Fix #108495: Pasting a material crashes (back-port from main) #108567
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Reference: blender/blender#108567
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Delete Branch "ideasman42:pr-material-clipboard-paste-backport"
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References to data-blocks in a material were stored in-memory and could
crash if the data-blocks referenced by the material no longer existed
when pasting.
Resolve by using a blend-file for material copy/paste, matching how the
clipboard works in the 3D view-port.
Currently there is no support for including indirectly linked
data-blocks when pasting the material. Instead, data-blocks are restored
by name, by inspecting the current file.
This also fixes a crash where the
SpaceNode::nodetree
could point tofreed memory when pasting a material.
Ref !108496.
Includes contributions by @mont29.
a2fcccb6b0
to098feaf7bf
Not sure I understand the purpose of this patch... I thought we agreed to remove this feature for 3.6?
@mont29 I'm fine to go with the decision of module owners, this touches both ID management & render-shading modules.
Brecht prefers not to remove for 3.6, so would you and Brecht be able to come to an agreement?
OK talked with @brecht, we agreed that we can try to backport it and see how it goes. If it keeps becoming a bigger can of worms, at some point it would probably be better to remove that feature altogether, but for consistency it's better to not remove it from one release and have it fixed in the next one.
Committed
64ead920a1
, closing.Pull request closed