Fix #105791: Alembic procedural ignores materials #105798

Merged
Hans Goudey merged 1 commits from HooglyBoogly/blender:fix-alembic-cycles-material into blender-v3.5-release 2023-03-15 19:02:04 +01:00
Member

When creating the bounding box mesh for the viewport replacement,
copy the material from the original mesh. I'm not sure if Cycles is
meant to load materials from the original mesh or the Alembic file
itself, but either way, this should be a harmless change and fixes the
issue in the report.

When creating the bounding box mesh for the viewport replacement, copy the material from the original mesh. I'm not sure if Cycles is meant to load materials from the original mesh or the Alembic file itself, but either way, this should be a harmless change and fixes the issue in the report.
Hans Goudey added this to the 3.5 milestone 2023-03-15 16:17:07 +01:00
Hans Goudey added the
Module
Render & Cycles
label 2023-03-15 16:17:07 +01:00
Hans Goudey added 1 commit 2023-03-15 16:17:17 +01:00
ad4eaff3d1 Fix #105791: Alembic procedural ignores materials
When creating the bounding box mesh for the viewport replacement,
copy the material from the original mesh. I'm not sure if Cycles is
meant to load materials from the original mesh or the Alembic file
itself, but either way, this should be a harmless change and fixes the
issue in the report.
Hans Goudey requested review from Brecht Van Lommel 2023-03-15 16:17:29 +01:00
Hans Goudey requested review from William Leeson 2023-03-15 16:17:29 +01:00
Hans Goudey added this to the Render & Cycles project 2023-03-15 16:17:35 +01:00
Brecht Van Lommel approved these changes 2023-03-15 18:27:11 +01:00
Brecht Van Lommel left a comment
Owner

This seems fine by itself.

I'm not sure if there was another reason @leesonw disabled the bounding box, but if there is something else to be fixed it can be done separately.

This seems fine by itself. I'm not sure if there was another reason @leesonw disabled the bounding box, but if there is something else to be fixed it can be done separately.
Member

@brecht @HooglyBoogly No this is a better fix. The bounding box was disabled to make it easier to check the Alembic objects wireframe vs the Cycles image to make sure they correlated.

This seems fine by itself.

I'm not sure if there was another reason @leesonw disabled the bounding box, but if there is something else to be fixed it can be done separately.

@brecht @HooglyBoogly No this is a better fix. The bounding box was disabled to make it easier to check the Alembic objects wireframe vs the Cycles image to make sure they correlated. > This seems fine by itself. > > I'm not sure if there was another reason @leesonw disabled the bounding box, but if there is something else to be fixed it can be done separately.
Hans Goudey merged commit e7295efb4b into blender-v3.5-release 2023-03-15 19:02:04 +01:00
Hans Goudey deleted branch fix-alembic-cycles-material 2023-03-15 19:02:06 +01:00
Brecht Van Lommel removed this from the Render & Cycles project 2023-05-24 19:05:20 +02:00
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