Add Mesh Extra Objects: make solids use ngons #105128
@ -13,7 +13,7 @@
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bl_info = {
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"name": "Extra Objects",
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"author": "Multiple Authors",
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"version": (0, 3, 10),
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"version": (0, 3, 11),
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"blender": (2, 80, 0),
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"location": "View3D > Add > Mesh",
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"description": "Add extra mesh object types",
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@ -16,35 +16,6 @@ from bpy.props import (
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from bpy_extras.object_utils import object_data_add
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# this function creates a chain of quads and, when necessary, a remaining tri
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# for each polygon created in this script. be aware though, that this function
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# assumes each polygon is convex.
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# poly: list of faces, or a single face, like those
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# needed for mesh.from_pydata.
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# returns the tessellated faces.
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def createPolys(poly):
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# check for faces
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if len(poly) == 0:
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return []
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# one or more faces
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if type(poly[0]) == type(1):
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poly = [poly] # if only one, make it a list of one face
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faces = []
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for i in poly:
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L = len(i)
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# let all faces of 3 or 4 verts be
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if L < 5:
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faces.append(i)
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# split all polygons in half and bridge the two halves
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else:
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f = [[i[x], i[x + 1], i[L - 2 - x], i[L - 1 - x]] for x in range(L // 2 - 1)]
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faces.extend(f)
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if L & 1 == 1:
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faces.append([i[L // 2 - 1 + x] for x in [0, 1, 2]])
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return faces
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# function to make the reduce function work as a workaround to sum a list of vectors
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def vSum(list):
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@ -501,9 +472,6 @@ class Solids(bpy.types.Operator):
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self.snub
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)
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# turn n-gons in quads and tri's
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faces = createPolys(faces)
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# resize to normal size, or if keepSize, make sure all verts are of length 'size'
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if self.keepSize:
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rad = self.size / verts[-1 if self.dual else 0].length
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