UI: Red Auto Keying Button #105574
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Reference: blender/blender#105574
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Delete Branch "Harley/blender:RecordRed"
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Changing the icons used for auto keying to be more noticeable.
This patch replaces the single icon used for the auto-keying button with a pair for off and on. The "on" version using the color red to better simulate a "record" button in use. The "off" state uses an unfilled circle because that seems to better indicate off.
The color itself can be changed in the theme, so it can be set back to white (or anything else) if desired:
It is my hope that with this stronger indication we can remove the current warning message shown at the top-right, which displays awkwardly overlapping the navigation widget:
I like "red" is record, that is kind of a universal "recording is going on" indicator.
The only change would be to keep the white outline so you don't change size just red fill.
I do too. But there is a chance that the perception of it could differ by age with older people seeing it as normal because of audio and video recorders, while younger people could just see it as an "error" color.
Some red-green colorblindness could also alter this perception. Usually for them we push the color toward yellow into orange. Which could make sense for all since that is more of a warning color. Or maybe a bright orange-yellow?
The icons are created and stored as monochrome, just shades of white. But we are able to recolor these at will, so showing them as white on the dark theme while black on the light theme. So we can make it any color as long as it is one hue, not multiple at a time.
The change of size though is because I am just using our "radio button off" icon here, which isn't quite the right size. If this is something we like then we'd have to create a new icon in the set specifically for "record off"
Audacity also has a 'red dot' recording button, and so does Reaper. These are always red, though, and not just when they are enabled.
I think either of these would work:
In both cases the red colour is not the only thing that conveys the information, so it should be fine for colourblind people.
That's a shame.
👍
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My comment about that was a bit wrong-ish. All our current icons are white so that we can re-color them for display. So we can turn that white source icon into one that is black or blue or green.
But... it works just fine if the source icon image has colors, even multiple colors or gradients, etc. Just doing so would not allow us to recolor it later. Of course that does not matter in this case. So the icons in this PR have both a white ring and a red interior. And it looks just fine in both dark and light themes.
@blender-bot package
Package build started. Download here when ready.
Currently (not in PR yet) have a "disabled" state here that I quite like:
My worry with it being that grey/faded it looks like it can't be clicked vs. off, if you have the white circle the same brightness as the play buttons, full white then it doesn't look disabled/unclickable maybe.
Because if you compare the drop down arrow next to it, it is the same light grey and it is disabled... unclickable.
well.. clicked the wrong comment
Good point. I'll keep playing.
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Some users will have a tough time with the red indication and blue background. So I updated the the icons to use only a single color, but you can set the color in the theme. That way anyone who hates the red can set it to white or yellow or anything else. I updated the original comment and the images there.
we coukd maybe consider it as the other play forward, play backward, pause buttons.
they don't have a pressed blue state.in that case we can use the white circle for disabled autokey, and white circle and red fill for auto key on.
edit:
i was wrong, they have pressed blue state. What i was looking at is the play button which changes from play to pause but doesn't stay in pressed blue state.
I updated the animated gif capture in the first comment. Now using icons that exactly match the design language of other icons that have an on and off state:
I like the button in your last comment 👍
I guess this wasn't finalized in any of the meetings, what is left to do?
I think the last version is pretty nice (in the first comment), and allows users or theme designers to change the color if needed.
The next step should really be your module deciding if this is wanted or not. If yes I can then see what UI module thinks.
Yes having has this just mess me up once again when working, I really do want to see with a quick glance at the UI that I am in "record" mode with auto key on.
I'm in favor of this.
Also, the auto-key button was already red pre-2.80:
So in some ways this is just going back to how it was originally supposed to be. (Although it was always red, not just when toggled on.)
I suspect the reason it was changed in 2.80 was to make the UI stylistically consistent. But I think this is a clear case where clarity trumps style. Moreover, this patch still IMO keeps things stylistically consistent while in some ways being even more clear than pre-2.80, by making the button only colored when auto-key is turned on.
This was discussed in this week's Animation & Rigging module meeting. The outcomes:
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WIP: Evaluate Red Auto Keying Buttonto UI: Red Auto Keying Button@pablovazquez - This change is wanted by the Animation and Rigging module. Can you see any problems with doing so? Pre-2.8 did have a red "record" button and it was part of the plan post 2.8 to do so as well but never got done.
The red color could be too strong and distracting, at least the shade of it in the example that was shown
The current implementation with blue color is simple and elegant for my taste.
@Rockbard it should be strong and very visible as it is both a warning that it is on and a universal "recording" color that lets you know you are going to set keys.
Just an idea, how about we bring the classic camera recording sign which is blinking red dot when turned on? I think it will be more obvious to identify than Auto-keyframe status message.
@Harley could you please update this patch? The first gif shows the icon in one way and in the second image looks larger. Not sure which one is the latest. Thanks!
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No problem. I updated the patch and replaced both images in the first comment.
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