Nodes: Skip node tree update for unused sockets of muted node #109088
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Reference: blender/blender#109088
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Delete Branch "mod_moder/blender:tmp_skip_socket_update"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
If node is mute, it sockets values update didn't really affect on something.
It possible to detect this and avoid extra update.
This make sense only for rna update calls, other update propagation kinds
can be related with tree topology, ... .
Data block sockets are questionable. Potentially, there is no problem
with ignoring them update.
@ -2913,3 +2913,3 @@
bNodeTree *ntree = reinterpret_cast<bNodeTree *>(ptr->owner_id);
bNodeSocket *sock = static_cast<bNodeSocket *>(ptr->data);
const bool skip_tree_update = [=]() -> bool {
Why use
[=]
instead of[&]
?Just socket/tree pointers, can be captured by value
Yeah, generally prefer
[&]
if the lambda does not leave the current scope, unless there is a good reason for doing something else.Was there a bug report for this? It's not completely unreasonable to change this, but I do wonder what the motivation is. Why would someone change the rna values that don't affect the result?
This was suggested in chat by a user
Then my question goes to that user :)
I suggested this in the chat. My motivation for this was that with more complicated and heavy node setups that take a lot of time to compute. Sometimes I would like to mute a node, change couple parameters together and unmute it. That way the node tree is calculated only once and not for every parameter separately.
I have couple heavy displacement node trees that can take couple minutes to compute, and every mistake or change costs time.
I also asked if I should report this as a bug but @mod_moder was faster with this pull request.
I attached trivial and real life examples.
ED: Right now to get over this limitation I do a bypass like in the linked image. Doing this repeatedly is monkey work and can be frustrating sometimes.
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