MacOS: Enable support for EDR rendering #105662
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@ -1597,7 +1597,7 @@ void *WM_draw_cb_activate(wmWindow *win, void (*draw)(const wmWindow *, void *),
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void WM_draw_cb_exit(wmWindow *win, void *handle);
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void WM_draw_cb_exit(wmWindow *win, void *handle);
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void WM_redraw_windows(bContext *C);
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void WM_redraw_windows(bContext *C);
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void WM_draw_region_viewport_ensure(ARegion *region, short space_type);
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void WM_draw_region_viewport_ensure(Scene *scene, ARegion *region, short space_type);
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void WM_draw_region_viewport_bind(ARegion *region);
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void WM_draw_region_viewport_bind(ARegion *region);
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void WM_draw_region_viewport_unbind(ARegion *region);
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void WM_draw_region_viewport_unbind(ARegion *region);
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@ -1623,7 +1623,7 @@ void WM_redraw_windows(bContext *C)
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*
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*
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* \{ */
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* \{ */
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void WM_draw_region_viewport_ensure(struct Scene *scene, ARegion *region, short space_type)
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void WM_draw_region_viewport_ensure(Scene *scene, ARegion *region, short space_type)
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{
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{
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bool use_viewport = wm_region_use_viewport_by_type(space_type, region->regiontype);
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bool use_viewport = wm_region_use_viewport_by_type(space_type, region->regiontype);
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wm_draw_region_buffer_create(scene, region, false, use_viewport);
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wm_draw_region_buffer_create(scene, region, false, use_viewport);
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