Library overrides #73318
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opened 2020-01-22 16:40:30 +01:00 by Dalai Felinto
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temp-sculpt-dyntopo-hive-alloc
main
blender-v3.6-release
tmp-usd-python-mtl
temp-sculpt-dyntopo
asset-browser-frontend-split
node-group-operators
brush-assets-project
asset-shelf
blender-v2.93-release
blender-v3.3-release
universal-scene-description
temp-sculpt-attr-api
blender-v3.5-release
realtime-clock
sculpt-dev
gpencil-next
bevelv2
microfacet_hair
blender-projects-basics
principled-v2
v3.3.7
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v2.83.17
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Reference: blender/blender#73318
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Status: Achieved 2021 targets have been 'archived' at the end of this task, which is now updated for 2022 targets.
Team
Commissioner: @eyecandy @Hjalti @Rikstopher
Project leader: @mont29
Project members: @JulianEisel @Jeroen-Bakker
2022 Targets
Milestone 1 - Resync Performances
Milestone 2 - Improve Usability
Milestone 3 - Dynamic Overrides
Not A Milestone - Library Overrides for Material
Not A Milestone - Future Ideas
Those are ideas existing from the beginning of the project, and which have a partial implementation in core code, but need more UI/UX design and development.
Relevant links:
2021 Targets
Description
Big picture: Replace animation proxy system, and support local changes from linked data.
Use cases:
Design:
Asses feasibility of auto-override - direct change of linked data
Need storage optimization document
#78944 (LibOverride: How to handle heavy data-blocks (meshes, shape-keys, actions...))Need final signed off design for outliner interaction
Need final design for the ID template
#78012 (UI: Search Menu Design for Linked Data-blocks)Engineer plan:
None - underlying code is already implemented.
Work plan
Milestone 1 - Usability Pass
Milestone 2 - Proxy Replacement
Implement real override of shapekeys data-blocks (not editing existing shapekeys, but being able to add new ones, and change influence of existing ones).on hold, we probably want to get rid of shapekeys as data-blocks first.Milestone 3 - Storage Optimization
Milestone 5 - Remove Legacy
Not A Milestone - Address technical Dept
Relevant links:
Added subscribers: @JulianEisel, @Hjalti, @mont29, @eyecandy, @dfelinto
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Changed status from 'Needs Triage' to: 'Confirmed'
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Here's another movie demonstrating the beginner user experience:
annotated-experience.mp4
I feel that Blender developers usually don't care about beginners, so go ahead and ignore/delete this if you want to.
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Just wanted to slip in a comment here to summarize a discussion we had IRL, regarding this bullet point:
This would be huge for us, and allow us to phase out a lot of hacky pipeline tools and remove a lot of maintenance overhead. Our use cases (very much in a nutshell):
@mont29 Could you re-iterate here some of the major challenges that will need to be tackled in the coming years, before these ideas have any chance of becoming a reality?