GPv3: Integration in the Dopesheets #110056
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Reference: blender/blender#110056
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We need the grease pencil objects to properly appear and behave in three animation containers : the grease pencil dopesheet, the main dopesheet, and the timeline.
Breaking the task in TODOs, note that this list may be edited as we move forward.
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[Community task #110522](#110939) -> see27eb6d48d3
[Community task #110521]( #110558) -> seeb40e8242ca
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Maybe I can start with displaying channels in other animation regions or basic selection support
@PratikPB2123 Maybe a good start would be making the channel that is click-selected active? In general I would try and break down the bigger picture into smaller tasks.
Yes, I'm also thinking to start with that. Will submit the PR today/tomorrow
Can start with other channel operators if no one is working on it.
Hi @PratikPB2123 , yes that would be great !
What is expected in this? :)
@PratikPB2123 It's an operator that frames the view of the dopesheet to zoom on the frames of the selected channels.
Here is a video of its behavior in grease pencil 2 :
ok, thanks. Will check after "move" operator.
It seems this is now working correctly.
Created community task for it: #113110
Feel free to edit it
Looking again at dopesheet operators after the recent "copy/paste keys" PR
If UI is going to be same as GPv2 (image), I can quickly add that.
Yes, I guess the goal is to replicate that with the corresponding GPv3 operators.
I wonder if this is linked to the UI of the layer's lists in the properties panel, it seems like they have the same layout of operators (cf image).
Thank you !
UI Template and isolate layer is merged now. I'll take a look at them: image
GPv3 : Integration in the Dopesheetsto GPv3: Integration in the DopesheetsI may take a look at this if no one is already. Possibly only need to draw layers with the help of
animdata_filter_grease_pencil_data
in timeline drawing code.I managed to display GPv3 channels in dopesheet/timeline. Will create a PR shortly 😅
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