Animation: blend to ease slider #106519
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Reference: blender/blender#106519
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Delete Branch "AresDeveaux/blender:blend_to_ease_slider"
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New operator for the slider tool in the Graph Editor.
It blends selected keyframes from the current state to an ease-in or ease-out curve. Because it is a blend, the animator can choose how much the ease can affect the animation already in the keys.
It uses the structure already created by @ChrisLend. The main functionality chancge is in 'keyframes_general.c', the rest for the most part just follows what hi did.
WIP: Animation&Rigging: blend_to_ease_sliderto Animation: blend to ease sliderreally nice! Good job on making the s_curve function. could potentially be used in
ease_fcurve_segment
as wellJust some small tweaks
@ -494,0 +497,4 @@
* or horizontaly. The range of the curve used is from 0 to 1 on "x" and "y" so we can scale it
* (width and height) and move it (xshift and y yshift) to crop the part of the curve we need.
* Slope determins how curvy the shape is */
float curve = height * pow((x - xshift), slope) /
this could be renamed to
y
orcurve_y
after all it's only a single point and not a whole curve
@ -494,0 +529,4 @@
const bool slider_right_side = factor > 0.5;
/* The factor goes from 0 to 1, but for this tool it needs to go from -1 to 1. */
const float long_factor = factor * 2 - 1;
you can also set the slider itself to go from -1/1 using
ED_slider_is_bidirectional_set
addressed your notes and also another to simplify that came from another slider.
yep looks good to me :)
adding sybren for the final review
This feature has been implemented with this PR #110566: Animation: Blend To Ease Slider
Pull request closed