Fix #112123: only some vertex weights editable (Blender 3.6) #112360

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Philipp Oeser merged 1 commits from JacquesLucke/blender:not-all-vertex-weights-editable into blender-v3.6-release 2023-09-15 15:03:47 +02:00
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I couldn't reproduce the issue myself, but my guess is that this happened to work for me because freeing the pointer and then immediately allocating the same size again yielded the same pointer. This is allocator dependent behavior which depends on the platform.

A stable pointer is necessary so that uiButs of different frames can be identified to correspond to each other.

In main that works already, because Vector.resize does not change the pointer if the size does not change.

I couldn't reproduce the issue myself, but my guess is that this happened to work for me because freeing the pointer and then immediately allocating the same size again yielded the same pointer. This is allocator dependent behavior which depends on the platform. A stable pointer is necessary so that `uiBut`s of different frames can be identified to correspond to each other. In `main` that works already, because `Vector.resize` does not change the pointer if the size does not change.
Jacques Lucke added 1 commit 2023-09-14 09:36:26 +02:00
buildbot/vexp-code-patch-coordinator Build done. Details
34594860aa
fix
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@blender-bot build

@blender-bot build
Jacques Lucke requested review from Philipp Oeser 2023-09-14 09:36:54 +02:00
Jacques Lucke requested review from Germano Cavalcante 2023-09-14 09:36:54 +02:00
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@blender-bot package

@blender-bot package
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Package build started. Download here when ready.

Package build started. [Download here](https://builder.blender.org/download/patch/PR112360) when ready.
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I wont be able the approve the PR (since I cannot repro the original issue)

I wont be able the approve the PR (since I cannot repro the original issue)
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CC @zanqdo
CC @reed2000

would be nice to test the builds (once they are ready)

CC @zanqdo CC @reed2000 would be nice to test the builds (once they are ready)
Germano Cavalcante approved these changes 2023-09-14 16:22:14 +02:00
Germano Cavalcante left a comment
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I can confirm that this resolved the issue.

I can confirm that this resolved the issue.
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@blender-bot build

@blender-bot build
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@blender-bot build

@blender-bot build
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As agreed in chat, we dare ignoring the failing bots (these seem to be random timeout failures), each platform has succeeded at least once (if we assume @mano-wii was testing on windows), will merge then

As agreed in chat, we dare ignoring the failing bots (these seem to be random timeout failures), each platform has succeeded at least once (if we assume @mano-wii was testing on windows), will merge then
Philipp Oeser merged commit 048d4638af into blender-v3.6-release 2023-09-15 15:03:47 +02:00
Philipp Oeser deleted branch not-all-vertex-weights-editable 2023-09-15 15:03:52 +02:00
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