Fix #107030: return accurate action frame ranges from the Python API #112709
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Reference: blender/blender#112709
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Delete Branch "nathanvegdahl/blender:fix_107030_action_frame_range"
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This changes the
action.frame_range
Python API to return an accurateframe range for actions. Specifically, it was previously special-cased
to return a range with length 1 whenever the length was actually 0. This
led to a bizarre situation where a real frame range of
[0.0, 0.2]
wouldreturn that range as-is, but a real frame range of
[0.0, 0.0]
wouldinstead return a range of
[0.0, 1.0]
.The new behavior simply always returns the real frame range.
The reason for the previous behavior was obscure: the relevant code was
also used internally in Blender's NLA system, and returning a zero-length
range could result in NLA strips getting infinite scale. The code is now
separated out appropriately so that the NLA system still gets the
non-zero-length range, while the Python API for actions returns the real
range.
WIP: Fix #107030: compute accurate frame ranges for actionsto Fix #107030: compute accurate frame ranges for actionsFix #107030: compute accurate frame ranges for actionsto Fix #107030: return accurate action frame ranges from the Python APIThis feels a lot saner than the old whack-a-mole.
This might also be a good time to add a unit test for at least the
BKE_action_frame_range_calc()
,BKE_nla_clip_length_get_nonzero()
, andBKE_nla_clip_length_ensure_nonzero()
functions. Shouldn't be too much work, and it'll protect us a bit from future accidental alterations.@ -449,0 +451,4 @@
if (strip->actend <= strip->actstart) {
return 1.0f;
}
else {
Code style: no
else
afterreturn
.Looking good!