WIP: I18n: revert context of items in the Add Modifier menu to default #112246
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Reference: blender/blender#112246
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Delete Branch "pioverfour:dp_add_mod_menu_contexts"
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The Add Modifier menu used to be an operator which called a menu on
invocation (
object.modifier_add
, called throughoperator_menu_enum()
). Each item used thedefault
translationcontext.
This has changed to using an actual menu, in which each possible type
of modifier is displayed using
layout.operator()
. This results inusing the
default_operator
translation context.Since the context has changed, the translations must be updated, but
this poses two problems:
operator manually, so the translation is duplicated for nothing.
mean something else (e. g. "Bevel" is the imperative form of the verb,
instead of the noun).
This commit fixes those issues by restoring the
default
context inthe interface of the new menu.
This is a nice find, but I think the solution actually lies somewhere else.
In a nutshell, there is no good reason to re-define these names in the python layout code of the menu, these names already exist in the underlying enum.
The solution here is to add a
get_name
callback to theOBJECT_OT_modifier_add
operator type definition.Cool, I forgot about this.
I18n: revert context of items in the Add Modifier menu to defaultto WIP: I18n: revert context of items in the Add Modifier menu to defaultUnfortunately.... the
get_name
callback does not work (at all!) in this case, nor essentially in any UI defined from python API.Tried to implement it, but it turned into a can of worms in itself.
So for now, will rather just change the py code of these modifiers menus, to be a bit smarter and avoid duplicating the info already available in the underlying enum property.
Pull request closed