Linux: add launcher script to fix issue launching on Steam #109169
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Reference: blender/blender#109169
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Delete Branch "brecht/blender:steam-launcher"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The steam environment sets LD_LIBRARY_PATH with a libtbb.so.2 that is
incompatible with our own. This wrapper scripts gives our own library
priority.
There is a more modern "Steam Linux Runtime" that can be used instead of
the "LD_LIBRARY_PATH Steam Runtime" and which launches Blender, but it
fails to detect GPU compute libraries. So that was not an option.
Ref #107385
Linux: add launcher script to fix issue launching on Steamto Linux: add launcher script to fix issue launching on SteamI wasn't sure what a good name was. We could try to name it something more steam specific, but that may also be confusing?
The way this will configured in Steamworks is similar to what we did for Windows. Which is that we can set all older branches to run
blender
, and then change the default to beblender-launcher
.@blender-bot package linux
Package build started. Download here when ready.
I know some have reservations about calling it "launcher", but this is already what we did for Windows.
I am not sure why the build has failed. Didn't see anything obviously wrong from reading the patch.
As for the solution I think it is good.
3a6984a821
toeb10ce8824
Is
${1+"$@"}
needed? Looks like this is only an issue with old versions of the bourne shell. Unless there is good reason to use this - AFAICS"$@"
is preferable. Otherwise note in comment which system requires this syntax.https://unix.stackexchange.com/a/68488/63928
Edit, as it's copied from
./release/bin/blender-softwaregl
... better use it and remove from both as a separate commit - or not at all if there is good reason to keep it.