MacOS: Enable support for EDR rendering #105662

Merged
Brecht Van Lommel merged 26 commits from Jason-Fielder/blender:macos_EDR_support into main 2023-08-09 14:25:23 +02:00
2 changed files with 2 additions and 2 deletions
Showing only changes of commit e6720a8cc1 - Show all commits

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@ -1597,7 +1597,7 @@ void *WM_draw_cb_activate(wmWindow *win, void (*draw)(const wmWindow *, void *),
void WM_draw_cb_exit(wmWindow *win, void *handle);
void WM_redraw_windows(bContext *C);
void WM_draw_region_viewport_ensure(ARegion *region, short space_type);
void WM_draw_region_viewport_ensure(Scene *scene, ARegion *region, short space_type);
void WM_draw_region_viewport_bind(ARegion *region);
void WM_draw_region_viewport_unbind(ARegion *region);

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@ -1623,7 +1623,7 @@ void WM_redraw_windows(bContext *C)
*
* \{ */
void WM_draw_region_viewport_ensure(struct Scene *scene, ARegion *region, short space_type)
void WM_draw_region_viewport_ensure(Scene *scene, ARegion *region, short space_type)
{
bool use_viewport = wm_region_use_viewport_by_type(space_type, region->regiontype);
wm_draw_region_buffer_create(scene, region, false, use_viewport);