Fix #105791: Alembic procedural ignores materials
#105798
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Hans Goudey
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Reference: blender/blender#105798
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Delete Branch "HooglyBoogly/blender:fix-alembic-cycles-material"
Deleting a branch is permanent. It CANNOT be undone. Continue?
When creating the bounding box mesh for the viewport replacement,
copy the material from the original mesh. I'm not sure if Cycles is
meant to load materials from the original mesh or the Alembic file
itself, but either way, this should be a harmless change and fixes the
issue in the report.
This seems fine by itself.
I'm not sure if there was another reason @leesonw disabled the bounding box, but if there is something else to be fixed it can be done separately.
@brecht @HooglyBoogly No this is a better fix. The bounding box was disabled to make it easier to check the Alembic objects wireframe vs the Cycles image to make sure they correlated.
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