struct bScreen *screen,
const short min);
struct ScrArea *BKE_screen_area_map_find_area_xy(const struct ScrAreaMap *areamap,
const int spacetype,
int x,
int y);
struct ScrArea *BKE_screen_find_area_xy(struct bScreen *screen, const int spacetype, int x, int y);
const int xy[2]) ATTR_NONNULL(1, 3);
struct ScrArea *BKE_screen_find_area_xy(struct bScreen *screen,
const int spacetype,
const int xy[2]) ATTR_NONNULL(1, 3);
void BKE_screen_gizmo_tag_refresh(struct bScreen *screen);

View File

@@ -330,17 +330,6 @@ class BezierSpline final : public Spline {
int resolution() const;
void set_resolution(const int value);
/**
* \warning Call #reallocate on the spline's attributes after adding all points.
*/
void add_point(const blender::float3 position,
const HandleType handle_type_left,
const blender::float3 handle_position_left,
const HandleType handle_type_right,
const blender::float3 handle_position_right,
const float radius,
const float tilt);
void resize(const int size) final;
blender::MutableSpan<blender::float3> positions() final;
blender::Span<blender::float3> positions() const final;
@@ -567,14 +556,6 @@ class NURBSpline final : public Spline {
uint8_t order() const;
void set_order(const uint8_t value);
/**
* \warning Call #reallocate on the spline's attributes after adding all points.
*/
void add_point(const blender::float3 position,
const float radius,
const float tilt,
const float weight);
bool check_valid_size_and_order() const;
int knots_size() const;
@@ -634,11 +615,6 @@ class PolySpline final : public Spline {
int size() const final;
/**
* \warning Call #reallocate on the spline's attributes after adding all points.
*/
void add_point(const blender::float3 position, const float radius, const float tilt);
void resize(const int size) final;
blender::MutableSpan<blender::float3> positions() final;
blender::Span<blender::float3> positions() const final;
@@ -710,7 +686,7 @@ struct CurveEval {
void translate(const blender::float3 &translation);
void transform(const blender::float4x4 &matrix);
void bounds_min_max(blender::float3 &min, blender::float3 &max, const bool use_evaluated) const;
bool bounds_min_max(blender::float3 &min, blender::float3 &max, const bool use_evaluated) const;
/**
* Return the start indices for each of the curve spline's control points, if they were part

View File

@@ -188,7 +188,16 @@ typedef struct Subdiv {
/* Cached values, are not supposed to be accessed directly. */
struct {
/* Indexed by base face index, element indicates total number of ptex
* faces created for preceding base faces. */
* faces created for preceding base faces. This also stores the final
* ptex offset (the total number of PTex faces) at the end of the array
* so that algorithms can compute the number of ptex faces for a given
* face by computing the delta with the offset for the next face without
* using a separate data structure, e.g.:
*
* const int num_face_ptex_faces = face_ptex_offset[i + 1] - face_ptex_offset[i];
*
* In total this array has a size of `num base faces + 1`.
*/
int *face_ptex_offset;
} cache_;
} Subdiv;
@@ -257,6 +266,9 @@ void BKE_subdiv_displacement_detach(Subdiv *subdiv);
/* ============================ TOPOLOGY HELPERS ============================ */
/* For each element in the array, this stores the total number of ptex faces up to that element,
* with the total number of ptex faces being the last element in the array. The array is of length
* `base face count + 1`. */
int *BKE_subdiv_face_ptex_offset_get(Subdiv *subdiv);
/* =========================== PTEX FACES AND GRIDS ========================= */

View File

@@ -31,15 +31,25 @@ extern "C" {
struct Mesh;
struct Subdiv;
struct OpenSubdiv_EvaluatorCache;
typedef enum eSubdivEvaluatorType {
SUBDIV_EVALUATOR_TYPE_CPU,
SUBDIV_EVALUATOR_TYPE_GLSL_COMPUTE,
} eSubdivEvaluatorType;
/* Returns true if evaluator is ready for use. */
bool BKE_subdiv_eval_begin(struct Subdiv *subdiv);
bool BKE_subdiv_eval_begin(struct Subdiv *subdiv,
eSubdivEvaluatorType evaluator_type,
struct OpenSubdiv_EvaluatorCache *evaluator_cache);
/* coarse_vertex_cos is an optional argument which allows to override coordinates of the coarse
* mesh. */
bool BKE_subdiv_eval_begin_from_mesh(struct Subdiv *subdiv,
const struct Mesh *mesh,
const float (*coarse_vertex_cos)[3]);
const float (*coarse_vertex_cos)[3],
eSubdivEvaluatorType evaluator_type,
struct OpenSubdiv_EvaluatorCache *evaluator_cache);
bool BKE_subdiv_eval_refine_from_mesh(struct Subdiv *subdiv,
const struct Mesh *mesh,
const float (*coarse_vertex_cos)[3]);

View File

@@ -38,7 +38,8 @@ typedef bool (*SubdivForeachTopologyInformationCb)(const struct SubdivForeachCon
const int num_vertices,
const int num_edges,
const int num_loops,
const int num_polygons);
const int num_polygons,
const int *subdiv_polygon_offset);
typedef void (*SubdivForeachVertexFromCornerCb)(const struct SubdivForeachContext *context,
void *tls,

View File

@@ -0,0 +1,71 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 by Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup bke
*/
#pragma once
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Mesh;
struct Object;
struct Scene;
struct Subdiv;
struct SubdivSettings;
struct SubsurfModifierData;
void BKE_subsurf_modifier_subdiv_settings_init(struct SubdivSettings *settings,
const struct SubsurfModifierData *smd,
const bool use_render_params);
/* If skip_check_is_last is true, we assume that the modifier passed is the last enabled modifier
* in the stack. */
bool BKE_subsurf_modifier_can_do_gpu_subdiv_ex(const struct Scene *scene,
const struct Object *ob,
const struct SubsurfModifierData *smd,
int required_mode,
bool skip_check_is_last);
bool BKE_subsurf_modifier_can_do_gpu_subdiv(const struct Scene *scene,
const struct Object *ob,
const int required_mode);
extern void (*BKE_subsurf_modifier_free_gpu_cache_cb)(struct Subdiv *subdiv);
struct Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(
const struct SubsurfModifierData *smd,
const struct SubdivSettings *subdiv_settings,
const struct Mesh *mesh,
const bool for_draw_code);
struct SubsurfRuntimeData *BKE_subsurf_modifier_ensure_runtime(struct SubsurfModifierData *smd);
/* Return the #ModifierMode required for the evaluation of the subsurf modifier, which should be
* used to check if the modifier is enabled. */
int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode);
#ifdef __cplusplus
}
#endif

View File

@@ -91,7 +91,7 @@ typedef struct UndoStep {
/** When this is true, undo/memfile read code is allowed to re-use old data-blocks for unchanged
* IDs, and existing depsgraphes. This has to be forbidden in some cases (like renamed IDs). */
bool use_old_bmain_data;
/** For use by undo systems that accumulate changes (text editor, painting). */
/** For use by undo systems that accumulate changes (mesh-sculpt & image-painting). */
bool is_applied;
/* Over alloc 'type->struct_size'. */
} UndoStep;

View File

@@ -126,7 +126,7 @@ set(SRC
intern/curve_eval.cc
intern/curve_to_mesh_convert.cc
intern/curveprofile.cc
intern/customdata.c
intern/customdata.cc
intern/customdata_file.c
intern/data_transfer.c
intern/deform.c
@@ -156,7 +156,7 @@ set(SRC
intern/gpencil_curve.c
intern/gpencil_geom.cc
intern/gpencil_modifier.c
intern/hair.c
intern/hair.cc
intern/icons.cc
intern/icons_rasterize.c
intern/idprop.c
@@ -226,6 +226,7 @@ set(SRC
intern/multires_versioning.c
intern/nla.c
intern/node.cc
intern/node_tree_update.cc
intern/type_conversions.cc
intern/object.cc
intern/object_deform.c
@@ -274,6 +275,7 @@ set(SRC
intern/subdiv_eval.c
intern/subdiv_foreach.c
intern/subdiv_mesh.c
intern/subdiv_modifier.c
intern/subdiv_stats.c
intern/subdiv_topology.c
intern/subsurf_ccg.c
@@ -420,6 +422,7 @@ set(SRC
BKE_multires.h
BKE_nla.h
BKE_node.h
BKE_node_tree_update.h
BKE_object.h
BKE_object_deform.h
BKE_object_facemap.h
@@ -451,6 +454,7 @@ set(SRC
BKE_subdiv_eval.h
BKE_subdiv_foreach.h
BKE_subdiv_mesh.h
BKE_subdiv_modifier.h
BKE_subdiv_topology.h
BKE_subsurf.h
BKE_text.h

View File

@@ -2311,145 +2311,3 @@ static void mesh_init_origspace(Mesh *mesh)
BKE_mesh_tessface_clear(mesh);
}
/* derivedmesh info printing function,
* to help track down differences DM output */
#ifndef NDEBUG
# include "BLI_dynstr.h"
static void dm_debug_info_layers(DynStr *dynstr,
DerivedMesh *dm,
CustomData *cd,
void *(*getElemDataArray)(DerivedMesh *, int))
{
int type;
for (type = 0; type < CD_NUMTYPES; type++) {
if (CustomData_has_layer(cd, type)) {
/* NOTE: doesn't account for multiple layers. */
const char *name = CustomData_layertype_name(type);
const int size = CustomData_sizeof(type);
const void *pt = getElemDataArray(dm, type);
const int pt_size = pt ? (int)(MEM_allocN_len(pt) / size) : 0;
const char *structname;
int structnum;
CustomData_file_write_info(type, &structname, &structnum);
BLI_dynstr_appendf(
dynstr,
" dict(name='%s', struct='%s', type=%d, ptr='%p', elem=%d, length=%d),\n",
name,
structname,
type,
(const void *)pt,
size,
pt_size);
}
}
}
char *DM_debug_info(DerivedMesh *dm)
{
DynStr *dynstr = BLI_dynstr_new();
char *ret;
const char *tstr;
BLI_dynstr_append(dynstr, "{\n");
BLI_dynstr_appendf(dynstr, " 'ptr': '%p',\n", (void *)dm);
switch (dm->type) {
case DM_TYPE_CDDM:
tstr = "DM_TYPE_CDDM";
break;
case DM_TYPE_CCGDM:
tstr = "DM_TYPE_CCGDM";
break;
default:
tstr = "UNKNOWN";
break;
}
BLI_dynstr_appendf(dynstr, " 'type': '%s',\n", tstr);
BLI_dynstr_appendf(dynstr, " 'numVertData': %d,\n", dm->numVertData);
BLI_dynstr_appendf(dynstr, " 'numEdgeData': %d,\n", dm->numEdgeData);
BLI_dynstr_appendf(dynstr, " 'numTessFaceData': %d,\n", dm->numTessFaceData);
BLI_dynstr_appendf(dynstr, " 'numPolyData': %d,\n", dm->numPolyData);
BLI_dynstr_appendf(dynstr, " 'deformedOnly': %d,\n", dm->deformedOnly);
BLI_dynstr_append(dynstr, " 'vertexLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->vertData, dm->getVertDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'edgeLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->edgeData, dm->getEdgeDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'loopLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->loopData, dm->getLoopDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'polyLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->polyData, dm->getPolyDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, " 'tessFaceLayers': (\n");
dm_debug_info_layers(dynstr, dm, &dm->faceData, dm->getTessFaceDataArray);
BLI_dynstr_append(dynstr, " ),\n");
BLI_dynstr_append(dynstr, "}\n");
ret = BLI_dynstr_get_cstring(dynstr);
BLI_dynstr_free(dynstr);
return ret;
}
void DM_debug_print(DerivedMesh *dm)
{
char *str = DM_debug_info(dm);
puts(str);
fflush(stdout);
MEM_freeN(str);
}
bool DM_is_valid(DerivedMesh *dm)
{
const bool do_verbose = true;
const bool do_fixes = false;
bool is_valid = true;
bool changed = true;
is_valid &= BKE_mesh_validate_all_customdata(
dm->getVertDataLayout(dm),
dm->getNumVerts(dm),
dm->getEdgeDataLayout(dm),
dm->getNumEdges(dm),
dm->getLoopDataLayout(dm),
dm->getNumLoops(dm),
dm->getPolyDataLayout(dm),
dm->getNumPolys(dm),
false, /* setting mask here isn't useful, gives false positives */
do_verbose,
do_fixes,
&changed);
is_valid &= BKE_mesh_validate_arrays(nullptr,
dm->getVertArray(dm),
dm->getNumVerts(dm),
dm->getEdgeArray(dm),
dm->getNumEdges(dm),
dm->getTessFaceArray(dm),
dm->getNumTessFaces(dm),
dm->getLoopArray(dm),
dm->getNumLoops(dm),
dm->getPolyArray(dm),
dm->getNumPolys(dm),
(MDeformVert *)dm->getVertDataArray(dm, CD_MDEFORMVERT),
do_verbose,
do_fixes,
&changed);
BLI_assert(changed == false);
return is_valid;
}
#endif /* NDEBUG */

View File

@@ -705,7 +705,12 @@ bool BKE_pose_channels_is_valid(const bPose *pose)
#endif
bPoseChannel *BKE_pose_channel_active(Object *ob)
bool BKE_pose_is_layer_visible(const bArmature *arm, const bPoseChannel *pchan)
{
return (pchan->bone->layer & arm->layer);
}
bPoseChannel *BKE_pose_channel_active(Object *ob, const bool check_arm_layer)
{
bArmature *arm = (ob) ? ob->data : NULL;
bPoseChannel *pchan;
@@ -716,14 +721,21 @@ bPoseChannel *BKE_pose_channel_active(Object *ob)
/* find active */
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone) && (pchan->bone == arm->act_bone) && (pchan->bone->layer & arm->layer)) {
return pchan;
if ((pchan->bone) && (pchan->bone == arm->act_bone)) {
if (!check_arm_layer || BKE_pose_is_layer_visible(arm, pchan)) {
return pchan;
}
}
}
return NULL;
}
bPoseChannel *BKE_pose_channel_active_if_layer_visible(struct Object *ob)
{
return BKE_pose_channel_active(ob, true);
}
bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob)
{
bArmature *arm = (ob) ? ob->data : NULL;
@@ -732,7 +744,7 @@ bPoseChannel *BKE_pose_channel_active_or_first_selected(struct Object *ob)
return NULL;
}
bPoseChannel *pchan = BKE_pose_channel_active(ob);
bPoseChannel *pchan = BKE_pose_channel_active_if_layer_visible(ob);
if (pchan && (pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone)) {
return pchan;
}

View File

@@ -676,41 +676,6 @@ void BKE_animdata_transfer_by_basepath(Main *bmain, ID *srcID, ID *dstID, ListBa
}
}
char *BKE_animdata_driver_path_hack(bContext *C,
PointerRNA *ptr,
PropertyRNA *prop,
char *base_path)
{
ID *id = ptr->owner_id;
ScrArea *area = CTX_wm_area(C);
/* get standard path which may be extended */
char *basepath = base_path ? base_path : RNA_path_from_ID_to_property(ptr, prop);
char *path = basepath; /* in case no remapping is needed */
/* Remapping will only be performed in the Properties Editor, as only this
* restricts the subspace of options to the 'active' data (a manageable state)
*/
/* TODO: watch out for pinned context? */
if ((area) && (area->spacetype == SPACE_PROPERTIES)) {
Object *ob = CTX_data_active_object(C);
if (ob && id) {
/* TODO: after material textures were removed, this function serves
* no purpose anymore, but could be used again so was not removed. */
/* fix RNA pointer, as we've now changed the ID root by changing the paths */
if (basepath != path) {
/* rebase provided pointer so that it starts from object... */
RNA_pointer_create(&ob->id, ptr->type, ptr->data, ptr);
}
}
}
/* the path should now have been corrected for use */
return path;
}
/* Path Validation -------------------------------------------- */
/* Check if a given RNA Path is valid, by tracing it from the given ID,

View File

@@ -24,7 +24,7 @@
#include "BKE_asset_catalog.hh"
#include "BKE_asset_library.h"
#include "BLI_fileops.h"
#include "BLI_fileops.hh"
#include "BLI_path_util.h"
/* For S_ISREG() and S_ISDIR() on Windows. */
@@ -32,6 +32,10 @@
# include "BLI_winstuff.h"
#endif
#include "CLG_log.h"
static CLG_LogRef LOG = {"bke.asset_service"};
namespace blender::bke {
const CatalogFilePath AssetCatalogService::DEFAULT_CATALOG_FILENAME = "blender_assets.cats.txt";
@@ -311,6 +315,7 @@ void AssetCatalogService::load_from_disk(const CatalogFilePath &file_or_director
BLI_stat_t status;
if (BLI_stat(file_or_directory_path.data(), &status) == -1) {
/* TODO(@sybren): throw an appropriate exception. */
CLOG_WARN(&LOG, "path not found: %s", file_or_directory_path.data());
return;
}
@@ -337,6 +342,7 @@ void AssetCatalogService::load_directory_recursive(const CatalogFilePath &direct
if (!BLI_exists(file_path.data())) {
/* No file to be loaded is perfectly fine. */
CLOG_INFO(&LOG, 2, "path not found: %s", file_path.data());
return;
}
@@ -824,8 +830,12 @@ void AssetCatalogDefinitionFile::parse_catalog_file(
const CatalogFilePath &catalog_definition_file_path,
AssetCatalogParsedFn catalog_loaded_callback)
{
std::fstream infile(catalog_definition_file_path);
fstream infile(catalog_definition_file_path, std::ios::in);
if (!infile.is_open()) {
CLOG_ERROR(&LOG, "%s: unable to open file", catalog_definition_file_path.c_str());
return;
}
bool seen_version_number = false;
std::string line;
while (std::getline(infile, line)) {
@@ -956,7 +966,7 @@ bool AssetCatalogDefinitionFile::write_to_disk_unsafe(const CatalogFilePath &des
return false;
}
std::ofstream output(dest_file_path);
fstream output(dest_file_path, std::ios::out);
/* TODO(@sybren): remember the line ending style that was originally read, then use that to write
* the file again. */

View File

@@ -27,6 +27,8 @@
#include "DNA_asset_types.h"
#include "DNA_userdef_types.h"
#include "CLG_log.h"
#include "testing/testing.h"
namespace blender::bke::tests {
@@ -93,6 +95,18 @@ class AssetCatalogTest : public testing::Test {
CatalogFilePath asset_library_root_;
CatalogFilePath temp_library_path_;
static void SetUpTestSuite()
{
testing::Test::SetUpTestSuite();
CLG_init();
}
static void TearDownTestSuite()
{
CLG_exit();
testing::Test::TearDownTestSuite();
}
void SetUp() override
{
const std::string test_files_dir = blender::tests::flags_test_asset_dir();
@@ -549,6 +563,30 @@ TEST_F(AssetCatalogTest, write_single_file)
/* TODO(@sybren): test ordering of catalogs in the file. */
}
TEST_F(AssetCatalogTest, read_write_unicode_filepath)
{
TestableAssetCatalogService service(asset_library_root_);
const CatalogFilePath load_from_path = asset_library_root_ + "/новый/" +
AssetCatalogService::DEFAULT_CATALOG_FILENAME;
service.load_from_disk(load_from_path);
const CatalogFilePath save_to_path = use_temp_path() + "новый.cats.txt";
AssetCatalogDefinitionFile *cdf = service.get_catalog_definition_file();
ASSERT_NE(nullptr, cdf) << "unable to load " << load_from_path;
EXPECT_TRUE(cdf->write_to_disk(save_to_path));
AssetCatalogService loaded_service(save_to_path);
loaded_service.load_from_disk();
/* Test that the file was loaded correctly. */
const bUUID materials_uuid("a2151dff-dead-4f29-b6bc-b2c7d6cccdb4");
const AssetCatalog *cat = loaded_service.find_catalog(materials_uuid);
ASSERT_NE(nullptr, cat);
EXPECT_EQ(materials_uuid, cat->catalog_id);
EXPECT_EQ(AssetCatalogPath("Материалы"), cat->path);
EXPECT_EQ("Russian Materials", cat->simple_name);
}
TEST_F(AssetCatalogTest, no_writing_empty_files)
{
const CatalogFilePath temp_lib_root = create_temp_path();

View File

@@ -440,6 +440,16 @@ static bool object_in_any_collection(Main *bmain, Object *ob)
return false;
}
static bool collection_instantiated_by_any_object(Main *bmain, Collection *collection)
{
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
if (ob->type == OB_EMPTY && ob->instance_collection == collection) {
return true;
}
}
return false;
}
static ID *loose_data_instantiate_process_check(LooseDataInstantiateContext *instantiate_context,
BlendfileLinkAppendContextItem *item)
{
@@ -633,12 +643,19 @@ static void loose_data_instantiate_collection_process(
* children.
*/
Collection *collection = (Collection *)id;
/* The collection could be linked/appended together with an Empty object instantiating it,
* better not instantiate the collection in the viewlayer in that case.
*
* Can easily happen when copy/pasting such instantiating empty, see T93839. */
const bool collection_is_instantiated = collection_instantiated_by_any_object(bmain,
collection);
/* Always consider adding collections directly selected by the user. */
bool do_add_collection = (item->tag & LINK_APPEND_TAG_INDIRECT) == 0;
bool do_add_collection = (item->tag & LINK_APPEND_TAG_INDIRECT) == 0 &&
!collection_is_instantiated;
/* In linking case, do not enforce instantiating non-directly linked collections/objects.
* This avoids cluttering the ViewLayers, user can instantiate themselves specific collections
* or objects easily from the Outliner if needed. */
if (!do_add_collection && do_append) {
if (!do_add_collection && do_append && !collection_is_instantiated) {
LISTBASE_FOREACH (CollectionObject *, coll_ob, &collection->gobject) {
Object *ob = coll_ob->ob;
if (!object_in_any_scene(bmain, ob)) {
@@ -726,6 +743,8 @@ static void loose_data_instantiate_object_process(LooseDataInstantiateContext *i
* if you want it do it at the editor level. */
const bool object_set_active = false;
const bool is_linking = (lapp_context->params->flag & FILE_LINK) != 0;
/* NOTE: For objects we only view_layer-instantiate duplicated objects that are not yet used
* anywhere. */
LinkNode *itemlink;
@@ -736,6 +755,17 @@ static void loose_data_instantiate_object_process(LooseDataInstantiateContext *i
continue;
}
/* In linking case, never instantiate stray objects that are not directly linked.
*
* While this is not ideal (in theory no object should remain un-owned), in case of indirectly
* linked objects, the other solution would be to add them to a local collection, which would
* make them directly linked. Think for now keeping them indirectly linked is more important.
* Ref. T93757.
*/
if (is_linking && (item->tag & LINK_APPEND_TAG_INDIRECT) != 0) {
continue;
}
Object *ob = (Object *)id;
if (object_in_any_collection(bmain, ob)) {

View File

@@ -127,7 +127,7 @@ bool bvhcache_has_tree(const BVHCache *bvh_cache, const BVHTree *tree)
BVHCache *bvhcache_init()
{
BVHCache *cache = (BVHCache *)MEM_callocN(sizeof(BVHCache), __func__);
BVHCache *cache = MEM_cnew<BVHCache>(__func__);
BLI_mutex_init(&cache->mutex);
return cache;
}

View File

@@ -186,7 +186,7 @@ static ID *collection_owner_get(Main *bmain, ID *id)
Collection *master_collection = (Collection *)id;
BLI_assert((master_collection->flag & COLLECTION_IS_MASTER) != 0);
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
if (scene->master_collection == master_collection) {
return &scene->id;
}
@@ -1205,9 +1205,7 @@ static void collection_object_remove_nulls(Collection *collection)
{
bool changed = false;
for (CollectionObject *cob = collection->gobject.first, *cob_next = NULL; cob; cob = cob_next) {
cob_next = cob->next;
LISTBASE_FOREACH_MUTABLE (CollectionObject *, cob, &collection->gobject) {
if (cob->ob == NULL) {
BLI_freelinkN(&collection->gobject, cob);
changed = true;
@@ -1221,22 +1219,61 @@ static void collection_object_remove_nulls(Collection *collection)
void BKE_collections_object_remove_nulls(Main *bmain)
{
for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
collection_object_remove_nulls(scene->master_collection);
}
for (Collection *collection = bmain->collections.first; collection;
collection = collection->id.next) {
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
collection_object_remove_nulls(collection);
}
}
/*
* Remove all duplicate objects from collections.
* This is used for library remapping, happens when remapping an object to another one already
* present in the collection. Otherwise this should never happen.
*/
static void collection_object_remove_duplicates(Collection *collection)
{
bool changed = false;
LISTBASE_FOREACH_MUTABLE (CollectionObject *, cob, &collection->gobject) {
if (cob->ob->runtime.collection_management) {
BLI_freelinkN(&collection->gobject, cob);
changed = true;
continue;
}
cob->ob->runtime.collection_management = true;
}
/* Cleanup. */
LISTBASE_FOREACH (CollectionObject *, cob, &collection->gobject) {
cob->ob->runtime.collection_management = false;
}
if (changed) {
BKE_collection_object_cache_free(collection);
}
}
void BKE_collections_object_remove_duplicates(struct Main *bmain)
{
LISTBASE_FOREACH (Object *, ob, &bmain->objects) {
ob->runtime.collection_management = false;
}
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
collection_object_remove_duplicates(scene->master_collection);
}
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
collection_object_remove_duplicates(collection);
}
}
static void collection_null_children_remove(Collection *collection)
{
for (CollectionChild *child = collection->children.first, *child_next = NULL; child;
child = child_next) {
child_next = child->next;
LISTBASE_FOREACH_MUTABLE (CollectionChild *, child, &collection->children) {
if (child->collection == NULL) {
BLI_freelinkN(&collection->children, child);
}
@@ -1245,9 +1282,7 @@ static void collection_null_children_remove(Collection *collection)
static void collection_missing_parents_remove(Collection *collection)
{
for (CollectionParent *parent = collection->parents.first, *parent_next; parent != NULL;
parent = parent_next) {
parent_next = parent->next;
LISTBASE_FOREACH_MUTABLE (CollectionParent *, parent, &collection->parents) {
if ((parent->collection == NULL) || !collection_find_child(parent->collection, collection)) {
BLI_freelinkN(&collection->parents, parent);
}
@@ -1267,28 +1302,23 @@ void BKE_collections_child_remove_nulls(Main *bmain,
* otherwise we can miss some cases...
* Also, master collections are not in bmain, so we also need to loop over scenes.
*/
for (child_collection = bmain->collections.first; child_collection != NULL;
child_collection = child_collection->id.next) {
collection_null_children_remove(child_collection);
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
collection_null_children_remove(collection);
}
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
collection_null_children_remove(scene->master_collection);
}
}
for (child_collection = bmain->collections.first; child_collection != NULL;
child_collection = child_collection->id.next) {
collection_missing_parents_remove(child_collection);
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
collection_missing_parents_remove(collection);
}
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
collection_missing_parents_remove(scene->master_collection);
}
}
else {
for (CollectionParent *parent = child_collection->parents.first, *parent_next; parent;
parent = parent_next) {
parent_next = parent->next;
LISTBASE_FOREACH_MUTABLE (CollectionParent *, parent, &child_collection->parents) {
collection_null_children_remove(parent->collection);
if (!collection_find_child(parent->collection, child_collection)) {
@@ -1586,9 +1616,9 @@ static void collection_parents_rebuild_recursive(Collection *collection)
BKE_collection_parent_relations_rebuild(collection);
collection->tag &= ~COLLECTION_TAG_RELATION_REBUILD;
for (CollectionChild *child = collection->children.first; child != NULL; child = child->next) {
LISTBASE_FOREACH (CollectionChild *, child, &collection->children) {
/* See comment above in `BKE_collection_parent_relations_rebuild`. */
if ((collection->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE)) != 0) {
if ((child->collection->id.tag & (LIB_TAG_NO_MAIN | LIB_TAG_COPIED_ON_WRITE)) != 0) {
continue;
}
collection_parents_rebuild_recursive(child->collection);
@@ -1598,8 +1628,7 @@ static void collection_parents_rebuild_recursive(Collection *collection)
void BKE_main_collections_parent_relations_rebuild(Main *bmain)
{
/* Only collections not in bmain (master ones in scenes) have no parent... */
for (Collection *collection = bmain->collections.first; collection != NULL;
collection = collection->id.next) {
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
BLI_freelistN(&collection->parents);
collection->tag |= COLLECTION_TAG_RELATION_REBUILD;
@@ -1607,7 +1636,7 @@ void BKE_main_collections_parent_relations_rebuild(Main *bmain)
/* Scene's master collections will be 'root' parent of most of our collections, so start with
* them. */
for (Scene *scene = bmain->scenes.first; scene != NULL; scene = scene->id.next) {
LISTBASE_FOREACH (Scene *, scene, &bmain->scenes) {
/* This function can be called from readfile.c, when this pointer is not guaranteed to be NULL.
*/
if (scene->master_collection != NULL) {
@@ -1619,8 +1648,7 @@ void BKE_main_collections_parent_relations_rebuild(Main *bmain)
/* We may have parent chains outside of scene's master_collection context? At least, readfile's
* lib_link_collection_data() seems to assume that, so do the same here. */
for (Collection *collection = bmain->collections.first; collection != NULL;
collection = collection->id.next) {
LISTBASE_FOREACH (Collection *, collection, &bmain->collections) {
if (collection->tag & COLLECTION_TAG_RELATION_REBUILD) {
/* NOTE: we do not have easy access to 'which collections is root' info in that case, which
* means test for cycles in collection relationships may fail here. I don't think that is an

View File

@@ -278,13 +278,13 @@ void BKE_cryptomatte_matte_id_to_entries(NodeCryptomatte *node_storage, const ch
token = token.substr(first, (last - first + 1));
if (*token.begin() == '<' && *(--token.end()) == '>') {
float encoded_hash = atof(token.substr(1, token.length() - 2).c_str());
entry = (CryptomatteEntry *)MEM_callocN(sizeof(CryptomatteEntry), __func__);
entry = MEM_cnew<CryptomatteEntry>(__func__);
entry->encoded_hash = encoded_hash;
}
else {
const char *name = token.c_str();
int name_len = token.length();
entry = (CryptomatteEntry *)MEM_callocN(sizeof(CryptomatteEntry), __func__);
entry = MEM_cnew<CryptomatteEntry>(__func__);
STRNCPY(entry->name, name);
uint32_t hash = BKE_cryptomatte_hash(name, name_len);
entry->encoded_hash = BKE_cryptomatte_hash_to_float(hash);

View File

@@ -2694,7 +2694,7 @@ void BKE_curve_bevelList_make(Object *ob, const ListBase *nurbs, const bool for_
if (nu->type == CU_POLY) {
len = nu->pntsu;
BevList *bl = (BevList *)MEM_callocN(sizeof(BevList), __func__);
BevList *bl = MEM_cnew<BevList>(__func__);
bl->bevpoints = (BevPoint *)MEM_calloc_arrayN(len, sizeof(BevPoint), __func__);
if (need_seglen && (nu->flagu & CU_NURB_CYCLIC) == 0) {
bl->seglen = (float *)MEM_malloc_arrayN(segcount, sizeof(float), __func__);
@@ -2744,7 +2744,7 @@ void BKE_curve_bevelList_make(Object *ob, const ListBase *nurbs, const bool for_
/* in case last point is not cyclic */
len = segcount * resolu + 1;
BevList *bl = (BevList *)MEM_callocN(sizeof(BevList), __func__);
BevList *bl = MEM_cnew<BevList>(__func__);
bl->bevpoints = (BevPoint *)MEM_calloc_arrayN(len, sizeof(BevPoint), __func__);
if (need_seglen && (nu->flagu & CU_NURB_CYCLIC) == 0) {
bl->seglen = (float *)MEM_malloc_arrayN(segcount, sizeof(float), __func__);
@@ -2880,7 +2880,7 @@ void BKE_curve_bevelList_make(Object *ob, const ListBase *nurbs, const bool for_
if (nu->pntsv == 1) {
len = (resolu * segcount);
BevList *bl = (BevList *)MEM_callocN(sizeof(BevList), __func__);
BevList *bl = MEM_cnew<BevList>(__func__);
bl->bevpoints = (BevPoint *)MEM_calloc_arrayN(len, sizeof(BevPoint), __func__);
if (need_seglen && (nu->flagu & CU_NURB_CYCLIC) == 0) {
bl->seglen = (float *)MEM_malloc_arrayN(segcount, sizeof(float), __func__);

View File

@@ -100,11 +100,17 @@ void CurveEval::transform(const float4x4 &matrix)
}
}
void CurveEval::bounds_min_max(float3 &min, float3 &max, const bool use_evaluated) const
bool CurveEval::bounds_min_max(float3 &min, float3 &max, const bool use_evaluated) const
{
bool have_minmax = false;
for (const SplinePtr &spline : this->splines()) {
spline->bounds_min_max(min, max, use_evaluated);
if (spline->size()) {
spline->bounds_min_max(min, max, use_evaluated);
have_minmax = true;
}
}
return have_minmax;
}
float CurveEval::total_length() const

View File

@@ -401,10 +401,8 @@ struct ResultAttributes {
};
static ResultAttributes create_result_attributes(const CurveEval &curve,
const CurveEval &profile,
Mesh &mesh)
MeshComponent &mesh_component)
{
MeshComponent mesh_component;
mesh_component.replace(&mesh, GeometryOwnershipType::Editable);
Set<AttributeIDRef> curve_attributes;
/* In order to prefer attributes on the main curve input when there are name collisions, first
@@ -708,7 +706,11 @@ Mesh *curve_to_mesh_sweep(const CurveEval &curve, const CurveEval &profile, cons
mesh->smoothresh = DEG2RADF(180.0f);
BKE_mesh_normals_tag_dirty(mesh);
ResultAttributes attributes = create_result_attributes(curve, profile, *mesh);
/* Create the mesh component for retrieving attributes at this scope, since output attributes
* can keep a reference to the component for updating after retrieving write access. */
MeshComponent mesh_component;
mesh_component.replace(mesh, GeometryOwnershipType::Editable);
ResultAttributes attributes = create_result_attributes(curve, profile, mesh_component);
threading::parallel_for(curves.index_range(), 128, [&](IndexRange curves_range) {
for (const int i_spline : curves_range) {
@@ -760,7 +762,10 @@ static CurveEval get_curve_single_vert()
{
CurveEval curve;
std::unique_ptr<PolySpline> spline = std::make_unique<PolySpline>();
spline->add_point(float3(0), 0, 0.0f);
spline->resize(1.0f);
spline->positions().fill(float3(0));
spline->radii().fill(1.0f);
spline->tilts().fill(0.0f);
curve.add_spline(std::move(spline));
return curve;

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