Fix: Uncached materials not being released #105795

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Jeroen Bakker merged 2 commits from Jason-Fielder/blender:Fix_UncachedMaterialLeak into blender-v3.5-release 2023-03-16 08:19:43 +01:00
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Optimized node graphs do not get cached and were
not correctly freed once their reference count reached
zero, due to being excluded from the GPUPass garbage
collection.

Also suppress Metal shader warnings, which are prevalent
during material optimization.

Authored by Apple: Michael Parkin-White

Optimized node graphs do not get cached and were not correctly freed once their reference count reached zero, due to being excluded from the GPUPass garbage collection. Also suppress Metal shader warnings, which are prevalent during material optimization. Authored by Apple: Michael Parkin-White
Jason Fielder added 1 commit 2023-03-15 15:06:57 +01:00
1a96447d2d Fix: Uncached materials not being released
Optimized node graphs do not get cached and were
not correctly freed once their reference count reached
zero, due to being excluded from the GPUPass garbage
collection.

Also suppress Metal shader warnings, which are prevalent
during material optimization.

Authored by Apple: Michael Parkin-White
Jason Fielder requested review from Jeroen Bakker 2023-03-15 15:07:03 +01:00
Jason Fielder added 1 commit 2023-03-15 15:07:31 +01:00
Jeroen Bakker added the
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Metal
label 2023-03-16 08:16:23 +01:00
Jeroen Bakker added this to the 3.5 milestone 2023-03-16 08:16:27 +01:00
Jeroen Bakker added this to the EEVEE & Viewport project 2023-03-16 08:16:33 +01:00
Jeroen Bakker approved these changes 2023-03-16 08:18:41 +01:00
Jeroen Bakker merged commit d3409f2159 into blender-v3.5-release 2023-03-16 08:19:43 +01:00
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Reference: blender/blender#105795
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