Crash when calculating rigid body mass #109928
Operating system: Linux-6.2.0-24-generic-x86_64-with-glibc2.37 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.54.03
Broken: version: 4.0.0 Alpha, branch: dp_fix_messages (modified), commit date: 2023-07-10 16:33, hash:
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash:
Worked: 2.79 (but there were no collections then)
Short description of error
When calculating the rigid body mass of the default cube after choosing the default collection as rigid body collection, Blender crashes.
Exact steps for others to reproduce the error
- In the scene properties, Add Rigid Body World.
- In the Rigid Body settings, set the Collection to "Collection" (the default one).
- Hit F3 and search for Calculate Mass.
- Select any density preset.
- Blender crashes.
Got a fix (but will check a bit more since there are other issues with adding rigid bodies just through selecting a collection), will put on my desk
No due date set.
No dependencies set.
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