Nodes: Skip node tree update for unused sockets of muted node #109088

Open
Iliya Katushenock wants to merge 2 commits from mod_moder/blender:tmp_skip_socket_update into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

If node is mute, it sockets values update didn't really affect on something.
It possible to detect this and avoid extra update.
This make sense only for rna update calls, other update propagation kinds
can be related with tree topology, ... .
Data block sockets are questionable. Potentially, there is no problem
with ignoring them update.

If node is mute, it sockets values update didn't really affect on something. It possible to detect this and avoid extra update. This make sense only for rna update calls, other update propagation kinds can be related with tree topology, ... . Data block sockets are questionable. Potentially, there is no problem with ignoring them update.
Iliya Katushenock added 1 commit 2023-06-17 23:09:00 +02:00
Iliya Katushenock requested review from Jacques Lucke 2023-06-17 23:09:10 +02:00
Iliya Katushenock requested review from Hans Goudey 2023-06-17 23:09:10 +02:00
Iliya Katushenock added this to the Nodes & Physics project 2023-06-17 23:11:52 +02:00
Jacques Lucke reviewed 2023-06-19 20:46:09 +02:00
@ -2913,3 +2913,3 @@
bNodeTree *ntree = reinterpret_cast<bNodeTree *>(ptr->owner_id);
bNodeSocket *sock = static_cast<bNodeSocket *>(ptr->data);
const bool skip_tree_update = [=]() -> bool {
Member

Why use [=] instead of [&]?

Why use `[=]` instead of `[&]`?
Author
Member

Just socket/tree pointers, can be captured by value

Just socket/tree pointers, can be captured by value
Member

Yeah, generally prefer [&] if the lambda does not leave the current scope, unless there is a good reason for doing something else.

Yeah, generally prefer `[&]` if the lambda does not leave the current scope, unless there is a good reason for doing something else.
mod_moder marked this conversation as resolved
Member

Was there a bug report for this? It's not completely unreasonable to change this, but I do wonder what the motivation is. Why would someone change the rna values that don't affect the result?

Was there a bug report for this? It's not completely unreasonable to change this, but I do wonder what the motivation is. Why would someone change the rna values that don't affect the result?
Author
Member

This was suggested in chat by a user

This was suggested in chat by a user
Member

This was suggested in chat by a user

Then my question goes to that user :)

> This was suggested in chat by a user Then my question goes to that user :)
Iliya Katushenock added 1 commit 2023-06-19 21:31:07 +02:00
First-time contributor

I suggested this in the chat. My motivation for this was that with more complicated and heavy node setups that take a lot of time to compute. Sometimes I would like to mute a node, change couple parameters together and unmute it. That way the node tree is calculated only once and not for every parameter separately.
I have couple heavy displacement node trees that can take couple minutes to compute, and every mistake or change costs time.

I also asked if I should report this as a bug but @mod_moder was faster with this pull request.
I attached trivial and real life examples.

ED: Right now to get over this limitation I do a bypass like in the linked image. Doing this repeatedly is monkey work and can be frustrating sometimes.

I suggested this in the chat. My motivation for this was that with more complicated and heavy node setups that take a lot of time to compute. Sometimes I would like to mute a node, change couple parameters together and unmute it. That way the node tree is calculated only once and not for every parameter separately. I have couple heavy displacement node trees that can take couple minutes to compute, and every mistake or change costs time. I also asked if I should report this as a bug but @mod_moder was faster with this pull request. I attached trivial and real life examples. ED: Right now to get over this limitation I do a bypass like in the linked image. Doing this repeatedly is monkey work and can be frustrating sometimes.
This pull request has changes conflicting with the target branch.
  • source/blender/makesrna/intern/rna_nodetree.cc

Checkout

From your project repository, check out a new branch and test the changes.
git fetch -u tmp_skip_socket_update:mod_moder-tmp_skip_socket_update
git checkout mod_moder-tmp_skip_socket_update
Sign in to join this conversation.
No reviewers
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No Assignees
3 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#109088
No description provided.