Metal/EEVEE: Resolve rendering artifacts in EEVEE with Intel GPUs on macOS. #104700

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Jason Fielder wants to merge 1 commits from Jason-Fielder/blender:EEVEE_Intel_Fixes_3 into main

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Intel GPUs exhibit a number of rendering artifacts. The most substantial being incorrect resolve of reflections. Splitting the reflections_resolve shader into two passes, one for SSR and one for light probes ensures correct rendering and optimal performance on this GPU.

Also resolves an artifact with ambient occlusion wherein the pow(a, b) function causes excessive precision loss. Using an alternative method for power calculation on these platforms resolves the issues.

Authored by Apple: Michael Parkin-White

Ref T96261

Intel GPUs exhibit a number of rendering artifacts. The most substantial being incorrect resolve of reflections. Splitting the reflections_resolve shader into two passes, one for SSR and one for light probes ensures correct rendering and optimal performance on this GPU. Also resolves an artifact with ambient occlusion wherein the pow(a, b) function causes excessive precision loss. Using an alternative method for power calculation on these platforms resolves the issues. Authored by Apple: Michael Parkin-White Ref T96261
Jason Fielder added 1 commit 2023-02-13 15:28:43 +01:00
da3f99ae5f Metal/EEVEE: Resolve rendering artifacts in EEVEE with Intel GPUs on macOS.
Intel GPUs exhibit a number of rendering artifacts. The most substantial being incorrect resolve of reflections. Splitting the reflections_resolve shader into two passes, one for SSR and one for light probes ensures correct rendering and optimal performance on this GPU.

Also resolves an artifact with ambient occlusion wherein the pow(a, b) function causes excessive precision loss. Using an alternative method for power calculation on these platforms resolves the issues.

Authored by Apple: Michael Parkin-White

Ref T96261
Jason Fielder requested review from Clément Foucault 2023-02-13 15:28:51 +01:00
Hans Goudey added this to the EEVEE & Viewport project 2023-02-13 18:39:38 +01:00
Clément Foucault approved these changes 2023-02-13 22:28:28 +01:00

Just to make sure, is this supposed to be for 3.5 or main?

Just to make sure, is this supposed to be for 3.5 or main?
First-time contributor

Will re-submit against blender-v3.5-release, thanks!

Will re-submit against blender-v3.5-release, thanks!

#105240 was merge into the release branch, then was merged to main. This PR is then closed.

#105240 was merge into the release branch, then was merged to `main`. This PR is then closed.

Pull request closed

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