I18n: translate missing geometry node attribute tooltips #109384

Merged
Bastien Montagne merged 1 commits from pioverfour/blender:dp_gn_attribute_tooltips into main 2023-07-04 09:53:31 +02:00
Member

As remarked by Harley Acheson in !109163, some tooltip lines regarding
attributes were not translated. They are basically just bullet points
followed by an actual line of text, but given that list items may not
use the same bullet points in all languages*, and other items are
already translatable, it makes sense to also translate these ones.

  • For instance, the bullet point character used in Japanese is the
    KATAKANA MIDDLE DOT, a monospaced variant.
As remarked by Harley Acheson in !109163, some tooltip lines regarding attributes were not translated. They are basically just bullet points followed by an actual line of text, but given that list items may not use the same bullet points in all languages*, and other items are already translatable, it makes sense to also translate these ones. * For instance, the bullet point character used in Japanese is the KATAKANA MIDDLE DOT, a monospaced variant.
Damien Picard requested review from Bastien Montagne 2023-06-27 14:05:08 +02:00
Bastien Montagne reviewed 2023-06-27 18:55:57 +02:00
@ -930,1 +930,3 @@
ss << "\u2022 " << TIP_(tooltip.data());
char line[256];
SNPRINTF(line, TIP_("\u2022 %s"), TIP_(tooltip.data()));
ss << line;

Any reasons not to use fmt::format here?

ss << fmt::format(TIP_("\u2022 {}"), TIP_(tooltip.data()));
Any reasons not to use `fmt::format` here? ``` ss << fmt::format(TIP_("\u2022 {}"), TIP_(tooltip.data())); ```
Author
Member

No particular reason except consistency, since the other similar messages use this construction, and I didn’t want to change existing messages and make translators update them. But I could do either if you think it’s better.

No particular reason except consistency, since the other similar messages use this construction, and I didn’t want to change existing messages and make translators update them. But I could do either if you think it’s better.

Fair enough... But since this is a c++ file now, I'd rather see new code using c++ 'way of doing things'. ;)

No need to change existing ones though, this should be part of cleanup/maintenance work from the module owning this file.

Fair enough... But since this is a c++ file now, I'd rather see new code using c++ 'way of doing things'. ;) No need to change existing ones though, this should be part of cleanup/maintenance work from the module owning this file.
pioverfour marked this conversation as resolved
Damien Picard force-pushed dp_gn_attribute_tooltips from 7b8557b9b6 to d3cf629844 2023-07-03 13:19:36 +02:00 Compare

@blender-bot build

@blender-bot build
Bastien Montagne merged commit 445d71a577 into main 2023-07-04 09:53:31 +02:00
Bastien Montagne deleted branch dp_gn_attribute_tooltips 2023-07-04 09:53:32 +02:00
Bastien Montagne approved these changes 2023-07-04 09:53:41 +02:00
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Reference: blender/blender#109384
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