UI: Change the name of Invert nodes to Invert Color #106750

Merged
Daniel Salazar merged 2 commits from zanqdo/blender:rename-invert-node into main 2023-04-19 21:52:32 +02:00
4 changed files with 6 additions and 6 deletions

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@ -41,7 +41,7 @@ DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP"
DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "Perform math operations")
DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "Perform vector math operation")
DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "")
DefNode(ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert", "Invert a color, producing a negative")
DefNode(ShaderNode, SH_NODE_INVERT, 0, "INVERT", Invert, "Invert Color", "Invert a color, producing a negative")
DefNode(ShaderNode, SH_NODE_SEPRGB_LEGACY, 0, "SEPRGB", SeparateRGB, "Separate RGB", "Split a color into its red, green, and blue channels (Deprecated)")
DefNode(ShaderNode, SH_NODE_COMBRGB_LEGACY, 0, "COMBRGB", CombineRGB, "Combine RGB", "Generate a color from its red, green, and blue channels (Deprecated)")
DefNode(ShaderNode, SH_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation/Value","Apply a color transformation in the HSV color model")
@ -178,7 +178,7 @@ DefNode(CompositorNode, CMP_NODE_MATH, def_math, "MATH",
DefNode(CompositorNode, CMP_NODE_LUMA_MATTE, def_cmp_luma_matte, "LUMA_MATTE", LumaMatte, "Luminance Key", "" )
DefNode(CompositorNode, CMP_NODE_BRIGHTCONTRAST, def_cmp_brightcontrast, "BRIGHTCONTRAST", BrightContrast, "Brightness/Contrast","" )
DefNode(CompositorNode, CMP_NODE_GAMMA, 0, "GAMMA", Gamma, "Gamma", "" )
DefNode(CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert", "" )
DefNode(CompositorNode, CMP_NODE_INVERT, def_cmp_invert, "INVERT", Invert, "Invert Color", "" )
DefNode(CompositorNode, CMP_NODE_NORMALIZE, 0, "NORMALIZE", Normalize, "Normalize", "" )
DefNode(CompositorNode, CMP_NODE_CROP, def_cmp_crop, "CROP", Crop, "Crop", "" )
DefNode(CompositorNode, CMP_NODE_DBLUR, def_cmp_dblur, "DBLUR", DBlur, "Directional Blur", "" )
@ -234,7 +234,7 @@ DefNode(TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOB
DefNode(TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "Color Ramp", "" )
DefNode(TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" )
DefNode(TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curves", "" )
DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
DefNode(TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert Color", "" )
DefNode(TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation/Value", "" )
DefNode(TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "" )
DefNode(TextureNode, TEX_NODE_ROTATE, 0, "ROTATE", Rotate, "Rotate", "" )

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@ -93,7 +93,7 @@ void register_node_type_cmp_invert()
static bNodeType ntype;
cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
cmp_node_type_base(&ntype, CMP_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::cmp_node_invert_declare;
ntype.draw_buttons = file_ns::node_composit_buts_invert;
ntype.initfunc = file_ns::node_composit_init_invert;

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@ -33,7 +33,7 @@ void register_node_type_sh_invert()
static bNodeType ntype;
sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
sh_node_type_base(&ntype, SH_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR);
ntype.declare = file_ns::node_declare;
ntype.gpu_fn = file_ns::gpu_shader_invert;

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@ -47,7 +47,7 @@ void register_node_type_tex_invert()
{
static bNodeType ntype;
tex_node_type_base(&ntype, TEX_NODE_INVERT, "Invert", NODE_CLASS_OP_COLOR);
tex_node_type_base(&ntype, TEX_NODE_INVERT, "Invert Color", NODE_CLASS_OP_COLOR);
node_type_socket_templates(&ntype, inputs, outputs);
ntype.exec_fn = exec;