WIP: Animation: New Channel Transformation for Pose mode #107750

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Nate Rupsis wants to merge 1 commits from nrupsis/blender:channel-space into main

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Nate Rupsis added the
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Nate Rupsis added 1 commit 2023-05-08 18:53:22 +02:00
adding in channel space, and only showing it if we're in pose mode
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Nate Rupsis added this to the Animation & Rigging project 2023-05-08 18:53:31 +02:00
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Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR107750) when ready.
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As per the discussion in Blender.chat, here's a blend file with an object (the cube) with delta transforms applied that cause the rotation and scale axes to be unaligned with the location axes:

delta_transforms_effect.blend

If you play with the location and rotation axes in the n-panel, you can see that their effects aren't aligned to the same axes, but all of the transform spaces display them as if they are. So I think making channel space available for objects would also make sense.

I also just generally like the idea of channel space being the "this always accurately represents the channels in the n-panel" space. So even if it were functionally redundant for objects (which I don't think it is, as in the attached file), it would still be nice to have there so the user can semantically specify "hey, behave like the channels" instead of having to guess which of the other spaces give that behavior.

As per the discussion in Blender.chat, here's a blend file with an object (the cube) with delta transforms applied that cause the rotation and scale axes to be unaligned with the location axes: [delta_transforms_effect.blend](/attachments/2600426b-e27f-4b8b-8fa1-8d0d99d19d56) If you play with the location and rotation axes in the n-panel, you can see that their effects aren't aligned to the same axes, but all of the transform spaces display them as if they are. So I think making channel space available for objects would also make sense. I also just generally like the idea of channel space being the "this always accurately represents the channels in the n-panel" space. So even if it were functionally redundant for objects (which I don't think it is, as in the attached file), it would still be nice to have there so the user can semantically specify "hey, behave like the channels" instead of having to guess which of the other spaces give that behavior.
All checks were successful
buildbot/vexp-code-patch-coordinator Build done.
This pull request has changes conflicting with the target branch.
  • source/blender/blenkernel/BKE_context.h
  • source/blender/editors/transform/transform_ops.c
  • source/blender/editors/transform/transform_orientations.c
  • source/blender/makesrna/intern/rna_scene.c

Checkout

From your project repository, check out a new branch and test the changes.
git fetch -u channel-space:nrupsis-channel-space
git checkout nrupsis-channel-space
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Reference: blender/blender#107750
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