Geometry Nodes: Draw node operator inputs in redo panel #109975

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Hans Goudey merged 101 commits from HooglyBoogly/blender:node-group-operator-draw-inputs into main 2023-08-03 18:04:42 +02:00
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Show node group inputs in the redo panel, including the
"use attribute" toggle. There are a few limitations that will
be solved separately:

  • The redo panel is always drawn, there is no way to show it conditionally yet
  • There is no way to add the operator name to the redo panel title yet
  • Attribute search is still missing for attribute inputs
Show node group inputs in the redo panel, including the "use attribute" toggle. There are a few limitations that will be solved separately: - [ ] The redo panel is _always_ drawn, there is no way to show it conditionally yet - [ ] There is no way to add the operator name to the redo panel title yet - [ ] Attribute search is still missing for attribute inputs
Hans Goudey added 95 commits 2023-07-11 17:42:00 +02:00
39dfa015a0 Geometry Nodes: Add node editor option to edit "Operator" node groups
This functions as a way to avoid having the context affect which node
groups are displayed. This is necessary since there is no concept of an
active operator and most node groups could be used as an operator.

It was considered to make this a more general "No Context" option for
the node editor. That still might happen eventually, but we want to
encourage users to use the modifier context since it allows the
various inspection features to work properly.
83cf2e6d08 Geometry Nodes: Add selection node for node group operators
Add an "Operator Selection" node, which gives the edit/sculpt mode
selection when a node is executed in an operator node group.

TODO:
- Decide how to support float selections (from sculpt mode)
Hans Goudey added 1 commit 2023-07-12 13:57:40 +02:00
Hans Goudey changed title from WIP: Geometry Nodes: Draw node operator inputs in redo panel to Geometry Nodes: Draw node operator inputs in redo panel 2023-08-03 15:50:25 +02:00
Hans Goudey requested review from Jacques Lucke 2023-08-03 16:38:30 +02:00
Hans Goudey added 3 commits 2023-08-03 16:46:41 +02:00
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@blender-bot build

@blender-bot build
Jacques Lucke requested changes 2023-08-03 17:34:44 +02:00
Jacques Lucke left a comment
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Got a crash when executing a node tree, then adding an input, and then executing it again. Reported more details in chat.

Got a crash when executing a node tree, then adding an input, and then executing it again. Reported more details in chat.
Hans Goudey added 2 commits 2023-08-03 17:48:13 +02:00
Hans Goudey requested review from Jacques Lucke 2023-08-03 17:49:24 +02:00
Jacques Lucke approved these changes 2023-08-03 18:02:26 +02:00
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Oh, do you also have the issue that the asset browser is redrawn when changing an input?

Oh, do you also have the issue that the asset browser is redrawn when changing an input?
Hans Goudey merged commit bc393c4033 into main 2023-08-03 18:04:42 +02:00
Hans Goudey deleted branch node-group-operator-draw-inputs 2023-08-03 18:04:44 +02:00
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