Animation: Blend To Ease Slider #110566

Merged
Christoph Lendenfeld merged 21 commits from ChrisLend/blender:blend_to_ease_slider into main 2023-08-10 17:51:20 +02:00

The patch has been originally authored by AresDeveaux (#106519: Animation: blend to ease slider)
I am just finishing it up

This PR blends the selected keyframes to an ease-in or ease-out curve.

The patch has been originally authored by AresDeveaux ([#106519: Animation: blend to ease slider](https://projects.blender.org/blender/blender/pulls/106519)) I am just finishing it up This PR blends the selected keyframes to an ease-in or ease-out curve. <video src="/attachments/6f4594ff-29c5-44b3-83ea-4fff7ecc39cd" controls></video>
Christoph Lendenfeld added the
Module
Animation & Rigging
label 2023-07-28 11:18:52 +02:00
Christoph Lendenfeld added 14 commits 2023-07-28 11:19:00 +02:00
Christoph Lendenfeld requested review from Nate Rupsis 2023-07-28 11:19:36 +02:00
Christoph Lendenfeld added this to the Animation & Rigging project 2023-07-28 11:19:43 +02:00
Christoph Lendenfeld added 1 commit 2023-07-28 15:44:32 +02:00
Nathan Vegdahl requested changes 2023-07-31 14:11:35 +02:00
Nathan Vegdahl left a comment
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Code looks good to me (just one small nit).

However, it's not clear to me what the use case is for this...? I'm sure I could think of a contrived case where it would be useful, but I'm struggling to think of any likely situation where this would be what I want. I guess that goes for #110567 as well.

But I could certainly be missing something.

Code looks good to me (just one small nit). However, it's not clear to me what the use case is for this...? I'm sure I could think of a contrived case where it would be useful, but I'm struggling to think of any likely situation where this would be what I want. I guess that goes for #110567 as well. But I could certainly be missing something.
@ -682,0 +719,4 @@
const float height = 2.0;
float xy_shift;
float y_delta;
Member

Might make sense to move the declaration of y_delta inside the for loop below, closer to where it's used.

Might make sense to move the declaration of `y_delta` inside the for loop below, closer to where it's used.
nathanvegdahl marked this conversation as resolved
Member

The consensus in the module meeting was that this is useful. Just the one nit, and then it's ready to land.

The consensus in the module meeting was that this is useful. Just the one nit, and then it's ready to land.
Christoph Lendenfeld added 2 commits 2023-08-10 15:53:01 +02:00
Christoph Lendenfeld requested review from Nathan Vegdahl 2023-08-10 16:04:22 +02:00
Christoph Lendenfeld added 2 commits 2023-08-10 16:34:23 +02:00
Nathan Vegdahl requested changes 2023-08-10 16:46:48 +02:00
Nathan Vegdahl left a comment
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Just some very minor nits in a couple comments. Other than that, looks good to me!

Just some very minor nits in a couple comments. Other than that, looks good to me!
@ -707,0 +709,4 @@
/* Formula for 'S' curve we use for the "ease" sliders. The shift values move the curve verticaly
* or horizontaly. The range of the curve used is from 0 to 1 on "x" and "y" so we can scale it
* (width and height) and move it (xshift and y yshift) to crop the part of the curve we need.
* Slope determins how curvy the shape is */
Member

Missing period.

Missing period.
nathanvegdahl marked this conversation as resolved
@ -707,0 +714,4 @@
(pow((x - xshift), slope) + pow((width - (x - xshift)), slope)) +
yshift;
/* The curve has some noise beyond our margins so we clamp the values */
Member

Missing period. I also briefly found the use of the word "noise" here slightly confusing. Not a big deal at all, but maybe change it to something like "The curve doesn't do what we want beyond our margins...".

Missing period. I also briefly found the use of the word "noise" here slightly confusing. Not a big deal at all, but maybe change it to something like "The curve doesn't do what we want beyond our margins...".
nathanvegdahl marked this conversation as resolved
Christoph Lendenfeld added 2 commits 2023-08-10 17:15:35 +02:00
Christoph Lendenfeld requested review from Nathan Vegdahl 2023-08-10 17:15:42 +02:00
Nathan Vegdahl approved these changes 2023-08-10 17:16:58 +02:00
Nathan Vegdahl left a comment
Member

Looks good to me!

Looks good to me!
Christoph Lendenfeld merged commit 8ddb8e0d05 into main 2023-08-10 17:51:20 +02:00
Christoph Lendenfeld deleted branch blend_to_ease_slider 2023-08-10 17:51:22 +02:00
Christoph Lendenfeld removed this from the Animation & Rigging project 2023-11-23 10:56:01 +01:00
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