Fix #106977: Crash when OpenEXR IO fails #107184
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Reference: blender/blender#107184
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The crash can occur in the following situations:
The root cause is not really clear: for some reason the OpenEXE API on
the Blender side can not catch OpenEXE exceptions by a constant
reference to a std::exception, although it can by a constant reference
to an Iex::BaseExc.
This does not seem to be an issue with the OpenEXR library itself as
the idiff tool from our SVN folder catches the exceptions correctly.
It is also not caused by the symbols_apple.map as erasing it does not
make the problem go away.
It could still be some compiler/visibility flag which we were unable
to nail down yet.
The proposed solution is to add catch-all cases, mimicking the OIIO
tools. This solves the problem with the downside is that there are
no friendly error messages in the terminal. Those messages could be
brought as part of the workaround by additionally catching the
Iex::BaseExc exception. But probably nobody relies on those error
prints anyway, so added complexity in the code is likely does not
worth it.
@blender-bot build
are the
printf
to stdout vsstd::cerr <<
a deliberate choice?@LazyDodo It was already inconsistent. The code is kind of just a copy-paste of a more specific catch of the corresponding try block.
There are many possible improvements, like consistent logging, RAII, code de-duplication.. I wanted to keep the change as small as possible, for the ease of cherry-pick to 3.5.1.
The original windows built got stuck, so poked it to -rebuild https://builder.blender.org/admin/#/builders/133/builds/929